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Qaija
Caldari State War Academy
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Posted - 2008.01.13 19:54:00 -
[1]
Okay, I know I'm inviting all the flamers to a field day...... but here goes.....
I just ran my first level 3 mission with a Drake, "Eliminate the Pirate Campers". It took all the missiles in all 7 of my Malkuth heavy launchers to kill just two ships. By the time I had killed them, I started taking a lot of damage and had to warp out. At the rate I was going, it would have taken four or five warps and at least an hour, if not two, to kill all 20 ships to complete the mission. I estimate I could do an average of six level 2 missions in my Caracal during this same amount of time, for much more ISK, LP's, and faction gains.
Here is my setup. (Yes, I know it is FAR from ideal)
7 malkuth heavy launchers
1 large azeotropic ward salubrity I extender 3 medium shield extenders (not enough left in my powergrid to exchange them for large extenders) 1 AB
2 SPR's 2 BCS's
I have been using all four different types of missiles. And I know most use hardeners. If possible I want to avoid having to learn which hardeners and missiles are best for each mission and constantly change them out. Ideally I would like a setup that would not change from mission to mission. Perhaps this is not possible.
I suppose this mission might be one of the harder level 3's..... but I strongly doubt it. My skills are weak.... I have most all of the them, but only trained to level 2 and 3.
Do I just go back to level 2's until I have leveled up more skills? Or????
Thanks to anyone who can help and free tissues to wipe up all the flamer drool. 
Qaija
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Sandeep
Raptus Regaliter
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Posted - 2008.01.13 19:57:00 -
[2]
Remove the afterburner!!!111111
At least 2 large extenders. Then add specific hardeners (two of each damage type)
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Jei'son Bladesmith
The Storm Knights The Cool Kids Club
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Posted - 2008.01.13 20:43:00 -
[3]
also dont mix missile types, the single biggest advantage of missiles over guns is you can do 100% of your damage vs the rats weakest resistance....if you're fighting guristas, use only kinetic missiles for example (when in doubt, of if you don't want to swap missiles between missions, use thermal)
☼☼☼ 12 Seconds ☼☼☼ |

Onezen
Greystone Heavy Industries
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Posted - 2008.01.13 21:57:00 -
[4]
Edited by: Onezen on 13/01/2008 21:57:10 "If possible I want to avoid having to learn which hardeners and missiles are best for each mission and constantly change them out. Ideally I would like a setup that would not change from mission to mission. Perhaps this is not possible."
It is absolutely essential that you swap out your hardeners from mission to mission to fit the specific damage the current mission deals out.
Use the mission database to read through the mission brief and tailor your hardeners.
This becomes even more important when you get to lvl 4's.
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Sandeep
Raptus Regaliter Brutally Clever Empire
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Posted - 2008.01.13 22:16:00 -
[5]
Originally by: Jei'son Bladesmith when in doubt, of if you don't want to swap missiles between missions, use thermal)
No, use kinetic, due to the 25% racial bonus.
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Wet Ferret
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Posted - 2008.01.14 04:22:00 -
[6]
Edited by: Wet Ferret on 14/01/2008 04:24:33
Originally by: Sandeep
Originally by: Jei'son Bladesmith when in doubt, of if you don't want to swap missiles between missions, use thermal)
No, use kinetic, due to the 25% racial bonus.
I normally would agree to use Kinetic, but if their BC skill is only 2 they're probably getting more out of using rat specific ammo (but not thermal). At BC4 I use kinetic vs anything except Sanshas, Blood Raiders and Rogue Drones which means I only need a stock of Kinetic and EM missiles which is convenient. edit-if you're running for Caldari or Gallente agents Kinetic should be fine
The afterburner is fine. Lows are fine.
Biggest problem? Fitting skills, IMO. Train up engineering / electronics to fit better modules and train up to fit shield hardeners (Tactical Shield Manipulation). Without hardeners at the least, you're going to have a rough time in a lot of missions.
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Ichandasil
Minmatar Department of Defence
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Posted - 2008.01.14 15:03:00 -
[7]
Well, I've run Level 3 missions in my 'Cane without issue, unless the gate dumps me right in the middle of a giant spawn, so I have some experience in this area and I never fit mission specific anything. I run widowmaker missiles and change out ammo based upon target range.
The first thing I'm worried about is why you're running through so many missiles and not finishing the mission. Are you sure you are within range of their flight time and not flying just on the edge of their range? I know when I first started doing missions I wouldn't pay attention to the damage messages and just watched the screen. It took me a while before I realized that the missiles would impact on the screen but their flight times had long since expired and they weren't actually hitting anything. Yeah, I know, n00b mistake, but once I figured it out and upped my skills and/or got closer my dps went way up.
IMO you should stay with the AB because keeping your distance is very important in running level 3's, the further from them you are the less dps they'll be doing to you.
Finally, I'm an armor tanker so this may not be correct, but why not run a shield booster in your mids? I think trying to passive tank in missions is a mistake.
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Durzel
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Posted - 2008.01.14 15:15:00 -
[8]
What are your missile skills OP?
Also, it sounds like you've skimped on the basic Engineering/Electronics stuff really. If you're going to passive tank a Drake (is there an alternative?) then you need to be using Large Shield Extenders. Nothing else will dooooooo....
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Altaree
Red Frog Investments Blue Sky Consortium
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Posted - 2008.01.14 15:21:00 -
[9]
Here is my drake fitting: 7x heavy launchers. Arbys ASAP. 1xstb 3xf-59 regolilth large extenders 1xthermII 1xkinII 1xinvulII 2xBCUII 2xPower Diag SystemII 3xCore Defense Shield Purgers 5k ammo reloads
If you can't fit II's use best named and then quickly skill up. This setup can breeze through lvl3's and play with lvl4's (some of them). Remember, if you don't have the skills to fit it you shouldn't fly it. The shield recharge rate is 465 seconds. You can afk lvl3's in this beast with little effort.
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Sheik Yirboudi
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Posted - 2008.01.14 15:25:00 -
[10]
I run a Drake setup on Level 3's. Haven't had a problem yet. Here are my 2 ISK's:
1) Keep the Afterburner. There are some mission targets that will stay at range and even with your Drake going full velocity you won't be able to close to do any damage. Afterburner helps immensely in that area. MWD would be better, of course.
2) Look at training for an Invulnerability field if you don't want to switch out your hardeners for each mission. Invulnerability fields are across-the-board active shield hardeners, albeit lower resists. With a Drake setup, you absolutely MUST have some sort of shield resistance booster.
3) I'd look at your low slots. You shouldn't be running into power grid problems like you are. The SPR's are a must, though.
4) I keep a mix of missiles in my cargohold, and when testing the waters with a new group of pirates, will send a spectrum (i.e. one of each type) at them. Whichever one does the most damage when it pops up gets kept, and I switch all my other launchers to that type. As long as future targets share the faction name, you should be fine to keep that missile type.
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Altaree
Red Frog Investments Blue Sky Consortium
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Posted - 2008.01.14 15:29:00 -
[11]
Shiek, Just go here: eve-survival
Blue Sky |

Gethinlane
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Posted - 2008.01.14 15:43:00 -
[12]
Originally by: Sheik Yirboudi I run a Drake setup on Level 3's. Haven't had a problem yet. Here are my 2 ISK's:
1) Keep the Afterburner. There are some mission targets that will stay at range and even with your Drake going full velocity you won't be able to close to do any damage. Afterburner helps immensely in that area. MWD would be better, of course.
You must have a REALLY low range. The longest range enemy orbits at around 35km for a battlecruiser/cruiser, and 45k for HAC. Heavy missiles should hit that range easily.
Even with all skilss at 0, heavy missiles hit out to 37km. So you either have really low missile skills, or fighting some NPC that i have never come accross in level 3's
an afterburner is not needed to chase enemies in level 3 missions.
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Qaija
Caldari State War Academy
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Posted - 2008.01.14 17:00:00 -
[13]
Thank you everyone!
I got some good ideas here. I am quite sure my problem was simply that I had no hardeners. I didn't even have the skills necessary to use them. I almost have Engineering done training to lvl 4 and then I plan to train Tactical Shield Management and then use the appropriate hardeners for each mission. I suspect that will make a hugh difference.  
I also plan to level up all my shield related skills at least a level or two and also train the Shield Compensation skills.
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Srvin Taisorgky
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Posted - 2008.01.14 17:29:00 -
[14]
I don't like extenders at all as they raise your sig radius making you easier to hit, taking more damage and the use of the slot is better for a passive hardener. I have a SB but use it infrequently only in the most difficult missions. You have to train every shield skill you can get your hands on and train them up as high as possible. I like passive over active and seldom use an invulnerability. Remember Drake gets a bonus to kinetic missiles. Most of the time they work the best. Don't forget to train to BC lvl 4, the bonus for missiles and resists goes up per level. BCU and PDU for the lows.
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