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tomd741
Amarr Rukongai Dark Matter Coalition
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Posted - 2008.01.10 22:28:00 -
[1]
So I'm within 10 days of flying an interceptor and I wanted to know skills to make myself a more effective pilot (specifically for interceptors). I'm going to be flying a crusader mainly in 0.0 space. Any recommended set ups would be appreciated aswell, I'm currently planning:
-High- 4x Dual Light Pulse II
-Mid- 1MN afterburner II X5 prototype I engine enervator
-Low- Small Armor Rep II Thermal exhaust sys I Type-D PCM: Capacitor power relay
Bare in mine I have all the skills to use these items in the set ups, rig slot suggestions are also appreciated!

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Rhensom
Gallente Scrutari The Cyrene Initiative
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Posted - 2008.01.10 22:35:00 -
[2]
I'd consider making room to switch from an AB to a tech 2 MWD. Speed is everything with these, right? For rigs you can't go wrong with a couple of polycarbons.
In the lows consider using an overdrive injector or a nanofiber to replace one of the three modules that you can do without.
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Cpt Branko
The Bloody Red
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Posted - 2008.01.10 22:36:00 -
[3]
Edited by: Cpt Branko on 10/01/2008 22:36:46 Interceptor base skills (wouldn't fly a inty w/out these):
Navigation: -Acceleration Control IV -High speed maneuvering IV -Navigation V (goes w/out saying) -Evasive maneuver V (prereq anyway)
Ship skills: -Spaceship Command V -Interceptors IV
Engineering: -Engineering V -Energy op V -Energy menagement IV but really preferably V so you can get heat which is awesome
Electronics: Electronics V Sig analysis IV but really preferably V The lock-range skill (forgot name) to IV/V
Everything else is dependent on the specific inty. Fit a MWD for 0.0 space or webless inties. ABing inties plus web have some limited (interesting, though) applications.
Do NOT fit polycarbons until you're experienced with a inty. Too expensive and you'll lose it until you get the hang of it.
Rifters!
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Acoco Osiris
Gallente
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Posted - 2008.01.10 22:43:00 -
[4]
Note that your typical interceptor will fit an MWD, 24km warp inhibitor, and fill the lows with speed/cap mods. AB is too slow, you NEED a warp jammer of some sort to fill your role, the 7.5km scramblers are too short-range (that's well within web range), and interceptors rarely have any conventional tank, instead relying on speed. ------------------- I nerfed my own sig To amuse you, here is my Retriever ever since its first Trinity deployment. RIP. * * * * ** * * * ** * * * * * *** * ** ** |

tomd741
Amarr Rukongai Dark Matter Coalition
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Posted - 2008.01.10 22:47:00 -
[5]
Edited by: tomd741 on 10/01/2008 22:46:55 ok, ive gathered that pvp requires a more speed oriantated fitting, but for ratting in 0.0 would this be effective? I also plan to swap to a MWD once i have the required skills :)
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tomd741
Amarr Rukongai Dark Matter Coalition
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Posted - 2008.01.10 22:57:00 -
[6]
Originally by: Cpt Branko Edited by: Cpt Branko on 10/01/2008 22:36:46 Interceptor base skills (wouldn't fly a inty w/out these):
Navigation: -Acceleration Control IV -High speed maneuvering IV -Navigation V (goes w/out saying) -Evasive maneuver V (prereq anyway)
Ship skills: -Spaceship Command V -Interceptors IV
Engineering: -Engineering V -Energy op V -Energy menagement IV but really preferably V so you can get heat which is awesome
Electronics: Electronics V Sig analysis IV but really preferably V The lock-range skill (forgot name) to IV/V
Everything else is dependent on the specific inty. Fit a MWD for 0.0 space or webless inties. ABing inties plus web have some limited (interesting, though) applications.
Do NOT fit polycarbons until you're experienced with a inty. Too expensive and you'll lose it until you get the hang of it.
*Whistles* evemon says 78 days traning, suppose it will be well worth it though, thanks for the help everyone
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Corstaad
Minmatar Brutor tribe
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Posted - 2008.01.10 22:59:00 -
[7]
Those 78days though that are skills every ship needs.
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Acoco Osiris
Gallente
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Posted - 2008.01.10 23:11:00 -
[8]
Originally by: tomd741 Edited by: tomd741 on 10/01/2008 22:46:55 ok, ive gathered that pvp requires a more speed oriantated fitting, but for ratting in 0.0 would this be effective? I also plan to swap to a MWD once i have the required skills :)
For ratting in 0.0, it'd be much more practical to use a battlecruiser (an assault frigate if you insist on a T2 frigate). Just plain better DPS and tank, basically can go toe-to-toe with 1.8M bounty spawns better. ------------------- I nerfed my own sig To amuse you, here is my Retriever ever since its first Trinity deployment. RIP. * * * * ** * * * ** * * * * * *** * ** ** |

Goshinko
State War Academy
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Posted - 2008.01.10 23:52:00 -
[9]
Originally by: Cpt Branko Edited by: Cpt Branko on 10/01/2008 22:36:46 Interceptor base skills (wouldn't fly a inty w/out these):
Navigation: -Acceleration Control IV -High speed maneuvering IV -Navigation V (goes w/out saying) -Evasive maneuver V (prereq anyway)
Ship skills: -Spaceship Command V -Interceptors IV
Engineering: -Engineering V -Energy op V -Energy menagement IV but really preferably V so you can get heat which is awesome
Electronics: Electronics V Sig analysis IV but really preferably V The lock-range skill (forgot name) to IV/V
Everything else is dependent on the specific inty. Fit a MWD for 0.0 space or webless inties. ABing inties plus web have some limited (interesting, though) applications.
Do NOT fit polycarbons until you're experienced with a inty. Too expensive and you'll lose it until you get the hang of it.
Also Propulsion jamming IV-V
Additional:
Cybernetics III-V (not really necessary unless you want to go all the way) Advance weapons upgrade III-IV
Originally by: IHeartYou However, Crows seem to suit me best because it's just so much fun to toy with your target, then own them with your 150-200dps.
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Cpt Branko
The Bloody Red
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Posted - 2008.01.11 00:10:00 -
[10]
Originally by: Goshinko
Also Propulsion jamming IV-V
100% correct, can't believe I forgot it. Also AWU. Thanks for noticing it.
Rifters!
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VB Sarge
The Bastards
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Posted - 2008.01.11 00:44:00 -
[11]
You aren't planning on using an Interceptor for 0.0 ratting are you? Seriously... not to flame you because you sound newish, but seriously... wtf
Haha now for the constructive part: Inty's are PvP ships and have absolutely no PvE use. You could kill high sec rats with one but that's about it. You wont do enough damage to kill 0.0 rats with an Interceptor, and one or two lucky hits and you would be looking for a new ship. If you need a Frigate for 0.0 ratting, get into an Assault Frigate. Even with all of their drawbacks, they are still good at killing rats.
I don't have all of the skills at the levels people suggested for flying an Inty, and I can fly one decently well. Not great, but decent. I get outclassed by TONS of other Inty pilots, but that's cool with me. You will need a MWD to be useful at all with an Inty, and a warp disruptor, preferrably the T2, is what you'll want to finish off your mid slots. Inty is basically a tackle boat that can get into position very quickly. A web is nice sometimes, but honestly, if you can web them, they can web you, and that usually means a very very quick death to an Interceptor, as it has no tank at slow speeds. Speed is its tank. To throw a figure out there, if you are going under 5km/sec, you are no good. Heavy missiles will hurt you, lights will destroy you, drones will get rid of you quick enough, and anything smaller than medium long range weapons will pop you almost instantly. As for your low slots, any sort of conventional tank is wasted, replace your low slots with speed modules. Put 2x Overdrive II and 1x Nanofiber II and you'll see your maximum speed potential on that ship. If you can't fit everything, start getting rid of weapons until you can. On my Interceptors, I fit everything, and then put whatever weapons on that can fit, and I only use my weapons as an anti drone defence.
Once your skills get to the decent level, you'll be able to pretty much permarun your MWD and the Scram, especially after the Inty buff. Orbit at 18-22km and you should be able to keep a point on the target forever, and that's where you'll shine.
The one time that I used an AB II on my Inty, was in a deadspace while trying to take out a mission runner. Let's just say, I got hit once, one volley, one hit, and had 120hp left of my structure. It wasn't fun. Without your very high speeds on an Interceptor, you're in for a very bad day.
I support what another poster said, don't put polycarbons in as rigs until you are pretty confident with flying that ship. They are the best rigs, but you also pay for them. Aux Thrusters help and are a little more forgiving on the wallet, if you need rigs.
Have fun, go zoom. www.the-bastards.com |
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