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Henry Haphorn
Aliastra Gallente Federation
182
|
Posted - 2012.02.10 15:32:00 -
[1] - Quote
Since we have already begun the new election cycle for the Council of Stellar Management, I felt that it's best to take the opportunity to encourage our up-coming CSM-member Overlords to put forth their views and ideas regarding the single most critical issue surrounding the industry profession: Mining.
Before I get started, I just want to make it abundantly clear that I am not running for the CSM. The purpose of this thread is to give our candidates a chance to present their thoughts and ideas regarding the issue at hand. I ask that all candidates stick to the issue at hand and not stray off topic to anything that is not related to the mining profession.
Mining
We all know that the mining profession in the game has suffered a lot for a long time and it's already gotten to the point where it has even been regarded as a crap profession in which capsuleers throughout New Eden are treated like dirt. The rewards gained from mining asteroids compared to the amount of time and resources needed to invest in specializing in this area (skill books, buying the ship and related mods, insurance, and searching for profitable systems) are minimal at best and miserable at worst if you take into account the wave of ganks that has increased during the past six months or so (especially since Crucible was released. But of course, this is just one part of the issue at hand.
Bots
The second issue is a big one. Bots. Those who do stay on the keyboard in front of their computer for hours on end (the truly-dedicated, honest-working miners) are frustrated by the fact that there are other players who cheat by employing bot programs that allow them to leave their computers unattended entirely for hours on end without putting in any effort and still rake in boat loads of ISK worth of ore by the end of the day. As a result, the market is flooded with minerals from such illegal activities and therefore the depreciates the value of the ore over time. As a result, the profession has become almost meaningless in terms of profits.
Note: I understand that there are also mission bots, ratting bots, hauling bots and trade bots, but those topics will be discussed in new threads later on. For now, we are focused on the issues related to mining in general.
Candidates, fire away. |

Henry Haphorn
Aliastra Gallente Federation
182
|
Posted - 2012.02.10 15:39:00 -
[2] - Quote
(Reserved) |

The Mittani
GoonWaffe Goonswarm Federation
3195
|
Posted - 2012.02.10 16:01:00 -
[3] - Quote
The biggest single fix to mining is already in the pipeline under CSM6 - removing of drone alloy drops and replacing them with bounties.
If you don't understand what an impact that has on mining, then you probably don't belong in this thread! The Office of the Chairman: A Thread for Constituent Issues |

Henry Haphorn
Aliastra Gallente Federation
183
|
Posted - 2012.02.10 16:08:00 -
[4] - Quote
The Mittani wrote:The biggest single fix to mining is already in the pipeline under CSM6 - removing of drone alloy drops and replacing them with bounties.
If you don't understand what an impact that has on mining, then you probably don't belong in this thread!
This thread is not for me to present my own ideas for the mining profession. If it was, it wouldn't be posted in this Jita Park Speakers Corner. This thread is to provide a platform for the candidates to provide their own ideas. |

The Mittani
GoonWaffe Goonswarm Federation
3195
|
Posted - 2012.02.10 16:10:00 -
[5] - Quote
I wasn't replying to 'you' specifically, that's the plural form. Cheers! The Office of the Chairman: A Thread for Constituent Issues |

Ya Huei
Imperial Collective
53
|
Posted - 2012.02.10 16:17:00 -
[6] - Quote
ACK !
U got that fix all wrong Mittens.. should have removed asteroid belts instead :(
|

DurrHurrDurr
Dreddit Test Alliance Please Ignore
272
|
Posted - 2012.02.10 16:24:00 -
[7] - Quote
Revamp the mining profession so that it's not so disgustingly easy to automate. |

Zmaster BloodLust
BloodLust Enterprises Apocalypse Now.
3
|
Posted - 2012.02.10 16:27:00 -
[8] - Quote
The Mittani wrote:The biggest single fix to mining is already in the pipeline under CSM6 - removing of drone alloy drops and replacing them with bounties.
If you don't understand what an impact that has on mining, then you probably don't belong in this thread!
I dont agree many times with Mitten... but this time he got a point... And we can see it right now when u search for Tritanium prices! Its simply crazy...
Regards, Z |

Andrea Griffin
108
|
Posted - 2012.02.10 16:28:00 -
[9] - Quote
The Mittani wrote:The biggest single fix to mining is already in the pipeline under CSM6 - removing of drone alloy drops and replacing them with bounties. Not to totally derail this thread, but I like the idea of drones dropping something unique instead of getting a straight bounty from Concord. It does add a little variety and flavor, if nothing else.
Perhaps the refinables could be replaced with something else? Perhaps parts required for T2 drone manufacturing, or something new entirely. It's not you guys who need to repair what has been broken, it's us. CCP Wrangler |

Henry Haphorn
Aliastra Gallente Federation
186
|
Posted - 2012.02.10 16:32:00 -
[10] - Quote
The Mittani wrote:I wasn't replying to 'you' specifically, that's the plural form. Cheers!
Oh.     |
|

FloppieTheBanjoClown
The Skunkworks Petition Blizzard
929
|
Posted - 2012.02.10 16:43:00 -
[11] - Quote
The drone alloy drop change will benefit miners quite a lot.
An extension of that might be to reduce the drop rate of Meta 0-2 modules in level 4 missions, as those are generally just recycled and put to market in the form of minerals.
I'd like to see highsec asteroid densities reduce at the higher security levels, forcing the veld-mining bots I see in 0.8 space to move to .5 or .6 where they're easier for vigilantes to gank repeatedly. |

Henry Haphorn
Aliastra Gallente Federation
188
|
Posted - 2012.02.10 18:31:00 -
[12] - Quote
Since it's been made clear that the CSM6 has already got the ball rolling on drone part of the equation, let's move on.
What do you candidates propose that CCP do in terms of gameplay to curb or discourage the use of mining bots without making it too much of a hassle or inconvenience for the legitimate miners out there? |

Grumpy Owly
Royal Amarr Institute Amarr Empire
158
|
Posted - 2012.02.10 21:02:00 -
[13] - Quote
+1, support positive discusions on improving the competitiveness and validity of a long neglected profession.
Balancing the redistirubution of minerals from "mission/ratting" to mining as pointed out is a sensible way of doing this without having a diverse effect to the overall economy.
And one potential idea for improved methods to mining to make it more active and hopefully remove the effectiveness of botting, would be to have variable hotspots on an asteroid that require refocusing of the laser's position/targetting to be efficient at the task. Could be done as a number of optional mini-targets on the roid with visual cues? Unsure how best to do this without it becoming a tedious mini-game though, especially as the EvE engine is not "twitch" based aiming or follows that dynamic. Something to work on perhaps?
"All griefers are lazy cowards with the current climate of broken player policing systems." |

Akirei Scytale
Test Alliance Please Ignore
721
|
Posted - 2012.02.10 21:16:00 -
[14] - Quote
My platform, if elected to take a seat on the CSM, would be to provide all the miners of EVE with bottles of their liquor of choice on a monthly basis. A vote for Akirei is a vote for Awesome! |

Gloomy Gus
GoonWaffe
139
|
Posted - 2012.02.11 00:35:00 -
[15] - Quote
If given the chance to serve you all in office, I propose to sigh in a deeply despairing fashion whenever the subject comes up, then focus my gaze off into the distance, shake my head dejectedly, and re-focus my attention inward on my own personal problems. Sincerely, Gloomy Gus, Spaceship Pilot.
This post has been signed and sealed by Gloomy Gus, poster on an internet space ship forum entitled EVE: Gate. All Rights Reserved. |

Osabojo
GoonWaffe Goonswarm Federation
96
|
Posted - 2012.02.11 01:07:00 -
[16] - Quote
Andrea Griffin wrote:Not to totally derail this thread, but I like the idea of drones dropping something unique instead of getting a straight bounty from Concord. It does add a little variety and flavor, if nothing else.
Perhaps the refinables could be replaced with something else? Perhaps parts required for T2 drone manufacturing, or something new entirely.
Maybe clothing and/or fashion accessories?
|

Akrasjel Lanate
Black Thorne Corporation Black Thorne Alliance
584
|
Posted - 2012.02.12 11:36:00 -
[17] - Quote
Miners remember who shoot your ships few months ago on ice belts, and who will sooon as GSF support the next hulkagedon |

Richard Desturned
GoonWaffe Goonswarm Federation
65
|
Posted - 2012.02.12 11:41:00 -
[18] - Quote
Akrasjel Lanate wrote:Miners remember who shoot your ships few months ago on ice belts, and who will sooon as GSF support the next hulkagedon
revamped mining = more miners in belts = more prey |

HELIC0N ONE
GoonWaffe Goonswarm Federation
115
|
Posted - 2012.02.12 12:18:00 -
[19] - Quote
FloppieTheBanjoClown wrote:The drone alloy drop change will benefit miners quite a lot.
An extension of that might be to reduce the drop rate of Meta 0-2 modules in level 4 missions, as those are generally just recycled and put to market in the form of minerals.
I'd say go beyond that, make all rat loot non-refinable, or even better, make rat loot appear in the form of smashed up modules which cannot be refined and actually require minerals to repair into a usable module. The drone regions and rat loot are both sources of minerals which devalue mining, make them into mineral sinks rather than faucets and you'll see a vast resurgence in the mining profession.
Andrea Griffin wrote:Not to totally derail this thread, but I like the idea of drones dropping something unique instead of getting a straight bounty from Concord. It does add a little variety and flavor, if nothing else.
Perhaps the refinables could be replaced with something else? Perhaps parts required for T2 drone manufacturing, or something new entirely.
Yeah, drone region bounties is a decent quick-fix but its not particularly interesting. Its ok as a stop-gap measure to save the mining profession, but over the mid-long term I'd like to see rogue drones switched so they drop something new and unique (perhaps some new datacore-esque item required for new forms of manufacturing, developed to tie in with the long-awaited Industry Revamp expansion we were supposed to get about 4 years ago?)
|

rodyas
Tie Fighters Inc
340
|
Posted - 2012.02.12 13:06:00 -
[20] - Quote
I do like the drone loot change, not so much the modules not dropping in missions, since I am a missioner. Though mineral prices could go to a price after drone change the mission isk might be too high and not fair. See what happens I suppose.
As for the ganking could happen, maybe with higher mineral prices could be worth it, but I doubt with hulk's high price and only hi sec mining if that would ever worth being ganked for.
Bots would recieve alot of money with this change as well. Websites will sell lots more isk for same price, or more people will be tempted to bot themselves as seeing it worthwhile now. Signature removed, CCP Phantom |
|

testobjekt
Creative Accounting Institute
43
|
Posted - 2012.02.12 16:17:00 -
[21] - Quote
The Mittani wrote:The biggest single fix to mining is already in the pipeline under CSM6 - removing of drone alloy drops and replacing them with bounties.
If you don't understand what an impact that has on mining, then you probably don't belong in this thread!
this
also: remove abc from w-space |

VCBee 2fast2furious
Aliastra Gallente Federation
5
|
Posted - 2012.02.12 16:40:00 -
[22] - Quote
testobjekt wrote:The Mittani wrote:The biggest single fix to mining is already in the pipeline under CSM6 - removing of drone alloy drops and replacing them with bounties.
If you don't understand what an impact that has on mining, then you probably don't belong in this thread! this also: remove abc from w-space
:xd: |

Henry Haphorn
Aliastra Gallente Federation
193
|
Posted - 2012.02.12 23:54:00 -
[23] - Quote
My reserved post has been updated. Please see the link below for details.
https://forums.eveonline.com/default.aspx?g=posts&m=783442#post783442 |

Tiger Would
Imperial Academy Amarr Empire
206
|
Posted - 2012.02.13 00:20:00 -
[24] - Quote
Henry Haphorn wrote:Updated as of 12 Feb YC 114 I feel that perhaps I should have required all candidates to post a reply with their own personal answers to the following questions. Current Questions to all Candidates:
- What do you candidates propose that CCP do in terms of gameplay to curb or discourage the use of mining bots without making it too much of a hassle or inconvenience for the legitimate miners out there?
- How do you feel about the whole buff/nerf debate regarding the stats of certain exhumers such as the Hulk and Mackinaw? Do you think either/neither should happen?
- Should the Orca have its corporate hangar/ore hold become scanneble and should any loot drop from such storage areas of the ship upon destruction of said ship or do you wish to leave it alone as it is?
- Do you or do you not believe that iterating on the mining profession is overdue? If so, do you or do you not feel that it deserves its own dedicated expansion?
- How hard will you press the issue of the mining profession when you are elected as a member of the Council of Stellar Management?
Not to long ago i came across this particular thread by a guy called Mors Sanctitatis: https://forums.eveonline.com/default.aspx?g=posts&t=59357
The OP in this thread would be my guide line since i think he has absolutely great ideas about mining.
As for questions not answered by this particular thread. Buff/nerf of certain exumers imo should not happen before changes like suggested in that thread are made to the profession of mining itself. The "world" looks much different if these changes would find their way into the game.
The Orca should be left alone aside from one thing, it does seem logical any cargo in those specific cargoholds would drop when the ship is destroyed.
I do not think mining needs an entire expansion on its own, but changes to the mining profession are long overdue imo. Than again, such a big change as suggested in the thread i linked to would probably be like a entire expansion for CCP Devs to develop.
Well, one of my goals is to have more random players actually attending roundtables instead of me taking a seat. I would just organize it and take notes. However, that said, as i would help setting up focal points for the roundtables, i would definitly put this forward as a focal point. Fact remains, it is up to the players if they think it has any priority and not my decision to make.
But i would press for it to be a focal point, since mining is one of the first things you do when you start playing EvE. And as it is, mining is not the best advert for the game in its current state and therefor does not help new subscriptions.
Also, although i hate to admit it, Mittens is right, the removal of alloys is already on the agenda which would most definitly make mining more profitable. Once you think you have it all, you-áhave actually become-áignorant towards everything else.
T. Would |

Tiger Would
Imperial Academy Amarr Empire
208
|
Posted - 2012.02.13 12:33:00 -
[25] - Quote
Bump for what could be a nice debate.
If you have any other questions, dont hesitate to ask in this thread:
https://forums.eveonline.com/default.aspx?g=posts&m=764317#post764317 Once you think you have it all, you-áhave actually become-áignorant towards everything else.
T. Would |

Ladie Harlot
GoonWaffe Goonswarm Federation
1595
|
Posted - 2012.02.13 12:35:00 -
[26] - Quote
Who is going to speak for the silent majority of players who like mining bots because they keep ship prices low? The artist formerly known as Ladie Scarlet. |

Tiger Would
Imperial Academy Amarr Empire
208
|
Posted - 2012.02.13 12:50:00 -
[27] - Quote
Ladie Harlot wrote:Who is going to speak for the silent majority of players who like mining bots because they keep ship prices low?
I think you are looking for mittens, though he is part of a not so silent minority. Once you think you have it all, you-áhave actually become-áignorant towards everything else.
T. Would |

Henry Haphorn
Aliastra Gallente Federation
195
|
Posted - 2012.02.14 14:16:00 -
[28] - Quote
Bump ***CSM Interstellar Debate - Mining Profession*** ***CSM Interstellar Debate - Combat PvP*** |

Revolution Rising
Gentlemen of Better Ilk
61
|
Posted - 2012.02.22 15:59:00 -
[29] - Quote
To be honest, the minerals from drones is only *1* facet of problems that have plagued miners for a longass time.
What about the fact that most 0.0 alliances, plainly, just don't want you around.
I have just left BDEAL, where I personally pvp'd non-stop for the month I spent there. The reasons I left were not to do with mining. However, while PVPing there was a constant "omg the miners are in the back pocket jewing again" conversation going on...
I hear CCP is going to try and get rid of moon mining altogether. Why not change the moon minerals to be in the grav sites instead of ABC ores - much like gas sites in wormholes.
The present OTHER issues (not including the money per hour) for choosing mining as a profession as opposed to just going in a drake and ratting/plexing are:
We have to scan these grav sites down. When we do, it's not a soloable thing.
A PVPer goes into a system and plexes every day. He gets all those hours doing plexes and earning cash. When he finishes a plex a new one appears. So too with mining, with the exception that when we get into a grav site it takes 3 days to mine that ******* useless spodzilla out before we can get to the new site with AB in it.
Let's face it why even include Crokite anymore? Hemorphite found in low-sec is now more profitable to mine than crokite.
AB are the only ores worthwhile in 0.0 anymore and there's precious little of it. Otherwise we might as well be in low/highsec and take little/no risk - certainly without the annoyances of cloakers and the like.
Or just do plexes/incursions and let the mineral prices rise a bit more.
Also the ship we need to mine in is twice as expensive as most ratting drakes and has the tank of a t1 cruiser and earns half as much. In the meantime they also get the bonus of the odd easteregg office spawn that could earn anywhere from 1b-8b. While they are rare, you only need 1 a year to set you up.
I won't even go on about earning 500m a day doing incursions as CCP already knows about this.
Eve has not grown, only the number of people living in new eden has. The days of regular ninja mining and covertly putting a tower up to mine from are far gone. New Eden needs to expand. Space is supposed to be vast. So where is the wilderness of new eden? The place is full to overflowing with people in every system you go in.
All of these inconsistencies and plain pain that CCP has built into the system need some kind of balance put in where we can earn a decent living doing what we like to do in the game AND that 0.0 alliances find us worthwhile to have around. While mineral prices have changed drastically over the past years presenting that as the most pressing issue facing mining corps and miners in general, it is NOT THE ONLY ISSUE.
Mittens thinks that "the single biggest issue" for miners is the mineral price, but neglects to understand that most miners are not PVPers and while many would like to be in 0.0 just like him - they can't get there - and when they do, it's rarely worth it.
p.s I totally agree with OP about the botters, they need to go and CCP should be doing more about that **** too. Put graphic sigs back in you cheap assholes. |

Grumpy Owly
Royal Amarr Institute Amarr Empire
231
|
Posted - 2012.02.22 16:11:00 -
[30] - Quote
Sorry for simply cross posting but it is very relevant to the discussion.
Post generated in GD: The mining 'buff' falacy. Bounty Hunting for CSM 7
Stop EvE Apathy |
|

Revolution Rising
Gentlemen of Better Ilk
65
|
Posted - 2012.02.23 19:14:00 -
[31] - Quote
A good read, thanks.
Manufacturing Papercuts ***CSM Interstellar Debate - Mining Profession**
|

Megnamon
HOMELE55 FORECLOSURE.
3
|
Posted - 2012.02.23 19:43:00 -
[32] - Quote
Not running for CSM, but here is my 2 cents on the issue of mining bots...
I think CCP should develop a method for identifying bots such as follows...
In high sec, a pilot can project an electronic verification tag onto a miner (done through either a new module or whatever). This tag gives the ship owner an audio and message warning and has a 15 minute countdown. The ship owner can at any time make a few simple clicks to disable the tag. If this is not done by the end of the countdown, the tagged ship is classified by CONCORD as being "abandoned" and can be aggressied without facing a CONCORD response. Sort of like a reverse global criminal flag.
Thoughts? |

Snow Axe
GoonWaffe Goonswarm Federation
63
|
Posted - 2012.02.23 21:17:00 -
[33] - Quote
If it's just clicks it will be defeated by whatever botting program is out there. If it's words (i.e. captcha or something similar), it will just serve to make mining a somehow even more annoying profession than it is. Hugely prone to abuse as well - imagine flying in and tagging every single member of a mining op. It also loses most of its effectiveness if someone is playing with audio disabled.
|

