| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Archemedes
|
Posted - 2004.03.25 01:38:00 -
[1]
There are mid-slot cap boosters, but many ships have few mid slots available. Most ships DO have several low slots, and since Cap Power Relays are the only decent low-slot module (Cap Flux Coils do NOT significantly boost recharge since they cut the total cap... recharging half the cap in half the time is no bonus!) so of course they get used.
I would like to suggest a new type of cap booster: a HIGH slot module that significantly boosts total cap and/or recharge. This would be a big help to Amarr ships in particular... they have no spare mid slots to use for cap boosters but DO tend to have more high slots than turrets. It would also help Gallente ships to an extent, while Minmatar and Caldari ships could use them for EW setups (otherwise those ships have mid slots to spare).
And for anyone who doesn't understand what I mean about Cap Flux Coils being worthless, look here:
Assume a ship has a cap of 1000 and a recharge of 100 seconds.
Base average recharge = 10 cap / second.
Now add a Cap Flux Coil. The ship now has a cap of 850 and a recharge of 75 seconds.
Adjusted average recharge = 11.3 cap / second.
That's only a 13% increase in cap per second and a 15% decrease in total cap. That is NOT a good trade. Drop the total cap penalty to 10% and it might be a halfway useful mod...
|

Lysender
|
Posted - 2004.03.25 02:29:00 -
[2]
Are you insane??? I guess you don't use lasers. I need cap relays. GAWD I really dislike people like you asking for nerfs. When Tachs use 1 energy per shot, then and only then will I agree.
|

Archemedes
|
Posted - 2004.03.25 03:31:00 -
[3]
I do use lasers. I use 4 Tachs on a Geddon, to be exact. And like everyone else, I cram it full of cap power relays.
However, the devs are nerfing cap power relays. I don't WANT them to nerf them, but the decision is made. It's happening. So since they ARE being nerfed, I'm asking for another option besides Cap Flux Coils (which stink) and mid-slot cap boosters (which my Geddon has no room for). I'm willing to give up a high slot for a significant cap boost, and I'm sure many other people are too.
|

TerminusX
|
Posted - 2004.03.25 18:07:00 -
[4]
He's not recommending the nerf! This is a Dev proposed nerf that is going to make Amarr ships useless essentially.
And he is absolutely right in that if the proposed nerf to the module happens, that we (Amarr pilots) need another module to compensate for the loss. What confuses me, is why nerf them so hard so that the module is useless? Frankly, I think they should be left alone, and at the MOST nerfed a little (like 5% cap reduction and shield recharge decrease or something). Or, bring out a tech II item that does the same thing, but then cost more (great). The Amarr ships are already too weak with the lasers being the worst weapon to use in most situation (not all I'll admit).
Divine Retribution - My name is TerminusX, prepare to die. |

Lurk
|
Posted - 2004.03.25 18:10:00 -
[5]
Cap Flux Coils are indeed THE useless module of the week, considering power diagnostics so about 12.4% and have NO drawbacks but even more bonus.
|

Barbicane
|
Posted - 2004.03.25 19:15:00 -
[6]
Cap batteries are another option for replacing cap relays. Tech2 versions are available in both small and medium models (though medium is not displayed in the market due to a bug. Look in escrow)
Assuming the orignial example of 1000 cap @ 100s recharge rate. Adding 1 medium cap battery will result in 1336 cap @ 100s, a 33% increase in recharge rate!
Of course, that comes at the expense of a mid-slot, but if your problem is lack of mid-slots, maybe you should consider using another ship. |

Earthan
|
Posted - 2004.03.25 21:01:00 -
[7]
Quote: I do use lasers. I use 4 Tachs on a Geddon, to be exact. And like everyone else, I cram it full of cap power relays.
However, the devs are nerfing cap power relays. I don't WANT them to nerf them, but the decision is made. It's happening. So since they ARE being nerfed, I'm asking for another option besides Cap Flux Coils (which stink) and mid-slot cap boosters (which my Geddon has no room for). I'm willing to give up a high slot for a significant cap boost, and I'm sure many other people are too.
Power diagnostics?
Stars, stars like dust, all around me.... |

Belzavior
|
Posted - 2004.03.25 21:07:00 -
[8]
Cap relays aren't going to affect you playing an amarr ship terribly. Affect you playing an amarr shield tank? Yes.
Then again Amarr was never intended as shield tankers. Swap a couple power relays for some L armor repairers and throw out your shield booster and hardeners to make room for some med slot rechargers and batteries.
|

Gariuys
|
Posted - 2004.03.25 21:19:00 -
[9]
Quote: Cap relays aren't going to affect you playing an amarr ship terribly. Affect you playing an amarr shield tank? Yes.
Then again Amarr was never intended as shield tankers. Swap a couple power relays for some L armor repairers and throw out your shield booster and hardeners to make room for some med slot rechargers and batteries.
Give up, there's 13 pages telling them exactly how it won't affect them and they're still screaming bloody murder, they're hopeless. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Cao Cao
|
Posted - 2004.03.25 21:43:00 -
[10]
*yawn*, moving on.
|

Silv
|
Posted - 2004.03.25 21:57:00 -
[11]
Cap usage by guns need to be looked at across the board.
|

Titan AE
|
Posted - 2004.03.26 01:35:00 -
[12]
I think the reason the devs are looking at such a hard nerf is they can't deal with the tech II cap relays putting out 50% cap regarge rate. They can't figure out how to put out a better cap relay for tech II so they are going to nerf tech one and make us work all over for the same thing again.
Its not the first time the devs have run up against the exponentail math problem with Eve, its a huge problem for the ongoing growth of the game where the environement can't cope with the rate of player development. This business of killing a tech 1 item to pump out the tech II item at essentially the same lvl is very poor design. We have seen it before in AB's, they want us to get to that gate slowly, the game can't cope with any real speed increase so they merely nerf each old tech lvl as the new one approches.
|

Archemedes
|
Posted - 2004.03.26 03:34:00 -
[13]
You may be right... perhaps the nerf to Cap Power Relay Is is just to release a Cap Power Relay II that isn't overpowered... 
And as the "Amarr ships shouldn't shield tank" argument, what about Gallente ships? They use a lot of cap too, they also have fewer mid slots (so they can't load up on mid-slot cap power boosters), and they also have lots of low slots that are generally filled with cap power relays. Should they also not be able to shield tank?
All I'm suggesting is a powerful cap boosting module for high slots to add flexibility. It should take quite a bit of grid and CPU, and no one would use more than one or two (the guns are what USES the cap, so you need room to mount them!). But nerfing the ONLY good low-slot cap booster is really going to hurt ships with few mid slots. Even if I DID armor tank, I have only 2 mid slots free in my Geddon after adding a MWD (one free if I fit a structure repairer). Using lasers requires more than 2 cap booster modules...
|

Belzavior
|
Posted - 2004.03.26 05:15:00 -
[14]
Gallente were supposedly the next biggest armor tanks to amarr. So to sum it up... NO their not supposed to be shield tanks.
Caldari and Minmatar are going to be the big shield tanks.
Of course the beuty of eve is that you can go against design. You can load projectiles on an apoc, and fire tachs with ravens. However going against the grain so to speak SHOULD make you a bit less effective than going with it.
|

Lurk
|
Posted - 2004.03.26 12:47:00 -
[15]
Quote: Cap batteries are another option for replacing cap relays. Tech2 versions are available in both small and medium models (though medium is not displayed in the market due to a bug. Look in escrow)
Assuming the orignial example of 1000 cap @ 100s recharge rate. Adding 1 medium cap battery will result in 1336 cap @ 100s, a 33% increase in recharge rate!
Of course, that comes at the expense of a mid-slot, but if your problem is lack of mid-slots, maybe you should consider using another ship.
To effectively use cap batteries on BS you need the XL cap battery 2, which does nice recharge rates (~30%) but uses 125 CPU and 1250 MW. Which ship except maybe the scorp has 125 CPU to spare ?.
|

Joshua Calvert
|
Posted - 2004.03.26 12:51:00 -
[16]
Use cap boosters!
1750MW and 40tf isn't that bad.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

drunkenmaster
|
Posted - 2004.03.26 13:46:00 -
[17]
this whole scenario reminds me of the lo-slot CPU nerf (25% to 8% (or something like that)).
Everyone was screaming bloody murder when it was proposed, even though it made perfect sense.
Did people adapt and cope? yes, they did.
I'm sure people will adapt and cope again. .
|

Archemedes
|
Posted - 2004.03.26 17:21:00 -
[18]
Quote: this whole scenario reminds me of the lo-slot CPU nerf (25% to 8% (or something like that)).
Everyone was screaming bloody murder when it was proposed, even though it made perfect sense.
Did people adapt and cope? yes, they did.
I'm sure people will adapt and cope again.
Not quite the same thing...
The low slot CPU boosters were WAY overpowered compared to the power grid boosters and cap boosters. A Reactor Control (the best grid booster) only gave 10% while the CPU boosters gave far more. Personally I think they were nerfed TOO hard (should have been 10% like cap and grid boosters for a CoProcessor I) but that's another discussion...
The current Cap Recharger I (the mid slot model) is PERFECT except for one problem... it's a MID slot module and passive boosters are generally low slot items. It provides the standard 10% boost with no drawback, just like a reactor control does to grid. If they simply cut the Cap Power Relay down to a 10% bonus and got rid of the penalty altogether, it would solve things. Heck, if they gave us some better low-slot modules for non-armor tanks THAT might solve things!
Can we adapt? Of course. I for one will simply use about 6 Power Diagnostics instead of my mix of Reactor Controls and Cap Power Relays, and possibly a single Cap Recharger if I don't use a hardener. Since I actually mount a combination of large and medium weapons on my Geddon I'm not hurting for cap as bad anyway. But I still think that if they are going to start putting modules in slots they don't belong in (cap recharger in mid slots, for example) they might as well look at the high slots too.
|
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |