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Thread Statistics | Show CCP posts - 12 post(s) |
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![CCP kieron CCP kieron](https://images.evetech.net/characters/146409153/portrait?size=64)
CCP kieron
![](/images/icon_dev.gif)
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Posted - 2008.01.28 03:48:00 -
[1]
Earlier in the weekend, I promised a second Dev Blog around Sunday evening. There was a bit of a mix-up and the blog I thought I was going to publish this evening has been delayed. Not to worry, we've got a new blog to take its place.
It doesn't matter if the only time you busted space rocks was in the tutorial or you mine every time you log into EVE, asteroids are one of the primary building blocks of the EVE universe. There have been additions to asteroid content, but the basic premise behind the system has been largely unchanged since the first day Tranquility opened up.
While there are no guarantees that some of the suggestions in this blog will see the light of a mining laser, the Content team is looking at some love for everyone's favorite rocks in space. I can go into more detail, but that would spoil the blog.
If asteroids are of even the slightest bit of interest to you, be sure to read Chronotis' new blog, A Rift in Spacetime Opens ű A Glimpse into One Possible Future for Asteroid Belts.
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![Sgt Napalm Sgt Napalm](https://images.evetech.net/characters/733533680/portrait?size=64)
Sgt Napalm
Synergy Fundacion
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Posted - 2008.01.28 04:08:00 -
[2]
-Reserved for me the king-
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![0raven0 0raven0](https://images.evetech.net/characters/601386111/portrait?size=64)
0raven0
Point-Zero SMASH Alliance
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Posted - 2008.01.28 04:14:00 -
[3]
reserved ------
Quote: tuxford: AT LEAST ITS SPEELED CORRECTLY tuxford: spelled* Oveur: rofl
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![Rionus Rionus](https://images.evetech.net/characters/136756882/portrait?size=64)
Rionus
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Posted - 2008.01.28 04:15:00 -
[4]
This is going to be interesting. I can see a LOT of fighting over belts found, even in systems where miners usually mined peacefully. The unfortunate side effect is that we won't be able to just undock, warp and mine.
Oh, and fewer ore thieves too ![Very Happy](/images/icon_biggrin.gif)
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![Gus Morgan Gus Morgan](https://images.evetech.net/characters/153274570/portrait?size=64)
Gus Morgan
Genos Occidere
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Posted - 2008.01.28 04:22:00 -
[5]
Astroid belts isn't just a place to collect silly rocks, It's also one of the few places in space where you can fight. I hope ccp remembers this as they slam down on the astroids with their nerfbat.
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![DaemonBarber DaemonBarber](https://images.evetech.net/characters/429785305/portrait?size=64)
DaemonBarber
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Posted - 2008.01.28 04:22:00 -
[6]
Have you considered allowing POS's, or similar structures in these new belts? It'd be interesting to really be able to defend a resource like that.
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![Dillon Arklight Dillon Arklight](https://images.evetech.net/characters/1259392311/portrait?size=64)
Dillon Arklight
Shinra Shinra Alliance
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Posted - 2008.01.28 04:59:00 -
[7]
You asked for some ideas, no matter how crazy, for new roid types:
Shadow Roids: Say you warp to an asteroid belt and there are 25 asteroids. It may be that 5 of them are geiune roids and the other 20 are just shadows of the geniune roids. You need a special module to scan each asteroid to see if it is geniune of not. Once a geniune asteroid is mined out then its shadows dissapear as well as the original.
Volatile Roids: If you find an unknown roid type and use the wrong type of mining laser it will explode and send out a shockwave damaging nearby ships.
Steroids( ):Huge asteroids! I mean HUGE! Regular mining laser would get no ore as their beam is simply too puny to impact the asteroid. Which means that newer bigger mining lasers will need to be introduced which can only fit onto battleship+ size ships. These lasers would destroy any roid less than "steroid" size However you would have to introduce a failsafe so that these new huge lasers couldnt be use to mine out high sec belts.
Dust Roids: These are roids which have over the years they have existed attracted various space debris to itself and as a result they are covered in scrap that needs to be removed in order to discover what type of asteroid lies beneath.
Shell Roids: These asteroids while appearing fully formed are actually a mere crust of rock which is easily broken. Inside the unlucky (lucky?) miner who breaks the asteroids shell may find themselves confronted with a drone colony angrily awoken from its slumber and ready to punish the intruders(got a bit carried away here ). Or that shell may contain a more valuable gas/ore.
Hemroids: An asteroid made up mainly of a common ore but has various more rare minerals covering its surface which can be sub-targeted and mined.
Reaction Roids: An asteroid field may appear empty but roids could be hidden from the overview until the miner activates a type of large smartbomb which does no damage to regular ships but if the right "reaction wave" is used then asteroids will appear. Diffrent roids would appear when diffren waves are used.
Thats all the diffrent roids i can think of off the top of my head. If there are new roids that require some sort of special effort to discover them wouldnt it be a good idea to introduce a new type of ship used solely for mining exploration? While not being able to mine great quantity's it could carry a small "sample collection mining laser" and once the ore is in its cargo hold then a module could be used to analyze the ore and tell the miner its properties. If its worth mining then the miner could either get his/her mining ship or call in his corpmates with their mining equipment.
I honestly cant remember the last time i mined so if any of these ideas already exist in-game then you will have to excuse my ignorance.
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![Aeryn Davenport Aeryn Davenport](https://images.evetech.net/characters/662476257/portrait?size=64)
Aeryn Davenport
Claflin Industries
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Posted - 2008.01.28 05:04:00 -
[8]
I am fully behind adding anymore dynamic content to the game. The asteroid belt system is currently ridiculously antiquated.
One issue I guess is how will you determine the maximum number of belts in a system. Theoretically you could just do away with the arbitrary fixed number of belts each system has. But if you have no limits on how many belts can be "discovered" in a system, then you could potentially have a never ending supply of high end ore, which could then be exploited by isk farmers who would then collapse mineral prices. If you upset the supply or minerals there can be dire consequences, just look at what happened with the drone regions.
I really like the idea of 0.0 ores that have high yields of low end minerals. Right now, even if you completely did away with mineral compression, it would still be more efficient to jump haul tritanium into 0.0 then actually mine it. Veldspar just yields far too little trit for it to ever be worthwhile.
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![Gus Morgan Gus Morgan](https://images.evetech.net/characters/153274570/portrait?size=64)
Gus Morgan
Genos Occidere
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Posted - 2008.01.28 05:05:00 -
[9]
Layered astroids: HUGE rocks with diffrent layers of material so while you mine it the type of ore you get changes.
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![Sariman Sariman](https://images.evetech.net/characters/207709763/portrait?size=64)
Sariman
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Posted - 2008.01.28 05:06:00 -
[10]
The current belts should sty in place to maintain the economy balance. Add in the changes as a perk for those seeking advance mining.
An advance belt could yield asteroids that are a wild card in what they yield. You mine, haul the refine and find out what you actually got. Skills should also come into play. The yield could be anything from super concentrations of minerals to Moon type minerals. Possibly a naturally occurring reaction even.
Fools asteroids would not be a good idea. You want to create a new mineral, give us a concentrate which is a fuel for jump drive to operate without a cyno. Very rare of course and random in spawning.
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![Caleese Caleese](https://images.evetech.net/characters/1213733075/portrait?size=64)
Caleese
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Posted - 2008.01.28 05:24:00 -
[11]
This is space, lets have some comets. Maybe an encounter type scenario where the comet spawns in a system for a certain time before moving to an adjacent system, pausing, then moving another system over. Kinda like an officer spawn for ice miners, a much better yield, balanced with the hassle of having to follow this thing from system to system till it despawns (not to mention the hauling issues)
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![Stellar Vix Stellar Vix](https://images.evetech.net/characters/830032245/portrait?size=64)
Stellar Vix
State War Academy
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Posted - 2008.01.28 05:41:00 -
[12]
Edited by: Stellar Vix on 28/01/2008 05:45:21 Any chances for 0.0 riods that give tech2 minerals so that those not owning massive allainces could compete in the market to some degree? Also increase the capped supply of the stuff too.
Also keep the grades hidden, so lets say you find an omber belt, all the omber will say its omber but until you riod scan them or get some into your holds you wont know which one is which. This would improve competition in empire or force the use of riod scanners further breaking a tank on mining ships.
Also any chances for scrap yards and minmatar civillian salvager ships? Normal people salvaging would end up with alot of trash and little treasure the speicalized ships might get rig parts mins or modules.
Also if this moves to exploration any plans on making a broadcast window to place down a system wide viewable distress beacon? so that other allaince/corp members can warp to the rescue quickly wihtout having to scan donw thier own buddy?
Then are we ever going to get smart npcs that know how to harass a miner better so they cannot afk thier mining? One example is tractoring jet cans or targeting them and blowing them up when they have the chance and swapping targets.
SWA PVP |
![Sarinat Talen Sarinat Talen](https://images.evetech.net/characters/932223457/portrait?size=64)
Sarinat Talen
Industrial Services INC
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Posted - 2008.01.28 06:05:00 -
[13]
A few ideas come to mind New ores which kick off a destructive cloud of debris as they rotate, requiring more range on your miners to safely mine it. This could mean a new skill for range, or a necessity for leadership support in a gang mining op. Large asteroids could have a gravitational pull strong enough to pull smaller ones closer, making approaching them impossible or dangerous.
Larger asteroids and anchorable structures. Echoing DaemonBarber above, what if these asteroid belts were huge and took days to mine once found? What kind of temporary mining platform could be anchored there to work from? This would serve a similar purpose to the rorqual, but is far less mobile and thus more vulnerable. Possibly a compression assembly line with just enough of a ship maintenance bay for a few barges. It would be so large only a freighter could scoop/carry it. Could the roids be so big this structure is anchored on them? Could holes be bored into the rocks as they are mined so mining ships can enter inside them?
Veins of Ore Veins of ore need to be targeted separately on each rock. Rocks can be so huge a ship would have to travel around or through the rock to get to a different vein. Each vein can be a separate mineral mined on its own. Survey scanners can search for veins, and based on your survey skill you will pick up veins (similar to codebreaker/salvager access %).
Industrial ships Just me lobbying to make these ships do something industrial-ish. Make them a part of the new process, and possibly new t2 variants more related to specialized industry. Instead of a high sec version of the Rorqual, why not give industrials a new module with one compression line? Anything like the rorqual should remain the domain of low sec/0.0 only. Risk vs reward. Make the medium tractor beam have high cpu requirements, like 200, so industrial could fit them, but other ships would have a hard time with it. Another possible module would be one that gives them a whole new storage bay but it can only fit something particular like a silo. That way and industrial process can be carried out on the ship. I am imagining a process interface like the one on a pos but instead on an industrial. What about a repulsor beam to move cans away from the industrial and to the mining platform.
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![Dr Cedric Dr Cedric](https://images.evetech.net/characters/706480783/portrait?size=64)
Dr Cedric
Caldari The Nietzian Way Hydra Alliance
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Posted - 2008.01.28 06:05:00 -
[14]
Wow...first Page! Can't believe more ppl haven't talked about this one
So, Seems that system wide Belts are the way to go. The belt is there, and permanent, just like the normal belt, but its system wide and not every system has one. You'd have to scan out a place to mine (so you could specialize your scanning for a particular ore?) If you are succesful at finding that ore type good for you. Lower security would give higher chance to find better ore!
This would make high end ores available in high sec so you might have to take a look at building requirements for some ships...maybe increase Zyd/Mega build costs to make it even out? I dunno, just ideas
Also, Moon mining is one thing, how bout planet mining? Allow Moon/Planet miners on High Sec POS, or make Capital sized Planet miner! OR since you'll be putting planet interaction in place...make a planet miner from ORE and each Race! Then you have to scan planet, warp/fly to place on planet, and mine it out! If the natives don't like you (say your a Gallentian flying in a Caldari planet!) they can set up some defenses to bust your ship (but maybe in high sec you can't shoot back!?!) Let the moons give other minerals maybe?
And how bout this...can we have more than 8 mineral types? I mean really, there is no way in any world that you could possibly create every component needed for the production of a frigate w/ just 8 mineral types...much less a battleship.
Seems like it would make sense to have 20-30 diff compounds needed to make ships. Then you'd get the opportunity to create tons of different roids....
Also, you have modulated miners...w/ crystals that are specific to ore, how bout making crystals specific to mineral type. Lets jsut make every asteroid homogeneous (that means the same throughout) and you fit a specific crystal to harvest the portion of the ore that contains what you want. Make roids semi=permanent...akin to the Ice roids out there. Once you mine all the zyd out of it, it take a month or some other amount of time for gravity to pull another random roid out of space into the 'belt'
Or, how bout random roids floating all over the place. You hit your Covetor's ship scanner looking for 'minable objects', get 20 hits all over the system, and fly to one. You mine it and its gone forever.
