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FloppieTheBanjoClown
The Skunkworks
88
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Posted - 2011.09.26 20:30:00 -
[61] - Quote
This idea would generally make lowsec default to being more pirate-friendly with things like kickout stations and slower sentry guns, making it easier for pirates and outlaws to escape or tank. Only when there is a CONCORD presence occupying the system does it become similar to what it is today. |
Andrea Griffin
University of Caille Gallente Federation
8
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Posted - 2011.09.27 18:02:00 -
[62] - Quote
As someone who engages in lowsec piracy, I support this idea. Anything that would make lowsec a bit safer and allow anti-pirate types to have some real effect means more targets for me to play with and more pew pew.
FloppieTheBanjoClown wrote:Rixx Javix wrote:While interesting this idea is a little one sided isn't it? It's not destroying anything. if you feel that this is one-sided against the pirates, then how about some ideas on how to balance it? If only deputies can see someone's GCC then there is already a bit of a balancing factor to this, as anyone in system who is NOT a deputy would not have any notice of a GCC event. Not really a big boon for the pirates, but it's something.
Besides, being a warpable beacon won't help the locals catch you. Just keep warping around the system until your GCC wears off. I imagine that activating a cloaking device would cause the beacon to disappear? What about wormholes? If I can't dock or jump I should still be able to pop through a wormhole.
What about allowing a pirate corporation to take control of these beacons? Then what? OvO |
Cearain
The IMPERIUM of LaZy NATION
53
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Posted - 2011.09.27 18:44:00 -
[63] - Quote
FloppieTheBanjoClown wrote:This idea would generally make lowsec default to being more pirate-friendly with things like kickout stations and slower sentry guns, making it easier for pirates and outlaws to escape or tank. Only when there is a CONCORD presence occupying the system does it become similar to what it is today.
I didn't see the part with slower sentry guns in the op.
If they slow sentry guns are we going to see insta-locking thrashers/stilletoes on every gate catching frigates long enough for a second point then warping off? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Otto Weston
Loveable Scurvy Dangerous Pirates
0
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Posted - 2011.09.27 20:05:00 -
[64] - Quote
+1 LSD Pirates FTW! |
FloppieTheBanjoClown
The Skunkworks
89
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Posted - 2011.09.27 21:48:00 -
[65] - Quote
Cearain wrote:I didn't see the part with slower sentry guns in the op.
Don't think it was. It would probably take 3 posts to put all the information together at this point. As people bring up balance concerns I've taken that into account and suggested changes or additions.
Cearain wrote:If they slow sentry guns are we going to see insta-locking thrashers/stilletoes on every gate catching frigates long enough for a second point then warping off? That's one of those balance things to consider during development.
I'd see that as being a valid strat...if the pirates can prevent a fleet from taking over the concord outpost and beefing up the gate guns, they SHOULD get the benefit of being able to catch and kill most targets they find. |
Spl0itz
0
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Posted - 2011.09.28 12:08:00 -
[66] - Quote
I like this proposal. Every reason to bring people to populate lowsec is good.
However, like others here, I do believe that this is a one-sided proposal. Strengthening the 'good side' is a valid idea, filling a missing piece of gameplay in low-sec, but it might as well discourage pirates to actually go fight in those player-secured systems.
My point being: could we imagine a system that gives a bit of reward to pirates in those player-secured systems? Deputies would gain Concord LPs for bringing pirates down, so why not give a similar reward to the latter?
The system could work as follow: - In unclaimed low-sec systems, pirates could gain tiny LP reward (based on ships, SS difference, etc) with the Cartel counterpart of the official empire for kills. - In player-secured low-secs, pirates would get an overall better LP reward, and a special bonus for taking down deputies themselves.
From a RP point of view, it would reinforce the idea of low-sec being a buffer area with the Null-Sec Cartel-controlled areas, and also give motives to Pirates to fight in those deputies-secured systems...
Just my 2 isks. |
FloppieTheBanjoClown
The Skunkworks
89
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Posted - 2011.09.28 20:45:00 -
[67] - Quote
Spl0itz wrote:I like this proposal. Every reason to bring people to populate lowsec is good.
However, like others here, I do believe that this is a one-sided proposal. Strengthening the 'good side' is a valid idea, filling a missing piece of gameplay in low-sec, but it might as well discourage pirates to actually go fight in those player-secured systems.
My point being: could we imagine a system that gives a bit of reward to pirates in those player-secured systems? Deputies would gain Concord LPs for bringing pirates down, so why not give a similar reward to the latter?
The system could work as follow: - In unclaimed low-sec systems, pirates could gain tiny LP reward (based on ships, SS difference, etc) with the Cartel counterpart of the official empire for kills. - In player-secured low-secs, pirates would get an overall better LP reward, and a special bonus for taking down deputies themselves.
From a RP point of view, it would reinforce the idea of low-sec being a buffer area with the Null-Sec Cartel-controlled areas, and also give motives to Pirates to fight in those deputies-secured systems...
Just my 2 isks.
I like the idea of pirate LPs for killing deputies.
If you want to take it a step further and create lowsec-specific PvE content, you could have pirate and concord missions where the job requires venturing into enemy-occupied space. Again, probably better for CCP to put that sort of detail into it, I'm more interested in creating a new system for small groups to get more action. |
Dick Jones
Omega Celestial Procurement Omega Consortium Projects
0
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Posted - 2011.09.29 00:19:00 -
[68] - Quote
I like the idea, but instead of holding a control bunker or at least in augmentation of it, it should require a POS presence as well. This would ensure that the industry element of a corp is in tact and make eve itself more balanced.
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Gizznitt Malikite
Agony Unleashed Agony Empire
4
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Posted - 2011.09.29 00:51:00 -
[69] - Quote
**** Jones wrote:I like the idea, but instead of holding a control bunker or at least in augmentation of it, it should require a POS presence as well. This would ensure that the industry element of a corp is in tact and make eve itself more balanced.
This is a good idea... but I would push it farther and make the control bunker a type of POS (or maybe a type of TCU). Perhaps require a concord charter as a fuel requirement, and a certain level of corp standings to anchor, and maybe a certain corp sec status to keep it online. |
Zirse
Brutor Tribe Minmatar Republic
76
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Posted - 2011.09.29 19:29:00 -
[70] - Quote
The only thing a mandatory POS would ensure is a headache. You're delusional if you think a POS brings about industry. Industry may require a few POSes, but it doesn't work vice versa.
Anyways OP, I have to say this is a great idea BUT I have to strongly disagree with the GCC beacons following players. That would just swing the pendulum too far against pirates.
You're going to get systems where there are always deputies online and moving beacons would basically make any non-frigate piracy an act of suicide. While confining piracy to frigates seems to make sense, in practice it would be bad gameplay.
A general one time beacon at the GCC site would allow pirates to make short work of soft targets, but for anything serious they'd be taking a big risk. |
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FloppieTheBanjoClown
The Skunkworks
94
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Posted - 2011.09.29 19:34:00 -
[71] - Quote
Zirse wrote:The only thing a mandatory POS would ensure is a headache. You're delusional if you think a POS brings about industry. Industry may require a few POSes, but it doesn't work vice versa.
Anyways OP, I have to say this is a great idea BUT I have to strongly disagree with the GCC beacons following players. That would just swing the pendulum too far against pirates.
You're going to get systems where there are always deputies online and moving beacons would basically make any non-frigate piracy an act of suicide. While confining piracy to frigates seems to make sense, in practice it would be bad gameplay.
A general one time beacon at the GCC site would allow pirates to make short work of soft targets, but for anything serious they'd be taking a big risk.
Fleet up with someone and try to catch them using warp to member. It's not as easy as you think. Remember than when you warp to a moving target, you warp to where it is WHEN YOU CLICK WARP, not to where it's going. This will just mean that pirates in concord-controlled systems would have to be willing to run like hell for 15 minutes. |
Sor'Ral
Ascendance Of New Eden
3
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Posted - 2011.09.30 15:06:00 -
[72] - Quote
Spl0itz wrote:I like this proposal. Every reason to bring people to populate lowsec is good.
However, like others here, I do believe that this is a one-sided proposal. Strengthening the 'good side' is a valid idea, filling a missing piece of gameplay in low-sec, but it might as well discourage pirates to actually go fight in those player-secured systems.
