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Squatdog
DROW Org Brotherhood of the Spider
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Posted - 2008.01.14 07:49:00 -
[1]
...who abuse game imbalances to be invincible to guns or missiles.
Today I engaged in a skirmish as a Drake/Megathron gang vs. an Ishtar/Curse (plus another Ishtar that arrived later). We killed the Ishtar pretty easily because he strayed back into Warp Jammer range after MWDing away in armor and got chewed up before he could create space to warp out.
So it was 2v1 against the Nano Curse.
The two of us just COULDN'T HURT HIM with guns, missiles, drones or harsh language. I tanked the Curse for a good couple of minutes (until his support arrived) but we literally couldn't do any appreciable damage whatsoever.
At the end of the engagement, Megathron escaped and I retained my pod, so I felt losing a 30m Drake in exchange for a 120m HAC was a good trade-off (especially seeing I get mine replaced for free).
...............................
Now the crux of the matter is how to deal with Nano HACs?
They never get close enough to Web, which rules that out and finding a celestial body to ram them into isn't practical in most cases.
My new HAC-stomping scheme involves fitting a bunch of Heavy Neuts to *****their capacitor (I only contributed a quarter of the total damage anyway)
Any suggestions?

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Liang Nuren
The Avalon Foundation Knights Of Syndicate
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Posted - 2008.01.14 07:59:00 -
[2]
Originally by: Squatdog ...who abuse game imbalances to be invincible to guns or missiles.
Blah, blah, blah. You're whining. Stop.
Quote: Today I engaged in a skirmish as a Drake/Megathron gang vs. an Ishtar/Curse (plus another Ishtar that arrived later). We killed the Ishtar pretty easily because he strayed back into Warp Jammer range after MWDing away in armor and got chewed up before he could create space to warp out.
Nice. Good kill... obviously you knew how to deal with one of them.
Quote: So it was 2v1 against the Nano Curse. The two of us just COULDN'T HURT HIM with guns, missiles, drones or harsh language. I tanked the Curse for a good couple of minutes (until his support arrived) but we literally couldn't do any appreciable damage whatsoever.
So he stuck a tracking disruptor on the Mega and speed tanked your missiles? There's nothing really broken about that. If you know you're fighting a nano gang, you could consider fitting Assault Launcher II's with precision lights. Fit for EM damage versus nano gangs.
Quote:
At the end of the engagement, Megathron escaped and I retained my pod, so I felt losing a 30m Drake in exchange for a 120m HAC was a good trade-off (especially seeing I get mine replaced for free).
I'm sorry for your loss. Three HACs versus a BS and BC... probably a fairly even fight tbh. And it shows, because they lost one.
Quote: Now the crux of the matter is how to deal with Nano HACs?
They never get close enough to Web, which rules that out and finding a celestial body to ram them into isn't practical in most cases.
You engaged at a safe spot? This keeps getting better and better.
Quote: My new HAC-stomping scheme involves fitting a bunch of Heavy Neuts to *****their capacitor (I only contributed a quarter of the total damage anyway)
Heavy Neuts are excellent against nano hacs. Faction's even better. ;-)
Quote: Any suggestions?
Next time you face a drone HAC, shoot the damn drones. Just sayin'.
-Liang --
Originally by: "QProQ"
When they said to put 'stabs on your 'cane, they meant GYROSTABS!
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Squatdog
DROW Org Brotherhood of the Spider
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Posted - 2008.01.14 08:12:00 -
[3]
Nice. Good kill... obviously you knew how to deal with one of them.
The Ishtar pilot may have been a 'bit special'.
He dropped enough +speed gear and rigs to maintain an ungodly transversal outside web range.
So he stuck a tracking disruptor on the Mega and speed tanked your missiles? There's nothing really broken about that.
I'm not sure if a tracking disrupter was invloves. The Mega pilot couldn't hit him for love nor money
I'm sorry for your loss. Three HACs versus a BS and BC... probably a fairly even fight tbh. And it shows, because they
I got a new ship for free from my corp and the insurance covered the fittings, so the only major loss was the rigs. So in the end I had quite the enjoyable PVP experience.
You engaged at a safe spot? This keeps getting better and better.
The engagement was around 30km off a Gate.
Next time you face a drone HAC, shoot the damn drones. Just sayin'.
I sicced my drones on one of his Hobgoblin IIs and they barely got through it's shield. Would Heavies be effective against drones?

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Liang Nuren
The Avalon Foundation Knights Of Syndicate
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Posted - 2008.01.14 08:18:00 -
[4]
Originally by: Squatdog I sicced my drones on one of his Hobgoblin IIs and they barely got through it's shield. Would Heavies be effective against drones?
The drones. Shoot them. Srsly.
Volleys from my Drake to kill: T1 Heavies: 1 volley T2 Heavies: 3 volley T1 Mediums: 1 volley T2 Mediums: 2 volleys T1 lights: 1 volley T2 lights: 1 volley
Yes, shooooot the drones. ;-)
-Liang --
Originally by: "QProQ"
When they said to put 'stabs on your 'cane, they meant GYROSTABS!
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Squatdog
DROW Org Brotherhood of the Spider
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Posted - 2008.01.14 08:31:00 -
[5]
I may try this 'shooting the drones' thing.

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r0b0to
Aliastra
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Posted - 2008.01.14 08:35:00 -
[6]
no, no.. as a drone user i advice you not to shoot at drones. keep trying to hit the hac, you'll kill it sooner or later.
 ----------- D: |

Anvalor
Gallente Germania Inc. D0GMA
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Posted - 2008.01.14 08:48:00 -
[7]
Edited by: Anvalor on 14/01/2008 08:52:51 Kill the drones of the nano Ishtars first if you cant get into web range. Then if you see that you cant hit the other nanohacs go back to gate, disaengage and jump. 
Try to fight nanoships at stations as it works better when they cant orbit you all the time. You can also just decide that you do not fight them and they will leave soon.
Have some ships with remote reppers in gang and a Huginn or Rapier. Most nanoships will leave when they see one of these ships.
What also works is that you are bait and have a cloaked rapier close and wait till he is closest to the rapier or untill you see that he aproaches. We got some Vagas and other nanoships with that tactic.
But most important, do not stay close together if you can tank a while. Try to stay at 10 km range to eachother so they have problems to orbit you without getting into webrange. Well if they want to scramble you .That works good if you have 3 ships and form a triangle. That will happen automatic when everyone stays at 10 km to each ship in gang. That works better whit more ships of course even if it is a bit difficult to maintain range to eachother then but you get the idea.
edit: I forgot to say, fit Heavy Neutralizers. Sometimes the nanoships come close till 11 km or so then you activate the neuts and sometimes he cant get out of scramble range before the ship goes down. Neutralizers can also help to empty their cap for a few secs so their Warp Disruptors are deactivated for a short time.
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Arsonin Flier
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Posted - 2008.01.14 09:07:00 -
[8]
Another trick is to manually fire your guns when his transversal drops... This can be combined with other coordinated maneuvers (flying at right angles to each other) to ensure that he has to pick which ship he is getting shot by (This works best for ships with a high alpha strike btw). The other thing about spreading out a little is that he is more likely to get caught in your web range if he is lazy and/or non-manual piloting.
Vagabonds and other turreted nano-ships also have to drop their transversal to be able to hit you with their guns... so just fire when he is firing.
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Tar om
Minmatar Octavian Vanguard RAZOR Alliance
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Posted - 2008.01.14 09:20:00 -
[9]
Recruit a Minmatar recon pilot, and preferably his skirmish warfare mind-linked friend in a claymore. Nano-HACs love a 49km web range, no honestly :evil: -- DEVS get multiple CPUs/Cores per system and all will be forgiven.
www.octavianvanguard.net |

burek
Mercenary Forces
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Posted - 2008.01.14 09:20:00 -
[10]
Originally by: Squatdog
They never get close enough to Web
What web? The theoretical one that you didn't actuall have fitted on your drake, but it looks better if you use it in your argument?
Oh, the one on the mega? Yeah, only nano ships try to stay out of megathrons web lol 
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Sebroth
Coordination Incorporated
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Posted - 2008.01.14 09:22:00 -
[11]
Originally by: r0b0to no, no.. as a drone user i advice you not to shoot at drones. keep trying to hit the hac, you'll kill it sooner or later.

/signed  ----- Never knock on Death's door; ring the doorbell and run (he hates that) |

Vanessa Vale
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Posted - 2008.01.14 09:25:00 -
[12]
Originally by: Squatdog . Now the crux of the matter is how to deal with Nano HACs?
Ah, yes, inquiring minds want to know. How would I kill that curse in a vagabond? Or that drake?
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Cpt Branko
The Bloody Red
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Posted - 2008.01.14 09:57:00 -
[13]
Edited by: Cpt Branko on 14/01/2008 09:57:26
Originally by: Squatdog ...who abuse game imbalances to be invincible to guns or missiles.
And you killed one of em?
Plus, you had problems with a nano-recon, not a nano-HAC ;)
Furthermore, right tools for the trade. Battleships with a heavy injector and cap neutralisers are the order of the day if you must have battleships with you, due to their ability to shut off most nano-HACs with one heavy neut, and completely dry em out with two.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Jonny MoJo
Amarr
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Posted - 2008.01.14 10:10:00 -
[14]
Originally by: Cpt Branko Edited by: Cpt Branko on 14/01/2008 09:57:26
Originally by: Squatdog ...who abuse game imbalances to be invincible to guns or missiles.
And you killed one of em?
Plus, you had problems with a nano-recon, not a nano-HAC ;)
Furthermore, right tools for the trade. Battleships with a heavy injector and cap neutralisers are the order of the day if you must have battleships with you, due to their ability to shut off most nano-HACs with one heavy neut, and completely dry em out with two.
Why should battleships carry heavy neut to counter a nano pilot who can just go out of range and warp out if he sees neut activvated?
How can a geddon pilot fit a heavy neut when CCP nerf powergrid so it can barely fit guns with 2-3 rcu II?
Refresh for next Real life CCP Sig(21 Total) |

Lazuran
Gallente Time And ISK Sink Corporation
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Posted - 2008.01.14 10:11:00 -
[15]
Originally by: Squatdog ...who abuse game imbalances to be invincible to guns or missiles.
Today I engaged in a skirmish as a Drake/Megathron gang vs. an Ishtar/Curse (plus another Ishtar that arrived later). We killed the Ishtar pretty easily because he strayed back into Warp Jammer range after MWDing away in armor and got chewed up before he could create space to warp out.
So it was 2v1 against the Nano Curse.
The two of us just COULDN'T HURT HIM with guns, missiles, drones or harsh language. I tanked the Curse for a good couple of minutes (until his support arrived) but we literally couldn't do any appreciable damage whatsoever.
At the end of the engagement, Megathron escaped and I retained my pod, so I felt losing a 30m Drake in exchange for a 120m HAC was a good trade-off (especially seeing I get mine replaced for free).
...............................
Now the crux of the matter is how to deal with Nano HACs?
They never get close enough to Web, which rules that out and finding a celestial body to ram them into isn't practical in most cases.
My new HAC-stomping scheme involves fitting a bunch of Heavy Neuts to *****their capacitor (I only contributed a quarter of the total damage anyway)
Any suggestions?
In a Drake you should have 2volley'd his drones 1 by 1 and watched it flee... And even t2 hobgoblins should have done some damage to it.
Disclaimer: I do not speak for the fanbois. |

McDonALTs
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Posted - 2008.01.14 10:19:00 -
[16]
Originally by: Lazuran
Originally by: Squatdog ...who abuse game imbalances to be invincible to guns or missiles.
Today I engaged in a skirmish as a Drake/Megathron gang vs. an Ishtar/Curse (plus another Ishtar that arrived later). We killed the Ishtar pretty easily because he strayed back into Warp Jammer range after MWDing away in armor and got chewed up before he could create space to warp out.
So it was 2v1 against the Nano Curse.
The two of us just COULDN'T HURT HIM with guns, missiles, drones or harsh language. I tanked the Curse for a good couple of minutes (until his support arrived) but we literally couldn't do any appreciable damage whatsoever.
At the end of the engagement, Megathron escaped and I retained my pod, so I felt losing a 30m Drake in exchange for a 120m HAC was a good trade-off (especially seeing I get mine replaced for free).
...............................
Now the crux of the matter is how to deal with Nano HACs?
They never get close enough to Web, which rules that out and finding a celestial body to ram them into isn't practical in most cases.
My new HAC-stomping scheme involves fitting a bunch of Heavy Neuts to *****their capacitor (I only contributed a quarter of the total damage anyway)
Any suggestions?
In a Drake you should have 2volley'd his drones 1 by 1 and watched it flee... And even t2 hobgoblins should have done some damage to it.
So a curse blows up by shooting its drones? Geeze, never knew that.
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Squatdog
DROW Org Brotherhood of the Spider
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Posted - 2008.01.14 10:22:00 -
[17]
Edited by: Squatdog on 14/01/2008 10:23:00 And you killed one of em?
Only because the pilot was 'differently abled' and insisted on trying to burst me down to (I was in a soft, squishy Drake...lol) instead of taking advantage of his massive speed advantage to completely avoid damage.

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Xequecal
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Posted - 2008.01.14 10:23:00 -
[18]
Curses benefit more from dumping ISK into them than pretty much any other ship.
Your standard T2 Curse can't kill basically any missile ship or anything with a heavy neut fitted. But if you fit a Domi disruptor on your Curse, suddenly those neuts are useless.
Now, since you use tracking disruptors, precision heavies and cruises are a big problem. Slap on that Snake set and suddenly you're not taking damage from these threats anymore. Now pretty much the only way to die is if you run into a cap-injected Minmatar recon that you can't quickly cap out.
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Cpt Branko
The Bloody Red
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Posted - 2008.01.14 10:23:00 -
[19]
Originally by: Jonny MoJo
Why should battleships carry heavy neut to counter a nano pilot who can just go out of range and warp out if he sees neut activvated?
JoJo, you fail again ;)
Given that many nano-ships (for example, the Vagabond) both cannot perma-MWD and cannot hit while MWD-ing, they will shut MWD off relatively often to preserve cap. You do have the velocity tab open, right?
Since MWDing BS is way faster then any non-MWD-ing HAC, it's not too hard to get a web on really.
Small group without heavy neuts is stupid. How else do you get rid of tacklers/etc? People could just tackle you in a inty and wait for support to get there. Same thing that happened to the OP (a curse was tackling him and support caught up).
Furthermore, neutralising it is for the win in itself.
Originally by: Jonny MoJo
How can a geddon pilot fit a heavy neut when CCP nerf powergrid so it can barely fit guns with 2-3 rcu II?
Long-range guns are utter fail for small gangs, and you are specifically talking about tach fittings here. Let me fit 1400mm arties II plus torps plus a dual-rep tank, injector and MWD on the Typhoon w/out fitting mods. Yeah, it works. With AWU 10 and Engineering 10, shame those skills aren't trainable....  
You are, of course, just trolling.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Hephaesteus
Gallente
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Posted - 2008.01.14 10:24:00 -
[20]
So where is this mega gonna find the grid for a heavy neut? 
I think Nano ships are the most overpowered ships in the game. They can pvp with virtually no risk, where is the balance in that?
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Grimpak
Gallente Trinity Nova
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Posted - 2008.01.14 10:25:00 -
[21]
Originally by: McDonALTs
Originally by: Lazuran
Originally by: Squatdog ...who abuse game imbalances to be invincible to guns or missiles.
Today I engaged in a skirmish as a Drake/Megathron gang vs. an Ishtar/Curse (plus another Ishtar that arrived later). We killed the Ishtar pretty easily because he strayed back into Warp Jammer range after MWDing away in armor and got chewed up before he could create space to warp out.
So it was 2v1 against the Nano Curse.
The two of us just COULDN'T HURT HIM with guns, missiles, drones or harsh language. I tanked the Curse for a good couple of minutes (until his support arrived) but we literally couldn't do any appreciable damage whatsoever.
At the end of the engagement, Megathron escaped and I retained my pod, so I felt losing a 30m Drake in exchange for a 120m HAC was a good trade-off (especially seeing I get mine replaced for free).
...............................
Now the crux of the matter is how to deal with Nano HACs?
They never get close enough to Web, which rules that out and finding a celestial body to ram them into isn't practical in most cases.
My new HAC-stomping scheme involves fitting a bunch of Heavy Neuts to *****their capacitor (I only contributed a quarter of the total damage anyway)
Any suggestions?
In a Drake you should have 2volley'd his drones 1 by 1 and watched it flee... And even t2 hobgoblins should have done some damage to it.
So a curse blows up by shooting its drones? Geeze, never knew that.
well, considering that the curse's only meaningful firepower comes from drones, you won't blow up the curse, but you will make it relatively useless. ---
planetary interaction idea! |

Hannobaal
Gallente Igneus Auctorita GoonSwarm
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Posted - 2008.01.14 10:26:00 -
[22]
Originally by: McDonALTs So a curse blows up by shooting its drones? Geeze, never knew that.
So, I hear battleships aren't meant to be able to kill any ship that comes their way on their own regardless of that ships' price and the fact that it is meant to be a highly survivable ship that is difficult to kill, c/d?
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Squatdog
DROW Org Brotherhood of the Spider
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Posted - 2008.01.14 10:52:00 -
[23]
Where can I get some of these Webber IIs with 20km range? They would have really come in handy!
Same thing that happened to the OP (a curse was tackling him and support caught up).
We got the jump on the Ishtar, which got taken into armor and MWD'd away, until the Curse turned up, at which point it re-engaged (God knows how he intended to burst down a Drake). The only explanation I have is that he thought we didn't have a Warp Jammer because it didn't fire when I clicked it the first time (hello lag!). He must have got something of a suprise.

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Corstaad
Minmatar Brutor tribe
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Posted - 2008.01.14 11:08:00 -
[24]
I think a good start would be to fly something other then a drake.
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arbalesttom
Caldari Glauxian Brothers
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Posted - 2008.01.14 11:14:00 -
[25]
Edited by: arbalesttom on 14/01/2008 11:14:51 I really think are making a bit of fun here, there is a good reason the dev's announced to look at speed again, maybe because it IS overpowered (and no, dont come with the lame argument of 'see, the whiners won' because everone should know thats not the case at all, ccp does what they have to do anyway...)?
There are good options for countering nanohacs, verry true: Shoot there drones, heavy neuts, triangle, minmatar eas/recon, trackingdisruptors etc. Problem is, most of the mods you can counter nanohacs with are pretty 'uncommon to use in pvp because of fittingproblems' like heavy neuts, or dont have any basic effect on them like 10km webber II range (so no, dont come with the argument fit a faction webber, because that shouldnt be mandatory). Same with the tactics, you just need that extra buddy when you get engaged by a nanohac to make a 'little more chance' to kill him at all, or yeah, you just should be able to fly those minmatar eas/recons...wich not much people can.
I know alot of people using nano nowadays and it just IS imbalanced in some way: If you would fight a tanked ishtar for example in a ship you have a more 'fair' chance of destroying him. If you fight a nanoship, in alot of cases you dont have ANY chance of destroying him at all (or before his buddies arive). Vagas can effectively 'bleed' setups and alot of nanoishtarsetups are 'pretty easy to make them go away' by killing the drones, but that doesnt take away they can hold you there and wait for his friends to arrive.
Face it guys, speed STILL is overpowered on alot of non-minmatar ships, and tbh minmatar ships are PRETTY BALANCED with it because speed is there thing.
I know i will get flamed for this post, but at least i have the devs giving me backup on this matter, that DOES say something imho Nice hamster! - Mindstar Thanks! We wont touch this sig! - Cortes I lied - Cortes LIAR! |

Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2008.01.14 11:17:00 -
[26]
Edited by: Gamesguy on 14/01/2008 11:22:41 Edited by: Gamesguy on 14/01/2008 11:18:39
Originally by: Hephaesteus So where is this mega gonna find the grid for a heavy neut? [IMAGE REMOVED]
In jita, where you can buy this gun called an Electron Blaster Cannon II, ion works as well.
Quote: I think Nano ships are the most overpowered ships in the game. They can pvp with virtually no risk, where is the balance in that?
I guess thats why nano-ships die all the time.
Battelships are the most overpowered ships in the game. They can kill all smaller ships with no risk, where is the balance in that? [IMAGE REMOVED]
Quote: so no, dont come with the argument fit a faction webber, because that shouldnt be mandatory).
Just like how polys arent mandatory on nanoships? A db web costs the same as 2 polys.
Quote: If you fight a nanoship, in alot of cases you dont have ANY chance of destroying him at all (or before his buddies arive). Vagas can effectively 'bleed' setups and alot of nanoishtarsetups are 'pretty easy to make them go away' by killing the drones, but that doesnt take away they can hold you there and wait for his friends to arrive.
The same can be said of a battleship. With a ts/db neut(relatively cheap at 50m), a battleship can make any solo tackler go away. You cannot hold such a ship for friends to arrive. Plus the said battleship can either kill or chase away anything smaller than itself.
Quote: Face it guys, speed STILL is overpowered on alot of non-minmatar ships, and tbh minmatar ships are PRETTY BALANCED with it because speed is there thing.
Actually nanoed non-minmatar ships are the most balanced ones. They dont go that quickly and dont do too well vs inties(bar curse).
And everybody says speed is minmatar's "thing". Minmatar can tank, gank, alpha, snipe, do ew(web), nano. What isnt "minmatar's thing"?
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Jonny MoJo
Amarr
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Posted - 2008.01.14 11:23:00 -
[27]
Originally by: Squatdog Where can I get some of these Webber IIs with 20km range? They would have really come in handy!
Thats what eve needs. 20km+ webbers. This will stop nanolame tactics and bring back proper fights.
Nano = WCS in disguise.
If pvp was with 10km scrams and 5km bubbles, then hardly anyone would die. This is why Webs of 20km+ are needed so Amarr can compete with nanoship [IMAGE REMOVED] Refresh for next Real life CCP Sig(21 Total) |

Diomidis
Amarr Mythos Corp
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Posted - 2008.01.14 11:25:00 -
[28]
All these ppl crying about nano-ships' "uber" survivability fail to ever check the killboards - right?
Vagas are the best among nano-ships. Ppl fly them cause they have fun with them, not cause they are "uber" and un-killable. Nano-Vagas, Nano-Curses and Nano Sacs go down every day, along with Nano-Ishtars, but the OP knows of the later. [IMAGE REMOVED]
Some ppl also fail to get that when you are jumped by a Nano-predator and you make him run-away its a small, still significant victory...some forum warriors call it a "Stalemate", since it's all or nothing for them, as if there is any guaranties in EVE's PvP...making an attacker that chose to fight you flee, is a victory.
Mega cannot hit nano-Isthars etc: Are you skilled enough? Do you know of any navigation "tips" that might help your tracking? Cause a skilled (SP only) Mega pilot can blaster my nano Sac effectively, even when I'm using 1x TD. And that's a 3.4k/s T2 fitted ship - a Curse is slower with similar fitting, so either you are not skilled enough, or the Curse is really pimped with faction mods and/or snakes...or even both. In which case, you are lucky you survived that Curse [IMAGE REMOVED]
Shooting the drones down is a good tactic. And no, don't use just your own drones...Smartbombs and missiles can take them down easy enough...and getting in web range is not an issue [IMAGE REMOVED]
Remember: you are the "Bull", the nano-Predator is the "Lion". "Ramming" and incapacitating the predator is win-enough...unless you are waiting for the bull to ever chew-up it's attacker...
Heavy Neuts -> make nanos pop or run. 24km is all they got with T2, u get it with a cheap heavy unstable... Should they use a 100M faction scram for 28km range? Use a Faction Neut with the same range with less than 40M...
And remember: any Nano-HAS / Nano-Recon costs 200-250M for the hull and polycarb rigs alone! Un-refundable. And the OP used a meh Drake costing 30M ffs...
Why balancing speed-tanking ships is mandatory? I'd say, balance out pricing first! [IMAGE REMOVED] |

TimMc
Gallente Vidar Fierd Mercenary Coalition
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Posted - 2008.01.14 12:32:00 -
[29]
Originally by: Diomidis Vagas are the best among nano-ships. Ppl fly them cause they have fun with them, not cause they are "uber" and un-killable. Nano-Vagas, Nano-Curses and Nano Sacs go down every day, along with Nano-Ishtars, but the OP knows of the later. 
QFT, speed is fun and is a big reason why you can find really old players in HACs and interceptors instead of capitals and battleships.
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Hephaesteus
Gallente
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Posted - 2008.01.14 12:35:00 -
[30]
Originally by: Gamesguy
Originally by: Hephaesteus So where is this mega gonna find the grid for a heavy neut? 
In jita, where you can buy this gun called an Electron Blaster Cannon II, ion works as well.
Quote: I think Nano ships are the most overpowered ships in the game. They can pvp with virtually no risk, where is the balance in that?
I guess thats why nano-ships die all the time.
Battelships are the most overpowered ships in the game. They can kill all smaller ships with no risk, where is the balance in that?
Quote:
1st I was referring to a heavy energy neutraliser
2nd I have engaged a nano Ishtar, he had no drones left to do any damage at the end of it, but he could run away without the chance of being caught and would have the same option v most of the ships in Eve. So lets see he can engage, fight and if things go wrong run away with virtually no chance of losing his ship.
Yep I'd say that equals overpowered.
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