| Pages: [1] 2 3 4 5 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Tyran Scorpi
Association of Commonwealth Enterprises Test Friends Please Ignore
0
|
Posted - 2012.02.10 03:07:00 -
[1] - Quote
Titan balancing has been an issue for some time, and from reading the recent CSM meeting notes with CCP, it seems that there still isn't a good resolution in sight. I have a suggestion that may help with that, but I want to make a few observations first.
#1 Just fixing the Titan tracking problem will not fix Titans as a whole.
#2 Each ship has a role that it was designed for/excels at, with the exception of the Titan and Tech 3 cruisers.
#3 The Titan currently has the capabilities to perform up to 4 different roles: Logistics(Bridging/Clone Vat), Combat(Capital Weapons), Command(Gang Links/Titan Fleet Bonus), and Super-weapon platform.
My proposal to the the CSM is that the Titan be broken down into 3 different ships, each flying away with some of the capabilities of the original ship.
The Titan would retain its super-weapon, and the fleet bonuses. (Titan mkII)
The first new hull would get the clone vat bay and bridging capabilities. (Mothership)
That leaves the combat capabilities for the last new hull. (Superdreadnought)
Each of these hulls would need a little fleshing out to make them fully realized as a ship of their own, but this breakdown puts us well on the way towards that goal. The Superdreadnaught could have 6 gun slots, the ability to siege, plus some/all of the titan's bonus to capital weapon damage. The Mothership could have bi-directional bridging to a cyno in addition to its clone vat bay, but force it to deploy or enter a "triage" like mode to use its bridges. The Titan mkII would probably require a rework of the super-weapon. Possibly something along the lines of a focused beam weapon that ramps up the damage based on the time spent firing at a single target. And while I think that it shouldn't be able to fire at sub caps, I do think that ships that make the mistake of flying through the path of a beam in progress should be affected in some way shape of form. The amount of havoc that the doomsday causes on the target ship should also cause some kind of warp scrambling effect or energy neutralization as well. (This may also solve the current lack of a dedicated capital class heavy tackler)
In all, this would bring us to having: Carriers, Dreads, Supercarriers, Superdreads, and Titan mkII's for combat. Freighters, Jump Freighters, Rorquals, and Motherships for logistics and industry.
The biggest drawback to this plan that I can see is figuring out what would happen to current titan pilot's ships, and getting the new ships out there to be used without much downtime. I have a few ideas for resolving this, but it would turn this post into more of a wall O' text than it is already.
Let me know what you think, and I can go into more detail as needed. |

Tyran Scorpi
Association of Commonwealth Enterprises Test Friends Please Ignore
0
|
Posted - 2012.02.10 03:34:00 -
[2] - Quote
Reserved |

Tyran Scorpi
Association of Commonwealth Enterprises Test Friends Please Ignore
0
|
Posted - 2012.02.10 03:58:00 -
[3] - Quote
Reserved |

Imigo Montoya
Wildly Inappropriate Goonswarm Federation
31
|
Posted - 2012.02.10 05:32:00 -
[4] - Quote
Interesting concept - effectively turning supercap proliferation against itself.
Not sure if I support it, but worth thinking about. |

mxzf
Shovel Bros
543
|
Posted - 2012.02.10 05:49:00 -
[5] - Quote
I loled.
Tyran Scorpi wrote:Because supers being everywhere is such a problem, I propose that we add in more supers, each more broken than the ones we already have.
Yeah, no, supers need a nerf, we don't need even more of the buggers running all over (especially not in the even-more-op state that you've proposed).
Good Lord, I hope this is a troll post. But I've seen too many serious posts like it to have any faith whatsoever in the posters on here. |

Tyran Scorpi
Association of Commonwealth Enterprises Test Friends Please Ignore
0
|
Posted - 2012.02.10 06:09:00 -
[6] - Quote
mxzf wrote: Yeah, no, supers need a nerf, we don't need even more of the buggers running all over (especially not in the even-more-op state that you've proposed).
The mothership wouldn't be in the "super" category, and as a non combat ship I will assume you aren't referring to it.
While the superdread would be a new super class ship, it could be balanced independently from the Titan, and given that it would be just a bigger tankier dreadnought I doubt there would be much issue balancing it. Its not like the Titan doesn't already do this.
The new titan super-weapon that ive proposed is more powerful, but I am sure it could be balanced on a dedicated platform. There needs to be a capital class heavy tackler somewhere in the capital lineup, why not the Doomsday? On top of that, by making the damage ramp up, you force the titan to sit there and shoot 1 target for a while rather than the drive-by-doomsdays you see now.
What I have proposed is in fact a Nerf to the titan by taking away over half of the capabilities of the ship as it exists today.
While I appreciate the time you have taken to make a response, please outline some solid reasons why you do or don't think the proposal will work.
Thank you. |

Zimmy Zeta
Battle Force Industries Tactical Invader Syndicate
810
|
Posted - 2012.02.10 16:57:00 -
[7] - Quote
How about making titans modular and customizable like tech 3 cruisers? Titans should be rare and unique ships, like WW II superbattleships (Yamato, Bismarck, etc.) The builder of a titan should be able to emphazise certain aspects at the cost of others to make truely unique flagships that will go into history.. So several of your above mentioned roles could be added to the titan without actually creating new ship classes.
-.- |

Tyran Scorpi
Association of Commonwealth Enterprises Test Friends Please Ignore
0
|
Posted - 2012.02.10 17:21:00 -
[8] - Quote
Zimmy Zeta wrote:How about making titans modular and customizable like tech 3 cruisers?
An interesting concept, but it would rule out the possibility of a cheaper bridging ship. It does sound like a viable alternative if CCP is willing to make Titans effectively a Tech 3 capital ship, and then balance their subsystems separately. I will add this to the additional thoughts section. |

Vertisce Soritenshi
Varion Galactic Tragedy.
1040
|
Posted - 2012.02.10 19:36:00 -
[9] - Quote
I have said this a thousand times in a thousand other threads and still stand by it. Titans should stay in the game when the pilot logs off and is inaccessible to anybody but the pilot that logged off in it. They should not be able to be stored in stations or POS structures just like now but only left floating in space inside POS shields. You can eject from the Titan before logging off of course making it accessible to other players should they need to move it.
This WILL cause Titans to be killed a lot more and a lot harder to maintain and protect. Titan proliferation issue resolved.
Balancing is another issue. EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |

Sephiroth CloneIIV
Vitriol Ventures BLACK-MARK
52
|
Posted - 2012.02.10 19:48:00 -
[10] - Quote
I don't see a problem with a ship with many roles. It is after all a titan, a captial of capitals, flagship of the armada.
Maybe tracking is too good for hitting subcaps, but still what is wrong with multiple roles with a 50 billion ship. |

Tyran Scorpi
Association of Commonwealth Enterprises Test Friends Please Ignore
1
|
Posted - 2012.02.11 03:39:00 -
[11] - Quote
Vertisce Soritenshi wrote: Titans should stay in the game when the pilot logs off, left floating in space inside POS shields.
What you are proposing is a core game mechanic change, which should be intuitive and straightforward. To fit that, the change needs to be applied to all ships or none. If you could convince me that this is a change you want to propose to fix a problem with all ships, then I might back up the idea. However, I can't get behind a core game mechanic change that would affect all ships, just to fix a single broken one.
Sephiroth CloneIIV wrote: I don't see a problem with a ship with many roles. It is after all a titan, a capital of capitals, flagship of the armada. What is wrong with multiple roles with a 50 billion ship?
I don't really have a problem with a Titan being able to perform in multiple roles, but it shouldn't be able to do so all at the same time. The real problem shows up when you are dealing with a group of 40 of these "flagships". Even once CCP introduces a capital class heavy tackler, a blob of Titans as the ship exists today will still be nearly untouchable. |

Smiling Menace
Star Nebulae Holdings Inc.
127
|
Posted - 2012.02.11 10:00:00 -
[12] - Quote
Easy way to balance Titans is to remove their turrets.
Dreads have turrets for Capital and POS bashing and the Titan will still have it's DD for the near instapopping of other capitals.
Will solve the Titan problem and make Dreads useful again. |

Cuisinar
Eternal Silence Ltd.
7
|
Posted - 2012.02.11 14:05:00 -
[13] - Quote
err ... no!
you guys should really move on to another topic ..
titans and SC are fine atm. |

Tinu Moorhsum
Royal Scientific Research Enterprise
25
|
Posted - 2012.02.11 16:05:00 -
[14] - Quote
Frankly, the problem and the solution are very easy.
The problem is not that the Titan needs nerfing. Some ongoing balancing might be in order but it's not completely invulnerable.
The same goes for supercaps
The problem is simply this. They are *difficult* to kill and relatively easy to make. Ergo, many more Titan and supercaps are being created than are being destroyed which, if nothing changes, will lead to ever increasing sizes of Supercapital blobs.
Basically, the number of titans that can be simultaneously put in combat should be limited so that EVE doesn't die a slow death to ever increasing proliferation of Titan blobs... This can be done in several ways but my favorite is to introduce a mechanic whereby the Titan must "log on" to a corp TCU in order to activate it's jump drive.
Advantages to this approach (a) it allows for the creation of large numbers of titans (for logistics or defense) without the risk that null-sec will simply fill up with invulnerable titan blobs (b) it creates a new reason for large alliances to *need* to take and hold space if they want to develop their combat capability (= more reason to make war). (c) it creates a new way for alliances that don't have huge titan blobs to have an impact on the combat capability of corps/alliances that do (ie by SBU'ing systems or destroying TCU's). In other words, no more (nearly) automatic win because you can put more titans on the field. With this mechanic, the number of titans you can field on a given day will depend on more than the number of titans you have..... (d) it can create new drama in the form of "stranded" titans that are locked down in one system (unable to jump out) because their corp lost sov
tl;dr: Titans may need fine tuning but the problem is that many more are being made than destroyed. What needs balancing is how to ensure that the growth in *numbers* of titans that can be fielded in combat is limited. A proposal for a mechanic to enable this was made in this post.
T- |

Nylith Empyreal
Federal Navy Academy Gallente Federation
4
|
Posted - 2012.02.11 21:02:00 -
[15] - Quote
If I remember right, in a regards to Empire law and the stories in regards to Titans. Specifically that next to planets they can actually change tides etc.(As off as that sounds...) Wouldn't it mean a shitload of them on grid at the same time **** up orbits / gravitational pull? Would be kidn fo funny if 80 on grid or so cling together and crash/crunch.  |

Katalci
D.I.R.T
29
|
Posted - 2012.02.12 04:15:00 -
[16] - Quote
There is nothing wrong with titans as they are -- the problem is that the majority of people are too stupid to counter them. |

Tyran Scorpi
Association of Commonwealth Enterprises Test Friends Please Ignore
2
|
Posted - 2012.02.12 20:23:00 -
[17] - Quote
Smiling Menace wrote: Easy way to balance Titans is to remove their turrets.
Dreads have turrets for Capital and POS bashing and the Titan will still have it's DD for the near instapopping of other capitals.
Will solve the Titan problem and make Dreads useful again.
Having 40 DD in a blob, is basically having 80 Million damage you can instantly apply to a single/multiple capital targets, which is enough damage to take out several supers all at once, or a whole fleet of enemy dreads. The capital weapon portion of the titan is actually the least Op in my opinion. (assuming the tracking issue is fixed)
Tinu Moorhsum wrote: Titans may need fine tuning but the problem is that many more are being made than destroyed. What needs balancing is how to ensure that the growth in *numbers* of titans that can be fielded in combat is limited. A proposal for a mechanic to enable this was made in this post.
An interesting concept, perhaps you should put up a proposal of your own for people to respond to. However, SOV mechanics are getting changed up sometime in the near future, so I would suggest you think of some way to manage the idea without linking it to SOV control since we don't know how the new system will work. |

Malcanis
Vanishing Point. The Initiative.
2911
|
Posted - 2012.02.13 10:52:00 -
[18] - Quote
Counter proposal:
(1) Admit Titans were a huge mistake, even though they sounded :awesome: at the time (2) Remove all Titan BPOs with reimbursement at NPC prices. Delete all BPCs with reimbursement at 10% of NPC BPO price. All construction jobs are cancelled, with construction materials removed to the station hangar of the owner of the job. Remove all Titan and Doomsday skillbooks, with reimbursement at NPC price. (3) Transport all Titans and their pilot to whichever station has their medical clone (4) Perfectly reprocess those Titans back to the capital parts, repackage the modules and ammo, and reimburse the rigs (5) Remove the implants from the Titan pilot's clone and place them in the hanger (6) Reimburse Titan-specific skillpoints; the Racial Titan and Doomsday Operation skills only. (7) Delete all references to Player Titans from the database and the Evelopedia (8) Get on with our lives. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Asuka Solo
Stark Fujikawa Stark Enterprises
1171
|
Posted - 2012.02.13 17:08:00 -
[19] - Quote
I fully support expanding capitals and super capital hull ranges.
But I flat out reject this proposal.
Titans are not broken. They were designed to be giant dicks and they are working exactly as intended.
Blobbing Rifter pilots crying about blobbing supers and their awesomeness are just spacepoor and should be banned so that they do not pollute the world with their crappy ideas about balancing caps.
To solve our current problems of proliferation and unique usage of supers, just remove the ability for supers to damage or hit sub capital ships. Remove all the sub capital ship's abilities to shoot, damage and or tackle supers. Then boost the mid range capital ship hulls with new ships that are either:
1) Super effective against sub caps but useless against caps and supers 2) Super effective against capitals and supers but useless against sub caps
Remove super carrier and Titan vulnerability to HICs and dics completely and introduce T2 Capital EWAR designed to make capitals and supers cry with tears of rage on the forums.
Let the hobos with cheap small things go play with other hobos that have cheap small things. Let them out blob eachother to death and cry some more about broken war mechanics in a sandbox game where the wealth of players increase in a long enough time frame to the point where they could afford to blob supers.
Stop this super cap whining for the love of.... |

