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s0cks
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Posted - 2004.03.22 16:43:00 -
[1]
A lot of people are saying we sould burn the highways. So how do we do this? We simply cannot just remove them... it would make no sense. I have come up with an idea of my own for why they may be removed:
Please post your thoughts and ideas.
----- My Idea: -----
Maybe CCP could start some story based conflict between nations/races which would course skirmishes and fighting between empire officials of different race.
These skirmishes would occur at border systems between the empire controlled regions. Slowly these systems would lower in security status to 0.2/0.1 or even 0.0. Highways between conflicting nations would be burnt/destroyed (even have ruined stargates in space where the highways used to be).
Thus a divide between nations in empire space would occur and the highways would be gone.
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Morkt Drakt
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Posted - 2004.03.22 16:46:00 -
[2]
Quote: Maybe CCP could start some story based conflict between nations/races which would course skirmishes and fighting between empire officials of different race.
You dont read the news/stories much do you
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Avon
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Posted - 2004.03.22 16:50:00 -
[3]
Blow up the star in Yulai, taking out the entire system.
Fill it with carebears first. ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

s0cks
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Posted - 2004.03.22 16:54:00 -
[4]
Quote:
Quote: Maybe CCP could start some story based conflict between nations/races which would course skirmishes and fighting between empire officials of different race.
You dont read the news/stories much do you
Actually I dont 
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Aelius
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Posted - 2004.03.22 16:55:00 -
[5]
Quote: Blow up the star in Yulai, taking out the entire system.
Fill it with carebears first.
YEAH!!! Let's tranform the LAG into space dust. Selling Raven BPC ME20 3M at Yulai 1st Station |

Synex
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Posted - 2004.03.22 17:01:00 -
[6]
I tried that the other day... didn't work...
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Morkt Drakt
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Posted - 2004.03.22 17:05:00 -
[7]
Socks - they are laying the foundations already for inter-empire conflict.. slowly building up more and more as the weeks/months tick by.
Expect the highway links between the different racial empires to be taken down at some point, though i suspect those within the racial areas will stay up.
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Gan Howorth
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Posted - 2004.03.22 17:17:00 -
[8]
What can i say, it would destroy my current marketing strategy but removing them still gets \o/ from me.
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Nostradamu5
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Posted - 2004.03.22 18:03:00 -
[9]
Correct me if I'm wrong but didn't a corp named zombie disable part of the highway system for a time?
Stop griping about server instability and go buy an EVE mug!
Additionally with the purchase of each mug you will receive two(2) invisible Elves.
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Gan Howorth
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Posted - 2004.03.22 18:07:00 -
[10]
Well l suppose if you count disabling your ship and then your life with large smartbombs when you attempted to use the gate, then yeah you're right!
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Nyphur
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Posted - 2004.03.22 18:18:00 -
[11]
I, personally, would love if those big stargates would be removed. I currently depend on them for my major trade route, but would much rather that this shortcut be removed and the systems once again be opened up to a more diverse trading economy. If there's very little scordite somewhere, I'd expect them to pay more for pyerite since it would take a long time to ship it across the galaxy, but these big gates make it so that it's a smaller journey and immalgimate all the economies into one big one.
I'd like to be rewarded for my pateince in my willingness to perform a 42 jump journey a few times just to sell some minerals.
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Karol Kei
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Posted - 2004.03.22 18:55:00 -
[12]
Maybe a slight *grin* tweak to security status of Yulai? It would require fair bit of extremely creative backstory writing, though.
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lash
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Posted - 2004.03.22 19:57:00 -
[13]
what about a player even surrounding the distruction of them. And maybe not completly removing them but making them new points of interest, maybe a large debris field surrounding the area where the gates exploded/imploded and some sort of special cloud surrounding them . Maybe one that alters space arround them. Bends objects and such making things look out of flux more or less.
But make the player event on the knotion that one of the pirate fractions(not gurista this time please) set up the sabotage of the highway system to disrupt the flows of commerse within empire space. After this their should be a large scale buildup of forces protecting the bordering zones of all secure empire space in a non terrorist buildup of arms. But basicly have little bits of information being pumped into the player base, until finally the location of the main members is revieled. Of coarse their should be a verrying degree of plot twist and things of this nature, and politics playing sides on the empires setting up bountys of some sort on individuals. With multiple pirate fractions at stake, each of the 4 empires should have a bounty towards a specific target. Maybe the bounty is a tech 2 ship bp original of some sorts that each empire is willing to give to the person(s) who bring back the (head) of whoever did this.
Basicly what it would be is lets say serpintis, guristas, bloods/sanshas, and angels all play a part in this. Each of the empires has specific targets among one of the pirate fractions. Each of the pirate fractions are at critical instalations of some sort that are very heavyly guarded. The suspected terrorist being at the heart of the guards. Basicly the open bountys make these areas a free for all. But with the force of the pirates it wont be an easy task to stop them. Now to the prize and how to claim it. lets say you destroyed the terrorist ship. The wreckage reviels a special life boat of some sort. Make this piece impossible to be destroyed. The life boat needs to be turned in with terrorist inside into the empires. But hers the problem. Once you have the guy in your hold your basicly a sitting duck for not only every player out there but also the prime target for the pirates. They will unmercifully attack you all the way back to claiming your prize in. Not to mention that the terrorist will be screaming over local for reinforcments and reviealing your location and such. If you log the terrorist gets ejected and can be picked up by anyone else making it imposssible to jsut log out and wait to claim in the prize.
This would be a massive event that would have people running all over the place for a grand prize. Should get alot of people to look on the brighter side of things instead of just going balistic about having their highway systems destroyed.
Of coarse once this gets all cleared, we could have some empire struggles and basicly the re-arming of the boarder zones and such to act kind like a military standoff.
Thats my idea on the matter atleast.
-------------- "You ever hear of the Seattle Seven? That was me. And, um, six other guys." |

Brother Victae
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Posted - 2004.03.22 20:16:00 -
[14]
Oh god yes! Get rid of the monstrosity please, I liked EVE back when it was BIG. The inter-empire conflict is fine, and as Morkt mentioned, its building already, however I dont think we should wait until an actual war breaks out to get rid of the highways.
Its pretty easy to do: start with the assasination of Kor-Azor by pirates/extremeists/Jovians whatever, then have either Ardishpur or Sarum take over the throne. Amarr destroy their gate, Minmatar do the same, Gallente get annoyed at Sarum/Ardishpur for doing something to Minmatar and closes their gate, then the Caldari get suspicious of what the Gallente are up to and destroy theirs.
Once thats done, make a band of systems(at least 2 deep at any point, more in others) on the empire borders 0.0 space, to represent rising political tensions or whatever. Destroy the new smuggler gates to be fair, but make sure the 0.0 border zones link to a couple of 0.0 systems on their outer point, giving the pirates and alliances a 0.0 sec route to the other major lawless regions, as well as into the heart of empire.
Tone down the highways inside each empire, so it takes 2 or 3 jumps to cross a region(maybe more, depending on size), so trading etc isnt too easy. This will restore the old empire and possibly even region based markets, give the pirates what they've wanted all along, a way to toll people right in the middle of empire(albit in a 0.0 system where they can be hunted, hehe).
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Halseth Durn
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Posted - 2004.03.22 20:25:00 -
[15]
Not counting the destruction of "specialized local markets", the superhighway system has destroyed much of the feeling of "vastness" that originaly drew me into EVE back in beta.
Anyone else remeber when each star system traversed was a hard-earned milestone and the only auto pilot was the map and "next system in route" |

Hematic
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Posted - 2004.03.22 20:33:00 -
[16]
Great so instead of 15 hops to my research agent it would be 48. That should be fun.
Basically I either have to get rid of playing with friends and stay at the RP agent or I have to give up 10k RP and get a new agent.
Nice to know that all the various players come into the calculations.
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Discorporation
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Posted - 2004.03.22 20:34:00 -
[17]
I remember.
ban highway gates, they're more trouble then they're worth :(
[Heterocephalus glaber]
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Nepereta
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Posted - 2004.03.22 20:40:00 -
[18]
NOOOOO!
Don't Remove the Highways they give context to the 'center' of the empires/galaxy and they are the only places in the game with decent volumes of people.
& for the reason that I have factory slots in Pator <GRANNYSUCKSEGGS> BTW the 4 empires capitals are linked to Yulai. Which is neutral with respect to the 4 empires so I can't imagine these gates being 'burnt' down. </GRANNYSUCKSEGGS> |

Avon
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Posted - 2004.03.24 13:21:00 -
[19]
Quote: Great so instead of 15 hops to my research agent it would be 48. That should be fun.
Why do you say that? Most people want the highways removed to seperate the Empires an create border zones, not to increase travel time.
There is no reason why you wouldn't be able to visit an agent in another empire in just 15 jumps, just that a few of those jumps would be in low sec or 0.0 space. It doesn't have to take longer, it just needs some risk involved. The risk makes you decide if you want to travel from empire to empire, adding a time-sink (longer journeys) is not needed. Empires should have their own highways, making travel around them faster (between main systems), those highways should not cross from empire to empire.
Net result = travel inside an empire is faster, travel between empires is more risky.
______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Varia
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Posted - 2004.03.24 13:35:00 -
[20]
Quote: A lot of people are saying we sould burn the highways. So how do we do this? We simply cannot just remove them.
When you say a lot do you mean around 20-30 people out of lets say 8600 players who wish for the higways to be removed?
hmmm that sounds fair.
Women that strive to equal men lack ambition. |

OmegaTron
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Posted - 2004.03.24 13:37:00 -
[21]
Quote: A lot of people are saying we sould burn the highways. So how do we do this? We simply cannot just remove them... it would make no sense. I have come up with an idea of my own for why they may be removed:
Please post your thoughts and ideas.
----- My Idea: -----
Maybe CCP could start some story based conflict between nations/races which would course skirmishes and fighting between empire officials of different race.
These skirmishes would occur at border systems between the empire controlled regions. Slowly these systems would lower in security status to 0.2/0.1 or even 0.0. Highways between conflicting nations would be burnt/destroyed (even have ruined stargates in space where the highways used to be).
Thus a divide between nations in empire space would occur and the highways would be gone.
just 1 question?
why do u want to get rid of the highways? ------------------------------------------------ A Plague is comming.... |

Avon
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Posted - 2004.03.24 13:52:00 -
[22]
Quote: When you say a lot do you mean around 20-30 people out of lets say 8600 players who wish for the higways to be removed?
Unless you can back up your figures there is no point in posting.
I could claim only 20-30 people out of 8600 are against the removal of the highways. ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Varia
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Posted - 2004.03.24 14:07:00 -
[23]
who should not bother posting?
Women that strive to equal men lack ambition. |

Fester Addams
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Posted - 2004.03.24 14:10:00 -
[24]
Why remove the highways?
There is no benefit from it apart from pirates getting more target opportunities and personally I dont see this as a benefit.
NO! trade will nbot pick upp.
NO! manufacuring will not improve.
NO! there will not be more roleplay opportunities.
YES! travel times will be considerably longer.
YES! pirates will get more opportunity btargets.
How can I say this so surely?
The market and manufacturing buisness is not in troubble because of the mobility of goods, its in troubble because a: there are no margins, since there are no real expenses there is no way to weed out the bad merchants. b: there are far too many builders as compared to the market.
For the smart trader there are however still plenty of deals, I have for example recently made over 10M from moving goods 4 jumps.
As for roleplay situations, it takes more than one to roleplay, the mobility of players has nothing to do with roleplay.
the Yes answers speak for themselves.
As for the fluff reason to remove the highways, ammar could easily launch an attack on minmatar moving the fast and short route from ammar to pator (2 jumps) BUT minmatar would know well in advance that ammar is massing upp a fleet and take precautions.
There would be an agent at the ammarian gate in Yulai, as soon as he sees the ammarian fleet come through he would send word and the gate from yulai to pator would have a malfunction and go offline.
All of a sudden the fleet mant to invade pator is in foregin space, in affect invading gallente (I think its gallente) and have no way forward to minmatar space without passing through numerous gallente systems.
Naturally the agent in the ammarian gate would atempt to shut down that gate too and the ammarian fleet will be stuck in gallente space and be forced to surrender or fight gallente.
Naturally Minmatar will be gracefull and offer their assistance in driving back the ammarian scum.
A total loss for the attacker.
Not bthat a military force would use the gates, if the ammar would be foolish enough to attack minmatar then they would bring a number of titans into the game, load them upp with fighter craft and flanked by battleshipos they would use jump drives to jump without using gates to minmatar space.
Thus the fluff reason for removing the gates is flawed too.
Most importantly however, the superhighways were introduced for a reason, I doubt that reason is any less valid today then it was when they were introduced.
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Varia
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Posted - 2004.03.24 14:17:00 -
[25]
I totally agree with Mr Addams.
Women that strive to equal men lack ambition. |

Danton Marcellus
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Posted - 2004.03.24 15:25:00 -
[26]
In fact it is very much less valid as we now have twice the numbers online than we had when they were introduced 'cause people felt space was too empty with too few people and too great a distance to meet up with others.
Now with everyone in Luminaire and still more coming making the meaning of the word everyone obsolete it's just getting ridiculous, why then have 5000 systems? Can't we just have Luminaire and then rent people rooms where they can go to beat eachother up and be back at Luminaire 2 seconds later?
Convert Stations
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Durin
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Posted - 2004.03.24 15:40:00 -
[27]
I think the current way the tensions between empires are building is a good start to the destruction of the highway. It might need a bit speeding up, the highway must burn!
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Danton Marcellus
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Posted - 2004.03.24 15:46:00 -
[28]
They better think it through or else we'll have people stuck inbetween once removed, warping in limbo forever more. 
Much like the drag out of wallet issue, they need to begin in the right end of things from the users point of view.
Convert Stations
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Rodge
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Posted - 2004.03.24 16:07:00 -
[29]
If they do remove the highways, then you can guarantee that new players will never go out and explore. It'd be too dangerous and too far to travel from one home system to another.
Prices of everything would rise. Simply because it takes longer to move minerals to market and it's also more dangerous. At the minute in Caldari space, the best asteroid you generally see in any amount is plagiocliase. In Amarr space, it's Kernite. So isogen is pretty easily available in Caldari as it's a quick hop to Amarr space to mine some kernite and bring it back.
Introduce a longer trip and a journey through 0.0 space and you'll find no new player able to make the trip and only protected convoys travelling through. Protection costs money, which will have to be passed onto the customer.
The main winners, IMHO, from this would be the pirates who want to be able to fight players that don't want to partake in PvP.
CCP will do what they believe is in the best interests of the game. I'm sure they'll consider all sides before making a change of this proportion!
[ 2005.04.17 00:34:30 ] Nagilam > u better leave Rodge, u will not gank any1 else 2nite......
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Ishkur
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Posted - 2004.03.24 16:11:00 -
[30]
The whole point of adding the highways was to lower the travel times between core systems in EVE.
The only argument is from griefers who want to gate-gank noobs who are trying to get from one place to another.
Removing the highways would drastically increase travel times. While that's good for the hard-core players who tend to spend a lot of time on these forums, it would be disasterous for CCP and for EVE as a whole. I can assure you that 90% of those 10-day trials would never pay money for a game in which it took them 2 hours to get from New Caldari to Yulai.
It simply isn't going to happen.
If anything, we need to reduce travel times more, not increase them.
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