Andski wrote:Marlona Sky wrote:Prometheus Exenthal wrote:Dez Affinity wrote:You're playing a Massive Multiplayer Online game and expecting 1vs1 honor duels in a sandbox game.
Wat.
Why does everyone assume that i'm only ever looking for 1v1.
I honestly can't recall the last time I've ever even asked for one, or even brought up the possibility of.
However, I do remember the last time someone lost their dignity after asking for a 1v1 (2012-02-29).
The problem isn't that I'm looking for easy fights or anything, but how depressingly risk averse players have become.
Good fight potential? **** that, wait until you've got perfect odds

Risk averse players are presented with too many
tools that encourage such behavior. Tools like local and the current form of directional scanner. Other things like stupid structure timers to allow them to batphone every blue for seven regions.
In a game where combat is the theme, there sure is a **** ton of options/game mechanics that encourage players that avoiding it is better. yes, we get it, you want the game to be entirely one-sided and have eighty dudes rolling through a region be absolutely undetectable
In a word? yes.
If those 80 dudes have shittons of SP, Isk invested, and the proper ships, then they should by all means be able to roll through any region they want absolutely undetectable. What I leave to people like prom, and ccp, are the drawbacks and exactly how much isk and SP should be invested.
I personally think a lot of the "balancing" issues involved in the game can actually be traced back to me. Not exactly me, but what I represent.
I represent the pinnacle of years upon years of playing this game. Individuals like myself have, for all intents and purposes unlimited isk, sp, and experience. We can do pretty much anything we want in the game with absolutely no fucks given. Those of us that want to do large scale pvp spend that isk, sp, and experience on ships that CCP never intended to be used in large numbers.
What can you do to balance ships when there are players with unlimited resources? There's not much you can do as there is no parallel in real life.
I think CCP needs to nerf income quite a bit, while at the same time exponentially increasing the costs of fitting and deploying "specialized/powerful" ships. This is sort of what prom is saying when he talks about changing up t2/t1 weapons/hulls I think.
/boge