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TECHA
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Posted - 2008.01.16 23:49:00 -
[1]
Hi , I am ready to train up for transport ships ... mainly to haul loot out of 0.0 to empire. But looking at the different racial ship stats and I am not sure who makes the best ship for the job ? For example is it more important to have lows filled with wcs or is an I-stab and Nanos better.? Also are wcs irrelevant because of bubbles and heavy interdictors.? I think the basic set-up would be cloak in high and mwd / shield extender / resists in mids with wcs / nano / I-stab in lows ? But what rigs to try ... ploy-carb , agility , 'faster warp ' or even cargos ? Any hardened transport runners care to comment , thanks - and do you bother to scout ahead or you figure you will just deal with what ever is out there .....
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achoura
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Posted - 2008.01.16 23:54:00 -
[2]
Prorator or prowler rigged for agility and don't fit anything that increases you sig like extenders. All you need is your nanos, mwd and claok, anything you can fit after that is a bonus but tbh it's only tiys resists. You'd just as well flying naked. ***The EVE servers and their patches*** |

ZigZag Joe
The Republican Guard
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Posted - 2008.01.16 23:59:00 -
[3]
prowler used to be best but they nerfed the spinny bit. all the transports are kinda meh now
having to pick one, id say the gall one simply cos you get itty 5 and occ out of it
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Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2008.01.17 00:07:00 -
[4]
The amarr one is the best, the gallente and the minnie one are about equal, the caldari one bites.
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achoura
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Posted - 2008.01.17 00:15:00 -
[5]
Depends, you've got the option of the crane with caldari (and a poly/nanoed crane is surprisingly agile) and the ability to extend that to the charon and rhea where space is all that really matters.
I agree with the about tho, minmi model got shafted while that amarr is still all shiny ***The EVE servers and their patches*** |

Frater Patroabo
Gallente Old Home Fill-Em-Up and Keep On Truckin
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Posted - 2008.01.17 05:11:00 -
[6]
If I understand this and a couple of other threads, on the Viator and other blockade runners (see the other two or three threads) you shouldn't put in cargo extenders. Instead, use at least two stabs and an MWD in mid and cloaker in high.
This doesn't leave a lot of room for cargo. At Industrial 5 I've got something like 3500 m3. That's better than a shuttle but still not a huge amount. The Transport skill doesn't seem to affect cargo amount, just performance (which is good).
Are there other skills that will help me shove stuff in the cargo hold of a Viator without harming performance unacceptably?
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Xavier Iblis
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Posted - 2008.01.17 05:19:00 -
[7]
No skills, no. A Cargo Expander Rig might help. For the best 0.0 to Empire ship though, train for Carrier or Jump Freighter. ;P
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Helen Hunts
Gallente Red Dragon Mining inc Red Dragon Industries
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Posted - 2008.01.17 05:40:00 -
[8]
Two ways to go about hauling between 0.0 and high-sec: Blocade runners, or a massive hauler that's well escorted and scouted.
In both cases, scouts are a very good idea. (See also: 'Damned good idea' and 'Must have')
With the BR, Nanofibers, I-stabs, and Low Friction Nozzle Joints are your new best friends. Throw on a cloak and a MWD for any bubbles you might encounter. Stay alert, and for the love of veldspar, KEEP MOVING! A non-warping BR is a dead BR.
With the massive hauler method, you're putting all your eggs in one basket. Everything either makes it or is lost in one run. I'd recommend having a heavily scouted route with as many scouts scattered along the route as you can manage with 1-2 scouts moving both ahead of, and behind the convoy at all times. (you never know what's sneaking up from behind until it's too late) It's a good idea to have a couple ships dedicated to remote repairing the hauler just to keep it intact. Again, keep moving.
In both cases, make sure you've got plans set up for places to hide in case of 'surprises' along the way. The BR route takes much less organization and manpower, but takes longer to move the goods. (with less risk per trip) The Massive Haul route is best done with a large grouping that can communicate and react quickly.
Oh, just a note: If you have to put that repair/shield bonus on your Transport to use, you're already *****ed. _______________________________
Mine da rocks, make more ships. Pop da rats, make more rigs. Sell da gear, make more money.
Any Questions? |

Kell Braugh
Caldari letter of marque Plunder-Bears
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Posted - 2008.01.17 07:51:00 -
[9]
Originally by: Xavier Iblis No skills, no. A Cargo Expander Rig might help. For the best 0.0 to Empire ship though, train for Carrier or Jump Freighter. ;P
Newsflash! Unless you are only carrying your ammo back from 0.0 you can't use a carrier. And jump frieghters are way to expensive for their use with such a small cargo bay and the skill required.
Originally by: ZigZag Joe stuff... id say the gall one simply cos you get itty 5 and occ out of it
this
EFT screen shots are NOT an accurate example of a ship's abilities. |

