
Kerfira
University of Caille
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Posted - 2008.01.28 08:26:00 -
[1]
Edited by: Kerfira on 28/01/2008 08:31:46 The OP fails horribly in 2 arguments!
1. 36m $ is NOT a large amount of money for a MMORPG game company! 2. The total amount of people is not creating lag, stupid game design rewarding blobbing (not just in fleet combat) is.
There are several types of blobbing.
- Fleet blobbing. Solvable! Implement more anti-blob weapons (like the titan DD)
- Mission system blobbing. Solvable! Remove quality level and system sec.level from reward calculation (replace the last with low-sec and 0.0 modifier).
- Trade system blobbing. Possibly not solvable.
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Kerfira
University of Caille
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Posted - 2008.01.28 08:28:00 -
[2]
One idea to solve fleet blobbing I've had is this:
BS (maybe cruiser) sized module. Activates on ship death or pilot activation. Destroys ship on activation. If less than 100 ships on grid, absolutely no effect apart from destruction of ship. If more than 100 ships on grid, the fun starts (damage and range going up with number of ships): 100-150 ships: 20-50km range, 500-3000 damage. 150-200 ships: 50-100km range, 3000-15000 damage. 250-300 ships: 100-150km range, 15000-60000 damage. 300+ ships: 150km range, WTFPWN damage.
(ship numbers are probably too high, since even 200 ships lag the server to hell, but that could easily be adjusted)
A module like this WOULD mean that eventually people wouldn't bring blobs to battle, simply because it'd be too costly/risky to do so.
Note that any idea along these lines CAN'T be directed against only enemy ships, since there is no easy (i.e. doable by the server) way to determine which ships are hostile. It HAS to target all ships.
While we probably all agree that it would be best if EVE COULD handle the large fleet battles, the sad truth is that it can't, and is unlikely to. If the server can handle 200, people will bring 300 etc. CCP should realise that fact, accept it, and work from there. Its no good working from the assumption that the server can handle these fights when it so obviously can't. Realise what can and can't be done, and do the things that can!
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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