My point being: could we imagine a system that gives a bit of reward to pirates in those player-secured systems? Deputies would gain Concord LPs for bringing pirates down, so why not give a similar reward to the latter?
The system could work as follow: - In unclaimed low-sec systems, pirates could gain tiny LP reward (based on ships, SS difference, etc) with the Cartel counterpart of the official empire for kills. - In player-secured low-secs, pirates would get an overall better LP reward, and a special bonus for taking down deputies themselves.
From a RP point of view, it would reinforce the idea of low-sec being a buffer area with the Null-Sec Cartel-controlled areas, and also give motives to Pirates to fight in those deputies-secured systems...
Just my 2 isks.
Great idea to help flesh out the Pirate side! |
Aineko Macx
Royal Amarr Institute Amarr Empire
6
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Posted - 2011.10.04 14:01:00 -
[73] - Quote
I like the direction this idea is headed. Like posted above, if you incentivize anti-piracy, you should also improve piracy itself. I still think the "Corruption" concept presented at eve vegas was great, with sort of safe havens for pirates. Combined with the OP proposal and maybe a reworked bounty system this could be awesome. |
Bloodpetal
Mimidae Risk Solutions
46
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Posted - 2011.10.04 14:30:00 -
[74] - Quote
On the EVE main page at the very bottom there used to be a tiny little selection you could find that listed the "plans" for the future.
It listed a variety of things the devs wished for coming in the future. It's been removed now, because most of them have actually come to fruition, such as Planetary Interaction, Walking, Faction Warfare and a few others.
One of them listed was called "Low Sec Viceroys" - I don't agree with the system you are proposing. If you've tried FW, you'll understand why the FW system really isn't a good system.
However, the Viceroy-ship of Low Sec would still be a fun way of having "Sovereignty-Lite". I don't know what you could specifically do with it, and that's probably the major reason there is no big push for Sov-Lite in low sec, however, I'd say there's a lot of reasons that it could be a viable tool for low sec.
NOSTRO AURUM NON EST AURUM VULGI |
Metallius
13th Squadron E C L I P S E
1
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Posted - 2011.10.04 19:51:00 -
[75] - Quote
Well they said they wanted to do something of people working as concord in a fanfest but that they were triying to find ways of people not being to exploit this. Maybe someone can have concord status and pass intel to their frineds of were is soemone going and traps etc...
But is a good raw idea |
Omega Flames
Bene Gesserit ChapterHouse Sanctuary Pact
0
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Posted - 2011.10.05 18:01:00 -
[76] - Quote
+1 (did they remove the vote for check box? cause i don't see it and the sticky still says to check it) |
Red Teufel
Blackened Skies THE UNTHINKABLES
6
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Posted - 2011.10.06 15:12:00 -
[77] - Quote
eve was going to have something like this except they were cosmos agents. you needed very high security to use them and they would hand out pirate kill missions/bounty missions so you could kill them in high/low sec with no threat to gate guns. this including podding to collect a higher reward & bounty.
expand this to corp missions to hunt/kill other corps. |
Solo Player
12
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Posted - 2011.10.24 22:48:00 -
[78] - Quote
+1
Hate to resurrect, but this deserves another day in the sun and needs be picked up by CSM. Not so hot about the bounty system here - Ogopogo's idea (yonder) seems better and so much more elegant and easy to implement.
Edit: sorry, link added. |
FloppieTheBanjoClown
The Skunkworks
181
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Posted - 2011.10.24 22:53:00 -
[79] - Quote
Solo Player wrote:+1
Hate to resurrect, but this deserves another day in the sun and needs be picked up by CSM. Not so hot about the bounty system here - Ogopogo's idea seems better and so much more elegant and easy to implement.
I haven't seen his, but I'm sure there are better-planned bounty ideas out there. I just think that an expansion that features such an emphasis on concord and piracy should also include the new bounty system so many people want.
I'm curious to see what new content is coming in the winter expansion.
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coden1ke
Mirai Yume SRS.
