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Rayst
Viscosity
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Posted - 2008.01.11 17:27:00 -
[1]
As all of us that are familiar with capital ships know, you can't jump anywhere unless you have someone or an alt establish a cyno for you. This is basically just a proposal for a one man solution to cyno's.
Take a standard fighter drone, remove its guns and allow it to form a cyno field instead, up to the allowed jumps a capital pilot would normally be allowed based on their skills. The capital ship would only be allowed to launch one such drone at a time.
The fighter class drone would have cruiser survivability in low sec and 0.0 so it would be able to take a few hits on its way to its destination. It wouldn't be armed (though you could change this if you wanted so that it would fight back if engaged).
The only real advantage it would supply would be a way for carriers to jump themselves using the drone as there guide, it would be similar to launching a probe into deep space and then warping to it as your point of reference. As for the tactical side of things the carrier would be at a severe disadvantage since the drone and its cyno could be camped and you'd have no way to know until you jumped in on top of it.
I figure the balance between the drones vulnerability and its strengths work out in the end and they may prove an asset to the game.
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Uthgard
Gallente Iron Knights
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Posted - 2008.01.11 17:28:00 -
[2]
Nice idea :) |

Kilostream
Caldari Roving Guns Inc. RAZOR Alliance
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Posted - 2008.01.11 18:06:00 -
[3]
Originally by: Rayst ....As for the tactical side of things the carrier would be at a severe disadvantage since the drone and its cyno could be camped and you'd have no way to know until you jumped in on top of it....
You would jump a billion isk ship, with a billion isk fitout into an unknown? - I would ALWAYS get it scouted.
If I'm going to get a scout, he might as well fit the cyno gen and be done with it!
I'd never use it even if it did exist.
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Rayst
Viscosity
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Posted - 2008.01.11 18:17:00 -
[4]
Perhaps have the drone should return a local report of the destination system and then the pilot can decide if hes going to jump or not? Clearly if he chooses not too the drone would have to be abandoned, and the isk associated with it would be lost.
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sg3s
Caldari O.W.N. Corp United Freemen Alliance
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Posted - 2008.01.11 18:18:00 -
[5]
nice idea, and it would work, as long as no one shoots it down.... as the penalty side you could make it huge in m¦ so taking much more drones would force you to tradeoff some volume in a way.(but fast and agile to sneak past those nasty camps) maybe it would do like 5km/s subwarp 6au in warp and have an agility that allows it not to speed up too quick and have cruiser/battlecruiser speed for going into warp.
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Washell Olivaw
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Posted - 2008.01.11 23:58:00 -
[6]
I think that if CCP wanted you to jump cap ships solo, they never would have created the cyno mechanic in the first place.
Quote: Everybody has a photographic memory, some people just don't have film.
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Thargat
Caldari North Star Networks Triumvirate.
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Posted - 2008.01.12 00:11:00 -
[7]
The idea got me thinking. Maybe some systems should have "natural" cyno field equivilents (certain stars or black holes or whatever) allowing cap ship pilots to move around to a certain degree.
These systems would most certainly be camped and the areas where capships might scatter to (when jumping) would probably be closely monitored by the local inhabitants in search for easy cap-kills. But eve is about risk and reward so I wouldn't speak out against such idea as jumping blind.
I've also been thinking about some kind of emergency jump option allowing you to jump blind to a random system and at a random place in that system (the player has no control where he/she ends up). This could be used as a last resort for getting that cap-ship out of harms way if all else fails (as normal you won't be able to jump if scrammed or bubbled). But you never know where you'll end up (and possibly taking some serious damage in the process). If you make an emergency jump the ship would use up all the fuel in the hold and shields, armor and structure would go down to say 30%. The capacitor would also empty completely and you'd be unable to jump again for another 10 minutes (while your ship "finds its bearings").
There's only one sig that matters... and that's Radius. |

Rayst
Viscosity
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Posted - 2008.01.12 19:33:00 -
[8]
Originally by: Thargat The idea got me thinking. Maybe some systems should have "natural" cyno field equivilents (certain stars or black holes or whatever) allowing cap ship pilots to move around to a certain degree.
These systems would most certainly be camped and the areas where capships might scatter to (when jumping) would probably be closely monitored by the local inhabitants in search for easy cap-kills. But eve is about risk and reward so I wouldn't speak out against such idea as jumping blind.
I've also been thinking about some kind of emergency jump option allowing you to jump blind to a random system and at a random place in that system (the player has no control where he/she ends up). This could be used as a last resort for getting that cap-ship out of harms way if all else fails (as normal you won't be able to jump if scrammed or bubbled). But you never know where you'll end up (and possibly taking some serious damage in the process). If you make an emergency jump the ship would use up all the fuel in the hold and shields, armor and structure would go down to say 30%. The capacitor would also empty completely and you'd be unable to jump again for another 10 minutes (while your ship "finds its bearings").
Thats actually a nice alternative to sending a drone out. Natural phenomena that capital ships can lock onto or jump. You could also add a set of skills on top of the existing carriers in the field Navigation Plotting and allow for a Navigational Computer to be fitted in a high slot with very high CPU requirements that would allow the pilot to plot a jump route then spin up the jump drives and jump himself. Penalities could involve the capacitor drain as described above and the restriction on the ability to jump again until a certain time passes (example, jump clones).
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Morcam
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Posted - 2008.01.12 23:32:00 -
[9]
Originally by: Washell Olivaw I think that if CCP wanted you to jump cap ships solo, they never would have created the cyno mechanic in the first place.
If CCP wanted you to jump cap ships solo, they would not have created the alt mechanic in the first place.
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