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Eaiaden
Minmatar The Knighthawks Interstellar Alcohol Conglomerate
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Posted - 2008.01.20 14:25:00 -
[1]
As a capital support ship, i was thinking about this setup.
High: 3 X smartbombs (what type is best? none faction) 1 X remote armor rep 1 X remote shield rep
Mids: 1 X Sensor booster II (Range) 1 X Sensor booster II (Fast targetting) 2 X ECCM - Ladar II 1 X Cap recharge II
Low: 2 Armor reps 1 X Expl Hardner 1 X kinetic Hardner 1 X Thermal Hardner 1 X ?last slot ideas?
Rigs: 3 X CCC ? ideas welcome I was thinking the nano pumps, but they dont work on capital modulez.
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I am not in the nidhoggur yet, im simply playing with some fittings for the day (2 months ) when i will get one.
Im not interrested in knowing the minnie carrier suxx and all that, this ship will be purely for Mom's support, and somewhat able to defend itself, hence i was thinking about the smartbombs and ECCM's.
But hey, gimme your input, ok setup i got, or all wrong?
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Twelve Jackals
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Posted - 2008.01.20 15:32:00 -
[2]
(sokratesz here - my main account expired, yay)
Do it like this:
Highs:
2x smartbombs 2x remote reps 1x cloak
Mids:
4x cap recharger, 1x sensorbooster with scan res script
Lows:
2x rep 3x hardeners 1x damage control
Rigs:
3x ccc
If you've got good compensation skills, replace the 3x hardeners with 2x eanm 1x cap power relay. ECCM really is a waste of a slot just like the range scripted sensorbooster, you want all the cap you can get to tank and remote rep.
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Eaiaden
Minmatar The Knighthawks Interstellar Alcohol Conglomerate
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Posted - 2008.01.20 15:47:00 -
[3]
Ah yes, deffo a dmg ctrl II.
Cloak, hmmm, whats the point, ill be spearhead on the first cyno alongside the moms im there to assist. Wont the ECCM's prevent me from being jammed?, sure i can still get dampned, but ill be point blank on the ships i help, so damps i dont give a toss about, but yes, ill go with just one sensor booster, and 2 cap regen.
Many people tell me to go with the extra drone modules, are they worth it over the smrtbmbs?
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Twelve Jackals
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Posted - 2008.01.20 15:50:00 -
[4]
First, 10% extra damage is not worth giving up half your remote rep ability or half your point defence. Second, carriers are already hard to jam, and eccm takes up a very very valuable slot that you need for cap recharge. The cloak allows you to go afk in enemy territory, and trust me, thats a very valuable thing.
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Eaiaden
Minmatar The Knighthawks Interstellar Alcohol Conglomerate
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Posted - 2008.01.20 16:01:00 -
[5]
Mkay
1 X SB 1 X ECCM 3 X Cap regen
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I know you said ECCM is a waste, but lets say i get jammed, thats a scenario that cannot happen, i must not be unable to support the mothers, or fellow carriers for that matter, so im sticking with one, and 3 rechargers, thats still 2 more than i had at first 
So this is the ideal Nidhoggur setup as a support ship ?
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Twelve Jackals
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Posted - 2008.01.20 16:04:00 -
[6]
You will hardly ever be primaried by hostile e-war support, your own support should take care of them. If anything, you could fit 2 sensor boosters with scan res script to be able to remote rep quicker.
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Gunner Cid
The Carebear Stare Blood Blind
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Posted - 2008.01.20 16:23:00 -
[7]
Originally by: Eaiaden Mkay
1 X SB 1 X ECCM 3 X Cap regen
--------------------------------
I know you said ECCM is a waste, but lets say i get jammed, thats a scenario that cannot happen, i must not be unable to support the mothers, or fellow carriers for that matter, so im sticking with one, and 3 rechargers, thats still 2 more than i had at first 
So this is the ideal Nidhoggur setup as a support ship ?
If you have to have ECCM and a SB then I reccomend you go with 3 cap injectors it turns out to be more cap per sec.
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Eaiaden
Minmatar The Knighthawks Interstellar Alcohol Conglomerate
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Posted - 2008.01.20 16:34:00 -
[8]
With just 2 smrtbombs, will i even be able to take down drones / fighters? Or do i need faction mods when im just using 2...
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Twelve Jackals
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Posted - 2008.01.20 16:35:00 -
[9]
Injectors on a carrier make baby jesus cry. They are ineffective with lag, take alot of CPU and obviously cargospace, handicapping you for any other task.
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Twelve Jackals
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Posted - 2008.01.20 16:36:00 -
[10]
Originally by: Eaiaden With just 2 smrtbombs, will i even be able to take down drones / fighters? Or do i need faction mods when im just using 2...
You will kill all drones and seriously damage fighters before they can pull them. That, and you dont have space for a third one after 2 rep mods and a cloak.
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Eaiaden
Minmatar The Knighthawks Interstellar Alcohol Conglomerate
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Posted - 2008.01.20 16:56:00 -
[11]
I heard people saying cap injectors on a carrier before, but not alot, have anyone done the math on how mutch more cap, and how long they will last, compared to rechargers that will last infinite, rechargers might prove more usefull during long engagements where we will be a handfull carriers spider tanking eachother. yes / no ?
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Twelve Jackals
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Posted - 2008.01.20 17:01:00 -
[12]
They produce quite a bit of cap/s, but lag kills them - long reload times and activation delay dont go together well. Moving boosters from your bay to your hold will prove difficult as well, and as i mentioned already they take up alot of CPU. Not viable, as far as i'm concerned.
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Eaiaden
Minmatar The Knighthawks Interstellar Alcohol Conglomerate
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Posted - 2008.01.20 17:02:00 -
[13]
Originally by: Twelve Jackals That, and you dont have space for a third one after 2 rep mods and a cloak.
Oh yea, forgot about that cloak allready 
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Gunner Cid
The Carebear Stare Blood Blind
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Posted - 2008.01.20 17:33:00 -
[14]
I was simply reccomending an alternative to 3 cap rechargers, you cant even run your own dual rep tank much less remotes for others. If you drop the ECCM you can toss in another cap recharger and be somewhat cap stable.
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Eaiaden
Minmatar The Knighthawks Interstellar Alcohol Conglomerate
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Posted - 2008.01.20 17:35:00 -
[15]
Yea, in the nature of the nidhog, CCP should give it a reduced cap usage for remote reps 
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Victor Ivanov
Minmatar The Fated Interstellar Alcohol Conglomerate
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Posted - 2008.01.20 19:23:00 -
[16]
You know, personally I think the nidhoggur should have a remote rep duration bonus.  
Sorry, I wanted to bring the nidhoggur complaints full circle again. :P ----------------------
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goodby4u
Logistic Technologies Incorporated
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Posted - 2008.01.20 22:16:00 -
[17]
highs:your highs. Mids:1x sb(locking speed script)4x cap rechargers. Lows:2x armor reps 3x hards 1x damage control...OR a power relay.
The smartbombs are usefull for killing drones,dictor bubbles(could help your fleet)and destroying citadel torps before reaching you. This is what happens when a kestrel with thermal missiles declares war on earth |

Uncarian
RennTech SMASH Alliance
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Posted - 2008.01.21 04:28:00 -
[18]
What I put on my Nidhoggur:
High: DCU DCU / TS heavy neut Amarr navy large SB (7.5km range, 375dmg) Capital remote armor rep Capital remote shield rep
Mids: Sensor booser with locking script 4x Cap recharger t2
Lows: 2x Capital armor rep Explosive hardener t2 Kinetic hardener t2 Thermic hardener t2 Amarr navy EANM (22.5% base, 27% with armor compensations to lvl4)
So pretty much the same as previous setups posted here except some faction stuff, which is not that much to invest in your sexy carrier. The EANM is about 35m, smartbomb you can get for around 80m and heavy neut for 40m. Avoid deadspace and officer stuff though.
I went with the EANM since I have decent compensation skills and I kinda feel like if you are in structure on the Nidh, you are most likely dead soon. But I guess it all comes up to what size engagements or what use it will have.
Of course 2 highslots for remote reps since that's the bonus they have. Both types or two of the same, depends what most your fleet are flying I guess.
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rus6
Macabre Votum Imperial Republic Of the North
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Posted - 2008.01.21 08:40:00 -
[19]
eek not one setup with triage, if ever a ship cried out for the module..
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Eaiaden
Minmatar The Knighthawks Interstellar Alcohol Conglomerate
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Posted - 2008.01.21 11:17:00 -
[20]
Plz explain the exact use of triage modules.
As i understand it, they work simmilar to siege mods on dreads.
You cant move, no one can rep you if you need it, but in return, your own reps gets massive bonuses, what about this particular ship, will triage have any effect on me providing remote reps ?
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Arron S
Gallente Rampage Eternal Ka-Tet
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Posted - 2008.01.21 11:18:00 -
[21]
repping carrier^_^
Highs: 2x remote shield transfers 2x Armour transfers 1x Triage module
Mediums: 1x Capital shield booster, 1x Invulnerability field, 1x shield boost amp, EM Hardener, and 1x thermal hardener.
lows: Cap recharging mods
Rigs: CCC's
Also some crystal implants will help with the tank.

Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. If you would like further details please mail [email protected] - Mitnal
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ThaDollaGenerale
The Bloody Red Night's Dawn
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Posted - 2008.01.21 11:21:00 -
[22]
The sensor strength of the carriers is upper 40's, low 50's. Essentially unjammable. You'd have to be quite lucky with a falcon or rook imho.
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Eaiaden
Minmatar The Knighthawks Interstellar Alcohol Conglomerate
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Posted - 2008.01.21 11:33:00 -
[23]
Is there any implants out there that can help me with my armor tank, and not costing 1bill each, just trying to find the most hardcore carrier setup i can 
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Eaiaden
Minmatar The Knighthawks Interstellar Alcohol Conglomerate
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Posted - 2008.01.21 11:35:00 -
[24]
Originally by: ThaDollaGenerale The sensor strength of the carriers is upper 40's, low 50's. Essentially unjammable. You'd have to be quite lucky with a falcon or rook imho.
Mkaay, seems im the only one that wants to fit ECCM's on a carrier, ill do as the wise men say and drop it for another cap recharger.
1 X SB and 4 X Cap rechargers II - or maybe fit some faction ones if any out there at a reasonable price? ideas ^^
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TimMc
Gallente Vidar Fierd Mercenary Coalition
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Posted - 2008.01.21 12:06:00 -
[25]
Edited by: TimMc on 21/01/2008 12:08:32 You're missing a heavy neut or two. On the smartbombs, best to go the whole nine yards and get faction like Dread Guristas.
Since you are Mom support, you'll want more armour/shield reps than the other to complement which way the Mom is tanking.
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Eaiaden
Minmatar The Knighthawks Interstellar Alcohol Conglomerate
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Posted - 2008.01.24 13:15:00 -
[26]
Okay im gonna revive this post :p
I been eagerly reading all the capital fittings in this forum the past days for ideas, and the nyx fitting strikes me, implants, more armor HP, more cap and faster cap recharge. Now my question is, are theese implants "overkill" when its just a carrier, i mean it is still a capital ship, i havent checked the prices yet on the mentioned implants.
I RLY like the faction cap recharges on the nyx setup, those would make me able to perma run my entire setup, exept one of the remote reppers, do any of you other carrier pilots fit faction and expensive implants, or is that generally restricted to super caps ?
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Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2008.01.24 13:34:00 -
[27]
I use the same on the wyv that i used on my chimera:
+5% maxcap -5% cap recharge -3% smartbomb duration (need to get me a 5% one some time - but theyre hard to find) -3% booster side-effect chance -3% booster side-effect severity
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Eaiaden
Minmatar The Knighthawks Interstellar Alcohol Conglomerate
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Posted - 2008.01.24 14:12:00 -
[28]
K, so i been looking thru market, i found all the +5% ones
+5% Rep amount +5% Armor HP +5% Cap -5% Cap use on remote armor reps
But i cant find the one that gives me 5% faster cap recharge, whats it called ?
And urgs, those implants are 200mill each, 200mill is ok, but 1 bill for the entire set, /scrowls
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Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2008.01.24 14:34:00 -
[29]
The rep amount doesn't work on capital reps. The cap recharge one is called CR8.
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Eaiaden
Minmatar The Knighthawks Interstellar Alcohol Conglomerate
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Posted - 2008.01.24 14:46:00 -
[30]
Info on the noble ZET4000 implant - A neural Interface upgrade for analyzing and repairing starship damage. 5% Bonus to repair system Repair amount. Dosent say its not affecting capital modules ?
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