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Conrad Rock
Caldari Provisions
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Posted - 2008.01.27 13:21:00 -
[1]
There was talk about a new minmatar ewar to add mass to the target?
Cause it is not funny when a Minmatar Recon level 5 character with 1200mm scan resolution insta locks a Vagabond, but still can't hold him down as the Vagabond mwd back to the gate and jumps through.
The minmatar recons were meant to stop speed boats, when is this going to become reality? Right now, I cannot stop a vaga solo, I always need a blob on both sides of the gate, and have to do a logon trap on one side, else he will back trap and logoff. The mechanics are forcing me to do this.
A Huginn is as costly as a Vagabond and meant to counter speed ships, and currently it can't do it's job because polycarbons and snake sets are overpowered.
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knob jock3y
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Posted - 2008.01.27 13:22:00 -
[2]
WAAHHHH
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Cpt Branko
The Bloody Red Night's Dawn
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Posted - 2008.01.27 13:23:00 -
[3]
Edited by: Cpt Branko on 27/01/2008 13:23:28
Originally by: Conrad Rock There was talk about a new minmatar ewar to add mass to the target?
Cause it is not funny when a Minmatar Recon level 5 character with 1200mm scan resolution insta locks a Vagabond, but still can't hold him down as the Vagabond mwd back to the gate and jumps through.
The minmatar recons were meant to stop speed boats, when is this going to become reality? Right now, I cannot stop a vaga solo, I always need a blob on both sides of the gate, and have to do a logon trap on one side, else he will back trap and logoff. The mechanics are forcing me to do this.
A Huginn is as costly as a Vagabond and meant to counter speed ships, and currently it can't do it's job because polycarbons and snake sets are overpowered.
OMG, ONOZ, PEOPLE ARE ESCAPING MY CAMPS!!!!
I means, seriously. Camps should be a push button, recieve killmail system. WTF, CCP!
Don't you think that people use nanoships much more in 0.0 has something to do with camps and bubbles?  Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Razagel
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Posted - 2008.01.27 13:23:00 -
[4]
Can I have your stuff ?
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Femaref
Caldari Armageddon Day
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Posted - 2008.01.27 13:24:00 -
[5]
poor guy... So your Recon should instapwn every speedboat?
Your stuff, can I have it?
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knob jock3y
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Posted - 2008.01.27 13:26:00 -
[6]
Edited by: knob jock3y on 27/01/2008 13:25:46
Originally by: Femaref poor guy... So your Recon should instapwn every speedboat?
YES 
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Cpt Fina
Mutually Assured Distraction
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Posted - 2008.01.27 13:26:00 -
[7]
Edited by: Cpt Fina on 27/01/2008 13:25:48 The trackingdisruptor are supposed to counter turretships but only works in a few situations. An ECM-boat will have a hard time jamming an ECCM fitted carrier. A dampboat will struggle with a sensorboosted BS.
And you want webs to work with 100% efficiency all the time?
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Chainsaw Plankton
IDLE GUNS
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Posted - 2008.01.27 13:26:00 -
[8]
Edited by: Chainsaw Plankton on 27/01/2008 13:28:11 by the time you see him decloak hes 1/2 way back to the gate, then you have him webbed he has enough momentum to make it back to the gate
Oh yea and if you add mass to him by webbing him that should get him back to the gate faster. (using RL physics and not game physics as i really don't know how game physics would handle the situation)
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Le Skunk
Low Sec Liberators
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Posted - 2008.01.27 13:36:00 -
[9]
I can catch probably 25% of them in a lachesis. You need to ram that sensor stregthn up to over 2000 and fit an overloaded domination web or two.
Its expensive, but I love the tears of teh nanofags. I pour them on my cereal.
SKUNK
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wierchas noobhunter
Caldari
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Posted - 2008.01.27 13:48:00 -
[10]
oh man
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MenanceWhite
Amarr
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Posted - 2008.01.27 13:51:00 -
[11]
Originally by: Conrad Rock A Huginn is as costly as a Vagabond and meant to counter speed ships, and currently it can't do it's job because polycarbons and snake sets are overpowered.
Wait what, so snakesets and polycarbons are free? ---
Originally by: Torfi There's alot. That can be done. With.. corpses
Originally by: Oveur
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Van'Klomp
Sebiestor tribe
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Posted - 2008.01.27 14:03:00 -
[12]
add... mass... to... target... That is crazy talk, and a pointless idea.
You are not trying to counter the nano ship, you are trying to gank it. Crying because you can't is a poor show, instead try different strategies and be prepared to dig deep into your wallet ------ This is a signature, no?
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Riho
Mercenary Forces Exquisite Malevolence
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Posted - 2008.01.27 15:23:00 -
[13]
Originally by: Conrad Rock There was talk about a new minmatar ewar to add mass to the target?
Cause it is not funny when a Minmatar Recon level 5 character with 1200mm scan resolution insta locks a Vagabond, but still can't hold him down as the Vagabond mwd back to the gate and jumps through.
The minmatar recons were meant to stop speed boats, when is this going to become reality? Right now, I cannot stop a vaga solo, I always need a blob on both sides of the gate, and have to do a logon trap on one side, else he will back trap and logoff. The mechanics are forcing me to do this.
A Huginn is as costly as a Vagabond and meant to counter speed ships, and currently it can't do it's job because polycarbons and snake sets are overpowered.
well.. your a crap huginn pilot then...
the trick is to bump them before they hit the gate (very possible if you are quick to react).
atleast thats what i try whit my huginn :) ---------------------------------- This is Me |

Lance Fighter
Amarr
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Posted - 2008.01.27 15:26:00 -
[14]
I was under the impression that when you add mass to an already fast-moving target, the deceleration time increases... making it harder for you to stop him from getting to the gate on momentum alone.
Perhaps REMOVING mass might work - lowering the deceleration time.
*disclaimer: Nothing i say, do, think, or once have said, done, nor thought about can be held against me* |

Shinori
GoonFleet
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Posted - 2008.01.27 16:06:00 -
[15]
Then what do you say about the Heavy Interdictor? It has infini-point, whaaaaaa, none should be solo capable of stopping another on ship just because he is flying a specialized ship intended to do just that, my 7 stabs should save me in low-sec whaaaaa.
CCP knows there is a problem, I didn't ask your valued opinion dear players, I wanted someone to link the article where CCP talked about the new minmatar ewar in development.
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Alyth
Gallente Dichotomy
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Posted - 2008.01.27 16:55:00 -
[16]
Originally by: Conrad Rock Edited by: Conrad Rock on 27/01/2008 16:43:55 There was talk about a new minmatar ewar to add mass to the target?
Cause it is not funny when a Minmatar Recon level 5 character with 1200mm scan resolution insta locks a Vagabond, but still can't hold him down as the Vagabond mwd back to the gate and jumps through.
The minmatar recons were meant to stop speed boats, when is this going to become reality? Right now, I cannot stop a vaga solo, I always need a blob on both sides of the gate, and have to do a logon trap on one side, else he will back trap and logoff. The mechanics are forcing me to do this.
A Huginn is as costly as a Vagabond and meant to counter speed ships, and currently it can't do it's job because polycarbons and snake sets are overpowered.
What do you say about the Heavy Interdictor? It has infini-point, whaaaaaa, none should be solo capable of stopping another on ship just because he is flying a specialized ship intended to do just that, my 7 stabs should save me in low-sec whaaaaa.
CCP knows there is a problem, I didn't ask your valued opinion dear players, I wanted someone to link the article where CCP talked about the new minmatar ewar in development.
Quick question. Why isn't that level 5 minmtar recon packing dual webs which, I will guarantee, will stop that vagabond dead? -------------------------------------------
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Tron Sarkus
Blue.
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Posted - 2008.01.27 17:01:00 -
[17]
I guess webs are next on the "what shall we whinge about next" list?
Blue CEO Red vs Blue |

RuleoftheBone
Minmatar Veto. Veto Corp
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Posted - 2008.01.27 17:13:00 -
[18]
Originally by: Alyth
Originally by: Conrad Rock Edited by: Conrad Rock on 27/01/2008 16:43:55 There was talk about a new minmatar ewar to add mass to the target?
Cause it is not funny when a Minmatar Recon level 5 character with 1200mm scan resolution insta locks a Vagabond, but still can't hold him down as the Vagabond mwd back to the gate and jumps through.
The minmatar recons were meant to stop speed boats, when is this going to become reality? Right now, I cannot stop a vaga solo, I always need a blob on both sides of the gate, and have to do a logon trap on one side, else he will back trap and logoff. The mechanics are forcing me to do this.
A Huginn is as costly as a Vagabond and meant to counter speed ships, and currently it can't do it's job because polycarbons and snake sets are overpowered.
What do you say about the Heavy Interdictor? It has infini-point, whaaaaaa, none should be solo capable of stopping another on ship just because he is flying a specialized ship intended to do just that, my 7 stabs should save me in low-sec whaaaaa.
CCP knows there is a problem, I didn't ask your valued opinion dear players, I wanted someone to link the article where CCP talked about the new minmatar ewar in development.
Quick question. Why isn't that level 5 minmtar recon packing dual webs which, I will guarantee, will stop that vagabond dead?
Triple webs>dual webs.
"Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
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Conrad Rock
Caldari Provisions
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Posted - 2008.01.27 17:14:00 -
[19]
Originally by: Alyth Quick question. Why isn't that level 5 minmtar recon packing dual webs which, I will guarantee, will stop that vagabond dead?
I always fit 2x T2 webs.
When you're solo and in a Huginn, you don't want to be trying to bump a Vagabond who has superior fire power and tank, and who knows if he had a comedy web or ewar drones on him. I laugh at the trolls who want to bump a Vagabond with a Huginn, show me your killboard stats of solo killing good Vagabonds pilots in Huginns or stfu 
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RuleoftheBone
Minmatar Veto. Veto Corp
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Posted - 2008.01.27 17:15:00 -
[20]
Oh...and for the OP...where do we stand as far as webbers go?
Usually around 6m/s.
"Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
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Conrad Rock
Caldari Provisions
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Posted - 2008.01.27 17:17:00 -
[21]
Edited by: Conrad Rock on 27/01/2008 17:17:03
Originally by: RuleoftheBone Triple webs>dual webs.
EFT says triple web doesn't change much, but I might try this, I guess I don't really need a mwd 
Who knows, might be enough to stop him 1km from the gate.
Huginn needs an extra mid-slot 
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RuleoftheBone
Minmatar Veto. Veto Corp
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Posted - 2008.01.27 17:24:00 -
[22]
Originally by: Conrad Rock Edited by: Conrad Rock on 27/01/2008 17:17:03
Originally by: RuleoftheBone Triple webs>dual webs.
EFT says triple web doesn't change much, but I might try this, I guess I don't really need a mwd 
Who knows, might be enough to stop him 1km from the gate.
Huginn needs an extra mid-slot 
Just face it....since the damp balance (which was pretty reasonable actually) Minmatar recons just ain't the best solo rides anymore (aside from a few VERY talented guys). Drop the extra LSE, pop on triple webs, and support your tacklers/wingmen by pinning 3 targets rather than wasting your force multiplier ship on one target.....
...who...if a speed fit...will avoid you like the plague in most cases anyway.
"Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
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Crackzilla
The Shadow Order SMASH Alliance
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Posted - 2008.01.27 17:32:00 -
[23]
Originally by: Alyth ...level 5 minmtar recon packing dual webs ... will stop that vagabond dead?
Because even with level 5 recon and double webs most speed tanked ships will make it back to the gate. Webbing doesn't work very often as the inertial is enough to get them back to the gate. Much of 0.0 pvp is nano gangs because of the low risk in flying the ships.
The minm recon ships are dedicated to webbing but they're gimped. They don't have the tank nor the dps of a speed tanked hac. Solo the only effective way to kill a nano ship is another nano ship (assuming the pilot doesn't do anything stupid).
I've turned to using rapiers as I can't get a fight if a huginn is on scan. So to stop a vagabond on a gate takes a rapier on both sides of a gate, as close as can be and cloaked. Another dps dealer off grid and aligned. Target jumps through and the rapier on the other side is ready. Then its all about who makes the first mistake.
Or stay cloaked when a fight starts. Hope the nano gets distracted, uncloak, swoop in and do your thing. Or just ditch the webber and fly a vagabond/ishtar like everyone else.
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Nich Barker
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Posted - 2008.01.27 18:19:00 -
[24]
you know poly carbs help you slow him down with your webs right?
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Conrad Rock
Caldari Provisions
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Posted - 2008.01.27 18:48:00 -
[25]
Edited by: Conrad Rock on 27/01/2008 18:49:00
Originally by: Nich Barker you know poly carbs help you slow him down with your webs right?
No I didn't.
I was thinking by increasing mass, he would not accelerate to max speed fast enough to even get the required momentum to glide to the gate.
Of course there are other ways of catching Vagabonds, I'll keep using them for now, but I would like to be able to play 1vs1, not having to blob the poor vaga with 2vs1.
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Devious Syn
StarHunt Fallout Project
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Posted - 2008.01.27 18:53:00 -
[26]
Originally by: Lance Fighter I was under the impression that when you add mass to an already fast-moving target, the deceleration time increases... making it harder for you to stop him from getting to the gate on momentum alone.
Perhaps REMOVING mass might work - lowering the deceleration time.
Physics and Eve dont mix 
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Cambarus
The Baros Syndicate
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Posted - 2008.01.27 19:23:00 -
[27]
Originally by: Femaref poor guy... So your Recon should instapwn every speedboat?
Hmmmm, should a ship who's ONLY purpose in eve is to counter fast ships be able to kill fast ships..... I wonder...
Yes.
The minni recons are the only real counters to nanoships, so if a hughin/rapier doesn't work, what will? Arguing that a minmatar recon ship should not completely own a speed ship is akin to saying that speed ships should be invincible. The ONLY way to kill a speed ship is to get some webs on it, and if even webs aren't working then I think it would be fair to give every tanking ship twice it's current tank, since hey, apparenty blobs should be needed to kill anything. Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty. If you would like further details please mail [email protected] ~Saint |

Cpt Branko
The Bloody Red Night's Dawn
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Posted - 2008.01.27 19:30:00 -
[28]
Originally by: Conrad Rock
Of course there are other ways of catching Vagabonds, I'll keep using them for now, but I would like to be able to play 1vs1, not having to blob the poor vaga with 2vs1.
You can. Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

castraitory
Minmatar AND THEN NO YOU
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Posted - 2008.01.27 19:56:00 -
[29]
Why would a vaga mwd back to the gate as soon as it uncloaked, maybe it was in a large bubble or dictor bubble which means you were in a gang. I hate Whiney gate camping gankers that moan caz they cant kill a ship. He got away because either, A. You didnt have enough dps B. You didnt have enough webs C. You suck D. All of the above.
P.S. can i have your stuff?
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Conrad Rock
Caldari Provisions
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Posted - 2008.01.27 20:04:00 -
[30]
Originally by: castraitory Why would a vaga mwd back to the gate as soon as it uncloaked, maybe it was in a large bubble or dictor bubble which means you were in a gang. I hate Whiney gate camping gankers that moan caz they cant kill a ship. He got away because either, A. You didnt have enough dps B. You didnt have enough webs C. You suck D. All of the above.
P.S. can i have your stuff?
I guess you fail at reading, and you suck more .
Once again, show me your huginn solo vagabond kills, not the one with a the pilot having a comedy fit with a plate tank...
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