0
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Posted - 2011.10.25 00:40:00 -
[80] - Quote
+1 |
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Kaaeliaa
Frikt Ikke
0
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Posted - 2011.10.25 03:11:00 -
[81] - Quote
Came in expecting carebear whining...
...found an excellent suggestion. I myself would love to hunt down the scum of the game. If nothing else, having an option to be deputized by CONCORD and get extra rewards for bringing down the hammer on criminals would be an awesome option to have. CONCORD needs to do something, they seem to be engaging in epic failure at the moment. Can't even keep highsec safe from the wretched hive of scum and villainy that is EVE. |
FloppieTheBanjoClown
The Skunkworks
182
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Posted - 2011.10.25 04:29:00 -
[82] - Quote
Kaaeliaa wrote:Came in expecting carebear whining...
I might have done that on purpose. |
Tenebrae Delucescere
Republic Military School Minmatar Republic
11
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Posted - 2011.10.25 17:47:00 -
[83] - Quote
There are a lot of mechanisms in this game for being a "bad guy", it would be really nice to see a system in place for the opposite. And I don't think the effects on the piracy business will be as grave as some suggest. Instead it adds depth to the piracy system. Instead of just jumping into a low sec system and killing the first ship you see, it would require you to check out systems, see where CONCORD militias are active.
Similarly, if "good" players can gain control of a bunker to become deputies, pirates should be able to "kill" the bunker to remove that ability. As far as the GCC beacon following pirates around, I think this is a good mechanic. If you're just one ship, you'll have to keep warping around, again "running" from the deputies. If you're a gang, there are a lot of different approaches you can take. Have one ship agress a player, and draw out the deputies, while you have a group go hit the outpost. Kill the bunker, and the GCC beacon goes away, since it is only available to deputies, and there would be no deputies in a system without a bunker. Or agress with a smaller ship, and warp to a large gang. CONCORD deputy shows up and gets popped. This encourages not only small group piracy, but small group anti piracy. If you're just one ship, and warp to the first GCC beacon that pops up, you risk jumping into a trap. On the other hand, agressing the bunker would generate a GCC, so the deputies in the system could warp back to defend it. Again, preparation, coordination, fun.
I think this system adds some great things to the game. For one, it makes it possible for industry/PvE type people to live in null without taking away the PvP aspect of the systems. It also encourages larger scale combat for low sec systems. There is no "X corp controls this system", but rather "there is or isn't a CONCORD presence in this system", and that control is something contended for by pirates and deputies. Pirates want no bunker present so they can kill freely, deputies want a bunker so they can hunt pirates at least provide some semblance of protection for small corp/solo industry/PvE players. It also adds a great mechanic for small group PvP which is something a lot of people have been asking for.
+12 |
Gheng Kondur
Serva Fidem
17
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Posted - 2011.10.25 19:09:00 -
[84] - Quote
3 things spring to mind that may have been covered in these posts.
First timer for pirates, without instant warp to pirates, you'll need a long timer to hunt them down,
Second it needs to allow deputies to roam or we have the crossing state line to safety game.
Last why concord? Why not deputised by faction? Min corp faction needed then off you go.
I know it's a bit of roleplay, but why would the factions want more concord meddling, much better to secure their own space.
Great idea though, and gets a +1 from me |
el alasar
The Scope Gallente Federation
67
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Posted - 2011.11.18 12:05:00 -
[85] - Quote
+1. we need incentives for anti-pirating activities.
FloppieTheBanjoClown wrote:Dispatching GCC'ed pirates in system would net you LPs with concord based on their security status. The lower it is, the more LPs you get. Also, putting a multiplier on existing bounties might make it more attractive. Obviously someone could build a -10 character and pop rookie ship after rookie ship to stack up LPs. There would have to be something to prevent this sort of farming. CCP knows far better than I do what sort of mechanics they could use to prevent this. If it can't be prevented, another reward system could be used.
one solution would be similar to suggestions made on changes to bounty hunting: you can only pay out, what gets destroyed. more little ideas that need your support: https://forums.eveonline.com/default.aspx?g=posts&m=261507#post261507
enjoying the order cancellation confirmation? sometimes CCP listens - there is hope after all :) www.eveonline.com/ingameboard.asp?a=topic&threadID=1431503 |
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