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1. Corporate Tools need work, several ideas - in Player Features and Ideas Discussion [original thread]
Expansion of the shares system? I currently use shares as an incentive for my corporate members, they recieve shares for a variety of tasks (sort of like a stock option retirement plan) that are exercisable whenever they want for there isk value ...
- by Rayst - at 2008.01.17 01:52:00
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2. Anchoring Containers, Too much clutter? - in Player Features and Ideas Discussion [original thread]
I liked the idea of allowing belt rats to engage cans, it makes sense according to the story line that the serpentis rats are protecting the assets of the serpentis corporation. Those Giant secure cans can take a while to kill with a battleship, t...
- by Rayst - at 2008.01.17 01:11:00
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3. Design a New Industrial Ship and WIN 30Mil ISK! - in Player Features and Ideas Discussion [original thread]
Thank You!
- by Rayst - at 2008.01.14 00:27:00
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4. Tactical Environments - in Player Features and Ideas Discussion [original thread]
Definitely like the idea of nebulas and or gas clouds. A positively charged cloud would cause sensor interference and some strange effects to EM based sheilding and weapons and cloaking, Typically associated with proximity to blackholes and grav...
- by Rayst - at 2008.01.13 22:51:00
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5. remove abandoned ships from scan results? - in Player Features and Ideas Discussion [original thread]
I'm going to have to say I am neutral on this topic. I guess you could argue that non-occupied ships within a bubble don't display but the programming to do this could be extensive. I have personally acquired two ships that were abandoned in saf...
- by Rayst - at 2008.01.13 18:31:00
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6. Eve Mail: Sent Folder and Forward Option - in Player Features and Ideas Discussion [original thread]
Can it be arranged so that eve mail maintains a sent folder and has a forward option? It would just make certain things easier when it comes to mail especially if you send an eve mail to one person and then another requests a copy. Unless I use no...
- by Rayst - at 2008.01.13 18:21:00
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7. Eve Mail: Sent Folder and Forward Option - in Player Features and Ideas Discussion [original thread]
Can it be arranged so that eve mail maintains a sent folder and has a forward option? It would just make certain things easier when it comes to mail especially if you send an eve mail to one person and then another requests a copy. Unless I use no...
- by Rayst - at 2008.01.13 18:21:00
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8. Design a New Industrial Ship and WIN 30Mil ISK! - in Player Features and Ideas Discussion [original thread]
ORE Atlas The Atlas is the deep space alternative to ORE's second generation of mining vessels created by the ORE Syndicate. The Atlas like its distant cousin the Hulk, comes equipped with eletronic susystems specifically designed to accomodate S...
- by Rayst - at 2008.01.12 20:15:00
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9. Potential Cyno solution for Pilots who can't Cyno themselves - in Player Features and Ideas Discussion [original thread]
Originally by: Thargat The idea got me thinking. Maybe some systems should have "natural" cyno field equivilents (certain stars or black holes or whatever) allowing cap ship pilots to move around to a certain degree. These systems would m...
- by Rayst - at 2008.01.12 19:33:00
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10. Player Made Ship Skins - in Player Features and Ideas Discussion [original thread]
You could always see about putting a graphics overlay on wings or certain sides of the ship. If your not in an alliance its your corp emblem and name, if your in an alliance its your alliance emblem and corp emblem. Non-corporation players or new ...
- by Rayst - at 2008.01.11 18:30:00
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11. Decaying noobships - in Player Features and Ideas Discussion [original thread]
/signed I agree the ship clutter is a problem as is the shuttle dumping that gets petitioned regularlly. Either clean them up at downtime or allow the unused ships to be towed to a starbase and recycled. As for the 3 months.. I'd argue that secu...
- by Rayst - at 2008.01.11 18:24:00
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12. Potential Cyno solution for Pilots who can't Cyno themselves - in Player Features and Ideas Discussion [original thread]
Perhaps have the drone should return a local report of the destination system and then the pilot can decide if hes going to jump or not? Clearly if he chooses not too the drone would have to be abandoned, and the isk associated with it would be lo...
- by Rayst - at 2008.01.11 18:17:00
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13. Secret Rogue Bases Anyone? - in Player Features and Ideas Discussion [original thread]
Interesting topic, the fact that the secret locations are completely undetectable might pose a problem though. Perhaps once the scan inhibitor is in place it can prevent detection from outside the 3 AU range, but if I scan your ship down and get w...
- by Rayst - at 2008.01.11 17:58:00
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14. Idea for new capship, or just another mad idea? - in Player Features and Ideas Discussion [original thread]
Interesting idea, you'd have to some how ensure that it wouldn't become a bs only killer. While the slow tracking does help avoid that theres still the possibility. It'd basically be a gunboat alternative to a carrier that can't go into siege mode...
- by Rayst - at 2008.01.11 17:44:00
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15. Potential Cyno solution for Pilots who can't Cyno themselves - in Player Features and Ideas Discussion [original thread]
As all of us that are familiar with capital ships know, you can't jump anywhere unless you have someone or an alt establish a cyno for you. This is basically just a proposal for a one man solution to cyno's. Take a standard fighter drone, remove ...
- by Rayst - at 2008.01.11 17:27:00
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16. Small Industry / Production Corporation looking for new Opportunities - in Alliance and Corporation Recruitment Center [original thread]
Edited by: Rayst on 26/03/2007 18:20:24 Viscosity is a small industry / production corporation looking to expand its horizons with an alliance. We currently have just over 10 active players, most of us are over 20 million skill points but some...
- by Rayst - at 2007.03.26 18:18:00
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17. POS overhaul on sisi, help wanted. - in Issues, Workarounds & Localization [original thread]
Originally by: Laendra Edited by: Laendra on 21/07/2006 14:44:57 Here is a bug that is currently on Tranquility. Even when the output silo is full, the Reactor continues to use materials from the input silos. Seems to me that it (the ...
- by Rayst - at 2006.07.25 11:02:00
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18. Drone changes listed in Dev Blog - in Test Server Feedback [original thread]
Something else to keep in mind is that, if the hp versus the quantity of drones does not balance. Mining Barges will become more vulnerable to empire sec. rats. The Pashanai rats are already fun at times with 10 drones out, I would hate to try it ...
- by Rayst - at 2005.11.02 02:04:00
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