Weaselior
GoonWaffe Goonswarm Federation
2389
|
Posted - 2012.02.23 21:27:00 -
[34] - Quote
Tiger Would wrote:Ladie Harlot wrote:Who is going to speak for the silent majority of players who like mining bots because they keep ship prices low? I think you are looking for mittens, though he is part of a not so silent minority. Bots don't whine in local when you gank them. |

Weaselior
GoonWaffe Goonswarm Federation
2389
|
Posted - 2012.02.23 21:28:00 -
[35] - Quote
Megnamon wrote:Not running for CSM, but here is my 2 cents on the issue of mining bots...
I think CCP should develop a method for identifying bots such as follows...
In high sec, a pilot can project an electronic verification tag onto a miner (done through either a new module or whatever). This tag gives the ship owner an audio and message warning and has a 15 minute countdown. The ship owner can at any time make a few simple clicks to disable the tag. If this is not done by the end of the countdown, the tagged ship is classified by CONCORD as being "abandoned" and can be aggressied without facing a CONCORD response. Sort of like a reverse global criminal flag.
Thoughts? sounds like a great way to kill anyone who autopilots to jita, and something every bot will be programmed to instantly shut off |

Grumpy Owly
241
|
Posted - 2012.02.23 21:42:00 -
[36] - Quote
Weaselior wrote:Tiger Would wrote:Ladie Harlot wrote:Who is going to speak for the silent majority of players who like mining bots because they keep ship prices low? I think you are looking for mittens, though he is part of a not so silent minority. Bots don't whine in local when you gank them.
Some players wont whine to give satisfaction either.
Bounty Hunting for CSM 7
Stop EvE Apathy |

Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
970
|
Posted - 2012.02.23 21:59:00 -
[37] - Quote
Since I am the only CSM 7 candidate that has made mining my major focus I am happy to address some things I think need to happen.
1. While drone loot changes will put money in miners pockets, isk per hour is not the only problem with mining. To think make that change and mining is fine is just wrong.
2. CCP clearly is not serious about making mining with bots go away. You could easily modify the UI to make screen scraping harder and change client internals to make more sophisticated bots more difficult. In addition patches could change those internal elements regularly to break any bots that did manage to overcome the more complicated requirements. (before anyone says "cannot" I'm a software engineer by trade, I know what I'm talking about).
3. The casual social mining experience we have today should remain, be we are long overdue for another level of mining. There should be new things to mine (comets that drop moon goo for example), new ships and fittings and the upper level of mining should be dynamic (for example ore that can produce multiple minerals that you have to select and mining lasers and drones the need real time input to produce optimal results). Maybe introduce rocks that could require archaeology to recover ancient artifacts.
Think about how combat and mining differ. In combat I make active choices about ships selection and configuration and my real skills affect the outcome. At the highest level mining should offer that same experience.
Those are my ideas, but I want to point out I am creating a panel of advisers to help brainstorm the best suggestions to offer CCP.
I'd be glad to answer any specific questions of offer more details to anyone that is interested.
Bottom line, mining has never really changed. Mining needs to be more than isks/hour. It need fun per hour and diversity in challenges that are more in line with combat.
Issler Dainze The Miner's Friend CSM 7 Candidate |

Revolution Rising
Gentlemen of Better Ilk
68
|
Posted - 2012.02.24 07:16:00 -
[38] - Quote
I personally would like to call out people in this thread (some of you are pretty smart guys) to make some noise with the upcoming CSM candidates.
The more aware they are that you're here the easier it is to get these things changed in the next iterations.
The less noise you make, the less that will happen for industry.
Consider threads like this where most ice miners in high-sec are either semi-afk, or bots. Where someone has observed the facts and got the killboard stats to prove it.
No matter your thoughts on his methods, you can't really dispute his observations about industry in the game. Things need to change so this profession doesn't just die.
Be your own lobbyist. Get in their individual threads and question the candidates on this stuff. It doesn't really matter who you're voting for as long as you make them understand there are people out there very interested in an industry iteration to make CCP start to re-evaluate the industry problems. Manufacturing Papercuts ***CSM Interstellar Debate - Mining Profession**
|

Henry Haphorn
Aliastra Gallente Federation
200
|
Posted - 2012.02.27 13:28:00 -
[39] - Quote
Nice to see how we got the ball rolling here. Let's keep this up guys.
As for some of you who posted links to my thread in your signatures, thank you very much. I appreciate it. I also greatly appreciate that the people here have remained quite civilized in this discussion.
Revolution Rising, you are absolutely right when you say that if anyone here in the forums wants the mining profession to be iterated on then they will have to make sure they make their voices heard. If no one tries, then no one should be surprised if this doesn't get iterated on in the foreseeable future. ***CSM Interstellar Debate - Mining Profession*** ***CSM Interstellar Debate - Combat PvP*** |

Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
1728
|
Posted - 2012.02.27 16:36:00 -
[40] - Quote
Issler Dainze wrote:2. CCP clearly is not serious about making mining with bots go away. You could easily modify the UI to make screen scraping harder and change client internals to make more sophisticated bots more difficult. In addition patches could change those internal elements regularly to break any bots that did manage to overcome the more complicated requirements. (before anyone says "cannot" I'm a software engineer by trade, I know what I'm talking about).
This is actually what CCP claims they want to try. Unfortunately, we have 30 years of evidence that it is not a cost effective approach.
These technical fixes will always fail because they mean the defender is engaging in a technological arms race with the attackers, who are always more numerous, have more time, and (due to the law of large numbers) are smarter. In addition, they require constant and significant human attention (programmer time), which makes them a constant expense.
Example of these arms races: the copy-protection wars starting in the late 70's; the virus wars.
The only cost effective solution is behavioral detection ("spam filtering"), because bots face an inherent conflict -- if they act exactly like a human (which is hard!), they are less efficient at their task (which raises the cost of doing business). Modern machine learning techniques can tease out behavioral signatures that would never occur to humans, and you can tune the false positive rate down to any level you want.
If CCP wanted to be really clever, they would do what Netflix did - release anonymized databases of log information (of known human players, known bot players, and a set of unclassified players) and have a content for interested parties to come up with the best adaptive bot detector. That would reverse the equation, because now the defenders will be more numerous, have more time, and be on-average smarter than the bot writers. I am sure such a contest would attract attention from outside the EVE community.
WRT what else needs to be done with mining, apart from tweaking down non-mining sources of minerals, an update to the mechanic so that miners who are actively involved (for example, steering their lasers at hotspots) can extract more than AFK miners would seem reasonable.
And it would provide yet another signature for bot-detection.
Trebor -- the true miner's friend Re-Elect Trebor to the CSM - because I have not yet plumbed the depths of my inherent masochism!
My CSM Blog |
|

