Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
FloppieTheBanjoClown
The Skunkworks
34
|
Posted - 2011.09.06 22:06:00 -
[1] - Quote
I've been trying to figure out how to make lowsec a more compelling place to be, making it rewarding and productive without removing the risk of getting out of highsec.
This idea borrows from the control bunkers of factional warfare. To be clear, this would only affect non-FW systems. The way it works is that a corporation or alliance would "capture" a CONCORD outpost. Holding this outpost would act as a sort of semi-sovereignty and make members of the corporation CONCORD deputies. Any deputies in system would be able to see GCC events on their overview, allowing them to respond to acts of piracy in the same way CONCORD does in highsec. If the person who drew the GCC moves, their beacon moves with them. As always, pods would be exempt from being targets under GCC. Also, anyone with a sec status under -5 is fair game to deputies at any time.
Dispatching GCC'ed pirates in system would net you LPs with concord based on their security status. The lower it is, the more LPs you get. Also, putting a multiplier on existing bounties might make it more attractive. Obviously someone could build a -10 character and pop rookie ship after rookie ship to stack up LPs. There would have to be something to prevent this sort of farming. CCP knows far better than I do what sort of mechanics they could use to prevent this. If it can't be prevented, another reward system could be used.
Dealing with abuse of power:
Deputies violating CONCORD rules by podding GCC offenders or attacking non-GCC or non-outlaw players would need to either be directly attacked by a specially-dispatched CONCORD response, or labelled as outlaws. Any corp with outlaw members would have a fixed amount of time to eject those outlaws from membership, or face losing their deputy status.
Corporations with average security standings below a certain number should not be able to capture outposts. If their status were to drop below that threshold, their deputy status is immediately revoked. They would, however, be able to neutralize an outpost if they were able take control from the occupying deputies.
Why I came up with this:
- Lots of people want to play the "good guys" in Eve, but there aren't many options to do so. It's hard to make the distinction in null and highsec doesn't really allow you to participate in enforcement.
- Lowsec is boring, this might spice things up a bit by creating larger and more organized battles.
- This would make a good mechanic for drawing out people who aren't interested in the current mechanics of faction warfare and nullsec sovereignty. It might even create a pathway into null for alliances who decide they want real sovereignty.
- It creates a new way to play in the sandbox
Ideas? Suggestions for improvements/clarifications? Flames? Bring it on :)
|
Thathaphrath
Everqueer
0
|
Posted - 2011.09.07 03:03:00 -
[2] - Quote
Thoundth fathinating. My butt hutth leth already. Two Thumbth up ... |
Sor'Ral
Ascendance Of New Eden
2
|
Posted - 2011.09.07 04:20:00 -
[3] - Quote
Very interesting .... tweaking needed of course, but intriguing ... and controlling the bunker might let you, for example ... gain protection similar to a POS shield (so you could do some mining out there)? |
Herping yourDerp
Federal Navy Academy Gallente Federation
36
|
Posted - 2011.09.07 05:16:00 -
[4] - Quote
might make anti-pirate alliances more viable |
Eperor
Skyforger Tactical Narcotics Team
2
|
Posted - 2011.09.07 09:51:00 -
[5] - Quote
ee vere is tuhumbs up they not puted n here that. I suport this ned soem theeking sutre but how idea its very verry good. |
Vin Hellsing
52
|
Posted - 2011.09.07 13:11:00 -
[6] - Quote
This is a remarkably good suggestion, I strongly recommend it to CCP for making things in Lowsec interesting. |
Meryl SinGarda
Belligerent Underpayed Tactical Team
99
|
Posted - 2011.09.07 13:13:00 -
[7] - Quote
This is one hell of an idea. +10!
Fly Safe, Die Hard |
Bhock
Garoun Investment Bank Gallente Federation
0
|
Posted - 2011.09.07 15:17:00 -
[8] - Quote
Excellent idea to populate Low-sec more |
Razesdarked
KRAKEN INDUSTRY INC. INDP
1
|
Posted - 2011.09.07 15:35:00 -
[9] - Quote
+1
Exelent idea |
Akrasjel Lanate
Naquatech Conglomerate
21
|
Posted - 2011.09.07 19:49:00 -
[10] - Quote
UMAD!!! |
|
Chunicha
Imperial Academy Amarr Empire
2
|
Posted - 2011.09.07 20:15:00 -
[11] - Quote
Akrasjel Lanate wrote:UMAD!!!
You stupid?
+1 I like the idea |
FloppieTheBanjoClown
The Skunkworks
34
|
Posted - 2011.09.08 00:10:00 -
[12] - Quote
Along with this I would also include what changes need to be made to make bounty hunting a viable profession. |
Sor'Ral
Ascendance Of New Eden
2
|
Posted - 2011.09.08 01:26:00 -
[13] - Quote
Maybe you could call it "Anti-Pirate Deputization in Losec" or something better?
Edited:
I mean, something better than "Anti-Pirate Duputizatin in Losec". |
FloppieTheBanjoClown
The Skunkworks
34
|
Posted - 2011.09.08 01:47:00 -
[14] - Quote
Sor'Ral wrote:Maybe you could call it "Anti-Pirate Deputization in Losec" or something better? As for the subject of this thread, I picked something that would get clicks so people might actually read it :) |
Zaenis Desef
Wyld Stallyons
0
|
Posted - 2011.09.08 04:55:00 -
[15] - Quote
This is a fantastic idea. +1 from me! |
Egilmonsc
Massively Mob
0
|
Posted - 2011.09.09 01:06:00 -
[16] - Quote
+1 and Supported.
"Defense Contractors in EvE" "BABY, MY LOVE IS BOMBCOME ON THE BOMB THE TWIST!" |
Janos Saal
Corp 54 Curatores Veritatis Alliance
3
|
Posted - 2011.09.09 13:07:00 -
[17] - Quote
+1
FloppieTheBanjoClown wrote: Obviously someone could build a -10 character and pop rookie ship after rookie ship to stack up LPs. There would have to be something to prevent this sort of farming.
Tie the amount of LP gained to the value of the ship destroyed. Make a noobship worth 0LP since a noobship is literally worthless. EVE is dead |
foksieloy
Rockets ponies and rainbows
8
|
Posted - 2011.09.09 14:07:00 -
[18] - Quote
Lost my post due to timeout after 2 minutes... GOD DAMN YOU CCP NOW I HAVE TO TYPE AGAIN!
Ok here is my suggestion for such a system:
- Each solar system in lowsec has a police outpost.
- Each player that has a positive security status can come to the outpost, and by providing some pirate tags (or some other token item) become a deputy for 1 hour.
- Multiple people can be deputies in the same system at the same time.
- Becoming a deputy starts a wage counter.
- If during that one hour noone in the system gets a GCC, or a outlaw does not enter the system, your wage does not change.
- If someone gets GCC or an outlaw enters the system, you have to respond to the offending pilot in a certain timeframe, based on security status of the system. Suggestion: 40 seconds in a 0.4 system up to 3 minutes in a 0.1 system.
- Responding to the offender means doing at least some damage to him. You do not have to kill him. You tried, perhaps he was too strong and you had to go away. Caution is the better part of valour in such forsaken solar systems.
- If you fail to respond, your wage is reduced by the ammount of ISK it took to pay the insurance to the pilot that had crime commited on him. Not saving a battlecruiser is much worse than not saving a shuttle or frigate. This might completely reduce your wage to 0. Tought luck, you are obviously not a good cop.
- If you destroy the offending pilot, you recive a bonus to wage equal to a fraction of the insurance cost of the agressor ship (50%?).
- At the end of the hour you are given your wage ammount (can be 0 if you did bad, but not negative).
- The pay is based on the number of deputies in system. Probably best if a system similar to the incursion one is used. So too many deputies or too few of them results in no pay. Suggested numbers for 100% wage could be something like 4-10 in 0.4 systems down to 1-4 in 0.1 systems? Anything more or less than that results in less wage.
What do you think people? Disclaimer: I do not actually play this game, I just forum warrior. |
Rabbitgod
Beyond Divinity Inc Excuses.
2
|
Posted - 2011.09.09 14:07:00 -
[19] - Quote
Just tweak it a bit to discourage blobbing, like having all the lp divided evenly among the deputy fleet, and I'll fully support more care-bears turned wanna be pvpers in lowsec. Please bring as many navy fitted navy ships as your can. |
Henry Haphorn
Aliastra Gallente Federation
3
|
Posted - 2011.09.09 23:04:00 -
[20] - Quote
This looks like something I can support. +1 |
|
Henry Haphorn
Aliastra Gallente Federation
5
|
Posted - 2011.09.09 23:10:00 -
[21] - Quote
foksieloy wrote:Lost my post due to timeout after 2 minutes... GOD DAMN YOU CCP NOW I HAVE TO TYPE AGAIN!
Ok here is my suggestion for such a system:
[list]
....
What do you think people?
Sounds too complicated. I like the method described by the OP better. Take an outpost, police the local system, lose outpost to either another high-standing corp or for being a griefer. That simple.
I also like Janos Saal's idea of tying the amount of LP given to the class of ship destroyed to mitigate farming. |
Jarome Ambraelle
Federal Defence Union Gallente Federation
2
|
Posted - 2011.09.09 23:21:00 -
[22] - Quote
foksieloy wrote:Lost my post due to timeout after 2 minutes... GOD DAMN YOU CCP NOW I HAVE TO TYPE AGAIN!Ok here is my suggestion for such a system:
- Each solar system in lowsec has a police outpost.
- Each player that has a positive security status can come to the outpost, and by providing some pirate tags (or some other token item) become a deputy for 1 hour.
- Multiple people can be deputies in the same system at the same time.
- Becoming a deputy starts a wage counter.
- If during that one hour noone in the system gets a GCC, or a outlaw does not enter the system, your wage does not change.
- If someone gets GCC or an outlaw enters the system, you have to respond to the offending pilot in a certain timeframe, based on security status of the system. Suggestion: 40 seconds in a 0.4 system up to 3 minutes in a 0.1 system.
- Responding to the offender means doing at least some damage to him. You do not have to kill him. You tried, perhaps he was too strong and you had to go away. Caution is the better part of valour in such forsaken solar systems.
- If you fail to respond, your wage is reduced by the ammount of ISK it took to pay the insurance to the pilot that had crime commited on him. Not saving a battlecruiser is much worse than not saving a shuttle or frigate. This might completely reduce your wage to 0. Tought luck, you are obviously not a good cop.
- If you destroy the offending pilot, you recive a bonus to wage equal to a fraction of the insurance cost of the agressor ship (50%?).
- At the end of the hour you are given your wage ammount (can be 0 if you did bad, but not negative).
- The pay is based on the number of deputies in system. Probably best if a system similar to the incursion one is used. So too many deputies or too few of them results in no pay. Suggested numbers for 100% wage could be something like 4-10 in 0.4 systems down to 1-4 in 0.1 systems? Anything more or less than that results in less wage.
Great idea! +1 What do you think people?
|
FloppieTheBanjoClown
The Skunkworks
39
|
Posted - 2011.09.09 23:52:00 -
[23] - Quote
foksieloy wrote:Each player that has a positive security status can come to the outpost, and by providing some pirate tags (or some other token item) become a deputy for 1 hour.
No. This does nothing to create long-term lowsec occupation or organization. The entire point is to get corps and alliances operating primarily in low, not to get small fleets going out there for one-night adventures.
foksieloy wrote: Becoming a deputy starts a wage counter.
Wage? There's never been a wage for any activity in Eve. Don't start now.
foksieloy wrote: If during that one hour noone in the system gets a GCC, or a outlaw does not enter the system, your wage does not change.
So you can get paid just by cashing in tags and idling in an empty system.
No.
foksieloy wrote:Responding to the offender means doing at least some damage to him.
An outlaw in a covert ops ship would be able to evade you and cost you this "wage" just by cloaking up and being in system. Outlaws evade highsec navies all the time by being in fast-warping ships. Bad idea.
foksieloy wrote:The pay is based on the number of deputies in system. Probably best if a system similar to the incursion one is used. So too many deputies or too few of them results in no pay. Suggested numbers for 100% wage could be something like 4-10 in 0.4 systems down to 1-4 in 0.1 systems? Anything more or less than that results in less wage.
This means that a gang of 20 people could show up, cash in tags, and just ruin your day by diluting the wage too much.
I'm going to reiterate my first line of this post: the idea is to get people to LIVE in lowsec. Not go out there for a little fun. People go on lowsec roams now, looking for solo and small gang fights. Compared to the PVP you'll find anywhere else, lowsec is a joke right now. I want to fix that by bringing structure and purpose to it. |
Henry Haphorn
Aliastra Gallente Federation
5
|
Posted - 2011.09.10 00:24:00 -
[24] - Quote
I agree with FloppieTheBanjoClown (looks like Crusty The Clown has competition) in regards to the post made by foksieloy. Not only is it complicated, but such complexity allows for griefing and exploiting.
Keep it simple.
Although, I got a question for the OP. When you said "outpost", to what do you refer to? An NPC station or a dead space structure that you stay close to like a POS? Frankly, I would prefer the dead space format. After all, if there is ever an aggression, undocking will take too long. A POS-like dead space structure is convenient because then you can quickly warp out in a shorter notice.
EDIT:
Perhaps a little fleet bonus as well with this kind of feature such as improved align time or improved warp speed (AU/sec). |
FloppieTheBanjoClown
The Skunkworks
39
|
Posted - 2011.09.10 00:32:00 -
[25] - Quote
Henry Haphorn wrote:Although, I got a question for the OP. When you said "outpost", to what do you refer to? An NPC station or a dead space structure that you stay close to like a POS? Frankly, I would prefer the dead space format. After all, if there is ever an aggression, undocking will take too long. A POS-like dead space structure is convenient because they you can quickly warp out in a shorter notice.
I'm thinking of something resembling a TCU, or the Control Bunkers of faction warfare (didn't I say that in the OP?). In FW, you capture a bunker by putting it into structure; I would treat this the same way, only without the prerequisite dungeons. This would let CCP recycle an existing mechanic, making it familiar to lowsec dwellers and designers alike. |
Henry Haphorn
Aliastra Gallente Federation
5
|
Posted - 2011.09.10 00:37:00 -
[26] - Quote
FloppieTheBanjoClown wrote:Henry Haphorn wrote:Although, I got a question for the OP. When you said "outpost", to what do you refer to? An NPC station or a dead space structure that you stay close to like a POS? Frankly, I would prefer the dead space format. After all, if there is ever an aggression, undocking will take too long. A POS-like dead space structure is convenient because they you can quickly warp out in a shorter notice. I'm thinking of something resembling a TCU, or the Control Bunkers of faction warfare (didn't I say that in the OP?). In FW, you capture a bunker by putting it into structure; I would treat this the same way, only without the prerequisite dungeons. This would let CCP recycle an existing mechanic, making it familiar to lowsec dwellers and designers alike.
Ah, I see. I guess I missed that bit in the first post. |
Alekseyev Karrde
Noir. Noir. Mercenary Group
0
|
Posted - 2011.09.10 04:44:00 -
[27] - Quote
I think this is a solid mechanic for players to fill the role of good guys. Really like the idea to have GCC events appear on overview for the "deputies". Such a thing may be difficult to implement technically, but it's the best idea to incentivize anti piracy i've ever read |
FloppieTheBanjoClown
The Skunkworks
39
|
Posted - 2011.09.10 05:05:00 -
[28] - Quote
Alekseyev Karrde wrote:Such a thing may be difficult to implement technically, but it's the best idea to incentivize anti piracy i've ever read
I was hoping to make it relatively simple, reusing the control bunker concept and then the overview wouldn't be that different from a cyno field appearing on overview. Besides, this is big enough that it would be an expansion in itself, especially if they included their long-promised bounty system fix since it fits with the theme. Call it "Enforcement".
Here's an idea just to motivate CCP, you could make NeX items that would require Concord LPs as well as aurum. I bet some people would cash in a PLEX if they could get a Concord uniform exclusive to deputies. |
Lex Xero
School of Applied Knowledge Caldari State
0
|
Posted - 2011.09.12 18:07:00 -
[29] - Quote
Sounds cool, +1 |
Shingorash
Heroes. Merciless.
0
|
Posted - 2011.09.13 12:51:00 -
[30] - Quote
Perhaps you could add pod killing being allowed for people with bounties, this would make bounty hunting a viable option as well...? |
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |