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Mr Champino
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Posted - 2008.01.14 14:06:00 -
[1]
Hi everyone, i've been set a little challenge by a corp mate and was seeking some guidence. He has challenged 2 others and I to a 3 V 1 fight and i am seeking help on tactics and ship fittings. The 3 of us are not very skilled and he has been playing for about 18 months. it will be 3 frigs/cruisers Vs. a Harbringer with 7 heavy pulse lasers II
any suggestions on what i should fit on my ship or what tactics to use?
i dont know what the other 2 frigs/cruisers will be fitted with.
should i try and get up close to avoid the lasers in a fast frig? i then have drones to be worried about.
or should i head into a cruiser and try to out range him as the lasers dont have a huge range (i think)
thanks in advance.
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Raekone
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Posted - 2008.01.14 14:11:00 -
[2]
One of you should pack racial jammers. Game over 
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Kadavreski
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Posted - 2008.01.14 14:11:00 -
[3]
i'm new to the game myself, but definately go with the frig as fast as possible route; you won't have to worry about hitting him, and he won't be able to track you
get one of your friends to down the drones from afar, that wouldn't go amiss, either
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Waxau
The Fated Interstellar Alcohol Conglomerate
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Posted - 2008.01.14 14:12:00 -
[4]
Griffin with full Amarr ECM
OR
Maulus with all mids being lock range reduction scipt sensor damps.
AND
Kestrels
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Shevar
Minmatar A.W.M Ka-Tet
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Posted - 2008.01.14 14:12:00 -
[5]
Edited by: Shevar on 14/01/2008 14:13:00 This is around the only situation where tracking disruptors are usefull. Just fly 3 arbi's or anything with a lot mids and ruin his tracking/optimal on his guns.
Racial jammers work as well, but they don't have the same lol factor in my opinion.
After activating your tracking disruptors (if everyone fits 1 or 2 you are set) go after the drones while orbitting him beyond webrange.
If anything you should prevent getting inside webrange since going 10m/s will get you killed. --- -The only real drug problem is scoring real good drugs |

Grimpak
Gallente Trinity Nova
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Posted - 2008.01.14 14:16:00 -
[6]
Edited by: Grimpak on 14/01/2008 14:16:52 1 gryffin with amarr ECM jammers (think it's white noise ECM?) and 2 thoraxes with blasters, AM ammo, 3 damage mods and ECM drones.
the harbinger will go "whoops"
also do not forget to pop his drones first, if he launches them. ---
planetary interaction idea! |

Mr Champino
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Posted - 2008.01.14 14:19:00 -
[7]
thanks for the replies.
so the goal is to get in close and to upset his tracking speed? i have a few questions.
with the tracking disruptor, what are scripts and which should i use? and i know the web has an optimal range of 10km but how do i know what he has it boosted to? hes been playing for 18 months so i presume its higher. and finally, if we are in close is there any good way to get rid of the many drones that will come our way?
thanks
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Grimpak
Gallente Trinity Nova
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Posted - 2008.01.14 14:23:00 -
[8]
Originally by: Mr Champino thanks for the replies.
so the goal is to get in close and to upset his tracking speed? i have a few questions.
with the tracking disruptor, what are scripts and which should i use? and i know the web has an optimal range of 10km but how do i know what he has it boosted to? hes been playing for 18 months so i presume its higher. and finally, if we are in close is there any good way to get rid of the many drones that will come our way?
thanks
in the setup I've posted, you simply need to web the drone and shoot him with them blasters. they will go down in a couple of salvos, if less. ---
planetary interaction idea! |

Ishina Fel
Caldari Synergy. Imperial Republic Of the North
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Posted - 2008.01.14 14:47:00 -
[9]
If you fly a Griffin, stay the hell away from those pulse lasers 
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Shevar
Minmatar A.W.M Ka-Tet
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Posted - 2008.01.14 14:57:00 -
[10]
Originally by: Mr Champino thanks for the replies.
so the goal is to get in close and to upset his tracking speed? i have a few questions.
with the tracking disruptor, what are scripts and which should i use? and i know the web has an optimal range of 10km but how do i know what he has it boosted to? hes been playing for 18 months so i presume its higher. and finally, if we are in close is there any good way to get rid of the many drones that will come our way?
thanks
Well tracking disruptors are more lol then ECM but they are less efficient, if 3 players just load 2 td's with 1 script each he won't be hitting you with his guns. Using TD's does prevent the OMGWTF HOW UNFAIR I COULDN'T EVEN TARGET that ecm/damps cause.
As for his drones just lock em and pewpew or send your drones after em (as grimpak said a web might be nice as well).
Quite frankly unless you go at him without any form of EW (ECM/TD's/Damps) you can't loose. --- -The only real drug problem is scoring real good drugs |

Mannakin
Caldari Mercurialis Inc. Interstellar Alcohol Conglomerate
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Posted - 2008.01.14 15:25:00 -
[11]
Personally, I'd go with the ECM. If you fit tracking disruptors and he has a mwd, then you will lose your transversal when you try to chase him. Then he can probably hit you.
ECM & ranged weps so you stay out of web range. Don't go for a close up blaster set-up, there are risks if you aren't experienced at PvP.
If there is a simple, sure solution - use it.
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Chi Quan
DEFCON. Phoenix Allianz
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Posted - 2008.01.14 15:49:00 -
[12]
a em/heat tanked rax is totalhealldeath with arbitrator providing support.
try this: 1x gank rax with passive armor tank fited for em/heat reist 2x arbitrator with armor rep drones, ecm and combat, tracking disrupors and ab in the mids, light guns in the highs for easy enemy drone killing, mix in a nos or remote armor repper.
let the rax charge, while the arbies stay back. kill his drones first, rep up your rax with 3 drones each, if he is troubble somehow, while the other 2 drones hit the harbinger with ecm. put your tracking disruptors (tracking script) on him from the start. (for fun, the rax may even fit a rsd with locktime script, but i suspect the harbi to bring some nos, so better go mwd/scram/injector or mwd/web/injector) once the rax is up and running again, replace the repper drones with combat scouts and go hit the harbi. for added visual fireworks, try energy neutralizer drones. try to always circle the enemy.
do not hesitate to warp out if you feel like loosing. a tie is better than a defeat. if warpout is forbidden, replace the scram with a web.
-- Tempus fugit -- quote spiralJunkie: it doesn't matter how you pronounce it, it still shoots you in the face |

MITSUK0
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Posted - 2008.01.14 17:05:00 -
[13]
just bring 2 griffins with amarr jammers and a gank fitted cruiser to break his tank.
It's basically just a matter of time to either chew through his plate or run him out of cap boosters. Make sure the griffins are cap stable and warp them in at range.
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Gawain Hill
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Posted - 2008.01.14 17:11:00 -
[14]
ok you want 3 cruisers 1 = ecm ship and he'll never lock anything 1 = ship with lots of neuts 1 = ship with dps
simply all you do is everyone lock him neut him to death make it so he can't shoot then blow up his drones then once his drones are dead you charge him 200mill not to pop his ship
also if you have one of the ships sensor boosted you lock and scram his pod so that he can't warp off and charge him a docking fee for being so*****y
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James Lyrus
Lyrus Associates Enuma Elish.
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Posted - 2008.01.14 17:31:00 -
[15]
4 rocket launchers 1 mn afterburner tracking disruptor stasis webifier/warp disruptor. damage control. overdrive.
Tech 2 or named as and where you can.
Close up, (don't fly directly at him, fly at a tangent until you get close) orbit at 500m, and web him. Make sure one of your ships has a point as well, to stop him warping.
On afterburner, in a sub 1000m orbit, that harbinger won't hit you, even if you do get webbed in return. (actually, you might want to use MWD to close up, and turn it off again when you get close. Doesn't make much odds, but you need to be very careful about maintaining tranversal in that situation)
Heavy pulse IIs track at 0.1 radians per second, if max skilled. Your speed in your kestrel is 74m/sec with a 90% webber on you. (To be fair, it's less if your not on max skills, and probaly more if he's not using a 90% webber). Which is 0.148 rad/sec. When you add in relative signature differences, that gives an effective 125:47 improvement in your angular velocity, meaning you're effectively on 0.25 rad/sec (or 2.5x his tracking).
Add in the impact of the tracking disruptors, and he's just not going to be able to touch you. (3 tech 1 tracking disruptors will approximately halve his tracking. Nameds will do even more, and they're pretty cheap these days).
Your only danger is the drones - make sure you lock and kill them as soon as he launches them. (This should take a matter of seconds if he's using light drones.). Also the approach is where he'll have more tracking, so be careful to 'orbit spiral in', rather than flying straight. If he can get you at 'low transverse' then you'll be popped in a matter of seconds (even with the damage control, your little frigate isn't very tough)
Similar tactics will work quite nicely with caracals actually.
3 of them, orbit at warp disruptor range and apply tracking disruptors to lower his optimal, rather than his tracking.
5x heavy missile launchers MWD, 2x tracking disruptor, warp disruptor, webber 2 overdrives (ballistic controls if they'll fit).
Orbit at 15-20km (depending on how fast he's moving). Even heavy beam IIs with long range crystals will be in trouble for hitting you. (It can just about, but not very hard at all, so warp off, come back in).
Bring both range and tracking scripts for your TDs, and use the range ones if you can maintain range, or the tracking disruption ones if you're getting in close.
Or if you're doing anything silly like 'no warpoffs' then just kite him in the MWD caracals, at 70km. -- Crane needs more grid 249km locking? |

Hardtail
Red Dawn Empire Knights Of the Southerncross
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Posted - 2008.01.14 17:55:00 -
[16]
I think its fair to say that you shouldnt try to outmuscle him, because thats obviously what he wants you todo.
ZOMG IM A YEAR AND A HALF OLD IM GONNA GO CHALLENGE SOME NOOBS TO A 3 on 1 LLOLOLOLOLLO!!!!!111oneone
just ewar him to death, everyone fits a TD with tracking script's and he's dead.
fit a racial ecm each, he's dead.
what most people dont realize is that 3 pilots, if working in tandem, have the ability to SERIOUSLY **** you over.
that being said, you just want to anull his lazors, so TD or ECM or even damps for the matter, 3 of you will give him a real bad headache.
as far as dps goes, droneboats seem like the way to go . 15 hammerheads > harbringer. Even if he starts webbing/popping them 1 by one, arbies get what, 3 flights of them? pleez, just ewar him to death and go omglolololol
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Stuart Price
Caldari Havoc Inc Blood Blind
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Posted - 2008.01.14 18:44:00 -
[17]
Ships 1+2: Blackbirds with Amarr jammers and a plate (just in case...) + heavy missiles. Ship 3: Gank-thorax, ac-rupture with webs and damage fitting.
He will die. "I got soul but I'm not a soldier" |

Mr Champino
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Posted - 2008.01.15 04:11:00 -
[18]
What does Kite him with mwd at 75km mean?
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Zawahashi
Amarr Ministry of War
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Posted - 2008.01.15 05:47:00 -
[19]
Originally by: Mr Champino What does Kite him with mwd at 75km mean?
basicly, it means keep him 75km, say the range gets to 60km, turn on your MWD to increase that to 75km again(then turn it off). Also you just keep spamming him with missiles aswell. So in effect you are staying out of range of his guns but your missiles will still hit him.
I would use, 1 Blackbird/griffin with Amarr ECM. then whatever you like really, just make sure you got decent DPS to break his tank. I would guess he'll be using an Omni tank (fitted to tank all dmg types) and with Good skills (assuming armour comp skills at 4) and T2 gear that is 75%+ across the board for armour resist's (the weakest should be Explosive > EM > Kin) though if thats what is fitted, this is not taking in to account any Faction/complex/officer mods.
Also Fit Energy Neut's that will make him smile no end  --------------
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Joe Starbreaker
Starbreaker Spaceways
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Posted - 2008.01.15 06:12:00 -
[20]
To be honest I don't find it reassuring at all that you don't know what the other two guys are doing or even whether they will be bringing frigates or cruisers. Make a plan, that's my advice.
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Eclip
SUBLIME L.L.C. SMASH Alliance
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Posted - 2008.01.15 06:33:00 -
[21]
Like some some of the previous posters have said 3 neut fitted arbatrators or vexors will mess his day alot. Bascially make sure u hav an ab on each ship 2 webs on the 3 ships and the rest tracking disruptors.
Get as close as possible and fit a tank. bascially orbit at 500m even if webbed his guns arnt going to hit anything. Use ur drones to kill his drone then continue to destroy him. use either valks or hammers. a medium nos and 2 small neuts works well. just neut if u arnt taking damage and turn off the neuts whe u need to use ur repper.
vexors for the gallente pilots coz im sure one of u 3 are gallente.
make sure u orbit coz if u just approach then he will nuke you -------------------------------------------------- It is not what u are underneath, but what you do that defines you |

goodby4u
Logistic Technologies Incorporated
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Posted - 2008.01.15 07:02:00 -
[22]
Originally by: Grimpak Edited by: Grimpak on 14/01/2008 14:16:52 1 gryffin with amarr ECM jammers (think it's white noise ECM?) and 2 thoraxes with blasters, AM ammo, 3 damage mods and ECM drones.
the harbinger will go "whoops"
also do not forget to pop his drones first, if he launches them.
This and destroy his drones first,trust me he wouldnt be able to lock EVER. Signature removed. Contains no Eve content. Navigator ([email protected]) |

Liang Nuren
The Avalon Foundation Knights Of Syndicate
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Posted - 2008.01.15 07:03:00 -
[23]
Edited by: Liang Nuren on 15/01/2008 07:03:17
Originally by: Eclip
vexors for the gallente pilots coz im sure one of u 3 are gallente.
make sure u orbit coz if u just approach then he will nuke you
No. This isn't really fair, but:
Blackbird 3x Arbalest Assault Launchers, Improved Cloak II 4x Umbra White Noise ECM, 2x Phased Muon Damps (Scan Res) 1600 RT Plate, Sig Distortion Amp II
Thorax 3x Heavy Ion II, 2x Heavy Neutron II 10mn MWD II, J5 Warp Disruptor, Fleeting Web 800 RT Plate, DC II, 3x MFS II 5x Hammerhead II
Caracal 5x HML II 10mn MWD II, Warp Disruptor II, 3x Balmer TD's (UNSCRIPTED) BCU II, OD II 2x Lt ECM Drones
-Liang
Ed: With my skills, the Harbinger *WILL* be permajammed by the Blackbird. --
Originally by: "QProQ"
When they said to put 'stabs on your 'cane, they meant GYROSTABS!
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