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Father Shillelagh
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Posted - 2008.01.20 14:41:00 -
[1]
Edited by: Father Shillelagh on 20/01/2008 14:42:54 Encountered a gang of 20 nanod-recons last night in out Bs fleet, and couldn't catch / hit one lol. Is there a viable way to catch these speed freaks, wish CCP would make a stasis probe that could be dropped like a warp bubble with a 30km range or more.
:P
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arbalesttom
Caldari Glauxian Brothers
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Posted - 2008.01.20 14:50:00 -
[2]
Drop a nano'd up minmatar titan on there ass is my suggestion. Nice hamster! - Mindstar Thanks! We wont touch this sig! - Cortes I lied - Cortes LIAR! |

DroneBay Diva
Universal Industries Inc
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Posted - 2008.01.20 15:02:00 -
[3]
Not much you can do about that if you don't have a dozen or so Huggins/Rapiers in your gang.
I can sense an impending nano-whine, but tbh, if 20 plated battleships dropped in, a gang without proper preparation would get fried. _____________________________________________________________________________
Proud to be a Nanofag |

Riho
Drop of Blood
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Posted - 2008.01.20 15:02:00 -
[4]
Originally by: Father Shillelagh Edited by: Father Shillelagh on 20/01/2008 14:42:54 Encountered a gang of 20 nanod-recons last night in out Bs fleet, and couldn't catch / hit one lol. Is there a viable way to catch these speed freaks, wish CCP would make a stasis probe that could be dropped like a warp bubble with a 30km range or more.
:P
you had a BS gang whitout recons or tacklers ? ---------------------------------- This is Me |

Ariel Dawn
Beets and Gravy Syndicate
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Posted - 2008.01.20 15:03:00 -
[5]
Use heavy neuts, minmatar recons, spread out to catch 'em with webs, claymore + overload web, interceptors with webs, etc.
Not difficult at all to kill and have to come within 20km or so to actually do any decent amount of damage (other than the Ishtar/Curse). Your issue was probably focusing on targets the FC called out rather than targets of opportunity that flew within range. Some elements of the nano-gang will always get close to the opposing fleet at some point or other due to the number of people moving around. Grab those that come close to you instead of focusing on one; their tanks are pathetically weak once their speed is gone.
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Celestra Doxaila
Enosis
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Posted - 2008.01.20 15:04:00 -
[6]
The strength of a nano-recon group is the fact that they can decide when and where to engage. Always keep in mind that when you are not engaging them, you can bet that one is watching your every move.
Their downfall is that an individual recon has very little firepower or defense.
What you must do is lay a clever trap. Make it "look" like they can win a battle, or make them think they caught one of your alone and unaware. Once you get them sucked in, drop the hammer on them.
Use fast ships to pin them down, and battleships to knock them out.
Your other defense is just to sit back with overwhelming firepower. Unless they are stupid (and it looks like yours were not) they will not engage. That certainly beats getting ripped apart one by one.
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Ban Shui
Eve University Ivy League
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Posted - 2008.01.20 15:36:00 -
[7]
Edited by: Ban Shui on 20/01/2008 15:37:01
Originally by: Celestra Doxaila The strength of a nano-recon group is the fact that they can decide when and where to engage.
This.
Basically, nano gangs rely on being able to rapidly exploit opportunities while avoiding risks. If you want to kill them, you will need to wait for one of them to make a mistake. Otherwise, you just need to make sure that you do not give them an opportunity, because they will exploit it very quickly.
Like Celestra said, they will always be watching you. They will know if you have ceptors and minnie recons, and they will know when you make a mistake.
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Everyone Dies
Caldari Lucky Tampon
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Posted - 2008.01.20 15:45:00 -
[8]
Edited by: Everyone Dies on 20/01/2008 15:46:58 There's really nothing you can do other than recruit huginn/rapier pilots spend, 100's millions on faction webs, or gimp your BS with neuts but that won't guarantee that you will kill or even catch them.
The problem with speed is that it's no different than fitting WCS without the scan res penalties which is obviously a broken mechanic. Nanof4gs will tell you otherwise but they are just defending their cheap tactics/exploits. Everyone wants their overpowered setup but eventually CCP will smash them to bits.
CCP wants people to stay engaged in battles not run like girls. That's why they nerfed WCS in the first place. These nanof4gs are going against natural EVE law.
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Minerva Moore
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Posted - 2008.01.20 15:53:00 -
[9]
Originally by: DroneBay Diva Not much you can do about that if you don't have a dozen or so Huggins/Rapiers in your gang.
I can sense an impending nano-whine, but tbh, if 20 plated battleships dropped in, a gang without proper preparation would get fried.
Yeah... unless they were nano in which case they are untouchable.
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Ban Shui
Eve University Ivy League
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Posted - 2008.01.20 15:57:00 -
[10]
Originally by: Everyone Dies The problem with speed is that it's no different than fitting WCS without the scan res penalties which is obviously a broken mechanic. Nanof4gs will tell you otherwise but they are just defending their cheap tactics/exploits. Everyone wants their overpowered setup but eventually CCP will smash them to bits.
I personally do not think that nano ships are particularly overpowered. Sure they are a tactic that is very difficult to defeat (i.e. kill them), but it is equally easy defend against their tactic. So, in my mind, there is no imbalance.
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Sedai Hara
The Forsakened Companions Pure.
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Posted - 2008.01.20 17:34:00 -
[11]
Originally by: Everyone Dies Edited by: Everyone Dies on 20/01/2008 15:46:58 There's really nothing you can do other than recruit huginn/rapier pilots spend, 100's millions on faction webs, or gimp your BS with neuts but that won't guarantee that you will kill or even catch them.
The problem with speed is that it's no different than fitting WCS without the scan res penalties which is obviously a broken mechanic. Nanof4gs will tell you otherwise but they are just defending their cheap tactics/exploits. Everyone wants their overpowered setup but eventually CCP will smash them to bits.
CCP wants people to stay engaged in battles not run like girls. That's why they nerfed WCS in the first place. These nanof4gs are going against natural EVE law.
-----------------------------
Originally by: Ozzie Asrail A mega without 3 magstabs fitted is like kladdkaka without chocolate. 
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Kay Rissa
Russian Thunder Squad Against ALL Authorities
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Posted - 2008.01.20 17:39:00 -
[12]
u cant do anyting tbh, because 20 recons (nanoed or not nanoed it doesnt matter) will keep 20bs, jammed, dampend, screwed in any case.
That is the same thing if u have 20 BS and a hostile gang with 20 scorpions comes in...u r jammed and killed 1 by 1
Proud member of RTSQ
ps: i dont like to kill innocent ppl, so if i killed u, u rnt innocent
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Cpt Branko
The Bloody Red Night's Dawn
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Posted - 2008.01.20 17:40:00 -
[13]
Yes, 20 all BS gang should pwn just everything in sight. I mean, really. Get serious. Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

6Bagheera9
Foundation R0ADKILL
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Posted - 2008.01.20 19:00:00 -
[14]
Use medium range guns with good tracking to insta-pop them. 20 BSs should easily be able to kill any recon withing 100km.
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Deva Blackfire
D00M. Triumvirate.
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Posted - 2008.01.20 19:09:00 -
[15]
Originally by: 6Bagheera9 Use medium range guns with good tracking to insta-pop them. 20 BSs should easily be able to kill any recon withing 100km.
Do we play same game?
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Dianeces
Minmatar Repo Industries
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Posted - 2008.01.20 19:18:00 -
[16]
If it was a mixed gang of all different types of recons, you were probably screwed to begin with. Wouldn't have mattered whether they were nanoed or not. Rooks/Falcons to jam you, Huginns/Rapiers and Lachesises/Arazus to hold you down, and Curses/Pilgrims to take your cap. Short of a blob of epic proportions or a doomsday, it would be very, very difficult to defeat an organized recon gang. In this case, the only thing nanoing would do is allow them to cover more territory quickly.
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Father Shillelagh
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Posted - 2008.01.20 19:31:00 -
[17]
Roll on the speed nerf then lol.
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Vim
Foundation R0ADKILL
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Posted - 2008.01.20 19:41:00 -
[18]
Originally by: Everyone Dies Edited by: Everyone Dies on 20/01/2008 15:46:58 There's really nothing you can do other than recruit huginn/rapier pilots spend, 100's millions on faction webs, or gimp your BS with neuts but that won't guarantee that you will kill or even catch them.
What do you mean gimp your bs with neuts? Fear the side that brings them.
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Roidpwning101
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Posted - 2008.01.20 20:10:00 -
[19]
If you had a bs fleet, perhaps you should have had some of your ships fit HEAVY FKING NEUTS to defend against nano ships. Also see rapier huggin curse
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Lenaria
Caldari Ursa Ritor
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Posted - 2008.01.21 00:10:00 -
[20]
Would be very hard to catch that gang, but in open fight these recons would be quite easy to kill. 20 BS under competent FC should be always able to hold ground without loses against 20 recons. ==============================================
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Ishtar1
Rionnag Alba Triumvirate.
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Posted - 2008.01.21 00:31:00 -
[21]
Hhhmm what i would do is get some heavy tanking bs remote repping possably
Recons aren't known for there damage but there ew will be anoying as hell (thats why rr is questionable)
Nuets and a smart bomb or two for there drones (90% of recons do there damage through drones i think. This means you will not be able to use rr drones as well though )
Damage wise you'll need to keep them held down once the nuets have taken there toll so you'll need intys or somthing (and a rook or another caldari jamming ship with minny jammers huggins/rapiers are the bane of intys or anyother fast tacklers existince.)
There isnt a catagoric way of killing them all in one fight (aka the perfect counter) but you can use tactics to anoy them to hell/make them run away while catching a few of them in the process
Sorry about spelling 
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Liang Nuren
The Avalon Foundation Knights Of Syndicate
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Posted - 2008.01.21 00:52:00 -
[22]
I'm not sure there's anything a "reasonable" sized gang can do to face off against a 20 man recon gang - nano or not.
On the flip side, though, it requires a twenty man recon gang to be effective.
-Liang --
Originally by: "QProQ"
When they said to put 'stabs on your 'cane, they meant GYROSTABS!
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Ulstan
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Posted - 2008.01.21 02:50:00 -
[23]
To catch them? You'll need a larger, faster nano gang of your own.
Of course, you can 'drive them off' using a variety of different tactics.
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Cpt Branko
The Bloody Red Night's Dawn
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Posted - 2008.01.21 03:00:00 -
[24]
Edited by: Cpt Branko on 21/01/2008 03:01:07 Tbh, 20 recons don't need to be nano-ed to deal with 20 BS. Just bring 20 falcons. done and done ;P
Originally by: Everyone Dies Edited by: Everyone Dies on 20/01/2008 15:46:58 There's really nothing you can do other than recruit huginn/rapier pilots spend, 100's millions on faction webs, or gimp your BS with neuts but that won't guarantee that you will kill or even catch them.
(A) You're forgetting a very powerful counter. (B) GIMP YOUR BS WITH NEUTS?!?!?? Are we playing the same game here? Gimp? Yeah, gimp its paper DPS... I guess you care about that a lot.
Originally by: Ulstan To catch them? You'll need a larger, faster nano gang of your own.
Of course, you can 'drive them off' using a variety of different tactics.
Well, if it's a 20 falcon gang, just bring 100 ships and you might get one ;) Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Ulstan
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Posted - 2008.01.21 03:10:00 -
[25]
Well, but falcons shouldn't be killing anything by themselves.
I imagine just spewing out FoF cruises and drones would be enough to get through a falcons lack of tank, if they got close enough to try to kill you.
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F90OEX
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Posted - 2008.01.21 06:08:00 -
[26]
Nano Drake ....
Just like our friend below in the Vaga, thought he was been smart zipping by me @ 10-14km until he met Mr Domantion Web + Heat on my nano'd drake going as fast as him   
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Amberly Coteaz
Amarr Blood Corsair's Blood Blind
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Posted - 2008.01.21 06:41:00 -
[27]
Originally by: F90OEX Nano Drake ....
Just like our friend below in the Vaga, thought he was been smart zipping by me @ 10-14km until he met Mr Domantion Web + Heat on my nano'd drake going as fast as him   
Dude, my hero    
If you find yourself in a fair fight, something has gone wrong |

zayanka
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Posted - 2008.01.21 11:15:00 -
[28]
Dont want to argue here, but i've seen many times that smaller group of hacs/recons wipes out bigger gangs.
By the way, even if you take 20 rooks, they still capable of doing several thousand dps, thats enough to quickly kill a bs
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ThaDollaGenerale
The Bloody Red Night's Dawn
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Posted - 2008.01.21 11:18:00 -
[29]
If you're in a gang of 3-5, have everyone set distance @ 10km from another person in the gang. this spreads you out and makes hitting nanos much easier. they don't have to deal with one transversal, but many. Plus you'll have overlaping webs if you have them fitted.
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Stakhanov
Metafarmers
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Posted - 2008.01.21 11:57:00 -
[30]
There is no way an organized BS gang can take any losses from recons , unless the entire gang is permajammed. That doesn't mean you can always catch them , but if they can't cause damage then there is no problem until they bring backup (so should you)
Originally by: ivan draco we didnt want your post anyway
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Beth Heke
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Posted - 2008.01.21 12:21:00 -
[31]
Nano-gangs are lame as hell, but they lose most of their effectiveness in Fleet PVP (ie: not ganking like a typical nano-tard).
Heavy Neuts on a BS will make them disengage when they get low on cap and being in a loosely packed fleet means they'll get in someone's web range eventually and eat some damage (although they'll still have enough speed to escape usually). You will be able to chase them off, but actually killing them is very difficult.
Nano-HACs and Recons chew up Interceptors.
Quote: These pilots are truly the greatest in the game, as there is alot more than your ships top-speed in teh count for a good nano-gang.
BWHAHAHAHAHAHAHAHAA!!!!!!!!
Why yes, setting orbit to 20km and being able to disengage at any time, while being virtually immune to damage by flying in excess of 5.6k/s takes a huge amount of skill!
HUGE ammounts! |

Drek Grapper
Minmatar
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Posted - 2008.01.21 13:01:00 -
[32]
Originally by: Everyone Dies Edited by: Everyone Dies on 20/01/2008 15:46:58 There's really nothing you can do other than recruit huginn/rapier pilots spend, 100's millions on faction webs, or gimp your BS with neuts but that won't guarantee that you will kill or even catch them.
The problem with speed is that it's no different than fitting WCS without the scan res penalties which is obviously a broken mechanic. Nanof4gs will tell you otherwise but they are just defending their cheap tactics/exploits. Everyone wants their overpowered setup but eventually CCP will smash them to bits.
CCP wants people to stay engaged in battles not run like girls. That's why they nerfed WCS in the first place. These nanof4gs are going against natural EVE law.
Ahahahaha... booohoooo whaaaa my 'overpowered' blob can't kill nano ships!! Awwwww! I feel for you buddy.  ------------------------------------------------ 'The thing always happens that you really believe in... and the belief in a thing makes it happen' - Frank Loyd Wright |

Kagura Nikon
Minmatar Infinity Enterprises Interstellar Alcohol Conglomerate
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Posted - 2008.01.21 14:11:00 -
[33]
Originally by: Father Shillelagh Edited by: Father Shillelagh on 20/01/2008 14:42:54 Encountered a gang of 20 nanod-recons last night in out Bs fleet, and couldn't catch / hit one lol. Is there a viable way to catch these speed freaks, wish CCP would make a stasis probe that could be dropped like a warp bubble with a 30km range or more.
:P
APOC 8 Unstable Heavy neut 3 Cap recharge II 1 Power Relay II rest passive tank. Egres ports in rig slots. You can run the 8 neuts almost forever and no nano recon or hac will survive the rest of your gang after they pass under 25 km from you.
You can in fact easily nullify 3 to 4 recons at same time this way. You won catch all. but if you have some reasonable tackler you will kill a few of them before they warp out.
------------------------------------------------- If brute force doesn't solve your problem... you are not using enough
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Derek Sigres
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Posted - 2008.01.21 14:32:00 -
[34]
Driving off the nano gang is easily possible using any of the techniques posted here (well at least the reasonable techniques). Killing said nano gang is a fair bit tougher and basically requires another nano gang, or a fleet fitted specifically to kill nano'd ships (eg Neuts/web/close formation supporting each other with webs).
At least your average nano boat doesn't do a lot of damage when flying at invulnerable speed though.
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Drek Grapper
Minmatar
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Posted - 2008.01.21 14:39:00 -
[35]
Edited by: Drek Grapper on 21/01/2008 14:39:30
Originally by: Kagura Nikon
APOC 8 Unstable Heavy neut 3 Cap recharge II 1 Power Relay II rest passive tank. Egres ports in rig slots. You can run the 8 neuts almost forever and no nano recon or hac will survive the rest of your gang after they pass under 25 km from you.
You can in fact easily nullify 3 to 4 recons at same time this way. You won catch all. but if you have some reasonable tackler you will kill a few of them before they warp out.
Yeah but this means people will have to change tactics and ship fittings and all this other invonvenient stuff. It's too hard to change and to much of a drain on brain resources to have to think of other ways to play the game. People are happy with thier cookie-cutter setups and BS Blobs...why change when a perfectly engineered whine takes less effort....
I mean really...a counter? Thats just poppycock!!  ------------------------------------------------ 'The thing always happens that you really believe in... and the belief in a thing makes it happen' - Frank Loyd Wright |

Derek Sigres
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Posted - 2008.01.21 15:26:00 -
[36]
Originally by: Drek Grapper Edited by: Drek Grapper on 21/01/2008 14:39:30
Originally by: Kagura Nikon
APOC 8 Unstable Heavy neut 3 Cap recharge II 1 Power Relay II rest passive tank. Egres ports in rig slots. You can run the 8 neuts almost forever and no nano recon or hac will survive the rest of your gang after they pass under 25 km from you.
You can in fact easily nullify 3 to 4 recons at same time this way. You won catch all. but if you have some reasonable tackler you will kill a few of them before they warp out.
Actually I belive the problem lies in the fact that Nano ships are something that CANNOT be countered by simply applying more firepower or tank to the problem, which has proven to be the #1 way to solve any problem in eve since I've played. All of a suddent people find that all the firepower in the universe doesn't really do much to these things and we are all quite confused by the problem. Thus my solution of invulerability fields that live up to their name. But only for me.
Yeah but this means people will have to change tactics and ship fittings and all this other invonvenient stuff. It's too hard to change and to much of a drain on brain resources to have to think of other ways to play the game. People are happy with thier cookie-cutter setups and BS Blobs...why change when a perfectly engineered whine takes less effort....
I mean really...a counter? Thats just poppycock!! 
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Dianeces
Minmatar Repo Industries
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Posted - 2008.01.21 16:09:00 -
[37]
Originally by: Beth Heke Nano-gangs are lame as hell
You're lame as hell. Stop whining and adapt.
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Semkhet
Spartan Industries Triumvirate.
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Posted - 2008.01.21 16:17:00 -
[38]
Edited by: Semkhet on 21/01/2008 16:18:39
Originally by: Everyone Dies Edited by: Everyone Dies on 20/01/2008 15:46:58 There's really nothing you can do other than recruit huginn/rapier pilots spend, 100's millions on faction webs, or gimp your BS with neuts but that won't guarantee that you will kill or even catch them.
The problem with speed is that it's no different than fitting WCS without the scan res penalties which is obviously a broken mechanic. Nanof4gs will tell you otherwise but they are just defending their cheap tactics/exploits. Everyone wants their overpowered setup but eventually CCP will smash them to bits.
CCP wants people to stay engaged in battles not run like girls. That's why they nerfed WCS in the first place. These nanof4gs are going against natural EVE law.
Ah... The uber complexed antinano whiner of excellence. A pity your hate of nanowarfare only competes with your abysmal tactical knowledge 
You can decimate nanogangs without even needing webs. Split a decent sniper BS wing into two squads who cover each other at 150 Km, and use med/lil drones for point defense if necessary. Pop the falcons first.
And FYI genius, the majority of nanopilots would have no problem using conventional tanks, since the kind of warfare you refer to is the realm they come from since long, long time ago 
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Drek Grapper
Minmatar
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Posted - 2008.01.21 16:24:00 -
[39]
Edited by: Drek Grapper on 21/01/2008 16:24:20
Originally by: Semkhet
Ah... The uber complexed antinano whiner of excellence. A pity your hate of nanowarfare only competes with your abysmal tactical knowledge 
You can decimate nanogangs without even needing webs. Split a decent sniper BS wing into two squads who cover each other at 150 Km, and use med/lil drones for point defense if necessary. Pop the falcons first.
And FYI genius, the majority of nanopilots would have no problem using conventional tanks, since the kind of warfare you refer to is the realm they come from since long, long time ago 
But this means changing tactics, refitting ships and using one's brain...   ...nooooooooo it's too hard, Mommy!!!  ------------------------------------------------ 'The thing always happens that you really believe in... and the belief in a thing makes it happen' - Frank Loyd Wright |

Semkhet
Spartan Industries Triumvirate.
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Posted - 2008.01.21 16:39:00 -
[40]
Edited by: Semkhet on 21/01/2008 16:45:52
Originally by: Derek Sigres Edited by: Derek Sigres on 21/01/2008 16:11:07
Originally by: Drek Grapper Edited by: Drek Grapper on 21/01/2008 14:39:30
Originally by: Kagura Nikon
APOC 8 Unstable Heavy neut 3 Cap recharge II 1 Power Relay II rest passive tank. Egres ports in rig slots. You can run the 8 neuts almost forever and no nano recon or hac will survive the rest of your gang after they pass under 25 km from you.
You can in fact easily nullify 3 to 4 recons at same time this way. You won catch all. but if you have some reasonable tackler you will kill a few of them before they warp out.
Actually I belive the problem lies in the fact that Nano ships are something that CANNOT be countered by simply applying more firepower or tank to the problem, which has proven to be the #1 way to solve any problem in eve since I've played. All of a suddent people find that all the firepower in the universe doesn't really do much to these things and we are all quite confused by the problem. Thus my solution of invulerability fields that live up to their name. But only for me.
Yeah but this means people will have to change tactics and ship fittings and all this other invonvenient stuff. It's too hard to change and to much of a drain on brain resources to have to think of other ways to play the game. People are happy with thier cookie-cutter setups and BS Blobs...why change when a perfectly engineered whine takes less effort....
I mean really...a counter? Thats just poppycock!! 
I think the real problem is Nano Gangs are the first problem that isn't easily overcome by application of more firepower, which has proven to solve all problems in eve since I've played the game.
Exactly, and that's why I love them. One thing nanoships excell in is to serve as an engine on forums to unveil whiners and expose their congenital incompetence. Hell, how many peeps even now that with a few mods they can make their lil drones go over 10 Km/sec ? Or how many conventional gangs do you see out there using a Scimitar to boost their tracking ?
There are countless ways of countering nanogangs, and IMHO, anyone coming whining on forums against nanowarfare should have his ingame face permanently replaced by a donkey.
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Semkhet
Spartan Industries Triumvirate.
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Posted - 2008.01.21 17:00:00 -
[41]
Originally by: Beth Heke Nano-gangs are lame as hell, but they lose most of their effectiveness in Fleet PVP (ie: not ganking like a typical nano-tard).
Heavy Neuts on a BS will make them disengage when they get low on cap and being in a loosely packed fleet means they'll get in someone's web range eventually and eat some damage (although they'll still have enough speed to escape usually). You will be able to chase them off, but actually killing them is very difficult.
Nano-HACs and Recons chew up Interceptors.
Quote: These pilots are truly the greatest in the game, as there is alot more than your ships top-speed in teh count for a good nano-gang.
BWHAHAHAHAHAHAHAHAA!!!!!!!!
Why yes, setting orbit to 20km and being able to disengage at any time, while being virtually immune to damage by flying in excess of 5.6k/s takes a huge amount of skill!
HUGE ammounts!
Well, it certainly take more skills for FC's to lead a bunch of peeps where the slowest one goes at 5 Km/sec. Using EW, neuts, guns, drones & missiles, and where each member, in addition of following the orders, must take great care not to bump on something, pulse their mwd, watch their cap, struggle either with variable orbit range (due to pulsing the mwd) or fly manually, and not stray into web or hvy neut range.
Let's be realistic, if you think that it's more complicated to sit on a gate in F1-F8 mode, maybe you should look for a game which does not require an IQ score above impairement metrics...
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PASTOR TROY
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Posted - 2008.01.21 17:13:00 -
[42]
Sensorboosted med guns with tracking enhancers, along with long range bs support with multiple ss. BC/Hacs on gate in tight formation. BS at range above 150 to allow support warp in. 3 to however many you have ceptors also sitting 150 off away from BS group.
BS stay aligned moving to diffrent warp spots(standard fleet stuff), popping ecm, dampening, neutralizing, and target scrambling in that order. Warp to diffrent spot when anyone gets to close. If any BS gets tackled, inties warp to it along with mid range support. BS that got out once again from 150+ away start shooting. Rinse and repeat. Nano recon's insta pop. Prety much all nanoships do, but especially recons. If you do this effectively and they still manage to beat you or pick a lot of you then they were probably alot better pilots than you and you would have loss in any engagment.
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Matrixcvd
Rionnag Alba Triumvirate.
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Posted - 2008.01.21 17:53:00 -
[43]
Originally by: Everyone Dies Edited by: Everyone Dies on 20/01/2008 15:46:58 There's really nothing you can do other than recruit huginn/rapier pilots spend, 100's millions on faction webs, or gimp your BS with neuts but that won't guarantee that you will kill or even catch them.
The problem with speed is that it's no different than fitting WCS without the scan res penalties which is obviously a broken mechanic. Nanof4gs will tell you otherwise but they are just defending their cheap tactics/exploits. Everyone wants their overpowered setup but eventually CCP will smash them to bits.
CCP wants people to stay engaged in battles not run like girls. That's why they nerfed WCS in the first place. These nanof4gs are going against natural EVE law.
this is hilarious, you made my day, OP don't listen to this guy he has no idea wwhat he is talking about. Any moron who thinks that putting a neut on their BS is gimping it is just... well just... a MORON. Probably has 5 BCU II's in his lows on his ratting raven, fitting ships he can't be bothered to skill for in EFT and calculating his own aggravation at getting beat with his iphone trying to order more GTC's to replace his faction PVE BS that got popped.
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Beth Heke
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Posted - 2008.01.21 21:47:00 -
[44]
Quote: Well, it certainly take more skills for FC's to lead a bunch of peeps where the slowest one goes at 5 Km/sec. Using EW, neuts, guns, drones & missiles blah blah blah....
Let's be realistic, if you think that it's more complicated to sit on a gate in F1-F8 mode, maybe you should look for a game which does not require an IQ score above impairement metrics...
Orbit at 20km (avoiding virtually all damage)
Press F1-F6
Scoop loot or disengage
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Squatdog
DROW Org Brotherhood of the Spider
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Posted - 2008.01.21 21:49:00 -
[45]
Edited by: Squatdog on 21/01/2008 21:52:09

Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. If you would like further details please mail [email protected] - Mitnal |

Dianeces
Minmatar Repo Industries
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Posted - 2008.01.21 22:11:00 -
[46]
Originally by: Beth Heke
Orbit at 20km (avoiding virtually all damage)
Press F1-F6
Scoop loot or disengage
And that works particularly well when you're fighting multiple ships spread across 10-15km of space.....oh, wait. 
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Dray
Caldari Spartan Industries Triumvirate.
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Posted - 2008.01.21 22:13:00 -
[47]
Edited by: Dray on 21/01/2008 22:15:47
Originally by: Beth Heke
Quote: Well, it certainly take more skills for FC's to lead a bunch of peeps where the slowest one goes at 5 Km/sec. Using EW, neuts, guns, drones & missiles blah blah blah....
Let's be realistic, if you think that it's more complicated to sit on a gate in F1-F8 mode, maybe you should look for a game which does not require an IQ score above impairement metrics...
Orbit at 20km (avoiding virtually all damage)
Press F1-F6
Scoop loot or disengage
Get a f***king clue please, no really get a clue, fly them and then come back and tell me its that easy, as semkhet has said in gangs its not just about orbit and pressing function keys, maybe against a solo npcer too stupid to watch local, but then again whether its a nanoship or not isnt the issue, ganking npcers is easy.
Adapt thats all you have to do, and one of the more common reasons for nanogangs is not having to worry about big camps at low sec, 0.0 chokes.
From this "nanofag" to all you "whiningnonnanofags" even if speed does get nerfed we'll find another way to p1ss on you, so you can cry about and nerf something else.
     
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Beth Heke
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Posted - 2008.01.21 22:25:00 -
[48]
Originally by: Dray
Get a f***king clue please, no really get a clue, fly them and then come back and tell me its that easy, as semkhet has said in gangs its not just about orbit and pressing function keys, maybe against a solo npcer too stupid to watch local, but then again whether its a nanoship or not isnt the issue, ganking npcers is easy.
Adapt thats all you have to do, and one of the more common reasons for nanogangs is not having to worry about big camps at low sec, 0.0 chokes.
From this "nanofag" to all you "whiningnonnanofags" even if speed does get nerfed we'll find another way to p1ss on you, so you can cry about and nerf something else.
     
Yeah, against anything bigger than a small gang, you're going to occasionally have to DOUBLECLICK IN SPACE (oh noes).
The coming patch is going to be hilarious, with all the nano-abusers crying and complaining that their 130m HAC isn't immune to damage and impossible to catch anymore.
As for Tri 'p1ssing on' anyone, the last I saw was you guys fleeing from Catch like a bunch of frightened schoolgirls after attempting (and failing) to take down Inflatable House  |

Dray
Caldari Spartan Industries Triumvirate.
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Posted - 2008.01.21 22:32:00 -
[49]
Originally by: Beth Heke
Originally by: Dray
Get a f***king clue please, no really get a clue, fly them and then come back and tell me its that easy, as semkhet has said in gangs its not just about orbit and pressing function keys, maybe against a solo npcer too stupid to watch local, but then again whether its a nanoship or not isnt the issue, ganking npcers is easy.
Adapt thats all you have to do, and one of the more common reasons for nanogangs is not having to worry about big camps at low sec, 0.0 chokes.
From this "nanofag" to all you "whiningnonnanofags" even if speed does get nerfed we'll find another way to p1ss on you, so you can cry about and nerf something else.
     
Yeah, against anything bigger than a small gang, you're going to occasionally have to DOUBLECLICK IN SPACE (oh noes).
The coming patch is going to be hilarious, with all the nano-abusers crying and complaining that their 130m HAC isn't immune to damage and impossible to catch anymore.
As for Tri 'p1ssing on' anyone, the last I saw was you guys fleeing from Catch like a bunch of frightened schoolgirls after attempting (and failing) to take down Inflatable House 
Like I said, it gets nerfed and we'll p1ss on you in a different way, we'll get playing while people like yourself get whining, and just so you know it was providence not catch and the plays were made against the pos/stations etc to get fights from CVA and friends but the lag won, which as we all know, according to the goons is an excuse for failure, unless of course its them complaining about lag.
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Dromidas Shadowmoon
Minmatar 54th Knights Templar Dark Matter Coalition
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Posted - 2008.01.21 22:49:00 -
[50]
Edited by: Dromidas Shadowmoon on 21/01/2008 22:54:44 Lol seeing a 20 gang of all recons, nano'd or not, would be a NIGHTMARE to any fleet of relatively same size. I'd just run the hell away fast as you can tbh :) Fortunately I've not seen many people with the organization or desire to field large quantities of recons.
Edit: As much as it makes me sick to agree with Tri on anything.. Anyone who whines on the forums about this and that is going to whine even if speed gets nerfed. If you can't manage to handle nanos, you won't be able to handle anything beyond the norm. So whine and whine and hope some dev is sympathetic to your cause, but that likely won't happen as every dev I've worked with has had at least a splash of intelligence and creativity and wouldn't have problems countering nano gangs :P _______________________________________________ Minmatar will always go faster than you, get over it. |

Dianeces
Minmatar Repo Industries
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Posted - 2008.01.21 22:57:00 -
[51]
Originally by: Dromidas Shadowmoon
Lol seeing a 20 gang of all recons, nano'd or not, would be a NIGHTMARE to any fleet of relatively same size.
This.
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Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2008.01.21 23:23:00 -
[52]
Originally by: Beth Heke
Originally by: Dray
Get a f***king clue please, no really get a clue, fly them and then come back and tell me its that easy, as semkhet has said in gangs its not just about orbit and pressing function keys, maybe against a solo npcer too stupid to watch local, but then again whether its a nanoship or not isnt the issue, ganking npcers is easy.
Adapt thats all you have to do, and one of the more common reasons for nanogangs is not having to worry about big camps at low sec, 0.0 chokes.
From this "nanofag" to all you "whiningnonnanofags" even if speed does get nerfed we'll find another way to p1ss on you, so you can cry about and nerf something else.
     
Yeah, against anything bigger than a small gang, you're going to occasionally have to DOUBLECLICK IN SPACE (oh noes).
The coming patch is going to be hilarious, with all the nano-abusers crying and complaining that their 130m HAC isn't immune to damage and impossible to catch anymore.
As for Tri 'p1ssing on' anyone, the last I saw was you guys fleeing from Catch like a bunch of frightened schoolgirls after attempting (and failing) to take down Inflatable House 
Yes because science and trade institute know a lot about gang pvp operations...oh wait.
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Semkhet
Spartan Industries Triumvirate.
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Posted - 2008.01.21 23:28:00 -
[53]
Edited by: Semkhet on 21/01/2008 23:34:02
Originally by: Dromidas Shadowmoon Edited by: Dromidas Shadowmoon on 21/01/2008 22:54:44 Lol seeing a 20 gang of all recons, nano'd or not, would be a NIGHTMARE to any fleet of relatively same size. I'd just run the hell away fast as you can tbh :) Fortunately I've not seen many people with the organization or desire to field large quantities of recons.
Edit: As much as it makes me sick to agree with Tri on anything.. Anyone who whines on the forums about this and that is going to whine even if speed gets nerfed. If you can't manage to handle nanos, you won't be able to handle anything beyond the norm. So whine and whine and hope some dev is sympathetic to your cause, but that likely won't happen as every dev I've worked with has had at least a splash of intelligence and creativity and wouldn't have problems countering nano gangs :P
QFT
Achievements result from collaborative synchronized work via pilots enjoying both redundant and complementary capabilities. And it is exactly due to this collaborative work that even if speed gets nerfed (what sincerely would surprise me, since CCP could have done it in parallel to the dictor speed nerf and choose not to), the next warfare style which will emerge will make nanowhiners regret they didn't stfu.
Why ? Because it's always the same bunch of people scattered through EvE which is a step ahead, no matter the corp they are in or the interests they fight for.
Besides, nanowarfare is only a tool among others. A very efficient tool, but limited both in theater and scope. So at the end its quite funny to see all these peeps whining, since the simple fact of complaining against that means that you certainly aren't playing the game at a level where you might weight in the global balance 
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Beth Heke
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Posted - 2008.01.22 06:31:00 -
[54]
Quote: Because it's always the same bunch of people scattered through EvE which is a step ahead
BWHAHAHAHAHAHA!!!!!!!
It's the same bunch who latch onto the latest FotM overpowered game imbalance and exploit it shamelessly until it's finally nerfed.
Just like the 'good old days' of Gankathrons with seven fully stacking Magnetic Field Stabilisers and dual MWDs... |

Polly Prissypantz
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Posted - 2008.01.22 09:40:00 -
[55]
Originally by: Everyone Dies Edited by: Everyone Dies on 20/01/2008 15:46:58 There's really nothing you can do other than recruit huginn/rapier pilots spend, 100's millions on faction webs, or gimp your BS with neuts but that won't guarantee that you will kill or even catch them.
The problem with speed is that it's no different than fitting WCS without the scan res penalties which is obviously a broken mechanic. Nanof4gs will tell you otherwise but they are just defending their cheap tactics/exploits. Everyone wants their overpowered setup but eventually CCP will smash them to bits.
CCP wants people to stay engaged in battles not run like girls. That's why they nerfed WCS in the first place. These nanof4gs are going against natural EVE law.
This.
And yes, I do fly nano ships on a regular basis. Those that deny that nano's are overpowered compared to tanked ships are simply in denial.
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Wardeneo
Gallente N.E.O NEW EVE ORDER Knights Of Syndicate
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Posted - 2008.01.22 09:53:00 -
[56]
Edited by: Wardeneo on 22/01/2008 09:53:45 Kagura Nikon, great sig... and so true, ima steal this from ya :)
If brute force doesn't work..... your not using enough :) |

Cpt Branko
The Bloody Red Night's Dawn
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Posted - 2008.01.22 10:09:00 -
[57]
Originally by: Polly Prissypantz
Originally by: Everyone Dies Edited by: Everyone Dies on 20/01/2008 15:46:58 There's really nothing you can do other than recruit huginn/rapier pilots spend, 100's millions on faction webs, or gimp your BS with neuts but that won't guarantee that you will kill or even catch them.
The problem with speed is that it's no different than fitting WCS without the scan res penalties which is obviously a broken mechanic. Nanof4gs will tell you otherwise but they are just defending their cheap tactics/exploits. Everyone wants their overpowered setup but eventually CCP will smash them to bits.
CCP wants people to stay engaged in battles not run like girls. That's why they nerfed WCS in the first place. These nanof4gs are going against natural EVE law.
This.
And yes, I do fly nano ships on a regular basis. Those that deny that nano's are overpowered compared to tanked ships are simply in denial.
You two are so failing to read module descriptions.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Kagura Nikon
Minmatar Infinity Enterprises Interstellar Alcohol Conglomerate
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Posted - 2008.01.22 10:41:00 -
[58]
Originally by: Wardeneo Edited by: Wardeneo on 22/01/2008 09:53:45 Kagura Nikon, great sig... and so true, ima steal this from ya :)
Then at least quote me :P
------------------------------------------------- If brute force doesn't solve your problem... you are not using enough
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AFTRUNX
Human Liberty Syndicate
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Posted - 2008.01.22 10:56:00 -
[59]
nano sux...
Use Minmatar Recons to web the bastards... I prefer people that fight and not run away... --------------------------------------------
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Chrysalis D'lilth
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Posted - 2008.01.22 11:30:00 -
[60]
20 ravens with 6x Cruise missile launchers loaded with FoF's and 2x Heavy neuts.
Your average raven setup costs less than a recon
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arbalesttom
Caldari Glauxian Brothers
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Posted - 2008.01.22 11:44:00 -
[61]
The reason Zulupak said they where looking into speed *again* says more than enough to me.
And no, dont come with the bull**** like 'see, the whiners won' because all of you should know thats not the case at all. Nice hamster! - Mindstar Thanks! We wont touch this sig! - Cortes I lied - Cortes LIAR! |

Semkhet
Spartan Industries Triumvirate.
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Posted - 2008.01.22 12:06:00 -
[62]
Originally by: arbalesttom The reason Zulupak said they where looking into speed *again* says more than enough to me.
And no, dont come with the bull**** like 'see, the whiners won' because all of you should know thats not the case at all.
We'll talk about that nerf if and when it happen, and how. In the mean time, it's legitime like it or not.
Besides, even if speed gets nerfed, as my old bud Dray stated, we've enough aces up our sleeves to continue to give ammo to whiners of all sorts. And believe me, if you didn't like nanoships, the next warfare style will see you running back to mom in tears. It will be hilarious to see all the whiners recycle their alts to continue to whine without looking like hopeless idiots. 
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Kagura Nikon
Minmatar Infinity Enterprises Interstellar Alcohol Conglomerate
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Posted - 2008.01.22 12:20:00 -
[63]
I was thinking, a mechanic that would make people more happy when fighting nanos would be.
IF you running MWD and it fails due to cap shortage you get a cycle of reduced acceleration. That woudl make nuking them and then catching much easier. Well maybe a bit too harsh but whatever.
------------------------------------------------- If brute force doesn't solve your problem... you are not using enough
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arbalesttom
Caldari Glauxian Brothers
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Posted - 2008.01.22 12:36:00 -
[64]
Originally by: Semkhet
Originally by: arbalesttom The reason Zulupak said they where looking into speed *again* says more than enough to me.
And no, dont come with the bull**** like 'see, the whiners won' because all of you should know thats not the case at all.
We'll talk about that nerf if and when it happen, and how. In the mean time, it's legitime like it or not.
Besides, even if speed gets nerfed, as my old bud Dray stated, we've enough aces up our sleeves to continue to give ammo to whiners of all sorts. And believe me, if you didn't like nanoships, the next warfare style will see you running back to mom in tears. It will be hilarious to see all the whiners recycle their alts to continue to whine without looking like hopeless idiots. 
I like speed and nanowhorage myself and untill *then* i will love it. Im a bit concerned at the upcoming types of warfare, but yeah, even then...nano is just too overpowered. Nice hamster! - Mindstar Thanks! We wont touch this sig! - Cortes I lied - Cortes LIAR! |

Sedai Hara
The Forsakened Companions Pure.
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Posted - 2008.01.22 13:01:00 -
[65]
Originally by: Beth Heke Nano-gangs are lame as hell, but they lose most of their effectiveness in Fleet PVP (ie: not ganking like a typical nano-tard).
Heavy Neuts on a BS will make them disengage when they get low on cap and being in a loosely packed fleet means they'll get in someone's web range eventually and eat some damage (although they'll still have enough speed to escape usually). You will be able to chase them off, but actually killing them is very difficult.
Nano-HACs and Recons chew up Interceptors.
Quote: These pilots are truly the greatest in the game, as there is alot more than your ships top-speed in teh count for a good nano-gang.
BWHAHAHAHAHAHAHAHAA!!!!!!!!
Why yes, setting orbit to 20km and being able to disengage at any time, while being virtually immune to damage by flying in excess of 5.6k/s takes a huge amount of skill!
HUGE ammounts!
You, kind sir, must have been ganked alot of times in a belt in your little ratter 
Get a clue before posting! Sure, every carebear can go out ganking other carebears, thats no difficulties in that. If they fit a MWD + ODs on their ship and call them nanoed sure give them that. BUT THAT AINT NANOCOMBAT.
Rel men flies nanoed up cruisers and go out and take on 1:2 or even worse odds in fights. THAT is what nanoing is all about. making you break the odds that the blobbing mechanics of eve is forceing us to follow. Alo: its a ****load of fun. And the fact we can disengage at anytime takes away the use of us being 10x times more players in the gang. Making it alot more fun. Though it for sure isnt easy, If you say that, you are Ganking, and that isnt hard, far from it.
Sure, most players in who call themself PvPers are realy just running gank-squads, but as it is its either: Ganking, Fleet-lagging Capital battles, Blobbing(lol worst thing ever) and fast moveing small ship gangs AKA nano-gangs.
Guess what is the most challeing and fun? Yeah, its nanoing. If you want that this game should all be flown by Cookie-cutter battleships in bigg blobs where ship-size and numbers is the true ruler, then GTFO, STFU on the forums and stop ruining our game. -----------------------------
Originally by: Ozzie Asrail A mega without 3 magstabs fitted is like kladdkaka without chocolate. 
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