OR....you can salvage ships, and you can loot stuff and melt it down for minerals...how bout all those structures in the missions. Lets make them mineable? YOu run your mission, and its know to have 2 guristas/serpentis/whatever stations in it. You sell the space to a miner for some ISK and he gets a rat free mine zone w/ precious alloys that he's mining out of the station that you just killed!
Well thats like 2000 characters. I guess I've said enough. Dr Cedric
Dipolmatic Liason; Industrial Logistics Technician - The Nietzian Way
-My opinions and ideas do not necessarily represent those of my corporation or alliance- |
![Galyrion Galyrion](https://images.evetech.net/characters/898794555/portrait?size=64)
Galyrion
Alcatraz Inc. Tactical Narcotics Team
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Posted - 2008.01.28 06:17:00 -
[15]
I realy hope u think this through before u implement this. The removal of astroid belts and adding something that takes time to scan out will just make npcing and mining more safe then it is now (as local is today atleast). I hope u can think about the local chat as a way of getting intelligence and future plans for this before u implement something new that may tip the scale in an even bigger favor of the miners/npcers. Remember 0,0 and lowsec shouldnt be safeheaven for those who wants to make big isk, risk/reward.
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![Katana Seiko Katana Seiko](https://images.evetech.net/characters/919128782/portrait?size=64)
Katana Seiko
Gallente
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Posted - 2008.01.28 06:18:00 -
[16]
Well, I was just writing this thread... Maybe you could add something like that in your expansion. Areas where the radiation is so hard that armor and shield have only like 50% effect... Maybe more minerals that have to be deep core mined like mercoxit, but yield nothing but Tritanium (in higher abundance per batch) - and you could find them in highsec space! --- This is your Captain speaking. Thank you for flying with our spaceline. Please remain seated until the ship has completely burned out. Thank you. |
![Zorai Miraden Zorai Miraden](https://images.evetech.net/characters/773103333/portrait?size=64)
Zorai Miraden
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Posted - 2008.01.28 06:23:00 -
[17]
Edited by: Zorai Miraden on 28/01/2008 06:25:09 The idea of having the belts actualy spawn when you warp to them seems to be the best idea I've heard so far. There could actualy be roids when I warp to a belt rather than them having all been previously mined away.
I would say though leave the basic low end stuff there but do get fancy with some better roids. Having to work for some of the better stuff in hi-sec would make mining a little more interesting.
Leaving the basic roids there will keep the economy from getting to screwed up.
Though on the other hand if even the basic roids had an element of danger it could cause the loss of macro miner ships. Wouldn't that be such a shame. ![Very Happy](/images/icon_biggrin.gif)
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![Elixibren Elixibren](https://images.evetech.net/characters/652793435/portrait?size=64)
Elixibren
Fatalix Inc.
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Posted - 2008.01.28 06:23:00 -
[18]
I had always kinda hoped for a change in the basic shape and size of Asteroid belts... the current "Horseshoe" of every belt seems a little out of place. While this doesn't really affect mineral prices or refining or the actual act much, i always kinda wanted to warp to an Asteroid -field-. Not any specific pattern, but a cluster of Asteroids bunched together over a large area. Maybe even have some difficult asteroids in the middle of this field, so you have to navigate your way through the field to get to them. Taking ships into these fields could be dangerous, since you need room to enter warp, and you have to make sure you have enough space to warp in these fields. They would take up a pretty large area, spread in a large sphere/cube shape or something.
It's too bad it would seem impossible to make non-static belts, since grids would make it too difficult I believe. To have a rare rock flying across system, and warp to it, and try to keep up in a modified nano-hulk to mine it's precious ores before it gets too far away or something =P
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![Katana Seiko Katana Seiko](https://images.evetech.net/characters/919128782/portrait?size=64)
Katana Seiko
Gallente
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Posted - 2008.01.28 06:36:00 -
[19]
Oh, one addition: Can you make asteroids shrink when you mine them and "fade away" or "crumble away" when they are out of ore? Maybe a few asteroids could have a chance of exploding when they are worn out or close to that... (And a skill to counter the exploding tendencies)...