Tinu Moorhsum
Royal Scientific Research Enterprise
26
|
Posted - 2012.02.13 17:12:00 -
[20] - Quote
Katalci wrote:Tinu Moorhsum wrote:hey guys **** non-sovholders and small alliances
It should be made clear that Katalci was unable to make an argument of his own without deliberately misquoting the content of another.
I object to being maliciously misquoted and distance myself from any association with the assertions being made by Katalci.
T- |

Tyran Scorpi
Association of Commonwealth Enterprises Test Friends Please Ignore
2
|
Posted - 2012.02.14 03:10:00 -
[21] - Quote
Malcanis wrote:Counter proposal:
(1) Admit Titans were a huge mistake, even though they sounded :awesome: at the time
This part at least I agree with.
Asuka Solo wrote: I fully support expanding capitals and super capital hull ranges.
But I flat out reject this proposal.
Titans are not broken. They were designed to be giant dicks and they are working exactly as intended.
Blobbing Rifter pilots crying about blobbing supers and...........
Please do not make a broad assumption about me based on nothing other than the alliance I am in. Check my alliance history if you would like.
I have been tossing this idea around among friends and corp mates for more than a year in various similar incarnations. I was considering proposing this change long, long before we app'ed to test.
Like I have stated before, if you are going to make a negative post in this thread please give me some valid reasons for your disapproval that focus on the topic. |

Bugsy VanHalen
Society of lost Souls
50
|
Posted - 2012.02.16 17:59:00 -
[22] - Quote
Tyran Scorpi wrote:Titan balancing has been an issue for some time, and from reading the recent CSM meeting notes with CCP, it seems that there still isn't a good resolution in sight. I have a suggestion that may help with that, but I want to make a few observations first.
#1 Just fixing the Titan tracking problem will not fix Titans as a whole.
#2 Each ship has a role that it was designed for/excels at, with the exception of the Titan and Tech 3 cruisers.
#3 The Titan currently has the capabilities to perform up to 4 different roles: Logistics(Bridging/Clone Vat), Combat(Capital Weapons), Command(Gang Links/Titan Fleet Bonus), and Super-weapon platform.
My proposal to the the CSM is that the Titan be broken down into 3 different ships, each flying away with some of the capabilities of the original ship.
The Titan would retain its super-weapon, and the fleet bonuses. (Titan mkII)
The first new hull would get the clone vat bay and bridging capabilities. (Mothership)
That leaves the combat capabilities for the last new hull. (Superdreadnought)
Each of these hulls would need a little fleshing out to make them fully realized as a ship of their own, but this breakdown puts us well on the way towards that goal. The Superdreadnaught could have 6 gun slots, the ability to siege, plus some/all of the titan's bonus to capital weapon damage. The Mothership could have bi-directional bridging to a cyno in addition to its clone vat bay, but force it to deploy or enter a "triage" like mode to use its bridges. The Titan mkII would probably require a rework of the super-weapon. Possibly something along the lines of a focused beam weapon that ramps up the damage based on the time spent firing at a single target. And while I think that it shouldn't be able to fire at sub caps, I do think that ships that make the mistake of flying through the path of a beam in progress should be affected in some way shape of form. The amount of havoc that the doomsday causes on the target ship should also cause some kind of warp scrambling effect or energy neutralization as well. (This may also solve the current lack of a dedicated capital class heavy tackler)
In all, this would bring us to having: Carriers, Dreads, Supercarriers, Superdreads, and Titan mkII's for combat. Freighters, Jump Freighters, Rorquals, and Motherships for logistics and industry.
The biggest drawback to this plan that I can see is figuring out what would happen to current titan pilot's ships, and getting the new ships out there to be used without much downtime. I have a few ideas for resolving this, but it would turn this post into more of a wall O' text than it is already.
Let me know what you think, and I can go into more detail as needed.
I would add to motherships that they do not have drones (fighters, or fighter bombers) but have a huge ship maintenance array that can hold a large number of sub caps including battleship hulls. like a super super carrier only without the drones. the drones would be the other pilots ships docking in the maintenance array.
This could even be expanded where players can actually dock inside the mothership and sit in a pilots lounge while the mothership jumps to the staging area. so they go with there ship for the ride rather than the current mechanics of docking your ship and being left outside in your pod.
|

Tyran Scorpi
Association of Commonwealth Enterprises Test Friends Please Ignore
2
|
Posted - 2012.02.17 01:21:00 -
[23] - Quote
Bugsy VanHalen wrote: I would add to motherships that they do not have drones (fighters, or fighter bombers) but have a huge ship maintenance array that can hold a large number of sub caps including battleship hulls. like a super super carrier only without the drones. the drones would be the other pilots ships docking in the maintenance array.
This could even be expanded where players can actually dock inside the mothership and sit in a pilots lounge while the mothership jumps to the staging area. so they go with there ship for the ride rather than the current mechanics of docking your ship and being left outside in your pod.
An excellent suggestion, I will add it to additional thoughts rather than expanding the original post.
EDIT: I added it, but after thinking about it some more it occurs to me that this is kind of redundant for a ship with bridging capabilities, were you suggesting this instead of the capability to bridge? |

Mechael
Team Pizza Viro Mors Non Est
36
|
Posted - 2012.02.20 08:57:00 -
[24] - Quote
Giant, unstoppable, pwnmobiles are not fun. Turn Titans into something resembling mobile outposts, and remove the bulk of their combat capabilities entirely. The OP's idea is terrible. I'd rather die in battle against a man who will lie to me, than for a man who will lie to me. |

Tyran Scorpi
Association of Commonwealth Enterprises Test Alliance Please Ignore
2
|
Posted - 2012.02.21 18:44:00 -
[25] - Quote
Mechael wrote:Giant, unstoppable, pwnmobiles are not fun. Turn Titans into something resembling mobile outposts, and remove the bulk of their combat capabilities entirely. The OP's idea is terrible.
This is not really possible, as we would effectively removing a ship that some people have invested a lot of time and money to train into. We need to find a way to adjust, change, and re-balance them, without making them not worth flying, otherwise we might as well just remove them from the game, at which point we would still have a lot of upset titan pilots. |

Mechael
Team Pizza Viro Mors Non Est
41
|
Posted - 2012.02.21 19:32:00 -
[26] - Quote
Tyran Scorpi wrote:This is not really possible, as we would effectively removing a ship that some people have invested a lot of time and money to train into. We need to find a way to adjust, change, and re-balance them, without making them not worth flying, otherwise we might as well just remove them from the game, at which point we would still have a lot of upset titan pilots.
Supercarriers - giant corp hangars, capable of replacing losses on the fly. Ships only so that they don't step on jump freighter's toes. I'm thinking a couple fleets worth of losses, combined with a megatank to keep all of those expensive ships safe. You get popped, you pod over to the nearest supercarrier and hop in a new ship, already fitted and ready to rock. Need to change from your T3 fleet to your BS fleet on the fly? Great. Easy. Remove the drones. Your fleet is your drones. Still does logi. Make the clone vat bay worthwhile. Requires subcaps to be useful.
Titans - Jump bridges and doomsdays. Buff the doomsdays up to be a reasonable counter to the new style of supercarrier. Remove the turrets.
And get rid of the EWar immunity on both. I'd rather die in battle against a man who will lie to me, than for a man who will lie to me. |

Tyran Scorpi
Association of Commonwealth Enterprises Test Alliance Please Ignore
2
|
Posted - 2012.02.21 22:53:00 -
[27] - Quote
Mechael wrote: Supercarriers - giant corp hangars, capable of replacing losses on the fly.
Supercarriers are pretty well balanced at the moment, and I don't think they need to be changed up again this quickly. However, speaking directly to your idea, I don't see how this would be any better than getting podded to your station, grabbing a new ship and taking a mothership bridge back into the frey.
Mechael wrote: Need to change from your T3 fleet to your BS fleet on the fly?
This goes beyond the scope of my proposal as it would affect fights between subcap fleets more than capitals. (Either way, I am not sure I like the implications of this idea.)
Mechael wrote: Titans - Jump bridges and doomsdays. Buff the doomsdays up to be a reasonable counter to the new style of supercarrier. Remove the turrets.
And get rid of the EWar immunity on both.
Superweapons are one of the biggest problems with titans at the moment, and making it capable of popping a supercarrier? Really bad idea. My suggestion included a damage buff for the superweapon via a tradeoff that turned it into a damage over time ability that slowly increased as you continued to fire at a single target.
I would not be opposed to supers losing their EWAR immunity, but in exchange they should get fairly impressive stats to replace them. 50 warp core strength and enough sensor strength to require at least 20 subcaps to affect them would probably suffice.
EDIT: If this were to happen I also think that regular capitals should also get some love, say 5 warp core strength and double their current sensor strength. |

Mechael
Team Pizza Viro Mors Non Est
41
|
Posted - 2012.02.22 02:36:00 -
[28] - Quote
Tyran Scorpi wrote:Mechael wrote: Need to change from your T3 fleet to your BS fleet on the fly?
This goes beyond the scope of my proposal as it would affect fights between subcap fleets more than capitals. (Either way, I am not sure I like the implications of this idea.)
My point is that supercaps (all caps, really) ought to be there to provide extremely heavy duty support to a much larger subcap fleet. When they become wrecking balls in and of themselves, we wind up like we are today. The design should be such that it is seldom a good idea to blob capital ships without a much, much larger blob of subcaps in tow. I'd rather die in battle against a man who will lie to me, than for a man who will lie to me. |

Nylith Empyreal
Federal Navy Academy Gallente Federation
6
|
Posted - 2012.02.22 05:53:00 -
[29] - Quote
I always thought the objective should be more about fleet synergy, versus; 1k bs's vs. 300 caps, 500hacs, vs. 100 titans or some other random as number / fleet combo. Shouldn't the objective be giving every ship a role to fit the perfect fleet? Utilizing different race techniques to give variations and changes of, instead of MOAR DEEPS! or MOAR EHP! speed etc etc. shouldn't we be encouraging 'flanking' with say gallente ships, holding the line with amarr ships, coming around and firing cars up their asses with minmatar, while providing ewar, ranged support via caldari?
I would honestly like to see some kind of diminishing return for having a shitload of the same exact ship in a fleet engagement. Instead of giving bs's / caps or whatever ship a myriad of roles draw it down a bit. Hell a rock paper scissors balance should be in order. I kind of hope that weird random general discussion thread about diminishing returns on focus firing is added, give some ship list, give a job description institute officers, change channel priority and turn this into all those awsome fleet fights we see on the videos, hell that empyrean banner on the website was a nice rendition of what i would love to see. Can we work this way? |

Mechael
Team Pizza Viro Mors Non Est
41
|
Posted - 2012.02.22 06:53:00 -
[30] - Quote
Nylith Empyreal wrote:I always thought the objective should be more about fleet synergy, versus; 1k bs's vs. 300 caps, 500hacs, vs. 100 titans or some other random as number / fleet combo. Shouldn't the objective be giving every ship a role to fit the perfect fleet? Utilizing different race techniques to give variations and changes of, instead of MOAR DEEPS! or MOAR EHP! speed etc etc. shouldn't we be encouraging 'flanking' with say gallente ships, holding the line with amarr ships, coming around and firing cars up their asses with minmatar, while providing ewar, ranged support via caldari?
I would honestly like to see some kind of diminishing return for having a shitload of the same exact ship in a fleet engagement. Instead of giving bs's / caps or whatever ship a myriad of roles draw it down a bit. Hell a rock paper scissors balance should be in order. I kind of hope that weird random general discussion thread about diminishing returns on focus firing is added, give some ship list, give a job description institute officers, change channel priority and turn this into all those awsome fleet fights we see on the videos, hell that empyrean banner on the website was a nice rendition of what i would love to see. Can we work this way?
I'll second this. IMO it can all be done with a proper balancing of hulls, no need to enforce weird things like diminishing returns on focus fire or weird stacking penalties for having multiple identical hulls in the same fleet. Just get the ships themselves right and the rest will follow. I'd rather die in battle against a man who will lie to me, than for a man who will lie to me. |
| |
|
| Pages: [1] 2 3 4 5 :: one page |
| First page | Previous page | Next page | Last page |