Maximillian Power
Minmatar Twilight Faction
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Posted - 2008.01.17 08:05:00 -
[10]
Originally by: Kell Braugh
Newsflash! Unless you are only carrying your ammo back from 0.0 you can't use a carrier.
You are correct. That 10,000m3 cargo bay is useless for putting anything except ammo in  |

James Lyrus
Lyrus Associates Enuma Elish.
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Posted - 2008.01.17 09:10:00 -
[11]
Originally by: achoura Depends, you've got the option of the crane with caldari (and a poly/nanoed crane is surprisingly agile) and the ability to extend that to the charon and rhea where space is all that really matters.
I agree with the about tho, minmi model got shafted while that amarr is still all shiny
Crane gets shafted on it's powergrid though. No MWD (well, technically it can, it just can't fit anything else, at all, in it's mids or highs) makes me sad.
Crane's nice, but ... for pure 'blockade running awesome' prorator scores high again, rigged and istabbed, this baby will warp in under 2s, and still turn a very impressive lick when the MWD is lit.
And have space for extra cargo expanders if you _Really- need the space (but don't fit expanders to a blockade runner. It's just wrong, ok) -- Crane needs more grid 249km locking? |

James Lyrus
Lyrus Associates Enuma Elish.
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Posted - 2008.01.17 09:11:00 -
[12]
Originally by: Maximillian Power
Originally by: Kell Braugh
Newsflash! Unless you are only carrying your ammo back from 0.0 you can't use a carrier.
You are correct. That 10,000m3 cargo bay is useless for putting anything except ammo in 
It's not, but you do need to keep jump fuel in it. And a round trip can take a suprisingly large amount of volume, if you're 'several' jumps out. -- Crane needs more grid 249km locking? |

Maximillian Power
Minmatar Twilight Faction
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Posted - 2008.01.17 12:16:00 -
[13]
Originally by: James Lyrus
It's not, but you do need to keep jump fuel in it. And a round trip can take a suprisingly large amount of volume, if you're 'several' jumps out.
True - but his statement dismissed a carrier entirely. Obviously the more jumps you have to do to get there the less cargo space is left but there are a lot of variables to be considered. All I am saying is it cannot be discounted completely although obviously it is not the best tool for all jobs and in fact most other capitals do it better. |

Orlenda
Enterprise Shipyards Ltd.
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Posted - 2008.01.17 13:35:00 -
[14]
Edited by: Orlenda on 17/01/2008 13:34:43 The Iteron V has the greatest potential, I believe.
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Susa Ou
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Posted - 2008.01.17 15:35:00 -
[15]
The Proator (Amarr) is really the bestfor one reason: It is flexible. With all those lows, you can choise to put cargo expanders or I-stabs/nanos or w-stabs depending on the intended role. Polycarb/Low-friction Nozzle should be the rigs you put on regardless of the intended role.
If we compair it to the prowler (Minmatar), the proator warps in 2.8 seconds with a full nano setup, the prowler does it in 2.6. So for 0.2 seconds, you gain a lot of viability.
If you plan on using T1 haulers, then having access to the Iteron MKV is a big +, but in truth, there is little reason to ever fly these once you have the bigger cousins of the BR - the proper transport ships (Impel, Mastadon, Occator, Bustard).
But other then this, all the BRs are about equal, and to be frank, if one of them looks cool, I would train for that.
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achoura
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Posted - 2008.01.17 16:15:00 -
[16]
For practicality's sake, with 2 tii nanos, 2 tii istabs and 2 ti polys the prorator warps in 2.5
However if you are serious and moving valuable gear you can add the usual 5% agility implant and drop that to 2.3 for roughly 100mil, or 79 form the lp store. now if you can actually find a set of nomads then you can drop that another 30% but they're like gold dust atm.
You could always go silly and put on tii pollys ofc and go to 2.2 (2.1 with the 5%) but that cost a bomb, it also does 3k with a tii mwd and actually has fitting room left over meaning you can still, if you're daft and moving bpos, a faction wmd on it, gistum a-type does 3.55 without implants but again, it'd be daft.
2.5-2.3 is perfectly normal though, plus the ability to fit expanders in empire (and still move quickly) it's the one you should aim for. ***The EVE servers and their patches*** |
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