Asteroids "popping" out of existence when they are worn out is just so ... unsatisfying... --- This is your Captain speaking. Thank you for flying with our spaceline. Please remain seated until the ship has completely burned out. Thank you. |
![Mr ZER0 Mr ZER0](https://images.evetech.net/characters/557438940/portrait?size=64)
Mr ZER0
Caldari
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Posted - 2008.01.28 06:49:00 -
[20]
How about system wide belts? that was mentioned years ago but never put in game....also if your gonna have these different types of ores how about not making it where u have to carry around 500 different types of crystals or have to dock to change your set up just to go mine some rock
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![Ms Tinker Ms Tinker](https://images.evetech.net/characters/1597013329/portrait?size=64)
Ms Tinker
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Posted - 2008.01.28 07:01:00 -
[21]
Obviously this is just as much about NPC'ers (ratters) AND miners. Miners don't need to move belts that often but think carefully what it will do to NPCing.
If you're thinking anything like current encounter system that you need to go to planet to scan out its belts.. Well either have tons more encounter sites on every system or make every found belt have a spawn.
Other than that it's interesting to see the implementation. Hope we get to see it on test servers way before initial tq deployment.
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![Montaire Montaire](https://images.evetech.net/characters/632805150/portrait?size=64)
Montaire
Genbuku. Daisho Syndicate
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Posted - 2008.01.28 07:27:00 -
[22]
Here's my idea.
Note obligatory Paint image @ Linkage
You take all the asteroids and put them into one, superdense belt that occupies an entire orbital on the same system. No belts, just this field. Its composition is determined by sec status, but even in 0.0 its VERY highly set with basic lows - Veld, Scord etc. 90%+
Now sprinkled in there are mediums and high ends. You seed rats in there at random points.
Now "Scanning the Belts" means something totally new, your quite literally on patrol along this giant belt, warping 500km at a time searching for Rats or Roids. Invaders don't have clickable belts to go to anymore, but probes = still great and Intel = awesome.
The new asteroid types can be found via scanning manually (warping around looking on your Asteroid Scanner) OR via an exploration beacon, both would work. Exploration would be faster, but making small hops with say a Rorqual you could scan a huge chunk of stuff.
You now have pre-planning for mining ops, which is fantastic. "I've got 5 spots bookmarked for tonight" and you can totally ditch that incredibly lame "perma-tank never worry about rats mine while AFK" schtik - rats could spawn, stay on your toes.
Pepper the belt with NPC stuff. Heck, put a Guristas Dreadnought + Escort in there. Have a Serpentis Small Tower complete with guns and guards mixed in there somewhere as an "officer" class spawn.
New types of asteroids have Gravitic beacons, so they can be found via exploration within the belt, or just found via fantastic recon. Some of the better ones are actually INSIDE a NPC pos shield, you have to take out the pos (No reinforced) to get at them.
Moons inside asteroid belts = fleet fights in asteroid belts = AWESOME.
Interceptors hunting barges within a huge asteroid field = AWESOME.
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![Carniflex Carniflex](https://images.evetech.net/characters/660812563/portrait?size=64)
Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2008.01.28 07:35:00 -
[23]
As mentioned earlier current asteroid belts are not there only for miners, but people also use them for ratting. Any serious reform of current system will have quite wide effect on whole EVE economy - however more dynamic content would be better in my opinion than current system.
In my vision it would reasonable to reform current static belts into 'public' asteroid belts spanning multiple grids and having big asteroids, but also relatively big distances between those asteroids and some dynamic distribution of those roids (perhaps they are moving during DT around or something like that). Those 'public' belts would contain relatively low grade ore in big quantities and could be used to smooth over the effect of asteroid belt reform to some extent. To encourage players to explore for new belts perhaps even add some 'mining licence' mechaniks from local authorities, where you need to pay some amount of isk for mining rights in public belt at either personal level (per miner) or corporate level (corporate licence, either system, belt or region specific). Hell, those licenses might even be from LP shops if needed. Those belts would then refresh first time someone warp to that public beacon after DT or be refreshed during DT. So ... say very big low grade veldspar roids containing millions of units veldspar, but giving you say -25% yield compared to 'normal' veldspar.
