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Heelay Ashrum
Caldari Santhe Sienar Technologies
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Posted - 2008.01.10 10:26:00 -
[1]
Edited by: Heelay Ashrum on 10/01/2008 10:27:33
Oddly, i havent found any setup for this ship. I just bought one yesterday and i'm working for a good setup for l4 missions. for now im sticking to T2 and no faction.
Hi: 4x 350mm T2 2x tractor beams 1x salvager
Med: 1x 100mn AB T2 3x Cap recharger T2
Low: 2x Large armour rep T2 4x Hardeners T2 1x Damage mod T2
rigs: 1x ccc empty (atm)
it have still a lot of cap/powercore ... probably 425mm will fith with no problem( awu 5 here), but atm i preferred the one with better tracking since i do L4 in gallentean regions and my marauder skill are still at minimum level .
This setup worked but its obviusly far from optimal, can someone that realy used this ship give some hints ( exept the obviust statement to train more marauder skill to L4 at least, or suggest to use faction gear.. its obvius that they are better)
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Mangus Thermopyle
Caldari Provisions
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Posted - 2008.01.10 10:42:00 -
[2]
I dont fly marauders, atleast not yet, but I do missions in a rail gunboat. I would drop the AB for a tracking computer, drop one hardener for a mag stab or tracking enhancer, and use one more CCC.
If I remember correct, Kronon has 125m3 dronespace but only 75MBit bandwidth. If thats the case, I would use 3 sentrys for help against bigger ships, and then 5*medium drones for fast cruisers and frigs.
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Heelay Ashrum
Caldari Santhe Sienar Technologies
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Posted - 2008.01.10 10:54:00 -
[3]
Originally by: Mangus Thermopyle I dont fly marauders, atleast not yet, but I do missions in a rail gunboat. I would drop the AB for a tracking computer, drop one hardener for a mag stab or tracking enhancer, and use one more CCC.
If I remember correct, Kronon has 125m3 dronespace but only 75MBit bandwidth. If thats the case, I would use 3 sentrys for help against bigger ships, and then 5*medium drones for fast cruisers and frigs.
Tnx for the reply.
atm i leaved 1 rig slot emply because i was unsure what to fit.. 1 option is another ccc, but also the "auxiliary nano pump" would be great. consider the rep amount bonus per marauder skill level .. once raised the skill and with a pump, maybe i would be able so use just 1 rep saving a slot for a mag stab
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Rex Wolfen
Caldari
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Posted - 2008.01.10 11:23:00 -
[4]
Howdy,
my Kronos was one of the verry first entering the Space ( made by Aurelius ) and i fly this fine Spacevessel with alot fun and it served me verry well. Im experimenting around with some modules like target painters and tracking mods. Still not sure whats the best benefit. But so far my Standard-Setup goes like this:
Hi-Slot: 4 x 425 T2 1 x Heavy Nos / sometimes Dronelink 2 x TractorBeams
Med-Slot: 1 x 100mn AB T2 3 x Cap Recharger T2
Low-Slots: 1 x Core A-Type Large Armor Repper ( 400 Activation/ 1717 Repair per Cycle with Marauders IV and 2 Aux Nano Pump Rigs ) 2 x T2 primary Active Hardener 1 x T2 secondary Active Hardener 3 x Gallente Navy Mag Stabs
Drones: 5x Hammerheads T2 Rigs: 2 x Aux Nano
Result: Excellent Damage ( EFT says 762 dps w/ drones / AM......some rare wrecking around 2300 damage ) Excellent Tank, All Active w/o AB runs nearly forever ( "Squire" CC8 and CR8 ).
Still not sure about adding a Tracking Module or a Target Painter 
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Fuazzole
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Posted - 2008.01.10 11:33:00 -
[5]
Edited by: Fuazzole on 10/01/2008 11:41:49 You can omni tank all missions and still use 425 with 3 dmg mod. 350's with 1 dmg mod is either a crime or your doing something wrong.
"awu 5 here" is a pre-skill of mara's
*edit* Acording to EFT..325mm + basic ammo + 1 dmg mod thats 371dps at 50-60km(common mish range) no wonder you need gud tracking you can only kill 1/4 the targets before they get to close.
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Rashmika Clavain
Gallente Revelation Space
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Posted - 2008.01.10 11:35:00 -
[6]
Ditch the 350mm for 425's for a start 
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Theron Gyrow
Gradient Electus Matari
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Posted - 2008.01.10 12:00:00 -
[7]
Edited by: Theron Gyrow on 10/01/2008 12:06:39
Originally by: Fuazzole You can omni tank all missions and still use 425 with 3 dmg mod. 350's with 1 dmg mod is either a crime or your doing something wrong.
This. I'd also use 1-2 tracking comps in the mids plus a domi web for those pesky inties which somehow get too close.
My fit: 4*425mm T2 Drone link augmentor 1-2 tractor beams 0-1*large smartbomb (if you use it, do consider investing in a cheap faction one) 100MN AB T2 (also worth getting a cheap faction) 2*tracking comp (usually range scripts, tracking scripts in reserve) Domi web LAR2 2-3*MFS2 1-2*EANM2/hardener 2*CPR2 - if you have the smarty and want the second hardener/EANM, you need to use one best named 1-2*CCC rigs (I currently have one, one empty rig slot) 3% turret CPU reduction implant used.
Gets about 60km effective range with AM ammo, 95km with thorium.
At least one tracking comp could easily be changed to cap recharger, but I prefer the range (or tracking) and have yet to be even close to running out of cap. About 670 DPS (at my skills, regular AM ammo and Bouncer IIs) out to 60km reduces the incoming damage quite quickly. Thorium gets about 600 DPS out to max drone control range.
IIRC, Gone Berserk in the same system took 21 minutes from acceptance to completion. -- Gradient forum |

Aki Corrino
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Posted - 2008.01.10 12:33:00 -
[8]
This is my setup, it doesnt run forever, but long enough to kill most of the dps in any lvl 4 mission.
High: 4x 425mm railgun II (fed navy AM) 2x Small Tractor 1x Salvager
Mid: 1x Deadspace AB 1x Tracking Comp II 1x Domi Web 1x Heavy Cap Injector II
Low 2X Dark Blood EANM 1x Damage Control II 3x Fed Navy MFS 1x centus x-type LAR
Rigs Aux Nano Pump II Nanobot Acc II
Drones : 5x Hammerhead II
Omnitanks 850 dps and dishes out 850dps (960 with max skills and implants )
Using the cap injector it runs for ca.10 minutes before running out of charges.
Alternatively you could use 2 CCC II rigs and 2 cap rechargers II instead of the cap booster/tracking computer if you dont like to carry around cap charges. (omnitanks 600dps)
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Acoco Osiris
Gallente
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Posted - 2008.01.10 12:47:00 -
[9]
I would for a start ditch the second rep, and put auxiliary nano pumps in the rig slots. Then, try to squeeze in a web, and if cap permits, a tracking computer. ------------------- I nerfed my own sig To amuse you, here is my Retriever ever since its first Trinity deployment. RIP. * * * * ** * * * ** * * * * * *** * ** ** |

Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2008.01.10 12:47:00 -
[10]
Originally by: Aki Corrino This is my setup, it doesnt run forever, but long enough to kill most of the dps in any lvl 4 mission.
High: 4x 425mm railgun II (fed navy AM) 2x Small Tractor 1x Salvager
Mid: 1x Deadspace AB 1x Tracking Comp II 1x Domi Web 1x Heavy Cap Injector II
Low 2X Dark Blood EANM 1x Damage Control II 3x Fed Navy MFS 1x centus x-type LAR
Rigs Aux Nano Pump II Nanobot Acc II
Drones : 5x Hammerhead II
Omnitanks 850 dps and dishes out 850dps (960 with max skills and implants )
Using the cap injector it runs for ca.10 minutes before running out of charges.
Alternatively you could use 2 CCC II rigs and 2 cap rechargers II instead of the cap booster/tracking computer if you dont like to carry around cap charges. (omnitanks 600dps)
With a setup like that you'll have to worry about ending suicide-ganked. Against Guristas (most common npc i'll use the Kronos for), a standard T2 large rep and 3 T2 hardeners is already plenty enough, unless you like to aggro everything. With the range of 425mm rails II and tracking bonus, the tracking computer isn't really usefull. Only rogue drones orbiting at 22km are hard to hit. ------------------------------------------
What is Oomph? It the sound Amarr players makes when they get kicked in the ribs. |

Heelay Ashrum
Caldari Santhe Sienar Technologies
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Posted - 2008.01.10 12:59:00 -
[11]
Originally by: Fuazzole
"awu 5 here" is a pre-skill of mara's
lol, u are right. forgot that. :P
btw since it was long that i did not missions i was not sure about the tanking needed, thats why i fitted 4x hardeners.. il try with 3x. THe 350mm choise came because doing some missions with gallente i saw bs's keeping 18-30km range , not 50-60km. but ill try with 425mm, maybe with a tracking comp istead the AB.
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Aki Corrino
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Posted - 2008.01.10 13:20:00 -
[12]
Originally by: Shadowsword
With a setup like that you'll have to worry about ending suicide-ganked. Against Guristas (most common npc i'll use the Kronos for), a standard T2 large rep and 3 T2 hardeners is already plenty enough, unless you like to aggro everything. With the range of 425mm rails II and tracking bonus, the tracking computer isn't really usefull. Only rogue drones orbiting at 22km are hard to hit.
The risk of getting ganked where i run missions is pretty minimal :) You are right of course, using a T2 LAR and 3 rat specific hardeners is more than enough if you are fighting Kin/Therm pirates.
The tracking computer does come in handy in certain missions where the mission gate warps you very close to the enemy.
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Hectaire Glade
Forum Jockey
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Posted - 2008.01.10 13:56:00 -
[13]
Not for poor people, but I am finding this works pretty well:
4 Navy 425s, DLA, Tractor, Salvager Domi Webber, 3 Cap IIs Core A LAR, Corpum A EAN, Corpum A Energized Thermic, Corpum A energized Reactive, 3 Navy Mag Stabs Rigs are a CCC and a Kinetic Resist
74/83/77/73, Cap Stable, 848 DPS with Navy ammo and 3 ogres (little more if you go the 2/2/1 mix)
Oh, and buy a second Kronos to loot with, its much quicker than looting as you go along.
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Heelay Ashrum
Caldari Santhe Sienar Technologies
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Posted - 2008.01.10 14:14:00 -
[14]
Edited by: Heelay Ashrum on 10/01/2008 14:20:24 Edited by: Heelay Ashrum on 10/01/2008 14:16:04
Originally by: Hectaire Glade Not for poor people, but I am finding this works pretty well:
4 Navy 425s, DLA, Tractor, Salvager Domi Webber, 3 Cap IIs Core A LAR, Corpum A EAN, Corpum A Energized Thermic, Corpum A energized Reactive, 3 Navy Mag Stabs Rigs are a CCC and a Kinetic Resist
74/83/77/73, Cap Stable, 848 DPS with Navy ammo and 3 ogres (little more if you go the 2/2/1 mix)
Oh, and buy a second Kronos to loot with, its much quicker than looting as you go along.
i dont understand this .... what's the domi web range? 15km (18 if overloaded)?
If you use 425mm ( + 3x damage mods) i suppose u wanna kill npc before they come that close.. would not be better a tracking comp or ab to keep distance? longest range + web is a combo i dont understand.
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Hectaire Glade
Forum Jockey
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Posted - 2008.01.10 14:32:00 -
[15]
Originally by: Heelay Ashrum Edited by: Heelay Ashrum on 10/01/2008 14:20:24 Edited by: Heelay Ashrum on 10/01/2008 14:16:04
Originally by: Hectaire Glade Not for poor people, but I am finding this works pretty well:
4 Navy 425s, DLA, Tractor, Salvager Domi Webber, 3 Cap IIs Core A LAR, Corpum A EAN, Corpum A Energized Thermic, Corpum A energized Reactive, 3 Navy Mag Stabs Rigs are a CCC and a Kinetic Resist
74/83/77/73, Cap Stable, 848 DPS with Navy ammo and 3 ogres (little more if you go the 2/2/1 mix)
Oh, and buy a second Kronos to loot with, its much quicker than looting as you go along.
i dont understand this .... what's the domi web range? 15km (18 if overloaded)?
If you use 425mm ( + 3x damage mods) i suppose u wanna kill npc before they come that close.. would not be better a tracking comp or ab to keep distance? longest range + web is a combo i dont understand.
You can hit small stuff with the tracking bonus when its webbed on the kronos, it gets a webber bonus as well, of course you shouldn't need to be doing it, but you can if your drones are off somewhere else, AB will kill your cap, tracking comps suck.
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Galliana Foresta
Gallente Fleeting Moments of Insanity
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Posted - 2008.01.10 16:01:00 -
[16]
I know it's faction and you said you weren't interested, but here goes anyway.
4 x 425mm Railgun II with Federation Navy Antimatter 3 x Tractor beams 3 x Capacitor Recharger II 1 x Domination Stasis Webifier 1 x Core X-Type LAR, 3 x mission-specific Core X-Type hardeners, 3 x Shadow Serpentis Mag field stabilizers.
Assorted drones, usually Hammerhead IIs and Hobgoblin IIs.
2 x Auxiliary Nano Pump II
With my skills and implants it reps over 2100 hp every 10.4 seconds, which is complete overkill considering most things are dead before they get in range to hurt me.
But hey, it's a pimp ship, may as well fit it pimp.
If for some reason you're flying a billion ISK ship on a tight budget, replace faction for T2 and you're good to go, but seriously, have a word with yourself.  --------------- FMI is recruiting!
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Samirol
Love is Hate
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Posted - 2008.01.10 16:27:00 -
[17]
Taking 3 Warden II's along with your 5 med drones increases your DPS against distant targets that haven't agro'ed yet.
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Galliana Foresta
Gallente Fleeting Moments of Insanity
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Posted - 2008.01.10 16:30:00 -
[18]
Originally by: Samirol Taking 3 Warden II's along with your 5 med drones increases your DPS against distant targets that haven't agro'ed yet.
This is true, but I prefer to get room aggro and let the meds just fly around popping what they want. /shrug
To each his own.  --------------- FMI is recruiting!
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Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2008.01.10 16:32:00 -
[19]
3 damage mods, minimum.
3x magstab 1x faction repper 3x hardeners should work with rep amount rigs.
Originally by: ISD Cortes You're at liberty to use the rolling sig you had, as long as there's no chimeras covering the nether regions of voluptuous females.
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Vallour
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Posted - 2008.01.10 16:44:00 -
[20]
4 x 425mm Railgun II 1 x tractor beam 2 x Salvager
1 x 100mn ab II or Tracking Computer II 2 x Cap Recharger II 1 x Stasis Webifier II
1 x Large Armor Reparior II 3 x Active Armor Hardener II 1 x Power Realy II 2 x Magnetic Field Stabalizer II
Rigs - 2 x Nano Pump I
Drones -2 x heavy, 5 x medium 5 x light drones
Completely Tech 2 fitted and will work, prefer this setup and the web allows you to hit frigs orbiting you, upgrade to better mods when you get the isk :)
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Samirol
Love is Hate
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Posted - 2008.01.10 19:34:00 -
[21]
Originally by: Galliana Foresta
Originally by: Samirol Taking 3 Warden II's along with your 5 med drones increases your DPS against distant targets that haven't agro'ed yet.
This is true, but I prefer to get room aggro let the meds just fly around popping what they want. /shrug
To each his own. 
It's a two part process:
Start killing things immediately with the Wardens.
When you get room aggro let the meds just fly around popping what they want.
My way is faster 
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Galliana Foresta
Gallente Fleeting Moments of Insanity
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Posted - 2008.01.11 13:41:00 -
[22]
Originally by: Samirol
Originally by: Galliana Foresta
Originally by: Samirol Taking 3 Warden II's along with your 5 med drones increases your DPS against distant targets that haven't agro'ed yet.
This is true, but I prefer to get room aggro let the meds just fly around popping what they want. /shrug
To each his own. 
It's a two part process:
Start killing things immediately with the Wardens.
When you get room aggro let the meds just fly around popping what they want.
My way is faster 
Your way may be faster, but it's just that - your way- everyone has their own way of doing things, so just because I don't do it your way doesn't warrant a I just don't like micromanaging drones on missions.
Judge not lest ye be judged. --------------- FMI is recruiting!
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major lulz11
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Posted - 2008.01.11 14:15:00 -
[23]
usin
4x 425mm faction rails
2x salvage 1x tractor (seems to be a even ratio workload)
1x t2 TP with Adv.TP lvl 4
1x Officer Web its @ 82.5% due to BS Lv5 pre-req (99% on domi)
2x Palisade Cap Rechargers
1x Meta 14 LAR (2129/11.25/450) 1x Meta 13 MAR (790/9/180) 1x Meta 13 EANM 2x Meta 14 active hards 2x Meta 8 CPRs
2x T1 Aux Nano Pumps
A little pricy, but hay when the only other person that knows about Cosmos is TankCeo... ...
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Jims Mistress
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Posted - 2008.01.11 15:03:00 -
[24]
The Kronos Neutrons 
Lows 1 Thermic II 1 Explosive II 1 Kinetic II
2 LAR II 2 CPR II
1 100mn AB 3 Cap Charger IIs
4x Neutrons
Rigs 2 Aux Nano Pumps
5x Hammerheads
Can dish out 721 DPS
Defence Efficiency is 861 and stable without AB
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KayO
MercenaryZ Fate Weavers
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Posted - 2008.01.11 15:14:00 -
[25]
my kronos setup:
Hight : 6 tractor beams (i would throw some salvagers in but i havent got t3h skills)
Med : mwd 4 cap rechargers
Low : 6 t2 expanded cargo and a nano, tho for smaller missions u can prolly drop a couple of expanders for more nanos
Thats the setup i use on my kronos for scooping the loot after i have done a mission in a ship that dosnt suck on my balls. tho if u did force me to use it again id go with
High : 425s + tractors/smartbombs/salavgers ..ect
Mid : Web + 4 cap rechargers
low : large armor rep + 2 rat specific hardners + damage controll + 3 mag field stabs
If u throw some ccc's on it u can perma run everything.... but it's still crap
enjoy
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2008.01.11 16:08:00 -
[26]
Originally by: KayO my kronos setup:
Hight : 6 tractor beams (i would throw some salvagers in but i havent got t3h skills)
Med : mwd 4 cap rechargers
Low : 6 t2 expanded cargo and a nano, tho for smaller missions u can prolly drop a couple of expanders for more nanos
Thats the setup i use on my kronos for scooping the loot after i have done a mission in a ship that dosnt suck on my balls. tho if u did force me to use it again id go with
High : 425s + tractors/smartbombs/salavgers ..ect
Mid : Web + 4 cap rechargers
low : large armor rep + 2 rat specific hardners + damage controll + 3 mag field stabs
If u throw some ccc's on it u can perma run everything.... but it's still crap
enjoy
WTB: Kronos with 5 mid slots. ------------------------------------------
What is Oomph? It the sound Amarr players makes when they get kicked in the ribs. |

Neil armstrong
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Posted - 2008.01.11 19:42:00 -
[27]
how good is the kronos compared to the other gal bss? iv noticed its got less hp than the hype
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Won Swunglow
Caldari Dead By Dawn
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Posted - 2008.01.11 20:28:00 -
[28]
HHHmmmmmmm Neutrons......
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WardogX
Minmatar Outkasts
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Posted - 2008.01.12 03:26:00 -
[29]
Edited by: WardogX on 12/01/2008 03:28:25 Rig advice appreciated... thx in advance. I cant decide if i need nano pump or ccc.. or neither... possibly go damage.
I just picked up a kronos the other night and I am fiting it now... about to buy my rigs... are CCC's even required on this ship since the cap recharge time is so fast to begin with?
I am thinking either 1 ccc and 1 nano pump... or just 2 nano pumps. But with the marauder skill bonus of armor rep on this ship im not even sure nano pump is needed. Maybe i could get dmg boosting rigs instead.
I do have Squire cc8 and cr8 .. also using zet 4000 and zet 5000....and lev 5 max skills on everything relevant to this ship (except for marauder skill).... also i am goin the 4x 425mm t2 rails route also.
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Aki Corrino
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Posted - 2008.01.12 08:14:00 -
[30]
Originally by: WardogX Edited by: WardogX on 12/01/2008 03:28:25 Rig advice appreciated... thx in advance. I cant decide if i need nano pump or ccc.. or neither... possibly go damage.
I just picked up a kronos the other night and I am fiting it now... about to buy my rigs... are CCC's even required on this ship since the cap recharge time is so fast to begin with?
I am thinking either 1 ccc and 1 nano pump... or just 2 nano pumps. But with the marauder skill bonus of armor rep on this ship im not even sure nano pump is needed. Maybe i could get dmg boosting rigs instead.
I do have Squire cc8 and cr8 .. also using zet 4000 and zet 5000....and lev 5 max skills on everything relevant to this ship (except for marauder skill).... also i am goin the 4x 425mm t2 rails route also.
Without 2 CCC rigs you can't perma run 1 LAR, unless you gimp your dps and fit 1-2 CPR instead of magstabs. Or you could run your tank on cap charges. About the armor rigs being needed... with a faction repper it should be able to tank any lvl 4, save for AE bonus room i think, without rep amount/cycle time rigs.
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