MeBiatch wrote:i will vote for you if you support some of my ideas
What I am looking for a candidate is for them to:
1. support some sort of casual pvp via a contract system
2. enhance WIS
3. upgrade the mission system
4. make PI more like sim city/civ V
5. push to open up story lines for jove (possible WH expansion)
6. make FW include pirate missions like (kill so many people in system A)
7. make referendums for important CSM decisionsGǪ (if its real important we should all vote for it) this would be for major game changing things such as refocus and such
8. eliminate/reduce clone costs for players over 4 years old (to encourage pvp for old vets)
9. gethe fith subsystem for Tech III ships
10. kill all super caps (as in a real counter to them not this crap that I will only fly super caps now so give me back my sp cuss I cant use drones sh*t)
11. a way to integrate PI and ship crews and have an effect on your ships performance
Basically a CSM who represents the old vet casual pve/pvper
1. You can already casual PvP in wormholes, lowsec, mutually agreed upon wardec, joining Red vs Blue (or FW) or simply by can stealing. I'm not sure a contract system would add much.
2. In due time, when the rest of the game is fixed.
3. Yes and no. There needs to be more content, more diverse content, but some players like the predictability of the current missioning system and those needs are as valid as the ones who wish for more challenge.
4. Yes
5. Depends, I favour improvements on the storyline, but I don't think Jove is the way to go, that card can be only played once and I'm not sure now is the time
6. Pirate missions and more engaging pirate content, yes. The basic FW is in direst need of an overhaul however. So it's a question of resource allocation. I'm not opposed to it.
7. Most of the things we do is not deciding things, it's giving feedback, explaining what we want, but most of all *WHY* we want it so CCP can make a decision. Any candidate who tells you we decide things is lying, we influence the decision process thourgh advise and feedback, which is very different. When the points of view are diverse and no clear picture exists, we recommend CCP take it to the forum to get a wider set of opinion (and they do it)
8. I agree it's an issue, the way I proposed it be changed is to make the clone cost be a rent instead of a buy, the base price of which is the current value of a clone divided by its average "life expectancy". So it wouldn't be a cost on podding, yet the cost should still increase over time as you get more skills.
9. Yes, but not as much of a priority as the rest.
10. I don't like them, I'd rather they hadn't existed, but since they're here, I'd rather make them useful in a way that doesn't require more supers on the field. ie, decreased return on extras being fielded, much in the same spirit (but not form) as there is a decreased return for fielding fleet command ships.
11. I don't see how to integreate PI with ship fittings, and for ship crews, it's a fun/good iea, but it's difficult to balance. Not sure it's a priority