Then add non public belts in several varierities, with different 'rare ore' distributions. Say ore in quality from -20 % up to +5% in belts you can find with built in scanner (similar to current encounters mechaniks) and even better quality ore distributions in proper exploration content possible to find by using scan probes. It might be good idea to introduce few new probe types extra for finding deeper space richer belts, say 'deep space' belts approx 100 AU from sun with quality distribution from +10 to +25 % yield. I think also that having more bigger roids is better than having a lot of small ones.
Having some new sensor equipment for asteroid evaluation is also good, as long as that sensor equipment is not very skill intencive. Mining is afterall activity done my relatively fresh players (or people with army of alts), as pilots with experience under their belts usually move on to more profitable professions - like level 4 combat missions or 0.0 exploration.
Same reform would be most reasonable not only on asteroid belts but also on ice belts ofcource.
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![Montaire Montaire](https://images.evetech.net/characters/632805150/portrait?size=64)
Montaire
Genbuku. Daisho Syndicate
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Posted - 2008.01.28 07:38:00 -
[24]
More of the "Just new asteroids please"
Toxic Asteroids - Asteroids that emit a death cloud when mined. Cloud is 30k (or whatever arbitrary number as long as its greater than the range of a regular mining laser) - and you have to use a special ship (Read : SKIFF) to mine them. Its crazy dps, maybe tankable - maybe not.
Super Rare asteroids within an NPC POS bubble. NPC POS must be taken out (no reinforced) before you can get to them.
Comets - Rare and very dense ice products, roaming the system.
Escalating Path / Layered Mining - Those large veld roids nobody touch's in 0.0 ? When you mine it out you get another, smaller roid Veld -> Scord. As you break through the layers (Like an onion, or a cake) you get better and better minerals. Until the core has either A) Awesome Rare mins or B) Hordes of angry bees.
Asteroid battlestations - Guristas mining station built on asteroid. Superdense trit asteroid with Guristas base built on it. Destroy the base (good loot) or mine the asteroid - you cant do both. If you want to mine you'll have to set a tank that can survive the small pos scale of DPS. Dread in the belt - risk v. reward.
Moon Mining - You can use a new ship to mine rare ore's directly from moons. The problem is that the owner of the Moon (if there is a pos there) will get a mail. Also you must go into 5-10 min "Siege" cycles to do so. Ninja mining. Obviously you would have to manoever off the same grid as the tower to start the mining.
New capital mining lasers. They use crystal charges (different from mining crystals). Low ends are buildable. Mid ends are rat loot (Mining spawns!) with same rarity as "Best Named" eg Arbalest. High ends are "Dread Guristas" faction spawn rarity. New ore types are Officer spawn rarity. New mining ship must go into siege (No empire) and creates a "Particle Cloud" which is damaging to other ships and is visible on the map much like a cyno field. Are you feeling lucky ?
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![Montaire Montaire](https://images.evetech.net/characters/632805150/portrait?size=64)
Montaire
Genbuku. Daisho Syndicate
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Posted - 2008.01.28 07:50:00 -
[25]
Things I dont like :
Random Chance of Failure : I don't want to mine for an hour only to find that my ore is crap. If you introduce a failure mechanic make it kick in at the end of the first cycle. Still stings but isn't a giant, mushroom shaped welt on the side of your face.
Tanking : I want mining to be more dangerous. Make rats spawn on mining ops some more, this whole "My mining Domi is tanking... FOREVER now we are in no danger" is stupid, and a dumbed down mechanic like that belongs in WOW not EVE.
Empire AFK Mining : This new stuff should NOT be empire belts. Pack empire full of it if you must, but put it in Exploration Sites. Thats something I think EVERYONE will agree with.
No Mining Rats : Do guristas have a magic Trit Making wand, if so WTB. Why do we not run into NPC mining ops ?
Lack of Capital Mining Ship : Please, please please. Something that chews asteroids and inhales low ends but cant do high ends. Please capital mining ship PLEASE.
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![Lobster Man Lobster Man](https://images.evetech.net/characters/740746998/portrait?size=64)
Lobster Man
Metafarmers
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Posted - 2008.01.28 08:15:00 -
[26]
Edited by: Lobster Man on 28/01/2008 08:18:47 Something I wish to suggest but which isn't entirely on topic of mining (but I use mining in my example)...letting us take some skill points from unused categories and untrain those skills while re-distributing them to more useful skills.
For example, back in 2005 I trained up astrogeology 5 and mining barge 5 so that I could obtain myself a lovely covetor. Well that was 2 years ago, and it is now 2008 and I have my alt to do my carebear biddings. Perhaps somehow I can begin to un-train my skill points from those skills, and store them somewhere or something. Then once a skill is fully untrained (maybe it'd take 1/2 the time it took learning it to untrain it), I can then devote it to making my current skill train 2x it's current speed, or an instant injection of 1/2 of the amount of SP into something I need immediately, or maybe even allow me to train up something in parallel to my current skill plan while I have SP on reserve from the untraining.
I believe this could go hand in hand with the much previously requested skill queuing or dual-training system. Again, please forgive me if this is off topic but I feel I may actually get it to catch's ccp's eye in this thread.
Something like mentioned above might be cool too : Asteroid battlestations - Guristas mining station built on asteroid. Superdense trit asteroid with Guristas base built on it. Destroy the base (good loot) or mine the asteroid - you cant do both. If you want to mine you'll have to set a tank that can survive the small pos scale of DPS. Dread in the belt - risk v. reward.
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![Perry Perry](https://images.evetech.net/characters/149487852/portrait?size=64)
Perry
Amarr The X-Trading Company Mostly Harmless
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Posted - 2008.01.28 08:18:00 -
[27]
Some thoughts:
- Asterorid Belts should only be around planets with rings. These should have a unique environment when you warp there, like changing system, but in-system. Background fades and reveals huge rocks.
- What about PvE? No more "grinding trough the belts from top to bottom"? Needing 5 mins to scan a little npc spawn?
- What about PvP? Giving the Carebears 5 mins time to warp out of the belt, while the pvper scans the system?
- What about risk/reward? I hate beeing in 0.0 and get the fools card! Exploration is way to unrewarding, want to stress this even more? Welcome lvl4 in Empire!
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![WeightedCompanionCube WeightedCompanionCube](https://images.evetech.net/characters/1071552586/portrait?size=64)
WeightedCompanionCube
Aperture Science Enrichment Center
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Posted - 2008.01.28 08:20:00 -
[28]
Edited by: WeightedCompanionCube on 28/01/2008 08:20:36 Going from fixed asteroid belts to exploration type spawned belts for performance reasons will most likely not work. After each downtime, hundreds of pilots go through all 0.0 belts in fast ships looking for faction or officer spawns. It would take a little more time for these intrepid souls to explore and activate all belts but they would still do it. After finding a belt they would bookmark them to sell the bookmarks on to other players to save them the effort of finding the belts for their mining or ratting purposes.
So what we would end up with is the same number of belts existing as entities in the EVE database with the addition of a lot of bookmarks.
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![CCP Chronotis CCP Chronotis](https://images.evetech.net/characters/1258087389/portrait?size=64)
CCP Chronotis
![](/images/icon_dev.gif)
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Posted - 2008.01.28 08:32:00 -
[29]
Just to reiterate to some of you where the last paragraph of the blog was not clear enough; belts are indeed not just about the asteroids (is why I called them the lifeblood of eve) but it is just the asteroids we want to talk about at this point. NPCs in belts will be addressed in the future but feel free to speculate about that to in your own thread in features and ideas forum. At this stage, assume nothing changes about the belts other than the possibility of new ores at them. This would be a new type of dungeon with new mechanics and not just the current hidden asteroid dungeons replacing the celestial belts so all your belts stay as they are, have celestial beacons as now and variable entities as now and ore which varies in type in quantity.
Thanks for the ideas so far ![Very Happy](/images/icon_biggrin.gif)
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![DJ P DJ P](https://images.evetech.net/characters/142581482/portrait?size=64)
DJ P
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Posted - 2008.01.28 08:37:00 -
[30]
Edited by: DJ P on 28/01/2008 08:38:47 Edited by: DJ P on 28/01/2008 08:37:20 I like CCP's idea.
First it will balance EVE economy.
Second it will make the high named & officer equipment special and rare as they should. Now they just farm them.
Third it will tackle the negative inflation issue we have today. Which is more dangerous in the game economy than small positive inflation.
Fourth, macroers will be removed if mining becomes harder.
Fifth we will be able to see back again the mining corps of the past. Where mining in empire/low sec was proffitable business for small corps.
You are on the correct way. Move on and don't hear the whiners.
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