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Silv
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Posted - 2004.03.25 22:07:00 -
[1]
I've been whining about drones as a frigate pilot for some time. I'm gonna make a new topic because I think this is important. Zorander and I did some testing on chaos last night and heres the deal.
A fast (2.8km/s) frigate at just under 25km from the drones still gets shot at, still gets hit, very reliably.
A battleship with 8 heavy drones attacking a frigate will kill it, unless you are able to warp out in very short order.
Balanced? 1000m optimal range?
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Earthan
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Posted - 2004.03.25 22:10:00 -
[2]
My propostition boosting drones speed, giving them a 1500m optimal + 7500 falloff range,( they stop hiting anything after 10km) , and maybe reducing the space alll drones take.
Also of course they should obey tracking rules, but have quite a high traking ratio, even higher then small weapons.
Stars, stars like dust, all around me.... |

Gariuys
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Posted - 2004.03.25 22:10:00 -
[3]
800k of drones launched from a 60mil+ ship killing of a lone 100k frigate that doesn't know when to leave. yep balanced ( drones that keep hitting when a target is well out of range. not balanced ) ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Silv
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Posted - 2004.03.25 22:11:00 -
[4]
Edited by: Silv on 25/03/2004 22:13:00 I agree totally.
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dalman
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Posted - 2004.03.25 22:40:00 -
[5]
Edited by: dalman on 25/03/2004 22:42:17 FOR ALL PEOPLE IN FRIGATES WHINING ABOUT THIS:
WHEN YOU'RE GOING AT 3 KM/S+ YOU SHOULD NOT BE ABLE TO HIT ANYTHING.
Because the game only seems to consider the targets velocity. For a proper calculation of tracking you need to use the relative velocity. Which would be approx the same as the one your frigate has Your frigates wouldn't hit with a single shot.
So stop the whining.
M.I.A. since 2004-07-30 |

Silv
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Posted - 2004.03.25 22:48:00 -
[6]
Why is that. Missiles can still be launched, modules like scramblers can still be activated. Writing in caps and providing no proof a strong argument makes.
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Silv
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Posted - 2004.03.25 22:50:00 -
[7]
By the way, I believe the game uses angular velocity to calculate the tracking speed required. If you want to refute this feel free to do some testing.
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Pogy Bait
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Posted - 2004.03.25 22:51:00 -
[8]
Quote: WHEN YOU'RE GOING AT 3 KM/S+ YOU SHOULD NOT BE ABLE TO HIT ANYTHING.
In my Claw my 280's rarely get good/any hits when I am "manually orbitting" at over 3km/sec. So that part is working I think...
Will work for fud. |

Heihatchi
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Posted - 2004.03.25 22:53:00 -
[9]
Yep kinda weird that u cant escape it _____ (\_/) (> <) (X.x) This is Headless Bunny. Copy Headless Bunny into your signature to help prevent his attempt at world domination. |

Gariuys
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Posted - 2004.03.25 23:01:00 -
[10]
Quote:
Quote: WHEN YOU'RE GOING AT 3 KM/S+ YOU SHOULD NOT BE ABLE TO HIT ANYTHING.
In my Claw my 280's rarely get good/any hits when I am "manually orbitting" at over 3km/sec. So that part is working I think...
You're orbiting at 3km/s and you're using the worst tracking small gun in the game, and you wonder why you don't hit much? ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Laone
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Posted - 2004.03.25 23:07:00 -
[11]
They need different types of drones, Scout/Fighter drones, that work exactly the way the current light and medium drones do, with good tracking, and low damage. Heavy drones should act more like bombers, and have the tracking of a medium class ion or nuetron blaster, so they are designed for hiting cruisers or battleships. Posibly even have different types of heavy drones, some with very low tracking but like 35 damage a hit, designed specificly for hitting battleships. Maybee even drones that are specificly designed to take out other drones.
Basicly the problem is that heavy drones just completely obliterate frigates, which is understandable to an extent, but drones imo need to be more designed to fill specific roles in combat.
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Pogy Bait
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Posted - 2004.03.25 23:33:00 -
[12]
Quote:
Quote:
Quote: WHEN YOU'RE GOING AT 3 KM/S+ YOU SHOULD NOT BE ABLE TO HIT ANYTHING.
In my Claw my 280's rarely get good/any hits when I am "manually orbitting" at over 3km/sec. So that part is working I think...
You're orbiting at 3km/s and you're using the worst tracking small gun in the game, and you wonder why you don't hit much?
Nope, not wondering why. Just pointing out that tracking is working both for and against fast movers. By the way my testing with small auto cannons still shows a large number of poor quality hits under the same circumstances.
Will work for fud. |

Polux
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Posted - 2004.03.25 23:44:00 -
[13]
Drones are here to kill friates, deal with it
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Silv
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Posted - 2004.03.26 01:06:00 -
[14]
You are apparently here to add nothing to the conversation.
Drones should be able to kill frigates if they persist around the host ship. However a frigate microwarping out at close to 3km/s should have a chance of surviving without having to warp. This is due to the fact that 23km outside of optimal range the drones still hit reliably.
As it is heavy drones will cut a frigate to shreds in seconds no matter what you do unless you can get a warp off.
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Shevar
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Posted - 2004.03.26 01:25:00 -
[15]
I've posted this before but hej since this topic is double if not quadriple anyways....
The only change i would like to see would be to change the firing range of drones to around 5km max (note this is not control range just at what range the drone needs to be to the target to fire). That would make drones good enough to keep frigates clear of bs's but not be able to take them out at 70+km (which you kinda gotta agree is really fubarred, drones start firing and dont stop firing even if you get 50 km out of the drones is just madness).
This change would basicly only affect drones vs frigates since bs's are generally so slow they cant out run the drones.
-------- -The only real drug problem is scoring real good drugs
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Miriel Arkonis
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Posted - 2004.03.26 14:19:00 -
[16]
Quote: 800k of drones launched from a 60mil+ ship killing of a lone 100k frigate that doesn't know when to leave. yep balanced ( drones that keep hitting when a target is well out of range. not balanced )
I totally agree with this. The only problem with drones is that they don't obey the range limits on their guns. All drones, large or small, have a 1km optimum and a 2km fall off. If they actually worked that way they'd be fine.
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Exousia
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Posted - 2004.03.26 14:31:00 -
[17]
Edited by: Exousia on 26/03/2004 14:36:31 Edited by: Exousia on 26/03/2004 14:34:16
Quote:
WHEN YOU'RE GOING AT 3 KM/S+ YOU SHOULD NOT BE ABLE TO HIT ANYTHING.
*cough* what??! do you have any idea of how big a battleship is? it should not be possible to miss such a large ship! I don't care how fast your frig is moving as long as you are with in range of your guns they should hit a battleship. (though you won't be able to cause much damage) Hitting a cruiser in 3k m/s is a little harder i would say because it is faster (not much, but stil faster) and more agile than the battleship. however! hitting another frigate moving at 2-3k m/s while your own frig is moving at 3k m/s should be near impossible!
The Drones are anti frigate weapons, and they should do their job just as well as any other weapon. But i do agree that they definitely should have higher fall of range and shorter optimal range.
"know your place"
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