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Sylphia Nightshade
State War Academy
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Posted - 2008.01.23 09:48:00 -
[1]
Hi there I need some advice regarding setting up a Raven for level 4 missions.
I have looked at the ship setups index but many of the posts are old before the Torp Changes, also many are using faction or deadspace items which I cannot afford.
I have around 10mil SP with all fitting skills to level 5 except Advanced Weapon Upgrades which I haven't trained yet. I also have all shield skills to level 4 and all missile skills to level but can use tech 2 cruise. I have Caldari Battleship to 4 as well as energy management and energy systems operation to 4.
Is this enough to run level 4's? Up to this point I have been running level 3's in a drake while training my skills up to use a Raven properly so I don't get bbq'd in it.
My Raven fit so far is
6 x Tech 2 Cruise
1 x XL Shield Booster II 1 x Shield Amp II 4 x Rat Specific Hardener II
4 x PDS II 1 x BCS II
3 x CCC I
I wanted to fit a second BCS but I didn't have enough CPU, also the Cap according to EFT would only last around 2.5 minutes with the shield booster on is this enough?
I have no experience in an active tank due to using a passive drake so your help would be appreciated.
I have little money at the mo having spent it on the ship and modules so I cannot use Faction or Deadspace items though that would be a future ambition along with getting a Golem.
I am hoping level 4's will increase my cash-flow somewhat.
Thanks for your help
Sylphia
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zayanka
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Posted - 2008.01.23 09:53:00 -
[2]
for easy missions fit 3 BCU, 1 PDU and 1 Co-proc for difficult missions when you need to tank much longer then your cap lasts, fit 3 BCU, DC t2, Co-proc and cap injector. Always fit 3 BCU because damage output is very low otherwise.
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Morceratu
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Posted - 2008.01.23 10:00:00 -
[3]
I'd say you are a bit overly careful. I've been doing level 4 missions succesfully and have much less skills than you. Just remember to research the missions a bit before you jump in and you should be fine.
You didn't mention your drone skills though. I've come to rely a bit more on my drones when I switched from Drake to Raven, so that's not unimportant.
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Grissem
Rage of Angels
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Posted - 2008.01.23 11:49:00 -
[4]
Agree with the guy above - just be careful and research the mission thoroughly.
My only personal change to your setup would be to swap out one of the PDS II for a damage control II freeing up one of the rat specific hardeners to use a web for some of the intereceptors that you come accross in lvl 4's
Makes it a bit easier for the drones to take out the frigs.
--------------- ROA Till I die......or they find someone better |

Caiman Graystock
Deep Core Mining Inc.
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Posted - 2008.01.23 12:29:00 -
[5]
Edited by: Caiman Graystock on 23/01/2008 12:30:17 Your set up looks great for what you can afford, as others have noted, my only suggested is swap the lows for 2xPDS II and 3xBCS II when you can afford the cpu- the CCC's will give you more than enough cap recharge. In turn, never leave your shield booster on for 2.5 mins anyway. Have all your hardeners on, then just use your shield booster when shields drop to around 30-40% to get it back up a bit then turn it off. 30% is optimal so as long as they hover around that level you're fine and should never have cap problems.
You should be able to tank level 4's no problem, just be careful with the triggers.
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Qui Shon
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Posted - 2008.01.23 13:22:00 -
[6]
While you can get by on just 2,5min of max tanking duration, I'd suggest you consider cap boosting instead. Cruise Raven doesn't exactly have stellar dps so a good roomfull of aggro with several scramblers and you're toast. Especially when you're new to L4's I'd advise against cutting safety margins to such limited tanking.
Plenty of PG left over on a cruise raven too, so that isn't a problem.
So for example:
Low: 3x BCU II 1x Suitcase T2 1x Co-Pro
Med: XL Booster II Boost amp II 3x Hards Heavy Cap Booster II w/ 800's. (12-14 charges in the hold)
You still have about 2min of eft cap without the cap booster, and can boost your shields as long as cap charges last when you do use it. Some micromanagement of shield and cap boosters extends tanking ability by a very long time.
With a quantum I Co-Pro and WU 5, you can fit something like 2x 720mm Arties to help a little with dps, though that's strictly optional. All faction setup and AWU 4 lets you drop the co-pro for a sig amp (for example) as well as fit 2x large guns, should you want to do that.
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AnKahn
Caldari Perkone
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Posted - 2008.01.23 14:15:00 -
[7]
A more obvious approach is to do lvl 4s in your Drake. Its actually much safer. Just slower. Continue to skill up and bank isk.
Yes study your missions. Theres a guide that works with the ingame browser. The aggro warnings are the ones that matter. "Warp scrambling frigs" kryptonite for a Raven. Not so much for a Drake. You can take out the frigs with two volly from 3 launchers. I typically put 3 launcher on one frig, 4 launchers on the next and a flight of hobgoblins on the third. At that point the work is keeping up with targeting.
For sure kill from smallest to largest.
Finally I like to use the Drake to scout a mission I don't know. If the rats are sitting there 100 KM away its faster to warp out, bring the Raven WITH A SENSOR BOOSTER and snipe the rats. At 100 KM you can bring a naked Raven cause the rats just cant hit you.
Again, if you don't know the mission you jump thru gates with a Drake. Peeps will say this wastes time. But not as much time as ratting for a new Raven.
Enjoy.
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Xin Wen
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Posted - 2008.01.23 15:59:00 -
[8]
I actually use 4 Rat Specific Active Hardeners along with one Invul Active Hardener. These are tech 2. I use one Large Shield Booster II. I don't bother with the Xtra large since it seems to suck too much cap if I forget about it. I have yet to find a Lvl 4 that I couldn't own completely. I have around 7 million sp. I use 6 Arbelest Cruise launchers and even have a 425 Railgun. And of course a Tractor beam. In my lows, I have 3 BDU and 2 PDs. I do not use rigs because I don't need to in order to get through a lvl 4. Secret is to know how many opposing ships you can take on at once. If you warp in and get locked by 20 ships, then you know you should warp out quick or kills the close frigs with drones and cruises. Hope that helps.
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Logoth
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Posted - 2008.01.23 16:12:00 -
[9]
setup looks fine mate. I wouldn't worry about your cap not balancing, with active shield tanking you have to micro manage it, i.e. turning on the booster as and when hit arounf 40% shields, then turning off again once your boosted back to around 80%, or until your cap runs low.
Also, if you not already doing so, use the drone bay. personelly i use 5 light drones for swatting frigates.
The only other bit of advice i can think of is choose your targets carfeully. The most common tactic is too kill the frigates first, thus avoiding any chance of being warp scramabled.
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Malcanis
R.E.C.O.N. Black-Out
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Posted - 2008.01.23 16:15:00 -
[10]
Originally by: AnKahn A more obvious approach is to do lvl 4s in your Drake. Its actually much safer. Just slower. Continue to skill up and bank isk.
Yes study your missions. Theres a guide that works with the ingame browser. The aggro warnings are the ones that matter. "Warp scrambling frigs" kryptonite for a Raven. Not so much for a Drake. You can take out the frigs with two volly from 3 launchers. I typically put 3 launcher on one frig, 4 launchers on the next and a flight of hobgoblins on the third. At that point the work is keeping up with targeting.
For sure kill from smallest to largest.
Finally I like to use the Drake to scout a mission I don't know. If the rats are sitting there 100 KM away its faster to warp out, bring the Raven WITH A SENSOR BOOSTER and snipe the rats. At 100 KM you can bring a naked Raven cause the rats just cant hit you.
Again, if you don't know the mission you jump thru gates with a Drake. Peeps will say this wastes time. But not as much time as ratting for a new Raven.
Enjoy.
Good advice from start to finish. Drake makes a fantastic mission scout for missons with high aggro and lots of jamming frigates (Enemies Abound springs to mind).
CONCORD provide consequences, not safety; only you can do that. |

AnKahn
Caldari Perkone
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Posted - 2008.01.23 16:56:00 -
[11]
Thanks for the complement Mal. I always say I have made every possible mistake in the game, just try not to make the same one twice.
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Lady Gank
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Posted - 2008.01.23 18:11:00 -
[12]
6x cruise
xl booster boost amp 3x hardener 1x cap recharger
3x bcu 2x pdu
3x ccc
start with tech 2 then upgrade as you go along when you get a gist booster go
gist xl booster 3x hardener 2x boost amp
3x bcu 2x capacitor flux coil
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Sylphia Nightshade
State War Academy
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Posted - 2008.01.23 18:23:00 -
[13]
Wow lots of great help here thanks very much guys.
Biggest thing seems to be scouting the missions then.
I looked at putting a cap recharger in the mid but it only gave about another 30 secs so I thought I would go for another hardener instead.
I will try without the cap booster first as i would like to keep the cargo bay as empty as possible for any loot or salvage I do.
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Viktor VonCarstein
Amarr Phoenix Industries Sylph Alliance
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Posted - 2008.01.24 10:33:00 -
[14]
Sylphia another good way of getting information on missions without even going there is to go to the EVE Survival website.
It is linked from our corp website.
EVE Survival
You will also find many other links there to other useful sites.
Phoenix Industries A Unique collection of Resource Links for Eve Online can be found here currently totalling over 120. |

Flashh Gorden
Trinity Nova
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Posted - 2008.01.24 11:09:00 -
[15]
Edited by: Flashh Gorden on 24/01/2008 11:11:58 DONT use the T2 Xlarge booster. The CPU requirement for this mod is a joke Use a named one untill you can afford the Caldari navy booster. Also I would swap one hardner for a large extender.
Try this set up.
6x T2 cruise Named XL booster, Boost Amp, L,extender Thermal hardner, 2 mission specific hardners. 2xBCU 3xPDU
You will not be able to boost forever but with this set up you shouldnt need too.
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Falka Lakadaka
Gallente
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Posted - 2008.01.24 11:48:00 -
[16]
Originally by: Sylphia Nightshade
I have around 10mil SP with all fitting skills to level 5 except Advanced Weapon Upgrades which I haven't trained yet. I also have all shield skills to level 4 and all missile skills to level but can use tech 2 cruise. I have Caldari Battleship to 4 as well as energy management and energy systems operation to 4.
Sorry to jump in late, but with skills like those Level 4s should be a cakewalk.
I run Level 4s mostly solo in a Raven, (i.e. I complete most of them by myself, but sometimes call in an alt to help finish off the last rat or 2, as I have trouble putting out enough DPS to break the tank of rats with bounties over 1,000,000 ISK).
The alt I currently use has 5.7m skills points and my biggest categories are: Industry 1.1m, Engineering 1m and trade 600k.
I use a named tank with tech II resists, plain ordinary cruise launchers and plain ordinary cruise missiles.
Sometimes it takes a while to finish a mission, but then I bring an alt in to salvage each room as I complete it. I can complete most in an hour or two, but some of the harder ones can take 4 hours.
Level 4s are all about aggro management, capacitor/shield balance and knowing what to shoot and what not to shoot.
I'd take out one of the hardeners and add another shield boost amp. Take out one PDS and add another BCS II. Other than that you've got pretty much my setup (I've got a named XL booster and shield boost amps). I like 2 specific hardeners and an Invul, rather than three hardeners. I don't have the tech II launchers, hence my lack of DPS. I'm gradually adding named launchers and the DPS is increasing. Oh and I've got a pair of named heavy NOS in the last 2 slots.
Cheers Falka
________________________________________
Check out the Guides Sticky for answers to many questions |

Sylphia Nightshade
State War Academy
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Posted - 2008.01.24 13:43:00 -
[17]
So what is the better tank assuming all named or tech 2, i.e. no faction or deadspace.
XL Booster, Amp, 4 x Specific Hardener
XL Booster, Amp, Large Shield Extender, 3 x Specific Hardener
XL Booster 2 x Amp, 3 x Specific Hardener
Awesome website Viktor best one I have seen and that Mission Survival guide will come in handy does it work with the ingame browser? There are also so many links, but I didn't have time to look at them all so I have bookmarked it for future reference.
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Wardeneo
Gallente N.E.O NEW EVE ORDER Knights Of Syndicate
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Posted - 2008.01.24 13:55:00 -
[18]
Originally by: Sylphia Nightshade So what is the better tank assuming all named or tech 2, i.e. no faction or deadspace.
XL Booster, Amp, 4 x Specific Hardener
XL Booster, Amp, Large Shield Extender, 3 x Specific Hardener
XL Booster 2 x Amp, 3 x Specific Hardener
.
id go with this... XL Booster, Amp, 4 x Specific Hardener, with good skills and nice high resists (maybe a dc2, 2 x pdu and 2 bcs maybe 3 bc2 adn 1 pdu) you should be able 2 rep enough with 1 xlarge shield booster and 1 amp, this all depends on ur cap skills and if u have rigs fitted
wardeneo
If brute force doesn't work..... your not using enough :) |
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