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Meissa Anunthiel
Redshift Industrial Rooks and Kings
304
|
Posted - 2012.02.11 16:37:00 -
[1] - Quote
Hello Everyone,
So here's my official candidacy thread.
For more than 3 years, I have been a member of CSM. I was in CSM 2, 3, 4, 5 and 6. I was secretary of CSM 3 and Vice-Chairman of CSM 6.
I contributed to making the CSM what it is today every step of the way. Every term, I helped cement the CSM as a viable group to provide valuable feedback to CCP, improve the communication channels, and give CCP a better understanding of what we want, and why we want it.
I have an excellent knowledge of all areas of the game (I play in lowsec, wormholes, 0.0, I mission in highsec, do T1/T2/T3 manufacturing, etc.). At the same time I don't favor one part of the game over another, preferring instead that each be improved upon, and that, should they want it, paths exist for everyone to move from one playstyle to another with as small barrier of entry as possible.
Talking with a dev about my campaigning, he remarked that it was "hard to categorize "smart dude with a different perspective than most"". Yet this is what I am and what differentiates me from the other candidates. When they are focused on their own little corner of the game, I help make sure that the everyone is taken into consideration and not left aside. Because I have taken part in every playstyle, I know the particular challenges each group faces, and how each suggested change will affect everyone. This part has been shown to be of utmost importance during this last CSM, when several self-serving suggestions made were opposed by no other member except yours truly, and occasionaly another member. Not only am I able to take part in every single conversation topics with CCP when some members are unable to contribute due to lack of knowledge, but I am also able to provide CCP with solution paths that do not needlessly negatively affect playstyles when other members are unable to do the same because of a narrow vision of the game or lack of interest.
Due to a varied real-life experience as a developer and manager in different industries from video games to CGI movies to finance, I also am able to fully understand the developers when they come to us for feedback on graphics, general game design, technical issues or the status of the economy or the PLEX market. This experience, combined with years of communication with CCP, allow me to articulate things to CCP in a common language, guaranteeing a better understanding.
I have also shown over the years I am able to work gracefully in collaboration with other members no matter their origin, from newbie-focused ones to 0.0 focussed ones, with everything in between, while at the same time retaining independence and not feeling a need to bend to group pressure.
I will not list here anything the CSM as done as my personal contribution, but I can say with a straight face that everything that can be attributed to the CSM I have had a hand in.
If you have questions, I'll be very happy to answer them, you can also contact me in-game for a chat or shoot an eve-mail.
N'h+¬sitez pas +á me contacter pour plus d'information. Contactame para obtener m+ís informaci+¦n. Bitte kontaktieren Sie mich f++r weitere Informationen. Member of CSM 2, 3, 4 and 5. Vice-Chairman of CSM 6 |

Meissa Anunthiel
Redshift Industrial Rooks and Kings
304
|
Posted - 2012.02.11 16:38:00 -
[2] - Quote
reserved. Member of CSM 2, 3, 4 and 5. Vice-Chairman of CSM 6 |

Iam Widdershins
Project Nemesis Moar Tears
555
|
Posted - 2012.02.11 16:41:00 -
[3] - Quote
Hi. Apparently I'm first.
What are your opinions on and desires for PVP in high security space? Representing experience and reason in CSM 7 |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
173
|
Posted - 2012.02.11 16:52:00 -
[4] - Quote
+1!
Looks to be an interesting campaign year coming up! GL!
Questions for you:
How do you see wormhole space being developed in the coming year? Any specific changes in mind?
What are your thoughts on the UI? (For example, I would hate for CCP to open the UI to 3rd party modders - That leads to "must have" UI mods). Some updating would be great, but I don't favor 3rd party mods...
What about Hi-Sec? War-Dec mechanics/exploits/ and the relative dangers/lack of danger in Hi-Sec?
What about Low-Sec? I like the idea of it, but as it is now, there is nothing to do in Low-Sec, that can't be done better in Hi-sec/null-sec?
Goals/thoughts on Null-sec iteration? (Whatever happend to farms and fields?).
guess that's enough for now...
Again, GL!
Wormholes: The *NEW* end game of Eve - Online: No Local. No Lag. No Blues (No Intell Channesl). No Blobs.
NEW FEATURE: NO INCARNA! |

Meissa Anunthiel
Redshift Industrial Rooks and Kings
304
|
Posted - 2012.02.11 16:54:00 -
[5] - Quote
Iam Widdershins wrote:Hi. Apparently I'm first.
What are your opinions on and desires for PVP in high security space?
I want the wardec system to change from a griefing system it is today, to a war system it should be. I have been an advocate of that for the past years (along with Dierdra Vaal, of Eve Uni) and CCP seems now intent to grant us that wish. The way I would like to see it changed is to provide end conditions to war, alter the pricing structure and provide a way for "defenseless" corporations to defend themselves by proxy (mercenary market) should they so desire (this would be a boon both for mercenaries, for warring groups, and remove the need to "corp hop" by industrial alliances constantly wardecced by 2-member corporations). A number of suggestions have been made by CCP on that subject I am in favour of but can't relay here as my own.
As far as "non-consensual pvp" aka griefing/ganking is concerned, I believe this is a very important part of Eve that needs to be presere (the idea that no space should be safe), but in continuation with past recommendations and changes to that effect, I want ganking to be an option, not a profit source (except when preying on careless people with more money than sense). Member of CSM 2, 3, 4 and 5. Vice-Chairman of CSM 6 |

MeBiatch
Republic University Minmatar Republic
165
|
Posted - 2012.02.11 17:09:00 -
[6] - Quote
i will vote for you if you support some of my ideas
What I am looking for a candidate is for them to:
1. support some sort of casual pvp via a contract system 2. enhance WIS 3. upgrade the mission system 4. make PI more like sim city/civ V 5. push to open up story lines for jove (possible WH expansion) 6. make FW include pirate missions like (kill so many people in system A) 7. make referendums for important CSM decisionsGǪ (if its real important we should all vote for it) this would be for major game changing things such as refocus and such 8. eliminate/reduce clone costs for players over 4 years old (to encourage pvp for old vets) 9. gethe fith subsystem for Tech III ships 10. kill all super caps (as in a real counter to them not this crap that I will only fly super caps now so give me back my sp cuss I cant use drones sh*t) 11. a way to integrate PI and ship crews and have an effect on your ships performance
Basically a CSM who represents the old vet casual pve/pvper
|

Akrasjel Lanate
Black Thorne Corporation Black Thorne Alliance
581
|
Posted - 2012.02.11 18:15:00 -
[7] - Quote
MeBiatch wrote:i will vote for you if you support some of my ideas
What I am looking for a candidate is for them to:
1. support some sort of casual pvp via a contract system 2. enhance WIS 3. upgrade the mission system 4. make PI more like sim city/civ V 5. push to open up story lines for jove (possible WH expansion) 6. make FW include pirate missions like (kill so many people in system A) 7. make referendums for important CSM decisionsGǪ (if its real important we should all vote for it) this would be for major game changing things such as refocus and such 8. eliminate/reduce clone costs for players over 4 years old (to encourage pvp for old vets) 9. gethe fith subsystem for Tech III ships 10. kill all super caps (as in a real counter to them not this crap that I will only fly super caps now so give me back my sp cuss I cant use drones sh*t) 11. a way to integrate PI and ship crews and have an effect on your ships performance
Basically a CSM who represents the old vet casual pve/pvper
oh god  |

Akrasjel Lanate
Black Thorne Corporation Black Thorne Alliance
581
|
Posted - 2012.02.11 18:16:00 -
[8] - Quote
+1 for Rooks and Kings |

Jennylicous
Science and Trade Institute Caldari State
0
|
Posted - 2012.02.11 18:24:00 -
[9] - Quote
First off, thank you for not trying to take credit for CCP waking up and realizing they were ruining the game like some of the other current CSM members running for CSM7.
One of the most boneheaded things that CSM6 proposed was destroyable player stations. Really? Who does that benefit. I hope you weren't one of them. |

Meissa Anunthiel
Redshift Industrial Rooks and Kings
387
|
Posted - 2012.02.11 18:38:00 -
[10] - Quote
Asuri Kinnes wrote:+1!
Looks to be an interesting campaign year coming up! GL!
Questions for you:
How do you see wormhole space being developed in the coming year? Any specific changes in mind?
What are your thoughts on the UI? (For example, I would hate for CCP to open the UI to 3rd party modders - That leads to "must have" UI mods). Some updating would be great, but I don't favor 3rd party mods...
What about Hi-Sec? War-Dec mechanics/exploits/ and the relative dangers/lack of danger in Hi-Sec?
What about Low-Sec? I like the idea of it, but as it is now, there is nothing to do in Low-Sec, that can't be done better in Hi-sec/null-sec?
Goals/thoughts on Null-sec iteration? (Whatever happend to farms and fields?).
guess that's enough for now...
Again, GL!
In the coming year, I see wormhole fixes more than wormhole improvements per se. Unless they are things that benefit everyone. Namely, during CSM 5 and 6, I identifed many issues plaguing the life in wormholes, and many of them are on the list of fixes being worked on as we speak. I don't know that all of it will be fixed, but many are on the radar. The list includes such things as T3 refitting in space, changing implants, POS Improvements (hangars and stuff). I personally didn't recommend "huge changes" to wormholes as a priority. Wormholes work fine as they are, it's living in it that's sometimes needlessly cumbersome. So, I see and recommend fixes for life in wormholes, no big changes.
UI Modding is something I don't like or want, my thoughts on the idea are expressed in CSM3 meeting minutes I believe, but the summation of it is that, while a positive thing because in many regards the Eve UI sucks, it would lead to easier botting and an uneven playing field when it comes to PvP. Right now everyone has to deal with the same poorly displayed information in the Overview (which I requested be redone in a way that makes sense). Eve is already very competitive, but at least we're all equal when it comes to the UI.
Highsec, see previous post, if you have further questions based on that, please shoot
Lowsec has been in dire need of improvement for a while. The problem is that it's a tricky bit to balance. Too good and it becomes a playground for large alliances, too bad and nobody wants to play in it. Also there's lots of conflicting objectives. Highsec dweller want it safer so they can get in, pirates think it's already too easy to avoid gatecamps. What I'm focussing on currently is trying to increase the population by 2 sets of measures. One is fixes/redo/changes to Factional Warfare, which is a subject in its own right, but takes place in lowsec for a large part. More FW participants, more targets for pirates. Also more possibility for people aligned with a FW faction to PvE. The industrial part of lowsec is trickier. The way I approach it is through risk mitigation mechanics, or at least trying to find ways that foster both life in lowsec and a richer target environment for others.
Nullsec. Farms and fields. The 3 most serious aspects of it that I want to see changed is the sov mechanics (they're not fun), "farms and fields" (ie, an industrial makeover, but that part requires changes to highsec/lowsec/WH/drone regions, it's tricky to balance but it's very desirable. I've made a lot of suggestions on that front), and a way for smaller entities to be able to live there without having to JOIN bigger alliances (ie, treaties).
Member of CSM 2, 3, 4 and 5. Vice-Chairman of CSM 6 |
|

Meissa Anunthiel
Redshift Industrial Rooks and Kings
387
|
Posted - 2012.02.11 18:48:00 -
[11] - Quote
MeBiatch wrote:i will vote for you if you support some of my ideas
What I am looking for a candidate is for them to:
1. support some sort of casual pvp via a contract system 2. enhance WIS 3. upgrade the mission system 4. make PI more like sim city/civ V 5. push to open up story lines for jove (possible WH expansion) 6. make FW include pirate missions like (kill so many people in system A) 7. make referendums for important CSM decisionsGǪ (if its real important we should all vote for it) this would be for major game changing things such as refocus and such 8. eliminate/reduce clone costs for players over 4 years old (to encourage pvp for old vets) 9. gethe fith subsystem for Tech III ships 10. kill all super caps (as in a real counter to them not this crap that I will only fly super caps now so give me back my sp cuss I cant use drones sh*t) 11. a way to integrate PI and ship crews and have an effect on your ships performance
Basically a CSM who represents the old vet casual pve/pvper
1. You can already casual PvP in wormholes, lowsec, mutually agreed upon wardec, joining Red vs Blue (or FW) or simply by can stealing. I'm not sure a contract system would add much. 2. In due time, when the rest of the game is fixed. 3. Yes and no. There needs to be more content, more diverse content, but some players like the predictability of the current missioning system and those needs are as valid as the ones who wish for more challenge. 4. Yes 5. Depends, I favour improvements on the storyline, but I don't think Jove is the way to go, that card can be only played once and I'm not sure now is the time 6. Pirate missions and more engaging pirate content, yes. The basic FW is in direst need of an overhaul however. So it's a question of resource allocation. I'm not opposed to it. 7. Most of the things we do is not deciding things, it's giving feedback, explaining what we want, but most of all *WHY* we want it so CCP can make a decision. Any candidate who tells you we decide things is lying, we influence the decision process thourgh advise and feedback, which is very different. When the points of view are diverse and no clear picture exists, we recommend CCP take it to the forum to get a wider set of opinion (and they do it) 8. I agree it's an issue, the way I proposed it be changed is to make the clone cost be a rent instead of a buy, the base price of which is the current value of a clone divided by its average "life expectancy". So it wouldn't be a cost on podding, yet the cost should still increase over time as you get more skills. 9. Yes, but not as much of a priority as the rest. 10. I don't like them, I'd rather they hadn't existed, but since they're here, I'd rather make them useful in a way that doesn't require more supers on the field. ie, decreased return on extras being fielded, much in the same spirit (but not form) as there is a decreased return for fielding fleet command ships. 11. I don't see how to integreate PI with ship fittings, and for ship crews, it's a fun/good iea, but it's difficult to balance. Not sure it's a priority Member of CSM 2, 3, 4 and 5. Vice-Chairman of CSM 6 |

Meissa Anunthiel
Redshift Industrial Rooks and Kings
387
|
Posted - 2012.02.11 19:01:00 -
[12] - Quote
Jennylicous wrote:First off, thank you for not trying to take credit for CCP waking up and realizing they were ruining the game like some of the other current CSM members running for CSM7.
One of the most boneheaded things that CSM6 proposed was destroyable player stations. Really? Who does that benefit. I hope you weren't one of them.
It's been a combined effort. CSM 5 warned CCP this would happen, and what they should do instead. CCP didn't, it took the jita riots and mass unsub to make them understand. But when it *did* happen CCP went with what CSM 5 and 6 had advocated (small fixes) in larger quantities and general fixes/less shiny (which is what every CSM I've been part of had requested). Taking credit means "were it not for me, it wouldn't have happened". I don't do it because others have had significantly identical ideas, my job is to voice the sensible ideas, not to say they're mine. And as far as this particular change of direction is concerned, I'm as much to thank as others like Dierdra Vaal, Vuk Lau, Mittens, Trebor, Mynxee, Larkonis, Teadaze, etc. who had said basically the same thing on this issue.
As far as destructible Outposts are concerned, I believe it's a good idea, done right... One wants players to be able to live in outposts with the knowledge their assets are secure, or they won't live in 0.0 at all and it would be terrible for the game. On the other hand one would think that in war, large forces can have subsequent negative impact on the lives of people living there, albeit with significant effort. So I'm in favour of it, but (as always) under certain circumstances. If it's keeping things as they are with the ability to destroy outposts and the contents therein, I'm against it. If it's changing things with the former caveat in mind but one can still cause lasting significant damage, then I'm in favour.
Like most subjects, trying to summarize it in one statement "I want destructible outposts" is the wrong approach, for me, but I'll explain at length why I think a thing is a good idea, and provide my rationale for it (albeit succintly here).
Hope that answers your questions
Member of CSM 2, 3, 4 and 5. Vice-Chairman of CSM 6 |

MeBiatch
Republic University Minmatar Republic
165
|
Posted - 2012.02.11 20:16:00 -
[13] - Quote
Meissa Anunthiel wrote:MeBiatch wrote:i will vote for you if you support some of my ideas
What I am looking for a candidate is for them to:
1. support some sort of casual pvp via a contract system 2. enhance WIS 3. upgrade the mission system 4. make PI more like sim city/civ V 5. push to open up story lines for jove (possible WH expansion) 6. make FW include pirate missions like (kill so many people in system A) 7. make referendums for important CSM decisionsGǪ (if its real important we should all vote for it) this would be for major game changing things such as refocus and such 8. eliminate/reduce clone costs for players over 4 years old (to encourage pvp for old vets) 9. gethe fith subsystem for Tech III ships 10. kill all super caps (as in a real counter to them not this crap that I will only fly super caps now so give me back my sp cuss I cant use drones sh*t) 11. a way to integrate PI and ship crews and have an effect on your ships performance
Basically a CSM who represents the old vet casual pve/pvper
1. You can already casual PvP in wormholes, lowsec, mutually agreed upon wardec, joining Red vs Blue (or FW) or simply by can stealing. I'm not sure a contract system would add much. 2. In due time, when the rest of the game is fixed. 3. Yes and no. There needs to be more content, more diverse content, but some players like the predictability of the current missioning system and those needs are as valid as the ones who wish for more challenge. 4. Yes 5. Depends, I favour improvements on the storyline, but I don't think Jove is the way to go, that card can be only played once and I'm not sure now is the time 6. Pirate missions and more engaging pirate content, yes. The basic FW is in direst need of an overhaul however. So it's a question of resource allocation. I'm not opposed to it. 7. Most of the things we do is not deciding things, it's giving feedback, explaining what we want, but most of all *WHY* we want it so CCP can make a decision. Any candidate who tells you we decide things is lying, we influence the decision process thourgh advise and feedback, which is very different. When the points of view are diverse and no clear picture exists, we recommend CCP take it to the forum to get a wider set of opinion (and they do it) 8. I agree it's an issue, the way I proposed it be changed is to make the clone cost be a rent instead of a buy, the base price of which is the current value of a clone divided by its average "life expectancy". So it wouldn't be a cost on podding, yet the cost should still increase over time as you get more skills. 9. Yes, but not as much of a priority as the rest. 10. I don't like them, I'd rather they hadn't existed, but since they're here, I'd rather make them useful in a way that doesn't require more supers on the field. ie, decreased return on extras being fielded, much in the same spirit (but not form) as there is a decreased return for fielding fleet command ships. 11. I don't see how to integreate PI with ship fittings, and for ship crews, it's a fun/good iea, but it's difficult to balance. Not sure it's a priority
ok so you have my vote... +1 from me...
in regards to the pvp contract system... perhaps it would be better as an enhancement to mutual war decs...
honestly i dont have that much time to play right now and causual in eve terms usually means a few hours of time imvestment...
i would like to post a pvp contract have some random person accept it... we undock and knock the crud out of eachother till one is dead...
this could be less then a 30 min time investment...
as you said there are the usual means to find a fight... can fliping... roaming in low sec. gate camps... and so on... but as i said thats time consuming... so for me i just dont have the time investment for it anymore...
i am one of those old vets who still pays for eve but ends up just changing skills every now and then and having a casual pvp contract system would invigorate some life into eve for me...
plus if they made PI like civ V i think i would start playing 23/7 again... |

Lord Maldoror
Fairlight Corp Rooks and Kings
164
|
Posted - 2012.02.11 21:01:00 -
[14] - Quote
I've never met anyone who works harder for the game than Meissa. He is well versed in industry, pvp, pve and game mechanics of all kinds. He considers everything calmly, patiently and intelligently and so it's no surprise that he is the longest serving CSM ever.
Aside from being an asset to the fleet, he's also the first person we ask when we encounter something we're unfamiliar with. "Anyone know how this works? Is Meissa on?..." |

Indahmawar Fazmarai
The I and F Taxation Trust
244
|
Posted - 2012.02.11 21:27:00 -
[15] - Quote
Meissa Anunthiel wrote:MeBiatch wrote:(...) 2. enhance WIS (...)
2. In due time, when the rest of the game is fixed.
Isn't that a bit too broad and dismissive? How can we determine when the "rest of the game" can be considered already "fixed" so WiS is fixed too? One year? Two years? Don't care?
And now, seriously...
WiS era s+¦lo un truco de marketing, -+verdad? NUNCA pretendieron en serio que tuviera contenido o fuera de alguna utilidad, -+s+¡? Por eso justo ahora hay 5 pobres diablos (Team Avatar) a los que les han cargado el muerto de intentar dotar a WiS de algo de contenido... -í-+tres a+¦os despu+¬s de iniciar el desarrollo de WiS!? EVE residents: 5% Wormholes; 8% Lowsec; 20% Nullsec; 67% Highsec. CSM 6: 100% Nullsec residents.
EVE demographics vs CSM demographics, nothing to worry about...-á |

Meissa Anunthiel
Redshift Industrial Rooks and Kings
419
|
Posted - 2012.02.11 21:54:00 -
[16] - Quote
Indahmawar Fazmarai wrote:Meissa Anunthiel wrote:MeBiatch wrote:(...) 2. enhance WIS (...)
2. In due time, when the rest of the game is fixed. Isn't that a bit too broad and dismissive? How can we determine when the "rest of the game" can be considered already "fixed" so WiS is fixed too? One year? Two years? Don't care? And now, seriously... WiS era s+¦lo un truco de marketing, -+verdad? NUNCA pretendieron en serio que tuviera contenido o fuera de alguna utilidad, -+s+¡? Por eso justo ahora hay 5 pobres diablos (Team Avatar) a los que les han cargado el muerto de intentar dotar a WiS de algo de contenido... -í-+tres a+¦os despu+¬s de iniciar el desarrollo de WiS!?
Let's elaborate a bit more then. I think the idea of InCarna/Walking In Station to be a good one, I think avatars add immersion, I like the way they're done, I like the environments. However all that is meaningless without having the ability to have them interract, and have engaging gameplay that takes place in your character. These will help getting new players to the game, and provide a richer environment for roleplaying.
The cost of developping this feature has however been at the expense of the game we signed up to play (one about spaceships). So I'd like to see it built upon slowly but steadily. Right now, however, I believe things such as lowsec, factional warfare, 0.0 fixes when it comes to sov and industry, highsec wars take precedence.
It so happens that CCP is still developping World of Darkness, and while we can expect that to take a tad longer than if CCP Reykavik was working on InCarna, it still means that the "common codebase" will still improve when it comes to character interractions. So we'll get InCarna improvements "for free" at some point rather than having Eve be the engine that drives WoD development.
WiS no esta solo un truco de marketing, le empezaron con el sentido real de hacerle una parte importante del juego. Es simplemente que no tuvieron una buena estimacion del tiempo que tomaria. S+¬ que tres a+¦os parece mucho, pero CCP no tiene nada experiencia con el desarollo de juegos con personas, solo de un juego con naves. Hay un momento en que se debe entender que el desarollo va a tomar mas tiempo que tienen, y eso es. Dales algunos meses y estoy seguro que tendr+¬mos novedades Member of CSM 2, 3, 4 and 5. Vice-Chairman of CSM 6 |

Iam Widdershins
Project Nemesis Moar Tears
561
|
Posted - 2012.02.12 02:54:00 -
[17] - Quote
Meissa Anunthiel wrote:Iam Widdershins wrote:Hi. Apparently I'm first.
What are your opinions on and desires for PVP in high security space? I want the wardec system to change from a griefing system it is today, to a war system it should be. I have been an advocate of that for the past years (along with Dierdra Vaal, of Eve Uni) and CCP seems now intent to grant us that wish. The way I would like to see it changed is to provide end conditions to war, alter the pricing structure and provide a way for "defenseless" corporations to defend themselves by proxy (mercenary market) should they so desire (this would be a boon both for mercenaries, for warring groups, and remove the need to "corp hop" by industrial alliances constantly wardecced by 2-member corporations). A number of suggestions have been made by CCP on that subject I am in favour of but can't relay here as my own. As far as "non-consensual pvp" aka griefing/ganking is concerned, I believe this is a very important part of Eve that needs to be presere (the idea that no space should be safe), but in continuation with past recommendations and changes to that effect, I want ganking to be an option, not a profit source (except when preying on careless people with more money than sense). I generally agree with you, though you were not too specific about how you envision these changes. (perhaps something like this.)
I also agree about the issue of suicide ganking needing preservation, but I do not see any possible way to preserve suicide ganking without making ganking for profit a common and vital option. As you said, you should never be safe; flying with three billion isk in your cargo is idiotic in low/null, and it should not make you invulnerable in hisec nor should it automatically destroy all of your drops. Ganking, and by extension ganking for profit, are here to stay. Representing experience and reason in CSM 7 |

T'amber Anomandari Demaleon
346
|
Posted - 2012.02.12 07:31:00 -
[18] - Quote
All my vote are belong to you T'amber for CSM7 - Putting the Adam back into Eve https://forums.eveonline.com/default.aspx?g=posts&t=65862
|

Cephara Naloe
Quantic Apodis FEDERATION SOLARIS
0
|
Posted - 2012.02.12 09:47:00 -
[19] - Quote
+ 1 like for you. Good french feedback to the community, if my english was better I'll help you in CSM charge. Eve is a serious business afterall. More WH like of course and little PVP group / skirmishes are so important to WH inhabitants. |

testobjekt
Creative Accounting Institute
38
|
Posted - 2012.02.12 16:14:00 -
[20] - Quote
How can a member of the dreaded CSM5 argue to have any pros? |
|

Gourock
Blackstar Limited
2
|
Posted - 2012.02.12 16:36:00 -
[21] - Quote
"last csm (and in your blog) you wanted a wh stabiliser, no mention of this for this csm have you dropped this idea since 99% wh peopel hated the idea or are you still for this change, if it isnt in the small changes you want, why did you drop the idea" |

Meissa Anunthiel
Redshift Industrial Rooks and Kings
502
|
Posted - 2012.02.12 23:46:00 -
[22] - Quote
testobjekt wrote:How can a member of the dreaded CSM5 argue to have any pros? Dreaded why? because we warned CCP that the development path they had chosen would lead to bad things, and after they failed to address our concerns (which proved to be very spot on), we told you about those very concerns?
It looks to me like we told them exactly what we needed to, and what we warned them would happen did. I'm not happy about that, but we did what we had to do and could do then.
Or are you refering to the CSM 5 that helped bring you Team BFF? Or the CSM 5 that got you a bunch of UI improvements?
If that's another CSM 5 you're talking about, I'd like to know which it is.
Member of CSM 2, 3, 4 and 5. Vice-Chairman of CSM 6 |

Meissa Anunthiel
Redshift Industrial Rooks and Kings
502
|
Posted - 2012.02.13 00:00:00 -
[23] - Quote
Gourock wrote:"last csm (and in your blog) you wanted a wh stabiliser, no mention of this for this csm have you dropped this idea since 99% wh peopel hated the idea or are you still for this change, if it isnt in the small changes you want, why did you drop the idea"
As I said in my blog post, I don't care about a stabilizer, I want to see if a way can be found to prevent people from walling themselves in to an extent such that they are safe from harm. No place in Eve should be safe, and that applies to wormholes as well. So I will still check if a solution can be found, I don't give a rat's ass the form it takes. It's easy to go with an idea you have had no detail about other than a name and say it's a bad idea.
Either way, the reason I don't mention it is that it's not high on my agenda, far from it. As I said wormhole work pretty well as they are, other than the list of changes I requested (CHA access rights or personal hangars, clone changing in wormholes, T3 refitting, etc.), those are high on my list and have been since CSM 5 where I first asked CCP to fix them, I haven't stopped asking and won't stop until they get fixed :p Member of CSM 2, 3, 4 and 5. Vice-Chairman of CSM 6 |

roigon
Per.ly The 20 Minuters
6
|
Posted - 2012.02.13 00:51:00 -
[24] - Quote
Meissa Anunthiel wrote:Gourock wrote:"last csm (and in your blog) you wanted a wh stabiliser, no mention of this for this csm have you dropped this idea since 99% wh peopel hated the idea or are you still for this change, if it isnt in the small changes you want, why did you drop the idea" As I said in my blog post, I don't care about a stabilizer, I want to see if a way can be found to prevent people from walling themselves in to an extent such that they are safe from harm.
Can you shortly expand on that. Because while I am no expert, as I see it there is no safe in WH space. Yes given sufficient people you could theoretically keep your WH isolated 24/7 by collapsing every new K162 that appears and not opening your statics.
However, if someone wants you, they can still get you. A sufficiently motivated group can find your WH and bring with it enough firepower to stop you from closing it.
It is just a matter of how much effort each party wants to undertake in either defence or offence. Neither side has a overwhelming advantage. While defence might have the bonus of location and thus hardware, the offensive side has the bonus of time of engagement and as such can dictate when and if the battle happens. |

Trytus Tycho
Black Lion Brigade Tragedy.
0
|
Posted - 2012.02.13 01:15:00 -
[25] - Quote
roigon wrote: However, if someone wants you, they can still get you. A sufficiently motivated group can find your WH and bring with it enough firepower to stop you from closing it.
That's pretty much the problem in a nutshell. There are no sufficient motivations for a group to break a fortress aside from sheer grudge or contract. Opponents that are cornered into a **** cage simply self destructs within the safety of their shield to deny the opposing party any loot or killmails.
To attack a fortress, you have to slowly slip capitals into their systems undetected. This could take weeks of planning depending on how big your corp is. One small screw up and your mark will find you, probe you down, and pick you off while you're completely cutoff from support. I've scouted my share of Russian fortresses. 20 dreadnaughts just floating in a shield, those guys don't even bother to hide the fact that they have valuables in here. Considering that high class static wormholes can fit through 3 capitals at a time before collapsing, how long do you figure before an offending party slips enough in there to start mounting an offensive? Of course to add insult to injury, the entire effort is moot by the end of the day. If your mark doesn't want to give you the satisfaction of looting or killmail whoring, you won't get any. Period.
It would benefit me a great deal to see the status quo remain unchanged since I'm in a small corp, but in the long run such a stagnation would result in collapse of wormhole activity altogether.
+1 for Meissa. You definitely strike me as one of the more rational candidates in CSM7.
P.S. For some reason I will always remember you as the guy who lit the cyno in Ironclad. |

T'amber Anomandari Demaleon
348
|
Posted - 2012.02.13 02:08:00 -
[26] - Quote
testobjekt wrote:How can a member of the dreaded CSM5 argue to have any pros?
What CSM 5 are you talking about? It was one of the most effecitve and successful CSM's yet?
T'amber for CSM7 - Putting the Adam back into Eve https://forums.eveonline.com/default.aspx?g=posts&t=65862
|

Aineko Macx
Royal Amarr Institute Amarr Empire
139
|
Posted - 2012.02.13 08:09:00 -
[27] - Quote
Why do you think none of the current CSMs has endorsed you for re-election? |

MeBiatch
Republic University Minmatar Republic
165
|
Posted - 2012.02.13 19:06:00 -
[28] - Quote
bump? |

Princess Aricia
Fairlight Corp Rooks and Kings
3
|
Posted - 2012.02.13 19:10:00 -
[29] - Quote
+1 from me  |

NeVeR C0nvICTed
Fairlight Corp Rooks and Kings
1
|
Posted - 2012.02.13 19:16:00 -
[30] - Quote
+1 from me
|
|

The Mittani
GoonWaffe Goonswarm Federation
4719
|
Posted - 2012.02.13 19:58:00 -
[31] - Quote
Aineko Macx wrote:Why do you think none of the current CSMs has endorsed you for re-election? Why did neglect actively participating in Assembly Hall almost completely?
Well, if I come out and endorse Meissa, some of his constituents might see that as a reason to /not/ vote for him. Meissa was the primary lowsec rep on CSM6 and he did a damn fine job. He did the work, putting many hours into it and posting regularly. He also was happy to oppose me - he doesn't shirk from an argument.
He doesn't like the fact that I'm arrogant and manipulative - who does, besides my own people? - but he's a fine CSM rep and doesn't back down. He was easily one of the top CSM6 reps.
I'd encourage everyone who voted for him last year to again do so. The Office of the Chairman: A Thread for Constituent Issues |

AnnaKalashnikova
Legion Du Lys RED.Legion
0
|
Posted - 2012.02.13 20:20:00 -
[32] - Quote
My vote is for you Meissa 
I think that you have the best candidacy to represent every population in EVE !
ps: thanks for all feedback in French forum community 
|

Deaperblue
State Protectorate Caldari State
1
|
Posted - 2012.02.13 21:01:00 -
[33] - Quote
You have my vote |

Meissa Anunthiel
Redshift Industrial Rooks and Kings
571
|
Posted - 2012.02.13 22:05:00 -
[34] - Quote
Aineko Macx wrote:Why do you think none of the current CSMs has endorsed you for re-election? Why did neglect actively participating in Assembly Hall almost completely?
The Assembly Hall was the result of the times we were in. The situation for most of the term was dire. There were no development resources available for our requests other than small ones. And almost all of the small requests were already in the backlog, the ones in the assembly hall being large ones or repeats. I read them but giving them support at this time would be telling them "well, I support your proposal, but it's pointless anyway and you won't see it come", which people would tire really fast of hearing. The situation changed at the end and you'll see posts I supported and commented on before the summit.
Politics are usually a tricky affair. Some of us are vying for votes from the same population, so it's difficult to expect praise other than from people who don't overlap with your voter base, particularly since there's fewer seats this time. At the same time credit where credit is due, and I usually post a message of support for people who did a good job representing their constituents, whether I agree with their point of view, their methods, etc. or not. The thing is that if people are not convinced by my candidacy, I'd rather they vote for someone who doesn't suck. So that's what I'll do like every other year. But I'd take it up to the others if you want to know what they think of me.
Since he took the time to post here (my thanks to him), I'll at least comment on Mittani. We spent most of the term agreeing on what constituted the priorities for the CSM as a whole. More resources, less shiny, low cost high return items, boosting industry and populating 0.0 (farms and fields), rebalancing supercapitals, those were the direst needs. Mittani did a fine job communicating, promoting unity in the CSM when it was needed most, and helping foster communication channels with CCP. For this I'm happy to see him run again. He also did a good job defending the needs and wants of his electorate. When it comes to how to change the things we agreed needed change, the fact that I happen to disagree with his priorities and some of his ideas change nothing to my pleasure of working with him, on the contrary since they help paint a good picture for CCP to base decisions on.
In terms of endorsement, I can quote just a few people I've worked with over the years have said:
Quote: Meissa is extremely analytical, well-versed in game mechanics and cause-and-effect of those mechanics, and able to express himself and his ideas very well. His game knowledge is excellent and approach to presenting/supporting his opinions both in our internal forums and at Summits is very effective. So while he's one of the "quiet" CSM members, he contributes a lot of value.
-- Mynxee, CSM 5 chairwoman
Quote: Meissa, despite not being a good or well known poaster is very dedicated, knowledgeable and, something which will be VERY important this time around, pretty impartial and balanced in his views (perhaps frustratingly so at times ). He's also a very nice chap and good fun on the lash for a Belgian.
-- Larkonis Trassler, CSM 3
Quote: He knows the part of eve that he plays really well and he makes sound arguments even if i dont agree with them, and i think you should vote for him
-- Mazzilliu, CSM 3 and 5
Member of CSM 2, 3, 4 and 5. Vice-Chairman of CSM 6 |

Meissa Anunthiel
Redshift Industrial Rooks and Kings
571
|
Posted - 2012.02.13 22:09:00 -
[35] - Quote
roigon wrote:Meissa Anunthiel wrote:Gourock wrote:"last csm (and in your blog) you wanted a wh stabiliser, no mention of this for this csm have you dropped this idea since 99% wh peopel hated the idea or are you still for this change, if it isnt in the small changes you want, why did you drop the idea" As I said in my blog post, I don't care about a stabilizer, I want to see if a way can be found to prevent people from walling themselves in to an extent such that they are safe from harm. Can you shortly expand on that. Because while I am no expert, as I see it there is no safe in WH space. Yes given sufficient people you could theoretically keep your WH isolated 24/7 by collapsing every new K162 that appears and not opening your statics. However, if someone wants you, they can still get you. A sufficiently motivated group can find your WH and bring with it enough firepower to stop you from closing it. It is just a matter of how much effort each party wants to undertake in either defence or offence. Neither side has a overwhelming advantage. While defence might have the bonus of location and thus hardware, the offensive side has the bonus of time of engagement and as such can dictate when and if the battle happens.
I had written a lengthy post to address your questions, but the forums ate it and now I'm annoyed... I'll get to it again.
The short version is: I don't care about a stabilizer itself, I care about providing a balanced environment. I know full well that the logistics aspect is what makes WH thrive and that needs to be preserved. What I'm doing is looking if a way can be found to address the issues that exist without negatively impacting the current playstyle. It's not high on my priority list, if a way can be found, good, if one can't, then the current situation is better than a botched change. Member of CSM 2, 3, 4 and 5. Vice-Chairman of CSM 6 |

Two step
Aperture Harmonics K162
1067
|
Posted - 2012.02.13 22:49:00 -
[36] - Quote
I disagree with Meissa on some stuff (wh stabilizer), but he is a good dude, and does work hard to represent folks who don't get a lot of attention (mostly non-English speaking players). I'd be happy to serve with him again on the CSM. Vote Two step for CSM 7 CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog |

Erik Finnegan
Polytechnique Gallenteenne
44
|
Posted - 2012.02.14 12:39:00 -
[37] - Quote
Having worked with Meissa on CSM3 I can confirm from first hand that he really knows a great deal about most areas of the game. Furthermore, he leaves the Rooks and Kings name tag at the door when it comes to finding solutions to issues in a manner that simply make sense from a game mechanics point of view. This neutral stance applies to discussions with other CSMs as well as discussing with CCP representatives. He can equally well respond to design questions asked by CCP and irks raised by the community.
He is reknown for his participation in and love for WH, Low-sec, and FW. His language skills are not simply fassade or a marketing stunt, but he actively seeks feedback in French, Spanish and German. And lastly, I hold him in high esteem as he was very patient with me being a high-sec dweller and can optimally lay out why high-sec needs to be a risky space after all. |

Johnny Marzetti
GoonWaffe Goonswarm Federation
15
|
Posted - 2012.02.14 19:25:00 -
[38] - Quote
I'm not voting for Meissa but I am bumping his thread because so many of the candidates on page 1 are terrible. Everyone who's enjoyed Crucible should try to send CSM6 members who aren't Darius III back this year.
|

Sylvmar
Fairlight Corp Rooks and Kings
0
|
Posted - 2012.02.14 22:38:00 -
[39] - Quote
I'm voting Meissa..... again :) |

Hydragyre
Daunt Project
0
|
Posted - 2012.02.15 10:55:00 -
[40] - Quote
Could you tell us a little bit more of what you think should be done to WH mechanics to improve them without breaking them ? I believe things like interactive broadcasts and 15ppl watchlists come from you initiative (both these features are awesome btw), do you have some other ones in mind ?
This year I'll be voting for you again, thank you for your hard work |
|

opati
Pator Tech School Minmatar Republic
7
|
Posted - 2012.02.15 11:35:00 -
[41] - Quote
after giving 1 vote to you i have 3 left. who do you think i should vote for ? there is only one vote per person from me so you cant have the other 3 ;) |

cpt Kelmon
Khanid Intelligence Office
0
|
Posted - 2012.02.15 13:59:00 -
[42] - Quote
I like 
|

Aessaya
Fairlight Corp Rooks and Kings
83
|
Posted - 2012.02.15 15:31:00 -
[43] - Quote
My votes are with you. Keep up the good work. Ah, you seek meaning?-áThen listen to the music, not the song. |

Grumpy Owly
Royal Amarr Institute Amarr Empire
168
|
Posted - 2012.02.15 20:33:00 -
[44] - Quote
Posting in the hope for a candidacy view on the following: Bounty Hunting
"All griefers are lazy cowards with the current climate of broken player policing systems." |

Archivian Specialatus
Fairlight Corp Rooks and Kings
1
|
Posted - 2012.02.17 10:32:00 -
[45] - Quote
+1 Meissa. Keep up the great work. |

Xenos Giger
Uppers n Downers Ishukone Drug and Research Utilization Group
0
|
Posted - 2012.02.17 14:26:00 -
[46] - Quote
You have my support & vote.
PS Ive a list of proposed Booster changes / Ideas that I must remember to deliver to you sometime. 
Regards - Xenos |

Miner Eagle
True Solid State EntroPraetorian Aegis
0
|
Posted - 2012.02.17 14:49:00 -
[47] - Quote
+1 from me.
|

Astro Semite
54th Massachusetts Volunteer Infantry
0
|
Posted - 2012.02.17 17:40:00 -
[48] - Quote
This man fought at my side in The Battle of Olustee.
He is a good man. |

Darius III
Interstellar eXodus BricK sQuAD.
849
|
Posted - 2012.02.17 17:54:00 -
[49] - Quote
It is my considered that Meissa is the best CSM delegate in the history of the office. At the summit I attended, we had a lot of hard questions for CCP. They gave us a lot of flim-flam answers, and after they finished with the BS-Meissa was right there with statements along the lines of "What you said is very nice-but you failed to answer our question, your answer failed to address points A, B and C-thats what we wanted to know"
Meissa knows how the process works and uses that knowledge to press the agenda. He is one of the three candidates that IMO are vital to ensuring that the CSM's voice is heard in an ocean of CCP crap. I hope to see you at future summits. Your voice and your ideas are a benefit to players in every profession, throughout New Eden. CCP and even the CSM have a lot of hardworking men and women who are very intelligent, working on making New Eden a better place-it is CCP management that I fear the most. |

kermit 3
Uppers n Downers Ishukone Drug and Research Utilization Group
0
|
Posted - 2012.02.17 19:34:00 -
[50] - Quote
hi while i will give you my support just one question which is as follows :
what do you think should be done about the large allainces controlling most of null sec should they be limited to how big they can grow and also should they be limted on how many R64 moons they can hold as they now hold the strangelhold over the whole of eve. |
|

Mara Pahrdi
The Order of Anoyia
0
|
Posted - 2012.02.17 19:34:00 -
[51] - Quote
You have my votes. |

NeVeR C0nvICTed
Fairlight Corp Rooks and Kings
1
|
Posted - 2012.02.17 23:26:00 -
[52] - Quote
#1 |

Marlona Sky
EntroPraetorian Academy EntroPraetorian Aegis
440
|
Posted - 2012.02.17 23:30:00 -
[53] - Quote
Meissa Anunthiel for chair!
|

Ruta Skadi
Diamond Sisters
0
|
Posted - 2012.02.18 02:23:00 -
[54] - Quote
+ 1 from me! |

Endeavour Starfleet
643
|
Posted - 2012.02.18 04:23:00 -
[55] - Quote
So what do you plan to do to help incursions as part of CSM7?
Do you plan to push hard for implementation of the modular Corp and POS system so that smaller corps can isolate potential spiez without shutting them out of everything if they are indeed legit?
Could we count of CSM7 to SERIOUSLY push the botting and RMT issue? I am sick of tired of hearing people say "Nothing CCP can do bout it" And even alliances having rules against reporting Blue Bots. |

Nienna Oronar
Diamond Sisters
0
|
Posted - 2012.02.18 15:21:00 -
[56] - Quote
+1 from me, to the most hard working man of all time!
|

Jessickah
Fairlight Corp Rooks and Kings
2
|
Posted - 2012.02.18 19:36:00 -
[57] - Quote
Longest serving CSM for a reason - +1 |

Meissa Anunthiel
Redshift Industrial Rooks and Kings
792
|
Posted - 2012.02.18 20:52:00 -
[58] - Quote
Hydragyre wrote:Could you tell us a little bit more of what you think should be done to WH mechanics to improve them without breaking them ? I believe things like interactive broadcasts and 15ppl watchlists come from you initiative (both these features are awesome btw), do you have some other ones in mind ?
This year I'll be voting for you again, thank you for your hard work
While I may have pushed for interactive broadcast, longer watchlist (and reordering), as well as other improvements both small and large, I scarcely can take credit for them. At least not alone. Part of the process that goes into convincing CCP the wishes expressed by you all are the ones that should be focused upon revolves in providing convincing arguments, and while I did do my bit, others lent their voice as well. That said, these were among my favourite "small improvements" that benefit the most compared to the amount of effort required to make them happen.
As far as WH improvements go, I have continuously considered that Wormholes were one of the few things CCP got right from the start. I obviously advocated small changes that happened (like probing UI, faster anchoring/unanchoring, etc.) but others I have been advocating for have yet to come to the game, so I'll keep pushing for those. Among them you'd see T3 refitting, easier POS configuration, personal hangars, the ability to change implant set inside a wormhole (I offered using rorqs as a way of doing it, but I'm not attached to specific solutions, if CCP comes up with another way that meets the needs), etc.
Since WHs work fine as they are, I wouldn't recommend any large changes at this stage. The equilibrium that makes them a nice place for small entities to live is such that it needs to be handled carefully. So, it's more a question of improving living conditions, improving on content, and making sure changes that are introduced to other areas of the game integrate well with wormhole life. Member of CSM 2, 3, 4 and 5. Vice-Chairman of CSM 6 |

Meissa Anunthiel
Redshift Industrial Rooks and Kings
792
|
Posted - 2012.02.18 21:04:00 -
[59] - Quote
kermit 3 wrote:hi while i will give you my support just one question which is as follows :
what do you think should be done about the large allainces controlling most of null sec should they be limited to how big they can grow and also should they be limted on how many R64 moons they can hold as they now hold the strangelhold over the whole of eve.
This is a tricky question. I see the current situation where 0.0 is a place for large alliances almost exclusively to be a bad one. On the other hand, it makes a lot of sense that a group of 1000 players should have an easy time beating a group of 200 in combat. I'm also opposed to placing arbitrary limits (can't hold more than X moons) as it goes against the sandbox style of game that produces such wonderful emergent behaviour.
Now, I want to find ways by which smaller alliances or corporations can take part meaningfully to 0.0 without being always at the mercy of the large alliances. As pointed out above, it makes sense that they should have issues against larger groups, but steps can be made to make large groups look kindly upon smaller ones, as opposed to perceiving them as nuisances. Treaties "enforcing" vassality/rent/blue/... could go a long way. This would allow the smaller ones to have a place to call home without having to join the larger alliance. Improvements to mechanics (through treaties or otherwise) that would allow bridges and other structures to be benefited by friends in as painless a way could also go a long way. An emergent aspect that would also be favourable to a mixed population scenario would be a revitalization of industry in 0.0. Industrialists tend to be smaller groups (comparatively), and it could/should be beneficial for a large warring empire to have a number of friendly close industrialists to provide services. How to reach that objective is tricky but the joint proposal by many members present and past labelled as "farms and fields" would be great.
As far as R64 moons are concerned, I strongly favour a rebalancing of "alliance earning" mechanics. As it is, alliance income comes from such resources as R64s, while personal income derives from activities such as ratting, plexing and, for the 3 people who do it, PI. I have been working with CCP to try and make alliance income more aligned with personal income. At the same time, R64 serve currently as focus points where conflict happens (and that's much needed, PvP is the fuel needed for industry to be meaningful, it's also very fun). So, these are the paths I would pursue rather than placing hard limits on number of R64s held by a single entity. Member of CSM 2, 3, 4 and 5. Vice-Chairman of CSM 6 |

Hroya
14
|
Posted - 2012.02.18 21:21:00 -
[60] - Quote
What has the progress been on improving industry in null sec and getting people to move there since the previous elections ?
How high is finding a sollution to automated gameplay that makes actuall player involvement useless in all it's inefficiency ?
Eve is pvp, in every aspect. Some aspects just dont use guns or missiles.
|
|

Meissa Anunthiel
Redshift Industrial Rooks and Kings
792
|
Posted - 2012.02.18 21:24:00 -
[61] - Quote
Endeavour Starfleet wrote:So what do you plan to do to help incursions as part of CSM7?
Do you plan to push hard for implementation of the modular Corp and POS system so that smaller corps can isolate potential spiez without shutting them out of everything if they are indeed legit?
Could we count of CSM7 to SERIOUSLY push the botting and RMT issue? I am sick of tired of hearing people say "Nothing CCP can do bout it" And even alliances having rules against reporting Blue Bots.
Incursions have been a tremendously well received addition to the game, so it is natural they should be built upon and improved. The first thing in my mind is to rebalance the highsec incursions to make sure the least-done sites get used and that sites stay longer to allow more casual people to participate. Another one is to get the content team to add more types of incursions, preferably with other races than sansha and with as strong an emphasis on backstory integration/addition as possible. CCP had been neglecting the roleplaying and events aspect for a while, this oft-requested change in direction was a very good thing and should be repeated. The lowsec/0.0 sites work fine as far as I'm concerned, so no change required there (other than diversity to keep the challenge fresh). Should CCP determine that new incursion types require too much resources at this stage, I'd still try and get them to create more collaborative PvE, if only because one of the major challenges to overcome for a highsec dweller to go into low/null is the lack of a social group and group experience.
Spies are an inevitable fact of life. It affects larger groups more than smaller ones though. Most of the heists in eve history didn't come from people who had been in a corp for a short period of time, but rather from people who had managed to sneak their way in for a long period of time, and I don't see how any game mechanics can prevent that from happening. So while I see where you're coming from, there's not much that I see can be done with relatively low effort to help foster security. What I'm saying in essence is that the return is too chancy for the large investment in development resources it would require. So, no... However some of the ideas in there are worth pursuing, if the cost is low enough.
CSM 6, as every CSM I've been a member of (all of them since CSM 2) has been pushing continuously against botting and RMT. The truth of the matter is that CCP actively goes against them. At our request they publicized their unholy rage initiative, but most of the work is done in the background. We have had continuous evidence that fight against RMT and botting is happening. Less than we'd like, but more than you know... It's essentially a game of whack-a-mole. You kill one, another springs up, and I understand and agree with CCP that providing information as to how they are fighting them could make that fight less effective. We are however constantly debating with CCP for them to provide figures/reports of their activity to show that the fight is going on. I hope CCP Sreegs will present some information to that effect at fanfest. To answer your question though: Yes indeed, I will be pushing for more fighting against botting/RMT in CSM 7, just know that it is already happening (and be sure to use the channels available to report their activity: petition and [email protected] ) Member of CSM 2, 3, 4 and 5. Vice-Chairman of CSM 6 |

Meissa Anunthiel
Redshift Industrial Rooks and Kings
792
|
Posted - 2012.02.18 22:02:00 -
[62] - Quote
Hroya wrote:What has the progress been on improving industry in null sec and getting people to move there since the previous elections ?
How high is finding a sollution to automated gameplay that makes actuall player involvement useless in all it's inefficiency ?
Eve is pvp, in every aspect. Some aspects just dont use guns or missiles.
The progress on improving in nullsec so far has been dismal. We have had conversations about it near the end of CSM 5 and during CSM 6, but there was no time/people to work on it. During this expansion cycle the focus is placed on all things war, I however expect that industry will get a look at after this.
I'm an industrialist at heart, that's how I started playing the game and I'm still doing it today. It should therefore be no surprise that I'd really really like some improvements on that front. Not just technical fixes (like manufacturing at POS), but really improvements to make industry in 0.0 viable.
But no, I'm not aware of any current improvement on that front. That said, CCP requested lots of feedback on industry this past year, and I've been happy to indulge. Usually while we get a preview of a plan, we don't get it past the feedback phase while the plan is being established, so it's not impossible something.
Botting, whether it's market, manufacturing, mining, pve or any other form is fought by CCP (cf. point above), stil a lot to be done, and more of what is currently being done, but it is happening.
And yes, I agree everything is PvP. It may sound stupid, but here's a small anecdote... I had one of the best fun having a trading battle with some guy who was undercutting me continuously, playing -0.01. I had the lead because of the 5 minutes change time, but I took a phone call and when I got back he got me unable to stay cheapest, so after a few more rounds , I undercut him by -10,000.01 and he failed to notice the "9" in the price changing to a 8, and when he undercut me, he was still more expensive than I and I had the lead again, he subsequently delisted his order and relisted split it in 2, but I had much more stock than he did and he eventually gave up. That was PvP too, and great fun. (he thought I was a bot, and I thought the same of him, but neither was true :p) Member of CSM 2, 3, 4 and 5. Vice-Chairman of CSM 6 |

Scrawler
Fairlight Corp Rooks and Kings
0
|
Posted - 2012.02.19 07:51:00 -
[63] - Quote
You have my vote.
Don't lose out guys, support Meissa!! |

Headlong
Katzbalger Industries
0
|
Posted - 2012.02.19 09:52:00 -
[64] - Quote
The T2 gun ammos have been buffed across the board during the last 2 years, do you think that T2 missile ammos need a rework as well (specificly the rage, javeling and precision ones, though fury isn't really working for all launchers either)? |

Min Mandragora
Babylon Knights Controlled Chaos
0
|
Posted - 2012.02.19 12:01:00 -
[65] - Quote
I like  |

Yelrimbe
ReloaD.
0
|
Posted - 2012.02.19 14:06:00 -
[66] - Quote
My votes are with you!!!
|

Jazminum Conehead
Revered Mining Corp EntroPraetorian Aegis
0
|
Posted - 2012.02.19 17:10:00 -
[67] - Quote
Getting my vote for the 3rd year in a row.
(Best dude for the gig, even when he was red to me)  |

Calvinus Maximus
Fairlight Corp Rooks and Kings
0
|
Posted - 2012.02.19 17:42:00 -
[68] - Quote
You have my vote |

Kirrella
Nightbird Explorations
0
|
Posted - 2012.02.20 01:55:00 -
[69] - Quote
Meissa Anunthiel wrote:As far as R64 moons are concerned, I strongly favour a rebalancing of "alliance earning" mechanics. As it is, alliance income comes from such resources as R64s, while personal income derives from activities such as ratting, plexing and, for the 3 people who do it, PI. I have been working with CCP to try and make alliance income more aligned with personal income. At the same time, R64 serve currently as focus points where conflict happens (and that's much needed, PvP is the fuel needed for industry to be meaningful, it's also very fun). So, these are the paths I would pursue rather than placing hard limits on number of R64s held by a single entity.
Agreed, if you reduce the value, then no one cares about the moons anymore and a decision point is eliminated. Do you have a specific proposal for how to deal with this problem?
|

Yugo Reventlov
STA'IN The Devil's Warrior Alliance
2
|
Posted - 2012.02.20 09:26:00 -
[70] - Quote
As a Belgian myself, who else could I vote for?
Also, what's your favorite beer? |
|

Kies Her
State War Academy Caldari State
0
|
Posted - 2012.02.20 17:53:00 -
[71] - Quote
I've never met a person with such a broad knowledge of all things eve like Meissa. All my votes belong to you :) |

Seleene
Body Count Inc. Pandemic Legion
1096
|
Posted - 2012.02.20 20:01:00 -
[72] - Quote
I first met Meissa when he was a CSM delegate back on CSM 3 and I was still wearing a dev shirt as CCP Abathur. Who is this guy mixed in with all these ~big name~ dudes? What does he bring to the table? Why is he here?
Stephan is one of those guys that defies expectations. He is one of the candidates that you can cast a vote for and be sure of one thing - he will never be intimidated or shy about his opinions, even if he is the only one at the table voicing them. Time and again, I have seen him fight battles that might have otherwise been forgotten or ask the hard questions that may have been overlooked. He has a very broad knowledge of EVE and while you may not see much of him 'on paper' or in a blog, his influence on the CSM over five terms is undeniable. I'm proud to have dealt with the man from both sides of the table.
If you have voted for him before, there is no reason not to do so again. Meissa has represented you very well.  Seleene's Sandbox - My Blog, where I say stuff. Follow Seleene on Twitter |

Sgt Anti
Fairlight Corp Rooks and Kings
1
|
Posted - 2012.02.21 04:26:00 -
[73] - Quote
you hawe my vote |

Miss Safira
Diamond Sisters
0
|
Posted - 2012.02.21 11:39:00 -
[74] - Quote
+1 from me. You are the right one for the job! |

Del Terra
Eastern Agriculture
0
|
Posted - 2012.02.21 12:26:00 -
[75] - Quote
Meissa, congrats on your success in EvE politics. it's difficult to please damn nearly everyone in a dog eat dog universe, but you have done just that. it's largely due to your performance as CSM.
i look forward to CSM7 and their recommendations for improving nullsec industry opportunities, decreasing botting/rmt while creating more incentives for conflict in nullsec to highsec.
this can only be good for business after all. someone must sell the bullets.  |

Grumpy Owly
Royal Amarr Institute Amarr Empire
215
|
Posted - 2012.02.21 16:05:00 -
[76] - Quote
Grumpy Owly wrote:Posting in the hope for a candidacy view on the following: Bounty Hunting
Repeat request. Griefers are lazy cowards with the current climate of broken player policing systems.
Stop EvE Apathy |

Soccerthunder
Fairlight Corp Rooks and Kings
0
|
Posted - 2012.02.21 18:05:00 -
[77] - Quote
+1 from me!!!! |

C0nvicted DeadParrot
Caldari Provisions Caldari State
0
|
Posted - 2012.02.21 18:06:00 -
[78] - Quote
+1 I vote Yes!!!!! |

Old Man Irvam
Imperial Academy Amarr Empire
0
|
Posted - 2012.02.21 18:08:00 -
[79] - Quote
I will Vote for you!!!!!! |

Plex4Free
School of Applied Knowledge Caldari State
0
|
Posted - 2012.02.22 05:06:00 -
[80] - Quote
What do you think of the recent changes to Super capitals and what other changes would you like to see done in the future? |
|

Alexis Zyl
GoonWaffe Goonswarm Federation
14
|
Posted - 2012.02.22 08:51:00 -
[81] - Quote
I have admired some of the things that RnK has done.
Meissa Anunthiel wrote:What I'm doing is looking if a way can be found to address the issues that exist without negatively impacting the current playstyle. ... if a way can be found, good, if one can't, then the current situation is better than a botched change.
This is an astute observation that bears repeating because it is commonly overlooked. Not just pertinent to the subject that this quote was originally about, but all aspects of EVE (and you could even go as far as to say life in general, really). |

Snowflake Tem
The Order of Symbolic Measures
15
|
Posted - 2012.02.22 15:49:00 -
[82] - Quote
R&K vids are an eduction, your enabling style is practical and your holistic approach is probably appropriate - but - unless you select a cause to champion, how do you expect to rally new support?
I want to throw my vote your way, but I'm just not compelled to. |

Naunet
Diamond Sisters
0
|
Posted - 2012.02.22 19:00:00 -
[83] - Quote
+1 from me too.  |

Foxtrot Zulu
Fairlight Corp Rooks and Kings
0
|
Posted - 2012.02.23 00:52:00 -
[84] - Quote
+1 |

vesla
Fairlight Corp Rooks and Kings
0
|
Posted - 2012.02.23 06:35:00 -
[85] - Quote
You have my vote! |

Courthouse
GoonWaffe Goonswarm Federation
87
|
Posted - 2012.02.23 08:45:00 -
[86] - Quote
It's probably time for you to take a break from the whole CSM thing. Your 3+ years in the counsel really didn't accomplish anything of note and your entire platform has been "I've been here forever, vote for me (again)".
I say you haven't accomplished much of note because from CSM 2 through 5, about the only thing of note that got accomplished was skill queues. You completely screwed up jump bridges by advocating for something you had no knowledge or experience with. Luckily for nullsec alliances CCP added their own flavor of stupid and mistakenly sort of made them easier to manage.
In CSM 6 you spent your time berating all of the candidates except for Mittani, because you knew you didn't have the political tact to make an opponent of him and acted like a French jackass otherwise. Most of the major accomplishments would have occurred without your voice, certainly without your input since none of the ideas were specifically yours and I honestly can't find a reason that people should continue to vote for a lame duck incumbent when there are exciting prospects like Hans who can bring some fresh perspective to the table.
|

Esrevid Nekkeg
Justified and Ancient
89
|
Posted - 2012.02.23 15:07:00 -
[87] - Quote
Meissa Anunthiel wrote:N'h+¬sitez pas +á me contacter pour plus d'information. Contactame para obtener m+ís informaci+¦n. Bitte kontaktieren Sie mich f++r weitere Informationen. Dan ben je Belg en dan niet eens in het Vlaams? Zei de suffe Hollander....
But anyway, yes, you have my vote. You are one of the very few people that have voiced intelligent (and well written) view points on a very broad spectrum of this game. At least with you on the CSM it will not only be about 'Me, myself and I', about glorified self interest. It will be about the game as a whole.
Good luck. Here I used to have a sig of our old Camper in space. Now it is disregarded as being the wrong format. Looking out the window I see one thing: Nothing wrong with the format of our Camper! Silly CCP......
|

Talr Shiar
Angels Of Death EVE Mayhem.
16
|
Posted - 2012.02.23 18:38:00 -
[88] - Quote
You have all my votes as always m8,
Rooks and Kings! |

Luceiia MNM
Immortalis Mortis Angelus Mayhem.
0
|
Posted - 2012.02.23 18:42:00 -
[89] - Quote
I like your points about industry, for to long its been neglected +1 from me |

Xali Ying
Immortalis Mortis Angelus Mayhem.
0
|
Posted - 2012.02.23 18:47:00 -
[90] - Quote
The current system of POS research labs managemnet is flawed.
You ether have full access or you don't, the pos' have a public option but it doesn't work. How would you improve the R&D at pos' if you were eleted to CSM 7.
|
|

Jaded Pestilence
Angels Of Death EVE Mayhem.
0
|
Posted - 2012.02.23 18:52:00 -
[91] - Quote
You have my vote, but i would like to know how you would improve capital warfare. For example when you cyno in massive fleets everyone bumps off and flys everywhere if jumping to the same cyno. |

Koemghen
ICE is Coming to EVE Goonswarm Federation
0
|
Posted - 2012.02.24 17:08:00 -
[92] - Quote
You can count on my vote dude!
Definitely the best candidate and the most helpful person I know in EvE universe.
Oh and he's also belgian, what indicates that he has Beer Appreciation skill lvl V  |

Deka Daence
Nihilistic Techologies
0
|
Posted - 2012.02.25 12:52:00 -
[93] - Quote
you can count on me and mine for votes!
what is your stance on introducing additional alliance-level income source? as it stands right now, highend moon minerals are the only commodity in the game qualified for that criteria. more resource to fight over means more fight, and that's generally good for business. |

Meissa Anunthiel
Redshift Industrial Rooks and Kings
996
|
Posted - 2012.02.25 16:43:00 -
[94] - Quote
Kirrella wrote:Meissa Anunthiel wrote:As far as R64 moons are concerned, I strongly favour a rebalancing of "alliance earning" mechanics. As it is, alliance income comes from such resources as R64s, while personal income derives from activities such as ratting, plexing and, for the 3 people who do it, PI. I have been working with CCP to try and make alliance income more aligned with personal income. At the same time, R64 serve currently as focus points where conflict happens (and that's much needed, PvP is the fuel needed for industry to be meaningful, it's also very fun). So, these are the paths I would pursue rather than placing hard limits on number of R64s held by a single entity. Agreed, if you reduce the value, then no one cares about the moons anymore and a decision point is eliminated. Do you have a specific proposal for how to deal with this problem?
Oh, I do believe the value should end up being reduced, the question is how much, and how. There are several alternatives to that problem. Bring in those T2 moon mining mods, add more alchemy options, tweak the T2 blueprints (not a big fan of this option), add more sources of minerals (comets were once mentionned) or totally revamp the moon mining mechanics.
One of the ways I would prefer would be to make moons function a bit like PI without the clicking every single minute. Members install extractors on moons, moons get mined, corp can set a tax whereby anything members collect something, the corp takes a part of (or all of it if they so choose). This idea has several drawbacks, but the major advantage is that member revenue leads to corp revenue, and it's easier to tweak than the binary way in which moonmining currently happens.
Plex4Free wrote:What do you think of the recent changes to Super capitals and what other changes would you like to see done in the future?
Super capitals have been nerfed somewhat reasonably. I would have preferred a change of role rather than a change of stats, but their efficiency has been a bit decreased. This combined with the logoffski fixes I had been requesting combine into a situation where supers die. Yet they don't die enough. It takes a bit of time to see the impact of changes that have been made so at this stage I wouldn't change the supers for a bit.
A change that I would like to see as far as capitals are concerned is a titan tracking nerf, and I'm still waiting to get the full picture on dreadnought usage after the changes, this may require more adjustent as well. Member of CSM 2, 3, 4 and 5. Vice-Chairman of CSM 6 |

Meissa Anunthiel
Redshift Industrial Rooks and Kings
996
|
Posted - 2012.02.25 17:05:00 -
[95] - Quote
Courthouse wrote:It's probably time for you to take a break from the whole CSM thing. Your 3+ years in the counsel really didn't accomplish anything of note and your entire platform has been "I've been here forever, vote for me (again)".
I say you haven't accomplished much of note because from CSM 2 through 5, about the only thing of note that got accomplished was skill queues. You completely screwed up jump bridges by advocating for something you had no knowledge or experience with. Luckily for nullsec alliances CCP added their own flavor of stupid and mistakenly sort of made them easier to manage.
In CSM 6 you spent your time berating all of the candidates except for Mittani, because you knew you didn't have the political tact to make an opponent of him and acted like a French jackass otherwise. Most of the major accomplishments would have occurred without your voice, certainly without your input since none of the ideas were specifically yours and I honestly can't find a reason that people should continue to vote for a lame duck incumbent when there are exciting prospects like Hans who can bring some fresh perspective to the table.
I never claim credit for individual features by the way, so while I did emphasize the need for a skill queue and many other things, the accomplishments I could boast of are more of the nature "make CCP create team BFF", "emphasize the need for UI revamps", "get CCP to assign someone to permanent rebalancing", etc.
Ideas are dime a dozen, and most of the good ones can be found here on the forums, or by talking to people, which I do. If you think the purpose of a CSM member is to come up with ideas nobody else thought of before, you are very mistaken. The purpose of a CSM member is to know these ideas that exist, how they would integrate with the game, see their impact on different areas of the game, make the differecnce between the good ones and bad ones, being able to adequately portray their importance to CCP and be able to engage in dialog about those ideas (this last part is mostly because the ideas found here and elsewhere can rarely be implemented as such but require adjustments). The CSM is not a think tank, it's a channel and feedback group.
You say the major accomplishments (which you claimed didn't exist the paragraph above) would have happened without my voice. That may or may not be true, I can't glimpse into parallel universes and see (you'll have to tell me how you do it). One thing is certain however, you have no idea how the defense/promotion of ideas went or goes, and you'll find in this thread and elsewhere a number of former or current CSM members with whom I worked who will say otherwise, and this whether they were "aligned" with me or not.
I don't say "vote for me" because I've been around forever, and I certainly don't like to bask in the glory, I say vote for me because I know to be a better candidate that most others, and demonstrably so. Every term I see that 3 to 5 of the elected members don't show up, don't work, don't talk during meetings, neglect parts of the eve population or don't know what they are talking about. Things have been getting better every year, to an extent, but it's still nowhere near it should be. This is why you should vote for me. Member of CSM 2, 3, 4 and 5. Vice-Chairman of CSM 6 |

Meissa Anunthiel
Redshift Industrial Rooks and Kings
996
|
Posted - 2012.02.25 17:34:00 -
[96] - Quote
Esrevid Nekkeg wrote:Meissa Anunthiel wrote:N'h+¬sitez pas +á me contacter pour plus d'information. Contactame para obtener m+ís informaci+¦n. Bitte kontaktieren Sie mich f++r weitere Informationen. Dan ben je Belg en dan niet eens in het Vlaams? Zei de suffe Hollander....  But anyway, yes, you have my vote. You are one of the very few people that have voiced intelligent (and well written) view points on a very broad spectrum of this game. At least with you on the CSM it will not only be about 'Me, myself and I', about glorified self interest. It will be about the game as a whole. Good luck.
Ik bekrijp Nederlands, maar ik kan niet goed spreken. Het zou belledigend zijn om iets anders te impliceren. Dat is de reden dat ik heb het niet gezeged. ;-)
And thank you, much appreciated.
Xali Ying wrote:The current system of POS research labs managemnet is flawed.
You ether have full access or you don't, the pos' have a public option but it doesn't work. How would you improve the R&D at pos' if you were eleted to CSM 7.
I was actually talking about this very topic with a developper last week. We were exchanging notes on invention and manufacture tools and I was mentioning to him this proposal I had made to fix part of the lab/manufacture tools at a POS (darn bbcode won't parse, it's here: http://wiki.eveonline.com/en/wiki/Manufacturing_and_Invention_at_POSes_(CSM) ). The jist of it is first to implement resource pooling so one doesn't have to do micromanagement of multiple labs/Equipment assembly arrays (and other AAs) which can grow very very tedious when you are semi-serious with industry, and makes you scream at the skies and want to kick someone hard if you're serious about it.
The public option and renting don't work, when we were discussing this in CSM 3 it became painfully obvious that for this to work it would take some major code refactoring with POSes, and that's not something devs look forward to (it's very tricky and time consuming). So the way I'd deal with it is by not dealing with it. Now that resources exist again, CSM 6 has been pushing for "new and improved" POSes (the dead horse proposals) and I'd push for those modular POSes instead, the kind that takes the needs we have always expressed into consideration. This, I believe, would be a better way to spend resources than adding public/renting options.
Jaded Pestilence wrote:You have my vote, but i would like to know how you would improve capital warfare. For example when you cyno in massive fleets everyone bumps off and flys everywhere if jumping to the same cyno. In order to change the bumping, people would have to cyno in at larger distances from the cyno. At least capitals. incresaing the jump in radius for caps by 50% (to 6 instead of 4km) would increase the "no-bumpage" cyno capacity by 1.5-¦ = 3.375. Which would be a good step. Increasing the distance more than that would start creating issues as far as distance between ships is concerned (some ships fit cap modules than are unbonused as far as distance factor is concerned, and could easily find themselves unable to effect adequately their peers). Other than that maybe multiple cynos are not a bad fact of life, they create redundancy and eliminate the single point of failure.
As far as improvements are concerned, the first thing would be a limitation of titan damaging capabilities on non-capital ships (how is the tricky bit, and I'm not sure which of the available options is the best). After that I'd steer clear from supercapitals with combat capabilities. To be honest, I'm still watching the impact of the changes to dreads and supercarriers, and when it comes to rebalancing/additions/improvements, I think it's more time to look at the other end of the spectrum first (AFs have been handled, EAFs & T1 cruisers still need to be looked at). Member of CSM 2, 3, 4 and 5. Vice-Chairman of CSM 6 |

Meissa Anunthiel
Redshift Industrial Rooks and Kings
996
|
Posted - 2012.02.25 17:45:00 -
[97] - Quote
Deka Daence wrote:you can count on me and mine for votes!
what is your stance on introducing additional alliance-level income source? as it stands right now, highend moon minerals are the only commodity in the game qualified for that criteria. more resource to fight over means more fight, and that's generally good for business. Additional alliance level sources of income, yes, but I'd rather those be sources that generate revenue for both the base and the alliance itself, unlike previously. So if they were to introduce, say, comets, I'd like the reprocessing of comet-goo to go through an outpost (or POS) based module that allows taxation of that resource by the corporation, to make sure members don't end up fighting wars for goo they know to be important, but doesn't affect them personally.
Koemghen wrote:You can count on my vote dude! Definitely the best candidate and the most helpful person I know in EvE universe. Oh and he's also belgian, what indicates that he has Beer Appreciation skill lvl V 
And alcohol resistance IV after downing half a dozen Chimay Bleue like I did yesterday. At least I wasn't hungry after that (those who know the beer will understand) Member of CSM 2, 3, 4 and 5. Vice-Chairman of CSM 6 |

Theyu Civaro
Sanctum Scala Caeli Deus Malus
0
|
Posted - 2012.02.25 22:30:00 -
[98] - Quote
You have all my votes as always. Keep up the good work  |

Gomtuu
Fairlight Corp Rooks and Kings
0
|
Posted - 2012.02.26 20:45:00 -
[99] - Quote
I like |

Isa Rin
Nihilistic Techologies
0
|
Posted - 2012.02.27 21:26:00 -
[100] - Quote
What is your personal stance regarding the massive amount of ISK readily available in EVE? I am not talking about additional means of making money, but the huge possible income being generated in certain environments. |
|

Yugo Reventlov
STA'IN The Devil's Warrior Alliance
2
|
Posted - 2012.02.27 23:18:00 -
[101] - Quote
Meissa Anunthiel wrote:And alcohol resistance IV after downing half a dozen Chimay Bleue like I did yesterday. At least I wasn't hungry after that (those who know the beer will understand)
Excellent choice :) |

Jozzie
Fairlight Corp Rooks and Kings
1
|
Posted - 2012.02.29 12:07:00 -
[102] - Quote
You got my vote. Keep up the good work. o7 |

Raif Severance
Fairlight Corp Rooks and Kings
0
|
Posted - 2012.02.29 16:46:00 -
[103] - Quote
You got my vote m8! |

Mesh Marillion
Fairlight Corp Rooks and Kings
2
|
Posted - 2012.03.02 01:22:00 -
[104] - Quote
Its rare to meet people like Meissa that are not only very competent but also very friendly. I hope you get the chance to have another successful period in the CSM. |

Jonathan Ferguson
JC Ferguson and Son Ltd Ferguson Alliance
30
|
Posted - 2012.03.02 03:29:00 -
[105] - Quote
Meissa Anunthiel wrote:8. I agree it's an issue, the way I proposed it be changed is to make the clone cost be a rent instead of a buy, the base price of which is the current value of a clone divided by its average "life expectancy". So it wouldn't be a cost on podding, yet the cost should still increase over time as you get more skills.
Meissa comes off as very sensible when he's campaigning but then comes off as arrogant and aloof once he gets elected.
Anyway, clones should be insurable. That would solve the problem so that vets who PVP regularly will have a cheaper option while more risk averse vets who hardly ever PVP will still pay a significant cost for their hundreds of millions of sp. |

Meissa Anunthiel
Redshift Industrial Rooks and Kings
1052
|
Posted - 2012.03.02 12:03:00 -
[106] - Quote
Jonathan Ferguson wrote:Meissa Anunthiel wrote:8. I agree it's an issue, the way I proposed it be changed is to make the clone cost be a rent instead of a buy, the base price of which is the current value of a clone divided by its average "life expectancy". So it wouldn't be a cost on podding, yet the cost should still increase over time as you get more skills. Meissa comes off as very sensible when he's campaigning but then comes off as arrogant and aloof once he gets elected. Anyway, clones should be insurable. That would solve the problem so that vets who PVP regularly will have a cheaper option while more risk averse vets who hardly ever PVP will still pay a significant cost for their hundreds of millions of sp.
I beg to differ on the arrogance. I'm elected to defend and promote ideas and objectives, and that's what I do. I will defend any idea I hold true tooth and nails, but will also never shy away from admitting I am wrong when I am, or admit I don't know when I don't. Neither do I disparage opposing ideas as invalid/stupid because I happen to disagree with them, but will instead explain why I disagree. That can be perceived as arrogance, but it's not, it's me doing what I'm elected to do.
Either way, onto your question/comment. Clones are currently one of the big money sinks in Eve, makin things cheaper than they are now would be detrimental, yet preventing vets from flying small ships is detrimental too. insuring clones would decrease the sink, which is not really a good thing. Member of CSM 2, 3, 4 and 5. Vice-Chairman of CSM 6 |

Morium Blue
Fairlight Corp Rooks and Kings
1
|
Posted - 2012.03.02 15:21:00 -
[107] - Quote
Lost In Eve podcast |

Franklin D Roosevelt
Center for Advanced Studies Gallente Federation
80
|
Posted - 2012.03.02 20:29:00 -
[108] - Quote
I can't vote for men that play female eve dudes sorry :( |

frk Kaat
Caldari Provisions Caldari State
0
|
Posted - 2012.03.03 02:00:00 -
[109] - Quote
+1 from me!
Doing a great job, m8! Keep it up. |

Bemir
The Tuskers
0
|
Posted - 2012.03.03 17:26:00 -
[110] - Quote
some people argue that GCC is too long and as such is a deterrant to casual PvP whats your opinon on this? |
|

Tanya Powers
Science and Trade Institute Caldari State
832
|
Posted - 2012.03.03 22:37:00 -
[111] - Quote
Support, for a better Eve for everyone. |

Batharis
Science and Trade Institute Caldari State
0
|
Posted - 2012.03.04 21:11:00 -
[112] - Quote
good stuff |

Tehg Rhind
Atlantic Innovations
0
|
Posted - 2012.03.04 21:40:00 -
[113] - Quote
Meissa, I heard your debate/interview on LIE today. First off I just wanted to share my sympathy with you having to debate Riverini. No one should have to be exposed to that.
But aside from that, I wanted to make a comment about two things you said.
1) Increasing the number of copy slots in high sec to improve access to invention BPCs. There are three major problems with this. The first is that there are already relatively simple routes to get BPCs for invention even without a POS. You could buy them from a POS owner that grinds out BPCs on the side, or you could use the 15-18 day wait stations that exist in highsec and create copies with your alts (will make ~300 copies a month per character.)
The second issue is that you are equating station copy slots with POS copy slots, saying that they should be equally accessible. However you are ignoring the fact that POS copy slots require a significant monthly fuel cost to maintain. By putting station copy slots on an equivalent footing (in terms of speed) with POS slots you are invalidating POS copy slots as a profitable avenue, since they will be competing wth an alternative that has zero maintenance.
This is particularly problematic when you look at copying of higher value non-invention BPOs like Maelstroms or Capital Components etc etc. By opening up a higher volume of BPC flow from stations you will absolutely hammer the profitability of copying these in POS's, to the point that there will be no justifiable reason to do so from within POS's.
Basically the advantages you get from copying in POS's is offset by the increased maintenance cost of fueling the POS.
The third issue, and arguably the most problematic, is that while this would increase the flow of BPCs for invention you would still have a supply chokepoint in datacores. This change would skyrocket the price of datacores as more demand for them built up due to the excess supply of BPCs. Now, as someone who generates quite a lot of datdacores this would be pretty cool, but as an inventor I think that this would ultimately increase the costs of invented items substantially (as the BPC cost is relatively negligible in module items.)
2) I have always had concerns about any talk about increasing industry in Null Sec by making it inherently more profitable (say through improved invention chances.) I do believe it should be more accessible (more slots more slots more slots!), but doing things that create an inherent price advantage of operating in null sec will only serve to create Null Sec manufacturing cartels that will severely crush high sec manufacturing.
This is because there is negligible risk involved in manufacturing or inventing in null sec. You have jump freighters that will quickly and safely deliver the materials/products between the high/nullsec. The price of fuel will be negligible when compared to the price of items transfered (how many billions in modules or T2 BPCs can you deliver in a jump freighter.)
Basically there is no real barrier between the null sec manufacturing centers and the high sec markets beyond membership in the Alliances that have stations. So if there is a material bonus given to one set of manufacturers they will be able to price all of the other manufacturers out of the market completely. It's like Production Efficiency 5, you simply don't manufacture without it. This would set the stage for the major Null Sec alliances to completely dominate the high sec industrialists.
That said, on the latter, I do agree that Null Sec needs it's unique "bonus". I would argue that the two best things to do to sort this would be to remove Ice from High Sec and only allow it to be supplied from low/null sec (while adjusting POS and Capital fuel requirements to avoid a massive fuel spikes), and also to remove high end minerals (mega/zydrine) from drone goo entirely. This would make mining a viable option for null sec alliances in terms of profitability, and would allow the local production of ship hulls (one of the most difficult things to handle in Null Sec due to the volume).
Anyways, I enjoyed your interview. |