Henry Haphorn
Aliastra Gallente Federation
200
|
Posted - 2012.02.27 17:17:00 -
[41] - Quote
Trebor Daehdoow wrote: If CCP wanted to be really clever, they would do what Netflix did - release anonymized databases of log information (of known human players, known bot players, and a set of unclassified players) and have a content for interested parties to come up with the best adaptive bot detector. That would reverse the equation, because now the defenders will be more numerous, have more time, and be on-average smarter than the bot writers. I am sure such a contest would attract attention from outside the EVE community.
Interesting concept, but what are the downsides of this idea (if any)? Welcome to Eve Online. Don't expect people to be nice to you. |

Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
1731
|
Posted - 2012.02.28 00:13:00 -
[42] - Quote
Henry Haphorn wrote:Trebor Daehdoow wrote: If CCP wanted to be really clever, they would do what Netflix did - release anonymized databases of log information (of known human players, known bot players, and a set of unclassified players) and have a contest for interested parties to come up with the best adaptive bot detector. That would reverse the equation, because now the defenders will be more numerous, have more time, and be on-average smarter than the bot writers. I am sure such a contest would attract attention from outside the EVE community.
Interesting concept, but what are the downsides of this idea (if any)? There are always downsides. For example, care has to be taken to anonymize the data so that information can't easily be datamined out of it -- not just character names, by the way; you wouldn't want people to be able to easily cross-corrrelate the logs to other information available in-game and get useful intel about it. That's going to require a little effort up front, and you'd probably want to use older data so that if someone did manage it, the information they get is out of date and thus of marginal value.
The bottom line for me is that the experiment would be useful, cheap to run, and would be a significant PR win.
Re-Elect Trebor to the CSM - because I have not yet plumbed the depths of my inherent masochism!
My CSM Blog |

Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
1001
|
Posted - 2012.02.28 00:29:00 -
[43] - Quote
Henry Haphorn wrote:Updated as of 12 Feb YC 114 I feel that perhaps I should have required all candidates to post a reply with their own personal answers to the following questions. Current Questions to all Candidates:
- What do you candidates propose that CCP do in terms of gameplay to curb or discourage the use of mining bots without making it too much of a hassle or inconvenience for the legitimate miners out there?
- How do you feel about the whole buff/nerf debate regarding the stats of certain exhumers such as the Hulk and Mackinaw? Do you think either/neither should happen?
- Should the Orca have its corporate hangar/ore hold become scanneble and should any loot drop from such storage areas of the ship upon destruction of said ship or do you wish to leave it alone as it is?
- Do you or do you not believe that iterating on the mining profession is overdue? If so, do you or do you not feel that it deserves its own dedicated expansion?
- How hard will you press the issue of the mining profession when you are elected as a member of the Council of Stellar Management?
1. CCP needs to modify the client UI to make screen scraping impractical and modify client internals to make more sophisticated bot systems difficult to implement. In addition that should change these elements enough every patch to break any bots that did manage to get around the anti-bot elements of the client.
2. The only class of barges I feel need immediate attention are the small barges. They have no practical purpose for the majority of miners.
3. Orrca is fine as is.
4. Mining is long overdue for a revamp and it is my major campaign focus. I has remained virtually unchange with the exception of ore nerfs since I started in Eve 8 years ago.
5. Mining will be my primary focus.
One thing I will add, mining needs to be the primary source of minerals in Eve.
Issler Dainze The Miner's Friend CSM 7 Candidate |

Triskian
GoonWaffe Goonswarm Federation
3
|
Posted - 2012.02.28 01:06:00 -
[44] - Quote
What do CSM candidates have to say about ore/mineral compression, considering how broken things are right now? |

Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
1001
|
Posted - 2012.02.28 01:13:00 -
[45] - Quote
Triskian wrote:What do CSM candidates have to say about ore/mineral compression, considering how broken things are right now?
There should be more "in belt" ways to compress ore/minerals to make the feature more interesting.
Someone in the mining miners channel suggested something I thought was a great idea.
T3 mining modules for T3 cruisers. An ore compression module that included an ore hold.
An idea I came up with in the discussion was the idea of creating a "tug" class ship (or use the small barge for this) that could tow a portable ore processing array to the belts so when you mine you could refine and/or compress on site.
But in general, compression was a good idea that largely seems unused.
Issler Dainze The Miner's Friend CSM 7 Candidate |

Triskian
GoonWaffe Goonswarm Federation
3
|
Posted - 2012.02.28 01:58:00 -
[46] - Quote
My original post got eaten by the forums and was much longer and explained where my question was coming from, perhaps I should've retyped it because you seem to have not really understood what I was trying to get at.
What about the fact ice compression takes so long it's actually safer and faster to not compress it in the first place and just make multiple trips with a rorqual?
How about modules/loot being the highest compression source of minerals in the game? Scrap metal is the most-compressed form of tritanium, and when it comes to importing minerals into null-sec from hi-sec, you usually buy pre-manufactured guns. This arguably makes non-ice ore compression worthless for anything other than small-trip movement, and even then you end up moving less while using more fuel.
These issues need to be addressed as well as the drone region nerf beofre null-sec mining becomes truly viable. Why would I risk my rorqual to lead a mining op when for less work, risk, and cost, I can import the mineral cost for a supercap in one trip from hi-sec?
Having more mining lasers and allowing compression to be used by other ships would not really address these issues. Personally they aren't ideas I would agree with, why would I risk my expensive rorqual when I could just fit a cheap T3 to do the same thing and not have the system-wide broadcast of HEY THERE'S A CYNO HERE! I don't mind risking my expensive special snowflake, but only if I have a reason to do it.
As for in-belt refining, why? Why would you have such a module instead of something like an in-system tower that has a refinery mod? Would the in-belt mod offer better or worse refining? Why would it be a good idea for one or the other?
I don't want things to be necessarily safer than they are now, I just want them to make sense. I would like it to be easier (i.e. cheaper) to gather minerals locally rather than import from the other side of the galaxy. I'd be more willing to present my big expensive ship as a fat juicy target if the situation wasn't more risk than the potential benefit. |

Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
1002
|
Posted - 2012.02.28 02:09:00 -
[47] - Quote
Triskian wrote:My original post got eaten by the forums and was much longer and explained where my question was coming from, perhaps I should've retyped it because you seem to have not really understood what I was trying to get at.
What about the fact ice compression takes so long it's actually safer and faster to not compress it in the first place and just make multiple trips with a rorqual?
How about modules/loot being the highest compression source of minerals in the game? Scrap metal is the most-compressed form of tritanium, and when it comes to importing minerals into null-sec from hi-sec, you usually buy pre-manufactured guns. This arguably makes non-ice ore compression worthless for anything other than small-trip movement, and even then you end up moving less while using more fuel.
These issues need to be addressed as well as the drone region nerf beofre null-sec mining becomes truly viable. Why would I risk my rorqual to lead a mining op when for less work, risk, and cost, I can import the mineral cost for a supercap in one trip from hi-sec?
Having more mining lasers and allowing compression to be used by other ships would not really address these issues. Personally they aren't ideas I would agree with, why would I risk my expensive rorqual when I could just fit a cheap T3 to do the same thing and not have the system-wide broadcast of HEY THERE'S A CYNO HERE! I don't mind risking my expensive special snowflake, but only if I have a reason to do it.
As for in-belt refining, why? Why would you have such a module instead of something like an in-system tower that has a refinery mod? Would the in-belt mod offer better or worse refining? Why would it be a good idea for one or the other?
So the time required needs looking at and you pointed out something very broken.
My corp recently needs to move a huge pile of minerals through some low sec. When we started to work out the details it was clear building it into modules and then reprocessing them was the only way to minimize the trips. That is so wrong on every level. From the intended purpose of the compression feature to the RP science explanation of what is going on. How would a module have more of the mineral that pure compressed block of it?
As to the observations about the in belt processing and ship balance of the T3 against a Roq, these are just brainstorming of possibilities. If elected I'll be working with a group of advisers to collect the best ideas, share and discuss with the players and then I would bring them to the CSM and hopefully eventually CCP. I just offered them as a starting point for our conversation.
A mining processing towers is an idea that also warrants discussion.
Edited to add I'm not looking for safer either, but risk and reward need to be in balance and mining is a place where they are definitely out of whack. For example, mining in low sec makes very little sense.
Thanks for making a great case that CCP has left many aspects of mining screwed up and it is time for CCP to really give mining some attention!
Issler Dainze The Miner's Friend CSM 7 Candidate |

Triskian
GoonWaffe Goonswarm Federation
3
|
Posted - 2012.02.28 02:24:00 -
[48] - Quote
Issler Dainze wrote: A mining processing towers is an idea that also warrants discussion.
Refining mods for towers already exist, they are pointless to use as they are so inefficient as to usually warrant just flying the ore to any station with a reprocessing plant. |

Sidus Sarmiang
GoonWaffe Goonswarm Federation
4
|
Posted - 2012.02.28 03:03:00 -
[49] - Quote
I'm gonna seriouspost here as I do that sometimes.
The basic problem is that mining in its most fun form is basically hanging out and chatting with people while pushing a button or two every twenty to thirty minutes, which is how I remember it from the days when I shamefully mined in S-U. Mining is virtually unaffected by actual player involvement in the activity, which is why botting is so effective.
Make it so if people want to just mine and chill, they can get as much as they do now, but add an additional, optional puzzle game to the process. It's not like there're any shortage of those. Make it so performing well in it results in a significantly increased yield of minerals. It's not like the end user cares whether his or her ship is made from botted or player mined minerals, and counterbalancing the removal of bots by adding an activity that would make mining mildly fun like a nice crossword puzzle is sensible enough that CCP would probably never do it. |

Alavaria Fera
GoonWaffe Goonswarm Federation
197
|
Posted - 2012.02.28 03:53:00 -
[50] - Quote
Issler Dainze wrote: it was clear building it into modules and then reprocessing them was the only way to minimize the trips. That is so wrong on every level. From the intended purpose of the compression feature to the RP science explanation of what is going on. How would a module have more of the mineral that pure compressed block of it? Its probably something like how a secure container can fit more stuff than it takes up space.
Take all the tech Build all the titans Drop all the POSes
Bees incoming, nerf ERRYTHING ERRYDAY |
|

Henry Haphorn
Aliastra Gallente Federation
201
|
Posted - 2012.02.28 15:08:00 -
[51] - Quote
Mining - Why it needs to be saved and how to do it
Even though I am just hosting this thread, I figured I would include this other thread someone else posted now that we are discussing mining.
What do you candidates think about the ideas proposed by Mors Sanctitatis?
Actually, let me break this down for you for easy understanding:
- What is your take on the idea of a compressed ore suddenly showing up by chance in your cargo hold while mining?
- What do you think of the idea of judging an asteroid's quality by how fast they rotate and how the veins on the surface of the rocks look?
- As stated later in the thread linked here and in reference to question #2, what do you think of the idea regarding survey scanners?
Welcome to Eve Online. Don't expect people to be nice to you. |

Mechael
Team Pizza Viro Mors Non Est
45
|
Posted - 2012.02.28 16:26:00 -
[52] - Quote
I believe that the most important thing to fix about mining, or even just industry in general, is getting it out to nullsec. As it stands, there isn't enough incentive for nullsec alliances to really want industrialists around, beyond having a guy that can actually run the supercap blueprint in a POS.
When mining and industry become essential enough for all of those PvP-centric nullers to actually want an industrial core to protect out in nullsec, it will be fixed. I'd rather die in battle against a man who will lie to me, than for a man who will lie to me. |

Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
1009
|
Posted - 2012.02.28 19:35:00 -
[53] - Quote
Triskian wrote:Issler Dainze wrote: A mining processing towers is an idea that also warrants discussion.
Refining mods for towers already exist, they are pointless to use as they are so inefficient as to usually warrant just flying the ore to any station with a reprocessing plant.
I am not talking about the current POS arrays. I want something I can anchor in the belt without a tower and in any sec system.
Issler Dainze The Miner's Friend CSM 7 Candidate |

Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
1009
|
Posted - 2012.02.28 19:38:00 -
[54] - Quote
Sidus Sarmiang wrote:I'm gonna seriouspost here as I do that sometimes.
The basic problem is that mining in its most fun form is basically hanging out and chatting with people while pushing a button or two every twenty to thirty minutes, which is how I remember it from the days when I shamefully mined in S-U. Mining is virtually unaffected by actual player involvement in the activity, which is why botting is so effective.
Make it so if people want to just mine and chill, they can get as much as they do now, but add an additional, optional puzzle game to the process. It's not like there're any shortage of those. Make it so performing well in it results in a significantly increased yield of minerals. It's not like the end user cares whether his or her ship is made from botted or player mined minerals, and counterbalancing the removal of bots by adding an activity that would make mining mildly fun like a nice crossword puzzle is sensible enough that CCP would probably never do it.
Wow, I am agreeing! Thanks for a serious (and good) post!
Issler |

Revolution Rising
Gentlemen of Better Ilk
76
|
Posted - 2012.02.28 20:49:00 -
[55] - Quote
I'm really interested in how CCP/CSM will reinvigorate the mining (as well as t2 industry clickfest and other mechanics, but mining most especially) industry in-game.
I'd like to point out this post from a highsec mining ganker.
Quote:The data covers the 393 exhumer kills during the months of December and January.
Out of these kills, a whopping 328 of the remaining pods remained in the belt for greater than 10 minutes after their ship was destroyed.
That's 83.6 percent of ice miners did not warp their pods off after having their ships destroyed.
Out of these 328 pods, an alarming 113 of the pods continued to warp back and forth to the station after having their ship destroyed.
That's 34.4 percent of remaining pods continue to warp between station and belt in a pod after having their exhumer purified.
Frankly, I find it shameful that this number of people are able to make free isk (no work invested) and CCP continues to allow it. Till CCP does something about these slothful players, we will continue the purification.
Manufacturing Papercuts ***CSM Interstellar Debate - Mining Profession**
|

Velicitia
Open Designs
689
|
Posted - 2012.02.28 21:10:00 -
[56] - Quote
Issler Dainze wrote:Triskian wrote:Issler Dainze wrote: A mining processing towers is an idea that also warrants discussion.
Refining mods for towers already exist, they are pointless to use as they are so inefficient as to usually warrant just flying the ore to any station with a reprocessing plant. I am not talking about the current POS arrays. I want something I can anchor in the belt without a tower and in any sec system. Issler Dainze The Miner's Friend CSM 7 Candidate
ugh, no. Please don't try getting this.
IF there was an inefficient POS module (e.g. 1 compression run/hour) then *maybe*. Otherwise you're stomping all over the Rorq ... (sure it boosts and can cynojump around ... but the compression is by far the nicest thing it has). |

Mechael
Team Pizza Viro Mors Non Est
46
|
Posted - 2012.02.28 22:50:00 -
[57] - Quote
Velicitia wrote:Issler Dainze wrote:I am not talking about the current POS arrays. I want something I can anchor in the belt without a tower and in any sec system.
Issler Dainze The Miner's Friend CSM 7 Candidate ugh, no. Please don't try getting this. IF there was an inefficient POS module (e.g. 1 compression run/hour) then *maybe*. Otherwise you're stomping all over the Rorq ... (sure it boosts and can cynojump around ... but the compression is by far the nicest thing it has).
I remember reading somewhere that Industrial Ships were originally intended to be mobile refineries. This at least explains why they have so much CPU (there was supposed to be a module they could fit that would allow them to refine ore in the belts.)
Not sure why that idea was discontinued. I'd rather die in battle against a man who will lie to me, than for a man who will lie to me. |

Skye Aurorae
No Bull Ships
183
|
Posted - 2012.02.28 23:03:00 -
[58] - Quote
I'm a big fan of removing named module drops from NPCs and replacing them with broken modules. Broken modules can be turned into equivalent named modules by adding minerals, so new demand is created.
I'd like to see module compression 'fixed', either by resizing modules, or simply ensuring that enough minerals are guaranteed to be wasted on reprocessing that it's less viable - but without a change in drone drop mechanics this would give the Drone region supercap lines an even bigger advantage over the other sov holders, even if drone goo was size balanced to nerf compression we would still see the non-drone region alliance forced to import the bulk of their build cost.
Another less direct miner boost would be to rework refine rates at stations across hi-sec to increase the mineral loss. Specifcally we see Military Stations with 50% refine rates and Mining Stations with 35% rates, this is ass backwards. I'd propose 35% rates for most stations, with factories getting 40% and the dedicated mining corps being hte only places to get that 50% refine rate in hi-sec.
Replacing asteroid belts with grav sites sounds alluring, but, it does raise the bar for newbies, and also we have to remember that asteroid belts also serve as hunting grounds for rats. Rat spawning should be made more common near planets and other celestial bodies to compensate for this. Skye Aurora is a 7 year old Girl Who Wants to be on the CSM! Unfortunately, the Lawyers say you have to be 21, so.. Vote for Scott Manley / Skye Aurorae for CSM 7 An Expert in Dealing with Childish Arguments Over Toys. https://forums.eveonline.com/default.aspx?g=posts&t=68506 |

Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
1011
|
Posted - 2012.02.28 23:47:00 -
[59] - Quote
Mechael wrote:I believe that the most important thing to fix about mining, or even just industry in general, is getting it out to nullsec. As it stands, there isn't enough incentive for nullsec alliances to really want industrialists around, beyond having a guy that can actually run the supercap blueprint in a POS.
When mining and industry become essential enough for all of those PvP-centric nullers to actually want an industrial core to protect out in nullsec, it will be fixed.
I've thought that making industrial activity part of the sov mechanism would drive some interesting change in behaviors out in null.
Issler |

Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
1011
|
Posted - 2012.02.28 23:50:00 -
[60] - Quote
Revolution Rising wrote:I'm really interested in how CCP/CSM will reinvigorate the mining (as well as t2 industry clickfest and other mechanics, but mining most especially) industry in-game. I'd like to point out this post from a highsec mining ganker. Quote:The data covers the 393 exhumer kills during the months of December and January.
Out of these kills, a whopping 328 of the remaining pods remained in the belt for greater than 10 minutes after their ship was destroyed.
That's 83.6 percent of ice miners did not warp their pods off after having their ships destroyed.
Out of these 328 pods, an alarming 113 of the pods continued to warp back and forth to the station after having their ship destroyed.
That's 34.4 percent of remaining pods continue to warp between station and belt in a pod after having their exhumer purified.
Frankly, I find it shameful that this number of people are able to make free isk (no work invested) and CCP continues to allow it. Till CCP does something about these slothful players, we will continue the purification.
I've vigorously maintained that CCP needs to increase their focus on eliminating botting!
Thanks for sharing that post!
Issler |
|

Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
1011
|
Posted - 2012.02.28 23:53:00 -
[61] - Quote
Velicitia wrote:Issler Dainze wrote:Triskian wrote:Issler Dainze wrote: A mining processing towers is an idea that also warrants discussion.
Refining mods for towers already exist, they are pointless to use as they are so inefficient as to usually warrant just flying the ore to any station with a reprocessing plant. I am not talking about the current POS arrays. I want something I can anchor in the belt without a tower and in any sec system. Issler Dainze The Miner's Friend CSM 7 Candidate ugh, no. Please don't try getting this. IF there was an inefficient POS module (e.g. 1 compression run/hour) then *maybe*. Otherwise you're stomping all over the Rorq ... (sure it boosts and can cynojump around ... but the compression is by far the nicest thing it has).
I love the Roq and definitely want to maintain its place, but I also want to see something that could benefit miners in high sec and let them see the advantages of compression.
Again, these are ideas offered to start the discussions that will result in everyone that mines figuring out what we need to suggest to CCP so thanks for joining in!
Issler
|

Revolution Rising
Gentlemen of Better Ilk
76
|
Posted - 2012.02.29 03:38:00 -
[62] - Quote
Issler Dainze wrote:Revolution Rising wrote:I'm really interested in how CCP/CSM will reinvigorate the mining (as well as t2 industry clickfest and other mechanics, but mining most especially) industry in-game. I'd like to point out this post from a highsec mining ganker. Quote:The data covers the 393 exhumer kills during the months of December and January.
Out of these kills, a whopping 328 of the remaining pods remained in the belt for greater than 10 minutes after their ship was destroyed.
That's 83.6 percent of ice miners did not warp their pods off after having their ships destroyed.
Out of these 328 pods, an alarming 113 of the pods continued to warp back and forth to the station after having their ship destroyed.
That's 34.4 percent of remaining pods continue to warp between station and belt in a pod after having their exhumer purified.
Frankly, I find it shameful that this number of people are able to make free isk (no work invested) and CCP continues to allow it. Till CCP does something about these slothful players, we will continue the purification.
I've vigorously maintained that CCP needs to increase their focus on eliminating botting! Thanks for sharing that post! Issler
Not to be rude Issler, but I can't think of a single CSM candidate that has, or will come forward saying they don't want botting eliminated.
The problem isn't the CSM in my opinion, on this issue. It is CCP.
If you think about the basic economies of scale, the fact that isk in a PVPers pocket means ships, the fact that plex means isk and the current prices of both ships and plex - I seriously doubt CCP really wants to do a lot about it.
These (from that previous post) guys have flown around for a couple months and come across more botters than space. It is ridiculous that CCP isn't catching these people - I find it completely ******* insulting that they are trying to convince me, you or anyone else here that they are even trying to.
They want to wage a war against botters like Obama wants to wage the war against cannabis. "It's very naughty, but you go ahead after all you're paying us money for the privledge." Manufacturing Papercuts ***CSM Interstellar Debate - Mining Profession**
|

Seleene
Body Count Inc. Pandemic Legion
1237
|
Posted - 2012.02.29 05:23:00 -
[63] - Quote
Just to chime in on what Revolution Rising is saying above, this post might be of interest. There are also quite a lot of sad bots in EVE after yesterday.  Seleene's Sandbox - My Blog, where I say stuff. Follow Seleene on Twitter |

Revolution Rising
Gentlemen of Better Ilk
79
|
Posted - 2012.02.29 19:24:00 -
[64] - Quote
I'd like to know exactly why a couple of guys can run around for 2 months and find over 300 obvious bots/afk miners in empire.
But CCP cannot.
If 1/3rd of the ice is human made, that means ice prices should be triple. Given the fact that ice prices aren't triple, and that fact is possibly keeping many people FROM mining ice because the sale price isn't worth it - then the miners are I would estimate at least losing out on 20-50% of the price even now.
I'm sure 0.0 mineral prices are even worse given the bots, drone regions and wormhole mineral supplies having been added to the game. Manufacturing Papercuts ***CSM Interstellar Debate - Mining Profession**
|

Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
1017
|
Posted - 2012.02.29 21:55:00 -
[65] - Quote
Revolution Rising wrote:I'd like to know exactly why a couple of guys can run around for 2 months and find over 300 obvious bots/afk miners in empire.
But CCP cannot.
If 1/3rd of the ice is human made, that means ice prices should be triple. Given the fact that ice prices aren't triple, and that fact is possibly keeping many people FROM mining ice because the sale price isn't worth it - then the miners are I would estimate at least losing out on 20-50% of the price even now.
I'm sure 0.0 mineral prices are even worse given the bots, drone regions and wormhole mineral supplies having been added to the game.
CCP is still only scratching the surface of the BOT problem. And I think the potential income impact to CCP if they really did eliminate bots is a possible concern to them.
Issler Dainze The Miner's Friend CSM 7 Candidate |

Gevlin
EXPCS Corp SpaceMonkey's Alliance
112
|
Posted - 2012.03.05 01:50:00 -
[66] - Quote
One of those Rare Null Sec Miners here!
I would like to see easier access to get Veldspar mined in Null sec As it stands I can up grade a system and mine in Hidden belts and get more ABC than I need to make anything. Leading to Me sending stuff down to Jita to sell. One the other hand trying to get the Veldspar to build a t1 battleships it requires ALOT of time being highly vulnerable on regular belts. The Empire ores based asteroids in Null sec are small compared to ABC so I can get 1 or 2 full cycles out of an asteroid, So it is highly inefficient Why should Miners mining for Production be at more risk than those mining for isk?
The Changing of Drones will not change this problem! It is not changing the difficulty of collecting empire quality ore locally
The CSM 7 Implied that Null sec needs to be self sufficient, I see a short coming. The CSM also implied that Null sec should be the special place for t2 Production: Well Small alliances have trouble holding the good moons required. The small alliance can though put the elbows to the wheel and get the Covetors and Hulks and get out there collect the items required. The CSM should also open the doors to also easily build T1 in Null sec.
Please see this as an issue.
If this is solved. You will see more miners out there to shoot at.
As a Null sec Minor I don't want to see empire be able to compress ore as this will mean more ease of getting Trit out to null sec shutting down my game play. I have enough of a problem of item compression getting trit out here and being difficulty of getting Veldspar mined locally.
In the Refinery of POS's a new Refining array needs to be put in place that requires a High skill but no Cap for refining,
I agree with several people: CCP needs to focus most of eve's recources on FIS, but the development of WIS still needs to continue, just as a slower and more efficient pace. In eve I wish to be more than just a machine. |

Revolution Rising
Gentlemen of Better Ilk
87
|
Posted - 2012.03.05 06:07:00 -
[67] - Quote
Some good points there Gevlin. "Why should Miners mining for Production be at more risk than those mining for isk?" is a really good question.
I know it doesn't pertain to you personally, but I'd love - if t2 moon goo moved to a mining activity in 0.0 - to see ABC ores in low-sec as well allowing smaller mining corps a way to slowly build up to go into 0.0.
Presently you're really either in high-sec or 0.0 - lowsec just isn't worth it - like for a lot of things in low-sec.
If they could put a reasonable amount of ALL ores in a grav sites instead of the huge rocks of spodumain that would also be helpful - presently it's a pointless task all around.
I know moving t2 goo to rocks instead of moons would be a huge leap, but evening everything out by putting ABC in low-sec would also help with a few things too.
Low-sec could start to populate more than it is now. Miners could ninja mine on occasion. A Small POS in low-sec for an individual or small corp would be worthwhile. More Rorquals would be used/bought if populations of low-sec went up. t1 ship prices would come down possibly (?)
There's a plethora of things that would need to be thought about. My EVE YouTube Channel |
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