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1. Post Trinity: best interceptor? - in Ships and Modules [original thread]
Originally by: Vanessa Vale Originally by: Lyria Skydancer Tackling: Stiletto Malediction. It's kinda ironic how minmatar ended with slow and massive interceptors in the name of versatility... It's also kind of ironic how M...
- by Goshinko - at 2008.02.15 11:45:00
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2. a few questions about nano Ishtar - in Ships and Modules [original thread]
Originally by: Riho Edited by: Riho on 14/02/2008 13:38:58 Originally by: phishstik Forget the cap batteries, put on a cap booster with charges, toggle that mwd only when needed. Forget armor rep, if your in armor your in tro...
- by Goshinko - at 2008.02.14 21:46:00
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3. How's this Taranis setup? - in Ships and Modules [original thread]
Originally by: Gor Mel Hi! Thanks. I don't really understand why I should ditch the advantage of speed for a Damage Control or even an Armor Rep. As far as I've gathered, speed is your only tank in an Interceptor - you either don't get h...
- by Goshinko - at 2008.02.13 07:43:00
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4. How's this Taranis setup? - in Ships and Modules [original thread]
Edited by: Goshinko on 13/02/2008 07:22:27 Lol @ all the blasteranis nut-busting in this thread. Get back to pre-revelations era, guys. If you have 'skill', yes, blasteranis is a good choice. However, when you have that same amount of 'skill'...
- by Goshinko - at 2008.02.13 07:20:00
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5. Nerf MWD - in Ships and Modules [original thread]
Nerf tanks, tbh. Nerf guns, too. Everyone fits them. Also, nerf warp scramlers, CLEAR sign they're overpowered. Nerf armor repairers and make it so shields don't recharge. Originally by: IHeartYou However, Crows seem to suit me best becau...
- by Goshinko - at 2008.02.11 01:13:00
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6. I've been kicked out of TGRAD and BRUCE Alliance - in EVE General Discussion [original thread]
You could try Goonswarm. The only entry requirement is that you can fly a frigate. Originally by: IHeartYou However, Crows seem to suit me best because it's just so much fun to toy with your target, then own them with your 150-200dps.
- by Goshinko - at 2008.02.10 12:30:00
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7. Nerf MWD - in Ships and Modules [original thread]
Originally by: Parfait M Yay, armchair devs. \o/ As opposed to barstool devs? Originally by: IHeartYou However, Crows seem to suit me best because it's just so much fun to toy with your target, then own them with your 150-200dp...
- by Goshinko - at 2008.02.10 08:45:00
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8. Changes to nano's? - in Ships and Modules [original thread]
Originally by: Valenthra Originally by: Last Wolf Originally by: Valenthra What about adding 'lite' Webifiers, that has long range but less slow? They do. Look at officer webs Well those have 30 - 40k optimal with ...
- by Goshinko - at 2008.02.05 01:12:00
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9. Amarr Intercepter - in Ships and Modules [original thread]
Originally by: Atius Tirawa but the Stiletto is the single best tackler inti out there Fixed it for you. Originally by: IHeartYou However, Crows seem to suit me best because it's just so much fun to toy with your target, then...
- by Goshinko - at 2008.02.04 06:53:00
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10. Malediction Setups? - in Ships and Modules [original thread]
*3 rocket IIs MWD II, web, 24k dark blood adaptive plate, SAR II, CPR II speed rigs or whatever The investment you'll put into the measily 10m spent on the plate will make you last 10 times as long when combating other interceptors. Armor resis...
- by Goshinko - at 2008.02.02 19:50:00
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11. Assault Launcher II's on a Caracal : Anti Inty Platform? - in Ships and Modules [original thread]
Originally by: Ruciza Then it could already be too late. Too late for what? The Caracal, as the meat of the gang destroys him in like a few shots because it can't do jack-**** to anything besides a few measley frigs? Hell, even if it c...
- by Goshinko - at 2008.01.30 09:11:00
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12. Assault Launcher II's on a Caracal : Anti Inty Platform? - in Ships and Modules [original thread]
It works for 95% of ceptors. However you're likely to get decimated in a real fight by anything, although you'll probably pop 2-3 ceptors in the process of them realizing you're a threat. Thank God for pimped ceptors though, the only thing that s...
- by Goshinko - at 2008.01.30 07:34:00
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13. small remote repair? - in Ships and Modules [original thread]
It's really, really worthless on a frig for actual active support. However, I always fit one to my Crow, and leave it offline, should I need to repair gangmates that don't have armor reps while away from station and out of harm's way. Origi...
- by Goshinko - at 2008.01.28 08:18:00
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14. Question about overheating damage. - in Ships and Modules [original thread]
Are the modules damaged every second or every activation? Just checking before I fry my MWD in two seconds. Originally by: IHeartYou However, Crows seem to suit me best because it's just so much fun to toy with your target, then own them...
- by Goshinko - at 2008.01.26 05:47:00
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15. Your favourite recon ship? - in Ships and Modules [original thread]
Tough choice between Falcon and Rapier. Originally by: IHeartYou However, Crows seem to suit me best because it's just so much fun to toy with your target, then own them with your 150-200dps.
- by Goshinko - at 2008.01.24 21:09:00
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16. you get payed for this ****? - in Corporation, Alliance and Organization Discussions [original thread]
Is this thread for real? Damn, you *****s are hateful. Originally by: IHeartYou However, Crows seem to suit me best because it's just so much fun to toy with your target, then own them with your 150-200dps.
- by Goshinko - at 2008.01.23 00:51:00
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17. Best way to fly a ship - in Ships and Modules [original thread]
Personally I don't fly a ship unless I have all relevant skills to IV, at least in PvP. It really doesn't matter in what order I train the skills, I just don't fly it until I'm ready. Originally by: IHeartYou However, Crows seem to suit me...
- by Goshinko - at 2008.01.21 08:59:00
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18. [Boost patch]Anti-interceptor weapons - in Ships and Modules [original thread]
Originally by: Andreask14 Originally by: Lyria Skydancer Originally by: Vlip This doesn't change much as if the inty has any friend nearby the BS will still die. And if you had a friend the inty would have been dead ...
- by Goshinko - at 2008.01.15 12:57:00
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19. A Few Raptor Setups - in Ships and Modules [original thread]
Triple-post There is one throwaway setup I'd like to try for sneaky-sneaky Ceptor snatching in gang, just for lulz, though. I have maxed cap, speed, and disruptor skills so MWD + 24k perma-runs for me, plus AWU V. x2 125mm IIs w/ caldari navy ...
- by Goshinko - at 2008.01.11 17:15:00
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20. A Few Raptor Setups - in Ships and Modules [original thread]
Also, I applaud you for thinking outside of the box, however there are so many ships that do these things so much better, that the Raptor kind of deserves it's reputation. However, as a throwaway tackle ship it can't be beat.... Except by the Are...
- by Goshinko - at 2008.01.11 17:08:00
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