WilliamMays
Stuffs Inc.
1
|
Posted - 2012.03.05 07:49:00 -
[114] - Quote
I like the way you think through a subject, and present your opinion in a reasonable way. I was going to ask questions about one particular area, but reading through the thread gave me some other questions and suggestions
On destructable outposts, I agree with you that asset security is very important in EVE. At the same time, there should be greater signifigance to having someone pop holes in your 25 billion isk home. Would adding PI components and minerals to the repair process (similar to when building the station) be too extreme? Perhaps increasing materials, and restricting some percentage of assets with each level of reinforcment. I think this would result in people actually considering mounting a defense to the initial attack.
What are your thoughts on the current situation with isk faucets and sinks? Should we have more isk creation, or should CCP start adding more PVE activities that provide other forms of income, such as items/LP/materials to sell?
What direction do you forsee for 0.0 industry, mining in particular? Should minerals from hidden belts be adjusted? Should ice be moved from the current static belts? -where to? Should mining be the only source for actual minerals? -what would you suggest other current sources change to in place of their current drops? Are cloakers cutting down on mining (and other playstyles) to much? -what other forms of griefing could be better in place of cloaking? What would make people want to put effort into doing what is required to mine in null sec? |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1027
|
Posted - 2012.03.07 00:29:00 -
[115] - Quote
+1 bump
Get |

Aura Naoko
Battered Gentlemen and Extreme Decadence Rooks and Kings
0
|
Posted - 2012.03.07 02:36:00 -
[116] - Quote
+1 for Meissa |

Laura Marhsal
Pure Steel Inc.
15
|
Posted - 2012.03.07 14:03:00 -
[117] - Quote
Just voted on your with all my accounts in the hopes that u will fix the paper cuts of being an indy  |

Tanya Powers
Science and Trade Institute Caldari State
836
|
Posted - 2012.03.07 14:27:00 -
[118] - Quote
+2 votes 4U
I must say that a lot of stuff as been done lately, I only hope you will not show the same arrogance level Mittani did witch is the only point that made my decision turn in your favour.
Also: Hybrids rebalance -finished and properly done some day? |

Colonel Astor
Deep Core Mining Inc. Caldari State
2
|
Posted - 2012.03.07 16:41:00 -
[119] - Quote
A lot are around in election time but Meissa is someone I could convo any time during the year and got an answer/response from. |

Meissa Anunthiel
Redshift Industrial Rooks and Kings
1173
|
Posted - 2012.03.08 07:17:00 -
[120] - Quote
Tehg Rhind wrote:Meissa, I heard your debate/interview on LIE today. First off I just wanted to share my sympathy with you having to debate Riverini. No one should have to be exposed to that.
But aside from that, I wanted to make a comment about two things you said.
1) Increasing the number of copy slots in high sec to improve access to invention BPCs. There are three major problems with this. The first is that there are already relatively simple routes to get BPCs for invention even without a POS. You could buy them from a POS owner that grinds out BPCs on the side, or you could use the 15-18 day wait stations that exist in highsec and create copies with your alts (will make ~300 copies a month per character.)
The second issue is that you are equating station copy slots with POS copy slots, saying that they should be equally accessible. However you are ignoring the fact that POS copy slots require a significant monthly fuel cost to maintain. By putting station copy slots on an equivalent footing (in terms of speed) with POS slots you are invalidating POS copy slots as a profitable avenue, since they will be competing wth an alternative that has zero maintenance.
This is particularly problematic when you look at copying of higher value non-invention BPOs like Maelstroms or Capital Components etc etc. By opening up a higher volume of BPC flow from stations you will absolutely hammer the profitability of copying these in POS's, to the point that there will be no justifiable reason to do so from within POS's.
Basically the advantages you get from copying in POS's is offset by the increased maintenance cost of fueling the POS.
The third issue, and arguably the most problematic, is that while this would increase the flow of BPCs for invention you would still have a supply chokepoint in datacores. This change would skyrocket the price of datacores as more demand for them built up due to the excess supply of BPCs. Now, as someone who generates quite a lot of datdacores this would be pretty cool, but as an inventor I think that this would ultimately increase the costs of invented items substantially (as the BPC cost is relatively negligible in module items.)
2) I have always had concerns about any talk about increasing industry in Null Sec by making it inherently more profitable (say through improved invention chances.) I do believe it should be more accessible (more slots more slots more slots!), but doing things that create an inherent price advantage of operating in null sec will only serve to create Null Sec manufacturing cartels that will severely crush high sec manufacturing.
This is because there is negligible risk involved in manufacturing or inventing in null sec. You have jump freighters that will quickly and safely deliver the materials/products between the high/nullsec. The price of fuel will be negligible when compared to the price of items transfered (how many billions in modules or T2 BPCs can you deliver in a jump freighter.)
Basically there is no real barrier between the null sec manufacturing centers and the high sec markets beyond membership in the Alliances that have stations. So if there is a material bonus given to one set of manufacturers they will be able to price all of the other manufacturers out of the market completely. It's like Production Efficiency 5, you simply don't manufacture without it. This would set the stage for the major Null Sec alliances to completely dominate the high sec industrialists.
That said, on the latter, I do agree that Null Sec needs it's unique "bonus". I would argue that the two best things to do to sort this would be to remove Ice from High Sec and only allow it to be supplied from low/null sec (while adjusting POS and Capital fuel requirements to avoid a massive fuel spikes), and also to remove high end minerals (mega/zydrine) from drone goo entirely. This would make mining a viable option for null sec alliances in terms of profitability, and would allow the local production of ship hulls (one of the most difficult things to handle in Null Sec due to the volume).
Anyways, I enjoyed your interview.
I agree there is a simple way to get BPCs, the way I do it is anchor a highsec POS, stick 10 labs in it and churn out copies like there's no tomorrow, the standings requirement make this difficult for many corporations however.
I agree that POS slots and outpost slots should not be treated equally. However POS slots also have a time bonus, which changes things, and 0.0 outpost represent (well, should have represented) a significant investment. I don't want outposts to produce BPCs as fast as POSes, my concern there starts with number of slots.
I am also aware of the issue of datacore cost and their relative valuation in the price of T2 items, which is why I'd like 2 changes with them. A decreased volume and a gradual increase in amount that drop from radar sites.
I understand and agree with your concerns about 0.0 manufacturing cartels crushing highsec, which is why I'm not really in favour of solutions that include greter invention chances or better ME. better production time (both manufacturing and BPC) and more slots should already provide a buff. The idea is not to make highsec unprofitable for invention, but to give people who take the risk of moving to 0.0 an extra advantage.
Also, while hauling has been made relatively easy/safe with jump freighters, having production in 0.0 would help create local markets that wouldn't require the need to haul everything back & forth to Jita all the time, to an extent.
Either way, I agree with the things you said, and thanks for listening Member of CSM 2, 3, 4 and 5. Vice-Chairman of CSM 6 |
|

Mara Pahrdi
The Order of Anoyia
0
|
Posted - 2012.03.08 22:50:00 -
[121] - Quote
All my votes spent on you . |

PsychoBitch
Playboy Enterprises Dark Taboo
173
|
Posted - 2012.03.08 23:32:00 -
[122] - Quote
Read the complete Platform here: http://www.eve-online-dark-taboo.com/vote/
If you want your vote to count just once in EVE vote for PsychoBitch.
Sick of CCP devs and their hair-brained, half-baked, blue-balled ideas?
Sick of self-important fat puds and frail half-elves on the CSM?
Sick of things in eve that should have been fixed A G E S ago not being fixed and new errors being introduced daily?
Make your one vote count finally, vote for PsychoBitch!
If you are voting for someone who has been in the CSM before - you have wasted your vote on F A I L
Don't be a failure, be a hero. Vote for PsychoBitch now!
Campaign Song http://www.youtube.com/watch?v=ZnOZAEbk7r0
If you don't drink whiskey - VOTE FOR SOMEONE ELSE If you don't like having sex with women - VOTE FOR SOMEONE ELSE If you don't live life on your own terms - VOTE FOR SOMEONE ELSE
THIS IS ALL YOU NEED TO KNOW IN LIFE - ANYTHING WRITTEN BELOW IGNORE |

Aura Naoko
Battered Gentlemen and Extreme Decadence Rooks and Kings
0
|
Posted - 2012.03.09 14:55:00 -
[123] - Quote
PsychoBitch wrote:Read the complete Platform here: http://www.eve-online-dark-taboo.com/vote/If you want your vote to count just once in EVE vote for PsychoBitch. Sick of CCP devs and their hair-brained, half-baked, blue-balled ideas? Sick of self-important fat puds and frail half-elves on the CSM? Sick of things in eve that should have been fixed A G E S ago not being fixed and new errors being introduced daily? Make your one vote count finally, vote for PsychoBitch! If you are voting for someone who has been in the CSM before - you have wasted your vote on F A I L Don't be a failure, be a hero. Vote for PsychoBitch now! Campaign Song http://www.youtube.com/watch?v=ZnOZAEbk7r0If you don't drink whiskey - VOTE FOR SOMEONE ELSE If you don't like having sex with women - VOTE FOR SOMEONE ELSE If you don't live life on your own terms - VOTE FOR SOMEONE ELSE THIS IS ALL YOU NEED TO KNOW IN LIFE - ANYTHING WRITTEN BELOW IGNORE
Exclamation marks and capitalisation of the literary kind continue to be a good example of where not to vote.
Go Meissa! |

Archivian Specialatus
Fairlight Corp Rooks and Kings
4
|
Posted - 2012.03.09 19:57:00 -
[124] - Quote
<3 Meissa |

Saila Sarai
Katzbalger Industries
0
|
Posted - 2012.03.15 18:16:00 -
[125] - Quote
You got my votes :) |

MindTrade power
Astromechanica Maxima Astromechanica Federatis
0
|
Posted - 2012.03.17 00:19:00 -
[126] - Quote
HI Meissa,
You have my 3 votes (2 alt) ! Good luck  |

frk Kaat
Caldari Provisions Caldari State
0
|
Posted - 2012.03.20 00:09:00 -
[127] - Quote
I think you need a bumpy |

linkeleo
Fairlight Corp Rooks and Kings
0
|
Posted - 2012.03.21 13:18:00 -
[128] - Quote
reason is because he has no ego, can listen and has intelligent perspective. |

Meissa Anunthiel
Redshift Industrial Rooks and Kings
1185
|
Posted - 2012.03.24 17:46:00 -
[129] - Quote
Thanks everyone for getting me in CSM 7! I look forward to keeping on representing all of you this year! Member of CSM 2, 3, 4 and 5. Vice-Chairman of CSM 6 |

Grumpy Owly
387
|
Posted - 2012.03.24 18:50:00 -
[130] - Quote
All the best for CSM7. Bounty Hunting for CSM7
It's just criminal - Smuggling |
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