| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Jasese
The Collective Against ALL Authorities
|
Posted - 2008.01.15 19:26:00 -
[1]
Edited by: Jasese on 15/01/2008 19:26:30 I know this idea has been put forward before but;
would it be possible to introduce a type of outpost into the game that does nothing exept allow people to dock, including super capitals.
Or, have super capitals able to dock in the highest level of outposts (max upgrades)
|

Lothris Andastar
|
Posted - 2008.01.15 21:56:00 -
[2]
No.
Supercaps are meant to have a drawback
You don't like it don't get a Mom/Titan
|

Law Enforcer
|
Posted - 2008.01.16 00:31:00 -
[3]
horrid idea. super capital blobbing is already a big problem. they need to have serious drawbacks.
|

True Ace
Gallente Indigo Rain Insurgency
|
Posted - 2008.01.16 05:11:00 -
[4]
what is the difference between letting a super cap dock and leaving the supercapital pilot offline
|

Gamesguy
Amarr D00M. Triumvirate.
|
Posted - 2008.01.16 06:39:00 -
[5]
Edited by: Gamesguy on 16/01/2008 06:39:19
Originally by: Law Enforcer horrid idea. super capital blobbing is already a big problem. they need to have serious drawbacks.
"Supercap blobbing" stopped being a problem when dictor bubbles stopped them from jumping out. Since then dictor bubbles also interrupts warp and heavy dictors have been introduced.
There is no "supercap blobbing problem". Right now the titan is not worth its cost(ccp even acknowledges this) and effort, and neither is the mothership. MS prices have been dropping like a rock for a while now, and if there is one thing the player community is good at, its gauging how "good" a ship is. Bad ships dont get bought.
|

Daelin Blackleaf
|
Posted - 2008.01.16 09:39:00 -
[6]
Hopping an alt into the ship so your main can do other things, or having a specific titan pilot alt means that the inability of supercaps to dock is not a drawback, merely an inconvenience.
It's not like CCP is gaining a lot of cash from these alts either since such characters can easily be stored on the same account as your main and we're not talking about a huge number of people in the first place.
When docking there is still the risk of losing control of the outpost. If I owned a MS I probably still wouldn't dock it due to the chance I may be gone for a week or so.
|

Eleana Tomelac
Gallente Through the Looking Glass
|
Posted - 2008.01.16 13:28:00 -
[7]
Supercaps can't be left in safe areas (something that can't be destroyed at least, even if the station has to be reconquered to get back the supercap, it's not destroyed!), you have to live inside yours which is really crap.
Not being able to use a character because of a supercap 90% of the time is not a drawback, it's bad design.
Supercaps are mainly a jail for people's alt while they could be really cool to play if it let the character free as other ships does. -- Pocket drone carriers (tm) enthousiast !
Assault Frigates MK II |

zacuis
Great Big Research
|
Posted - 2008.01.16 17:57:00 -
[8]
signed. an outpost upgrade to allow players to get out of there now usless super capitals is a great idea im sure most players who have a super capital would rather dock the thing now and be able to use the toon for something else. sad but true
|

ToxicFire
Phoenix Knights Dark Nebula Galactic Empire
|
Posted - 2008.01.17 01:08:00 -
[9]
Tbh theres a couple idea's ya can pick out of this thread.
First off supercaps should have the drawback of never been totally safe but how about this as an alternative to just been able to dock super caps.
First remove the cap off one outpost per system tbh that needed to go a long time ago, Second introduce a new type of build able outpost The Dockyards, doesn't have any facilities, doesn't allow docking inside the station but has one single role: To allow super caps to dock to the outside of the station, so they are still visible but can't be used and require a password to dock and unlock. Possible upgrades are adding more docking points or adding docking points for normal capitals.
This outpost will follow the same conquerable rules as normal outposts but will also be destructible if those attacking choose to do so which destroys all docked ships, or if they decide to conquer they gain access to the docked capitals. Sig removed as it lacks EVE-related content. Mail [email protected] if you have questions. -Hango
|

Angor
The JORG Corporation Terra Incognita.
|
Posted - 2008.01.17 04:38:00 -
[10]
Originally by: Lothris Andastar No.
Supercaps are meant to have a drawback
You don't like it don't get a Mom/Titan
Yeah drawback is called hictor, they should now be alowed to dock as they are too vunerable now in low sec.
And no i dont fly one. _______________________________ [ 2007.06.07 21:07:22 ] FrankyWave > ransom me guys I am joining XElas !!! |

Carniflex
Caldari Fallout Research Fallout Project
|
Posted - 2008.01.17 09:06:00 -
[11]
I think it might be reasonable idea. However, I think it should be kind of special outpost (built for the purpose) with very limited station services (medical, insurance, market and few office slots) costing a lot more to build than regular outpost.
With perhaps special upgrade tree assosiated with supercapitals (or allow some regular upgrade trees for it, like offices or induststry). Special upgrade trees might be for example 'supercapital recykling' - after all we do see from time to time claims in forums how they are now totally worthless and people would recykle them the second they could dock.
|

Joolie Jones
|
Posted - 2008.01.17 11:53:00 -
[12]
Motherships have been hit too hard with the nerf bat, i dont think the game designers really care either since its such a small percentage of the player base that this effects. Id imagine they would like people to stop using them since the drones cause so much lag in fleet fights, what better way to do that then make them useless.
|

Ron Wilson
|
Posted - 2008.01.17 12:45:00 -
[13]
Well for super-caps to dock, they could introduce a top level station upgrade that can only be put on a sov lvl 4 system station if all previous lvl upgrades are on the station there. And the upgrade gets destroyed if sov lvl drops below 4. So the ships docked stay in there but cant dock more after it being destroyed until its put on there again.
|

Eleana Tomelac
Gallente Through the Looking Glass
|
Posted - 2008.01.17 12:47:00 -
[14]
Motherships are just crap, it's a bigger carrier at 10x the price with a little firepower boost, a little tank boost, the remote ECM to play with, a bit larger bays (maint and drones), and you can have a clone vat that is not that useful as not easy to use for the pilots...
So, 10x the price for a bit more... AND drawbacks! The jumprange is ridiculous, the EW immunity is no more with the HICs, the survivability compared to a carrier isn't worth the cost and the larger bays and such stuff that could increase logistic abilities are rendered useless by shorter jump range. And you can't dock it. Too many drawbacks are just crap! If someone can throw a few reasons of why using a mothership when you can pay several carriers with the same money, a reason other than 'we already got one', then just state them here, because less price efficient and more annoying to use ships actually doesn't exist IMHO. -- Pocket drone carriers (tm) enthousiast !
Assault Frigates MK II |

Ron Wilson
|
Posted - 2008.01.17 13:11:00 -
[15]
The EGO boost is probably the main reason people use them. So they are just extensions of ones ... So you could consider a Titan an ultimate ... extension and MS the second best ... extension.
|

Eleana Tomelac
Gallente Through the Looking Glass
|
Posted - 2008.01.17 13:30:00 -
[16]
Originally by: Ron Wilson The EGO boost is probably the main reason people use them. So they are just extensions of ones ... So you could consider a Titan an ultimate ... extension and MS the second best ... extension.
EGO boost !    -- Pocket drone carriers (tm) enthousiast !
Assault Frigates MK II |

Skraeling Shortbus
Caldari The Arrow Project Morsus Mihi
|
Posted - 2008.01.18 08:30:00 -
[17]
I had this exact thought last night actually, guess Im not the only one thinking this is an issue now.
It doesn't make sense to me how we cannot build stations big enough to house at least one of these, hell even put a limit on how many supers can dock at one station.
If a society can build these ships im sure they can figure out a way to dock them.
They have enough drawbacks that now i do believe they should be able to dock.
Anyone thinking this stops MoM pilots from doing other things is just foolish its as some said merely an inconvenience.
Love to the Assault Frigate! |

Lord Merkator
|
Posted - 2008.01.18 12:37:00 -
[18]
We're talking about supercaps FFS. Its not some small dodgy frig you throw into enemy fleet just to keep that BS from warping away, its _super_ cap. Its true that they are not worth their cost (not even material costs), but they are still the biggest, meanest ships out there. So if any1 is thinking of getting one, be prepared to stick with it until death does you part. Like implants. Really big implant. The ones you wear on the outside of your head. And pod.
|

Stavro Mueller
2000 Corp
|
Posted - 2008.01.18 13:26:00 -
[19]
OK, how about this...
You can park your ship at the outpost and leave ship. No station services, you cant access anything.
IF you lose Sov and the outpost is captured, the enemy gets to keep what ever is inside?
Stav.
|

Eleana Tomelac
Gallente Through the Looking Glass
|
Posted - 2008.01.18 14:14:00 -
[20]
Originally by: Lord Merkator We're talking about supercaps FFS. Its not some small dodgy frig you throw into enemy fleet just to keep that BS from warping away, its _super_ cap. Its true that they are not worth their cost (not even material costs), but they are still the biggest, meanest ships out there. So if any1 is thinking of getting one, be prepared to stick with it until death does you part. Like implants. Really big implant. The ones you wear on the outside of your head. And pod.
What does it bring in terms of gameplay to be stuck into a supercap because it can't dock FFS!
I think nothing is worth being stuck in a ship. Find me one supercap pilot that has not an alt to do something while he is stuck in his ship with nothing to do but hide in a POS, and don't tell me he's not going afk, eve is not 'just another chat', it has to be more than this for supercaps pilots waiting for something to do with their big stuff. -- Pocket drone carriers (tm) enthousiast !
Assault Frigates MK II |

Cassidy Usaro
|
Posted - 2008.01.22 14:31:00 -
[21]
Edited by: Cassidy Usaro on 22/01/2008 14:31:28 correct me if i am wrong, but isn't a capital ship maintenance array in a capital system (constellation sov) a perfect place to store your supercap ?
The POS tower cannot be shot down, without some major and time consuming fleet ops in the other constellation systems. So there is plenty of time to retrieve your little vessel from the array, when things heat up a little.
|

Alexander Knott
Ars ex Discordia GoonSwarm
|
Posted - 2008.01.22 16:46:00 -
[22]
The issue is mostly getting the security settings correct on the CSMA so that the supercap can't be stolen. Usually this involves the creation of an alt corp for the supercap pilot. In practice, I think most mothership pilots who want to be able to get out of their ships either train or buy another carrier pilot to board the ship with and log out.
----- "I like to loot, especially going to the can of the battleship, sometimes there is a surprise inside, sometimes there is only carp..." |

El Mauru
Amarr Nexus Analytics Interstellar Alcohol Conglomerate
|
Posted - 2008.01.22 16:47:00 -
[23]
Edited by: El Mauru on 22/01/2008 16:55:22 Edited by: El Mauru on 22/01/2008 16:54:00 Edited by: El Mauru on 22/01/2008 16:49:31 NVM- was explained above ----------------------------
Maybe supercaps should be "anchorable" at a POS and require a role or password to fly- kinda like giant secure cans (big ones) -
 |

IHaveTenFingers
Caldari ADVANCED Combat and Engineering Axiom Empire
|
Posted - 2008.01.23 04:47:00 -
[24]
Offline in space > Offline in a station. You can't camp a cloaked titan in a safespot. -TF
|
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |