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Lem Leesti
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Posted - 2008.01.24 15:24:00 -
[1]
As suggested before, many would like to see a more realistic universe in EVE.
The real space is dark and cold, with very sharp contrasts and good visibility over long distances. Currently everything seems to be in a colourful fog with no contrast at all.
Sun-lit planets and ships should shine very brightly but they are actually overshadowed by the bright nebulae everywhere! Practically ships and planets are just shadows in front of the disco background, but it should be just the opposite! 
This also makes seeing details much more difficult, and as the development team has stated that they try hard to make the game look realistic, this could be the number one thing to correct.
The nebula itself is beautiful but it is just too bright. More focus in beautiful starfield in the future, please - as a black sky with stars is beautiful, too. 
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Shinori
GoonFleet
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Posted - 2008.01.24 15:33:00 -
[2]
Edited by: Shinori on 24/01/2008 15:33:22 +1
At least around the modules activation section, sometimes we can't even see if a module is active or not.
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Adonis 4174
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Posted - 2008.01.24 15:36:00 -
[3]
Screen glare is bad enough as it is for me without making everything black. I based myself in Aulari for ages for that very reason. ---- Anything less is wasted effort |

darklegionca
Caldari Caldari Provisions
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Posted - 2008.01.24 15:38:00 -
[4]
My god is that all you guys do is whine and cry about the dumbest things waaaa the warp sound is too loud whaaaa the sky is to bright.... get over it people theres much more important things to be fixed then these lame things ------------------------------------ darklegionca - One name. One legend. |

Orgos Khenn
Minmatar
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Posted - 2008.01.24 15:41:00 -
[5]
Sunglasses ftw.
---- In before Jonny JoJo turns this into an Amarr whine
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Lem Leesti
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Posted - 2008.01.24 15:42:00 -
[6]
Originally by: darklegionca My god is that all you guys do is whine and cry about the dumbest things waaaa the warp sound is too loud whaaaa the sky is to bright.... get over it people theres much more important things to be fixed then these lame things
Well, this black/dark sky issue would be quite easy to fix and thus to be expected to get some focus from the developers. Possible flaws in the game system are *much* more difficult to correct and understandably you can't expect them to be fixed so soon.
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Garat Mant
Minmatar Moons of Pluto
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Posted - 2008.01.24 15:47:00 -
[7]
/signed for the 1000th time.
Nebulae would be far more impressive against a black background. At least add a switch to turn off backgrounds or replace them with starfields.
And some systems make it very difficult to see module activation indicators. --
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Adunh Slavy
Ammatar Trade Syndicate
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Posted - 2008.01.24 15:57:00 -
[8]
Originally by: darklegionca My god is that all you guys do is whine and cry about the dumbest things waaaa the warp sound is too loud whaaaa the sky is to bright.... get over it people theres much more important things to be fixed then these lame things
Waaa, someone is whinning about someone else making one of the most often made requests, waaaa!
It's a real playability issue for some people, some folks are colour blind, need high contrast, etc. It's a very unlame topic for some people. CCP can just add a little check box to make backgrounds optional, and then we can all move on and whine about something else.
The Real Space Initiative - V5 (Forum Link)
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Neon Genesis
The Landed Gentry
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Posted - 2008.01.24 16:04:00 -
[9]
Originally by: darklegionca My god is that all you guys do is whine and cry about the dumbest things waaaa the warp sound is too loud whaaaa the sky is to bright.... get over it people theres much more important things to be fixed then these lame things
Hey guys my issues are way more important than yours don't waste your time on yourselves. _
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Tchell Dahhn
Amarr The Space BorderLine
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Posted - 2008.01.24 16:08:00 -
[10]
Wait, so you're asking CCP to nerf... ...space?

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MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.01.24 16:11:00 -
[11]
I very ,uch like the backgrounds in eve.
sure they need to be updated and suck but they still look almost like nasa photo with the hubble telescope.
and there is black in space just find the right system.
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Yakoff
Star Scream Inc.
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Posted - 2008.01.24 16:13:00 -
[12]
Originally by: Tchell Dahhn Wait, so you're asking CCP to nerf... ...space?

Yes, 'cause it is clearly overpowered.
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Conrad Rock
Caldari Provisions
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Posted - 2008.01.24 16:14:00 -
[13]
Not nerf space, but give options in the grpahics menu.
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Illyria Ambri
RennTech SMASH Alliance
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Posted - 2008.01.24 16:26:00 -
[14]
Originally by: Shinori Edited by: Shinori on 24/01/2008 15:33:22 +1
At least around the modules activation section, sometimes we can't even see if a module is active or not.
Widescreen setting ftw. All your modules against a black background ------------ This is not War... This is pest control - Dalek Sek
Here come the Drums!! - The Master
Which is worse.. the Carebear or the pirate that whines about them? |

Blutreiter
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2008.01.24 16:35:00 -
[15]
Too much color?
This is not Hello Kitty Online! Oh wait...
Cogito ergo boom - I think i'll blow sh*t up |

RaTTuS
BIG Ka-Tet
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Posted - 2008.01.24 16:39:00 -
[16]
new warp effect on sisi is even better -- BIG Lottery, BIG Deal, InEve [Now Verified] & Recruiting
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Lord Evangelian
Gallente LEAP Corp
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Posted - 2008.01.24 16:41:00 -
[17]
well tough ****...
I read some where that the devs where triped on Acid when they mad ethem...
They dont remember how they didi it, or how they incorporated the backgrounds lol  --------------------
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Blutreiter
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2008.01.24 16:45:00 -
[18]
Originally by: Lord Evangelian well tough ****...
I read some where that the devs where triped on Acid when they mad ethem...
They dont remember how they didi it, or how they incorporated the backgrounds lol 
This!
Except that I vaguely remember them drinking lots of beer instead of taking drugs mmm'kay?
I think a dev mentioned they used a 3d program like Maya to do them but that's all they can remember.
The question is, if we organize 50 crates of beer and ship them to iceland, will the devs make us more backgrounds? 
Cogito ergo boom - I think i'll blow sh*t up |

Hook1971
Amarr Catalyst Industries
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Posted - 2008.01.24 17:10:00 -
[19]
I would like to see an option in the graphics menu to turn off the background images too. While they are cool, I think they went a little overboard on the detail of them. Also would like an option to turn off the smoke clouds in deadspace complexes. It kills my fps.
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Lord Evangelian
Gallente LEAP Corp
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Posted - 2008.01.24 17:15:00 -
[20]
its not the cloads thats the sructures.... --------------------
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Hook1971
Amarr Catalyst Industries
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Posted - 2008.01.24 17:21:00 -
[21]
Originally by: Lord Evangelian its not the cloads thats the sructures....
I dont think so. Whenever I am in the cloud, my fps drops considerably. When I am out of the cloud its fine.
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Space Divider
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Posted - 2008.01.24 17:30:00 -
[22]
/signed
and while you are at it, remove blinking of the stars.
Why not hire someone from the local university or local amateur astromers club or some such and use their help to make it look realistic.
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Richard Phallus
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Posted - 2008.01.24 17:36:00 -
[23]
NERF SPACE!!
/signed. --
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Dubious Drewski
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Posted - 2008.01.24 18:07:00 -
[24]
Yeah the space clouds kill my fps too. And the brightness of them plus the background combined with the way-too-soft glow of the module activation makes things a bit difficult sometimes.
When CCP re-draws all of the skyboxes in the upcoming update, I hope they keep these things in mind.
Plus, wouldn't it be cool if the skybox changed depending on where you were in the galaxy? For example, the center systems could be the brightest and densest - and this center could be seen from any other system in the game. Different sections of the galaxy could have different themes, colour schemes and props.
Another example, If Jita was submerged in a lightyears-wide gas cloud, this cloud would be visible from many more lightyears away - visible to you while you were in other systems if you looked in that direction.
It would add some much needed consistency to the environment. Right now when you travel, it's just random blue skybox, next, random red skybox, next, random greyish...
Plus, this system wouldn't have to be taxing on the user's pc. Using billboarded textures, the skybox could be amalgamated into one single mesh(as it is now) when you warp into a system. The process of creating these skyboxes could take no more than a few hundred milliseconds(less than the time it takes for the server to place you in the system at warp-in), and it could be done 100% on the client side, so it wouldn't add to any lag.
Seriously a great idea, but I doubt they'd do it. :(
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Plutonian
Plutonian Shore
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Posted - 2008.01.24 18:07:00 -
[25]
Signed again. This is space. This is a sunset. When I want sunsets, I'll go outside. 
If a realistic lighting model was created (i.e., no background or fill lights utilized - which improves graphical performance), you'd get bright surfaces on one side, with heavy shadows on the other - something which approximately resembles this (2001:ASO), this (SW), this (Firefly/Serentiy), and this (BSG). And others... Alien, Space 1999, etc.
The difference? They looked like space. Immersion is very difficult to achieve when your simulated environment does not resemble what is being modeled.
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baltec1
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Posted - 2008.01.24 18:20:00 -
[26]
Anyone ever think the reason the sky is not black is because we are in a dence part of the eve galaxy?
We have yet to break out into "open" space
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Angel DeMorphis
Gallente
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Posted - 2008.01.24 18:32:00 -
[27]
Originally by: Plutonian Signed again. This is space. This is a sunset. When I want sunsets, I'll go outside. 
If a realistic lighting model was created (i.e., no background or fill lights utilized - which improves graphical performance), you'd get bright surfaces on one side, with heavy shadows on the other - something which approximately resembles this (2001:ASO), this (SW), this (Firefly/Serentiy), and this (BSG). And others... Alien, Space 1999, etc.
The difference? They looked like space. Immersion is very difficult to achieve when your simulated environment does not resemble what is being modeled.
I just can't wait 'till you guys get the ability to turn off those nebulaes, or they're removed all together, and then I'll get to see forum posts about how BORING space looks. Screw immersion. What's one complaint that keeps coming up on these darned forums? That all the systems are the same. "It's all the same, jump into system... stargates, planets, belts, maybe stations. It's all the same." Nebulaes at least serve to make the systems visually different, so much so that when I've been in an area of space for a while, then take a little trip to a different region, maybe even a different faction's region, and start seeing different space backgrounds, I get to take a bit of time and admire how the space is DIFFERENT here.
Trust me. If the "space is black" people ever get what they're asking for, you'd get a whole lot more whines about how boring systems are to look at. If you want your realistic "space is black" stuff, shut off your monitor. There, you're in space.
My sig taken from this site. [IMAGE REMOVED] |

Anell
Minmatar Evil Avatar Ltd.
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Posted - 2008.01.24 18:57:00 -
[28]
The problem with making backgrounds that just have stars and nothing else is that on modern day computer monitors the effect is pretty sub-par. Current monitors simply do not have high enough contrast to give you a true space effect. If you look at part of a background that does not have a nebula in it you will see what I mean. The stars are there alright but the black is not black enough and the light of the stars is not bright enough.
Logistically speaking a nebula filled space is the only option for at least the next 5 years and quite possibly longer.
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Vanessa Vale
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Posted - 2008.01.24 19:00:00 -
[29]
Originally by: Angel DeMorphis
Trust me. If the "space is black" people ever get what they're asking for, you'd get a whole lot more whines about how boring systems are to look at. If you want your realistic "space is black" stuff, shut off your monitor. There, you're in space.
You don't want them black you don't turn them off. That is unless you are a ****** and like to whine. In which case you turn them off and whine.
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Marcus TheMartin
Gallente The Scope
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Posted - 2008.01.24 19:02:00 -
[30]
Originally by: darklegionca My god is that all you guys do is whine and cry about the dumbest things waaaa the warp sound is too loud whaaaa the sky is to bright.... get over it people theres much more important things to be fixed then these lame things
But these things are simple to fix
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Avenger18
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Posted - 2008.01.24 19:23:00 -
[31]
Originally by: darklegionca My god is that all you guys do is whine and cry about the dumbest things waaaa the warp sound is too loud whaaaa the sky is to bright.... get over it people theres much more important things to be fixed then these lame things
shutup darkie lol
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Angel DeMorphis
Gallente
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Posted - 2008.01.24 19:25:00 -
[32]
Originally by: Vanessa Vale
Originally by: Angel DeMorphis
Trust me. If the "space is black" people ever get what they're asking for, you'd get a whole lot more whines about how boring systems are to look at. If you want your realistic "space is black" stuff, shut off your monitor. There, you're in space.
You don't want them black you don't turn them off. That is unless you are a ****** and like to whine. In which case you turn them off and whine.
Except that the time they spent implementing a "feature" that people would only find boring and switch back on, could have been better spent fixing real problems. In which case, I like to be the "******" and whine about dumb people making dumb suggestions that would take CCP's time away from focusing on things that will actually make the game better.
My sig taken from this site. [IMAGE REMOVED] |

Lem Leesti
Amarr
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Posted - 2008.01.24 19:37:00 -
[33]
Originally by: Anell Logistically speaking a nebula filled space is the only option for at least the next 5 years and quite possibly longer.
I have seen computer games with nice starfields. EVE's starfield, on the other hand, is just gray pixels, nothing more. Adding more emphasis to creating starfield visuals that would resemble the beauty of the night sky would be cool. Not boring or sub par.
In real space, there are nebulas. Just not *everywhere* and they are not as dense as in the game right now. In real space, many solar systems are completely inside a nebula and even if the constant fog would be removed from EVE, there would still be areas of the universe that would not look unlike what we have now.
Current (flat) displays are actually very good, especially contrast-wise. A good starfield also does not take so much cpu time.
And - what kind of experience do you want to have in space? Do you want it to look like a disco or candyland, just because in a disco or candyland there are nice colours? Or do you want space to look a bit like space?
If all the ships would look like they were made of candy, would people complain? Probably they would, even if there was a real possibility of people painting their ships to resemble candy. :-)
The Aliens universe is nice - there space is cold, dark and if you are alone, you *really* are alone. That is why it is a true frontier so company and corporations really do have significance and the visuals only emphasize that. If I needed constant feeling of physical surroundings, I would play WOW. But I want empty vacuum.
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Plutonian
Plutonian Shore
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Posted - 2008.01.24 20:29:00 -
[34]
Originally by: Angel DeMorphis Except that the time they spent implementing a "feature" that people would only find boring and switch back on, could have been better spent fixing real problems. In which case, I like to be the "******" and whine about dumb people making dumb suggestions that would take CCP's time away from focusing on things that will actually make the game better.
Sounds to me like it's something you would find boring; therefore it should not be done. Right?
Do you have any concept of what would be required to modify the skyboxes and lighting system? Or to provide a choice to the player? By the tone, I get the feeling you've never really worked on a project such as this. It is not as difficult as you might believe.
And if you doubt the importance of lighting (when attempting to create an immersive game experience)... well, maybe you should do a little research on the topic.
So... 2001: A Space Odyssey, Alien, Space 1999, Star Wars, Battlestar Galactica, Firefly, etc., etc. all got it wrong? Would have been great if only they'd not featured those boring starfields? Hmmm... I'd always considered those to be pinnacle works in the science-fiction field... all of which left a lasting imprint on our culture.
You should immediately contact them and tell the world how wrong they were. 
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Malcanis
R.E.C.O.N. Black-Out
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Posted - 2008.01.24 20:31:00 -
[35]
Originally by: Lem Leesti As suggested before, many would like to see a more realistic universe in EVE.
The real space is dark and cold, with very sharp contrasts and good visibility over long distances. Currently everything seems to be in a colourful fog with no contrast at all.
Sun-lit planets and ships should shine very brightly but they are actually overshadowed by the bright nebulae everywhere! Practically ships and planets are just shadows in front of the disco background, but it should be just the opposite! 
This also makes seeing details much more difficult, and as the development team has stated that they try hard to make the game look realistic, this could be the number one thing to correct.
The nebula itself is beautiful but it is just too bright. More focus in beautiful starfield in the future, please - as a black sky with stars is beautiful, too. 
Agreed! More black pls.
CONCORD provide consequences, not safety; only you can do that. |

penguinofparadise
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Posted - 2008.01.24 20:36:00 -
[36]
There was this bug in the old engine which made this possible (hacky but still) Looked awesome.
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Angel DeMorphis
Gallente
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Posted - 2008.01.24 20:44:00 -
[37]
Edited by: Angel DeMorphis on 24/01/2008 20:47:11
Originally by: Plutonian Sounds to me like it's something you would find boring; therefore it should not be done. Right?
Yes, I would find it boring, so personally, if made as only an option, it wouldn't affect my play time beyond taking whatever time it would take the devs away from whatever else they're doing.
Originally by: Plutonian Do you have any concept of what would be required to modify the skyboxes and lighting system? Or to provide a choice to the player? By the tone, I get the feeling you've never really worked on a project such as this. It is not as difficult as you might believe.
No, I haven't. I work on backend data processing in my programming, as well as some GUI for business webapps. I don't work with graphics, really.
Originally by: Plutonian
And if you doubt the importance of lighting (when attempting to create an immersive game experience)... well, maybe you should do a little research on the topic.
So... 2001: A Space Odyssey, Alien, Space 1999, Star Wars, Battlestar Galactica, Firefly, etc., etc. all got it wrong? Would have been great if only they'd not featured those boring starfields? Hmmm... I'd always considered those to be pinnacle works in the science-fiction field... all of which left a lasting imprint on our culture.
You should immediately contact them and tell the world how wrong they were. 
Hmm... And this is where you start to go wrong in your proving me wrong or whatever. Ever figured out how much time in a row you actually see bare space starfields in those science-fiction pieces you love so much? Star Wars... about 20 seconds before the ships come flying in shooting (less in the newer movies, probably). Battlestar Galactica, didn't watch it, sorry. Firefly... again, how long did I see empty space? A minute. Heck, even if you count a whole space battle for 20 minutes, or even as long as 45 minutes, you have: (a) flashy ships and explosions to keep you interested, don't need a better background to keep you interested (b) flashes to the inside of*****pits, witty retort, actors acting. Your empty starfield isn't the main attraction. Wing Commander... we spent some time watching empty space and waiting, but for that movie I do remember some interesting backgrounds to watch it on, as well.
And in Eve, how much time do you spend looking at space? Well, depends what you do. Mission runners get to have their own backgrounds that change every 20 minutes to an hour, but if you travel a lot (traders, for example), rat or mine a lot (asteroid belts all look the same) you'll be looking at a whole lot of your ship against the background. You will be looking at that same starfield background for hours on end, every time you log on, for days, weeks, months, years. That's nothing compared to a half an hour fight scene, or a two hour movie,e ven. If you find the nebulaes boring now, you'll find empty starfield very boring then.
And I saw A Space Odyssey. The ten minutes I had to watch a spaceship slowly approaching a spinning bland station against the blackness of empty space was some of the worst torture in all of television and movies. I'd watch my wife's Home and Garden shows for days straight before I want to watch that bland movie again. You can't say you like it for it's interesting visuals (well, maybe the last 5 minutes. :P). Even you can't say that without lying.
EDIT:
Originally by: Plutonian
And if you doubt the importance of lighting (when attempting to create an immersive game experience)... well, maybe you should do a little research on the topic.
And I wanted to say, exactly, the value of lighting (including interesting visuals) to create an engaging game experience. That's what I want.
My sig taken from this site. [IMAGE REMOVED] |

Merfio
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Posted - 2008.01.24 21:09:00 -
[38]
Yes this needs to be done. CCP claims to be the most beautiful MMO out there but not in terms of backgrounds? epic fail!
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Vabjekf
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Posted - 2008.01.24 21:19:00 -
[39]
Originally by: Anell The problem with making backgrounds that just have stars and nothing else is that on modern day computer monitors the effect is pretty sub-par.
I have no trouble seeing nice deep black with my $50 CRT=P Maybe people should rethink their $500 widescreen LCDs ^_^
I have been waiting for them to implement a generic star field background for years now, and give a simple little check box in the options to replace all systems background with it. I dont see why this would be so hard, and since its optional its not like it will mess with anyone who likes how it is now.
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Knoppaz
Rens Nursing Home
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Posted - 2008.01.24 22:35:00 -
[40]
Originally by: Vabjekf
Originally by: Anell The problem with making backgrounds that just have stars and nothing else is that on modern day computer monitors the effect is pretty sub-par.
I have no trouble seeing nice deep black with my $50 CRT=P Maybe people should rethink their $500 widescreen LCDs ^_^ ...
..win 
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Plutonian
Plutonian Shore
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Posted - 2008.01.24 22:46:00 -
[41]
Originally by: Angel DeMorphis Yes, I would find it boring, so personally, if made as only an option, it wouldn't affect my play time beyond taking whatever time it would take the devs away from whatever else they're doing.
Understandable... but consider; we're talking the graphics side of things here. What is required are changes to textures and scene lighting. These are 'visual tweaks' that, should the code be provided, any hobby modder could easily accomplish. So programmers solving game bugs really are not involved (except altering the code required to change over skybox textures at player whim -- a system which already exists with the new graphical interface).
Originally by: Angel DeMorphis [very good points cut for length]Your empty starfield isn't the main attraction. ... And in Eve, how much time do you spend looking at space?... If you find the nebulaes boring now, you'll find empty starfield very boring then.
And I saw A Space Odyssey. The ten minutes I had to watch a spaceship slowly approaching a spinning bland station against the blackness of empty space was some of the worst torture in all of television and movies. I'd watch my wife's Home and Garden shows for days straight before I want to watch that bland movie again. You can't say you like it for it's interesting visuals (well, maybe the last 5 minutes. :P). Even you can't say that without lying.
Left to my own devices, I would not remove them all. I'm not saying all space should be blank starfields. Nebulas are like desserts... too much ruins the taste for them.
Seriously... I'm not just talking out my ass here. Using Particle System's Independence War II: The Edge of Chaos, I altered the backgrounds to subdue (and in some systems, remove entirely) the nebula backgrounds. As a result, the tone darkened and became more dramatic, the ship and station lights glowed brighter causing structures in space to actually seem more like islands of civilization in a sea of darkness.
I could go into the history of why we have colorful nebulas... but given your Wing Commander reference, you probably already know the history. Suffice to say current television and movie trends show the pendulum is now swinging the other way.
It comes to this: a simulation of an environment which intentionally diverges from the known reality suffers a loss in immersion. Many were originally attracted to space setting because of the desolation and emptiness. It is that background which creates the romance.
And that 'romance of desolation' is what causes me to enjoy, fully, the more static scenes of 2001:ASO. Given many of the responses, I do not feel alone in this.
So, the changes proposed are relatively minor in implementation, but deliver a great deal. However, I tend to fear the 'knee-jerk reaction' combined with an industry afraid to take chances, might doom those who do wish for more realistic starscapes to do without.
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Gner Dechast
Flashman Services
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Posted - 2008.01.24 22:56:00 -
[42]
if not black, atleast significantly darker would be really nice...
been posting to these kind of threads about a dozen times with my chars, and I don't think any of them had any comments from CCP ... might be due to the "lost" nebula code, who knows.
-- CCP Aplogized for the boot.ini incident, but has yet to apologize for Trinity Expansion (premature release with unacceptable number and kind of bugs) |

N1fty
Amarr Galactic Shipyards Inc HUZZAH FEDERATION
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Posted - 2008.01.24 23:04:00 -
[43]
Edited by: N1fty on 24/01/2008 23:05:08
Well EVE's space is just a simple skybox. Draw something suitable and maybe CCP will use it.

EDIT: Just remembered that CCP did mention at the fanfest that they will be updating the space visuals down the line. So your really just whining about something thats being worked on. Gratz! --
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Ben Derindar
Dirty Deeds Corp. Axiom Empire
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Posted - 2008.01.24 23:42:00 -
[44]
A background is no longer a background when it starts to detract from the stuff sitting on top of it.
Let's have a fader added somewhere in the graphics settings where we can set the strength of the background ourselves.
/Ben
How to fix Eve
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Plutonian
Plutonian Shore
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Posted - 2008.01.25 01:06:00 -
[45]
An even better idea: place the skybox graphics on the client side and in a format we can modify. We'll create our own and pass around sets of textures.
That way, those who want to keep the original textures can, while those who seek a different type can change to what they wish.
Everyone could get what they want at no expense to CCP.
However, this would require some method of adjusting the fill lights in the current location scene. Shame we can't get all that data on an .ini file to modify. 
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Stefx
Gallente Moons of Pluto
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Posted - 2008.01.25 01:34:00 -
[46]
I think we just need a dark background behind the modules so we can see which ones are activated or not. ----------- MOP recruiting Industrialists/miners/traders/missioners/etc |

Malcanis
R.E.C.O.N. Black-Out
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Posted - 2008.01.25 01:36:00 -
[47]
Originally by: N1fty Edited by: N1fty on 24/01/2008 23:05:08
Well EVE's space is just a simple skybox. Draw something suitable and maybe CCP will use it.

EDIT: Just remembered that CCP did mention at the fanfest that they will be updating the space visuals down the line. So your really just whining about something thats being worked on. Gratz!
Will that happen before or after comet mining?
CONCORD provide consequences, not safety; only you can do that. |

Orgos Khenn
Minmatar
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Posted - 2008.01.25 02:15:00 -
[48]
Seriously. Sunglasses. They aren't expensive, and they take up less forum space than whining. That way, if you want everything dark, you can have it, and the rest of us can get on with the game while CCP works on rather more important things.
---- In before Jonny JoJo turns this into an Amarr whine
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Minji Harashua
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Posted - 2008.01.25 02:18:00 -
[49]
Speaking as one of the colorblind (red-green colorblind to be exact, which means I can still see colors but shades of colors is beyond me), I have to agree with the OP. I mostly am forced to rotate the camera until I get the darkest part of the sky centered. That means I'm not looking at all the pretty ships, nor am I seeing what's around me, since I can't distinguish them when the nebula's bright field is behind them.
I'm seeing basically the exact same thing wherever I go right now. It would be a huge quality of life for me to be able to click a box to turn off nebula. That would allow me to swing the camera around and see EvE for what it is. Right now I'm forced to stare at the same blackish area to the exclusion of everything else.
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Wet Ferret
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Posted - 2008.01.25 03:32:00 -
[50]
Originally by: Ben Derindar A background is no longer a background when it starts to detract from the stuff sitting on top of it.
This.
The backgrounds are pretty but far too bright / prominent in most cases. It's hard to see module activation glows, icons of distant objects, etc.
Making black backgrounds an option would be simple to do and ideal for all parties.
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2008.01.25 05:32:00 -
[51]
Completely agree with the OP.
A realistic starscape made up of blackness and hard points of light, with an occasional nebula, is much more beautiful and realistic, and therefore immersive, than make-belief clouds and shimmering pixels.
CCP, please respond with your thoughts on this matter.
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Ris Dnalor
Minmatar Ama-gi
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Posted - 2008.01.25 10:48:00 -
[52]
yes nerf space. Space is entirely too large and too complicated to navigate. My suggestion to solve this goes along well with the upcoming ambulation. It's very simple. Lock everyone inside their stations, and give everyone a jump clone in every station. That will solve gate camping and ore thieving and hi sec ganking and a torrent of other problems that the eve player faces today.
  -- No love for the Matari |

Danjira Ryuujin
Caldari
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Posted - 2008.01.25 19:25:00 -
[53]
I like the way the eve universe looks. Now with trinity the brightness, combined with reflection from ships and the background gives me the same feeling I got when I first started this game and our expectations of graphics were so much less. Kudos to CCP on reinventing their own game.
Amarr - Annoying the Eve Community since 2005 |

WarlockX
Amarr Free Trade Corp
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Posted - 2008.01.25 19:43:00 -
[54]
I've noticed ppl like to use the world "realistic" but what they really mean to say is "what i see when i look up"
we live on the outskirts of our galaxy in real life, if we where closer to the center it would infact be extremely bright. So infact the eve backgrounds are very realistic, infact they could be much brighter and still be realistic. ----------------------------------------------- "I often quote myself. It adds spice to my conversation." |

Lem Leesti
Amarr
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Posted - 2008.01.28 07:58:00 -
[55]
Originally by: WarlockX I've noticed ppl like to use the world "realistic" but what they really mean to say is "what i see when i look up"
we live on the outskirts of our galaxy in real life, if we where closer to the center it would infact be extremely bright. So infact the eve backgrounds are very realistic, infact they could be much brighter and still be realistic.
With such illusions, you should take Astronomy 101.
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Ealthor
Amarr Veyr
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Posted - 2008.01.28 08:16:00 -
[56]
Edited by: Ealthor on 28/01/2008 08:16:28 He's got a point, imagine if we lived somewhere in HERE, I imagine the night sky would be pretty colourful.
We don't know where New Eden is, it could be anywhere, in a forming Galaxy, with nebulae all over the shop, or indeed in another universe altogether, where such events occur with far greater frequency.
And from a gameplay point of view I have absolutely no problems with glare or brightness (except when I look directly at the sun in the system ).
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Wet Ferret
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Posted - 2008.01.28 08:28:00 -
[57]
Originally by: Ealthor Edited by: Ealthor on 28/01/2008 08:16:28 He's got a point, imagine if we lived somewhere in HERE, I imagine the night sky would be pretty colourful.
We don't know where New Eden is, it could be anywhere, in a forming Galaxy, with nebulae all over the shop, or indeed in another universe altogether, where such events occur with far greater frequency.
And from a gameplay point of view I have absolutely no problems with glare or brightness (except when I look directly at the sun in the system ).
Imagine if we lived in pods and controlled the ship with our minds, and didn't have to click faintly glowing icons to do everything so we could comfortably ignore the blinding background lighting. Now realism aside...
Maybe you have the contrast on your monitor turned down to nothing, who knows. On normal settings I have to shift my view to place module icons over black space to see them comfortably (key word, here). That doesn't mean I have a problem seeing, exactly. It just takes off that slight bit of strain which you may not notice at first but eventually starts to become bothersome.
I honestly can't figure out why it would bother anyone if I wanted to have a black background sometimes. Hell, even a faded background like the one we see on the Solar System Map screen would be nice. The level of control we have over what we see and hear in this game is abysmal; I would think that any kind of new options should be welcomed.
Must be one of those "we hate change" things 
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