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Marhavus
Amarr Imperial Academy
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Posted - 2008.01.17 17:05:00 -
[1]
http://oldforums.eveonline.com/?a=topic&threadID=684886&page=1
As per this post. 
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Melme Rahka
Minmatar Vulcan Foundry
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Posted - 2008.01.18 08:35:00 -
[2]
I went with relatively similar design, just more cap-friendly (and low SP):
Hi: 6 Dual light beams (or 3 dual light and 3 medium beams when skills allowed) 2 Salvagers
Med: AB
Low: Cap power relay Armour repair - 200 mm armour + energised plating or - 2 rat specific energised plates
Microwave S and Xray S cristals for cap use reduction and different ranges.
Setup is fast enough to stay out of range while destroying frigates, and I even killed 2 cruisers in a lvl 2 mission (although I did take a lot of damage while approaching closer than their guns can track, it didn't pass 50% of armour).
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Ogron
Oberon Incorporated Morsus Mihi
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Posted - 2008.01.18 08:56:00 -
[3]
Coercer will steam through lvl 1's with the above setup. Get your destroyer skill to lvl 4 and work on gunnery/fitting/support skills prior to stepping up to cruisers and lvl 2 missions though as fitting some of the cruisers can be a pain. ---
[Reacz] Morsus Mihi - Sit on their thrones sucking the sweet teet of plex running so I've heard. |

Rowl Arak
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Posted - 2008.01.18 11:07:00 -
[4]
Edited by: Rowl Arak on 18/01/2008 11:10:03 HI 8x Dual Modulated Pulse Energy Beams
MED 1x 1MN Afterburner
LO 1x Small Armor Repairer 1x 400mm Reinforced Rolled Tungsten Plate 1x Energized Adaptive Nano Membrane 1x Heat Sink
Edit: As stated above, it wouldnt be a bad idea to use mission damage-type active hardeners (i.e. Armor Kinetic Hardener I). Also, this may be a little heavy on what you can actually fit as far as powergrid and CPU, but thats good, it will force you to raise fitting skills 
Works great. I loved my Coercer. Getting Destroyers to IV preps you for Interdictors (if you so choose to fly one later on). A good rule of thumb my friend is to fit a ship, and until you start exclusively using a bigger ship, get all (or damn near most) of your modules to Tech II. Fly safe.
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Marhavus
Amarr Imperial Academy
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Posted - 2008.01.18 13:15:00 -
[5]
Hmm, right now I'm using the following setup, until i can raise my Hull Upgrades level (to 2 for the 200mm plate, to lvl 3 for the Energized plate).
6x Dual modulated Pulse Energy Beam (Small) with Microwave S crystals. 1x Y-58 Hydrocarbon Afterburners 1x Capacitor Power Relay I (will remove this in favour of the item below once I can use plate) 1x Local Power Plant Manager: Reaction Conrol I (the relay Capacitor wasn't good enough) 1x Small Repairer (Medium used way too much power) 
Should be able to use plate by this evening. Cheers for the help.
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MenanceWhite
Amarr
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Posted - 2008.01.18 15:00:00 -
[6]
Edited by: MenanceWhite on 18/01/2008 15:01:00 8x dual light beam II @ navy standard
tracking computer
heatsink 2x tracking enhancer small armor rep
Handles any amarr lv1 and lv2 mission solo easily. Only had to warp out once on a guristas missions, but those should be skipped since they're missile spammers and will outrange your ship. Rep just for backup, never really had to use it except for repairing armor damage so I did'nt have to use station repair. ---
Originally by: Torfi There's alot. That can be done. With.. corpses
Originally by: Oveur
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