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Voloses
Mercurialis Inc. RAZOR Alliance
18
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Posted - 2012.02.13 00:20:00 -
[1] - Quote
My name is Voloses, I am 22 year-old living in Yuma, Arizona, and I am announcing my campaign to run for CSM 7. I have been playing Eve since 2008, during this time I was the CEO of a alliance, Externus Hostis, for a year and half. I have been a low-sec pirate, a high-sec mission runner, a mercenary, a null-sec PvPer, an organizer, a leader, and a trusted wingman to many. I have done many things in this game, and I'm currently one of the leaders in Razor Alliance, a major nullsec entity. I have not forgotten my high-sec roots, and that this game must appeal to every kind of player.
I believe that CCP has done some amazing things with the Crucible patch. This renewed effort by CCP has just shown us what they can achieve with the players' advice and help. We need to continue revamp Eve, bring out new ships, implement new missions and PvE content, improved LP stores for minor factions, new ship classes, new modules, etc.
We need new ships. Some existing ships need to be rebalanced, but there needs to be more variety of capital ships filling more roles.
The recent POS changes are nice but the messy, needlessly-complex system for assigning POS roles needs looking at. In this same way, corporation and alliance roles are far too complex.
The list of changes, features and ideas is long, and the possibilities for Eve is endless. As a CSM I will work to ensure that all of the changes and additions will benefit everyone.
For more details and discussions please visit my website: http://www.e-peen.com/voloses-for-csm/
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Voloses
Mercurialis Inc. RAZOR Alliance
18
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Posted - 2012.02.13 00:20:00 -
[2] - Quote
Reserved... |

Voloses
Mercurialis Inc. RAZOR Alliance
18
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Posted - 2012.02.13 00:39:00 -
[3] - Quote
Sverige Pahis wrote:Not supported. I don't care for "more missions" and "new ship classes, new modules, etc." is far too vague. Please clarify what you would like added.
Im sorry I have had a very busy week move stuff for the fights this week, 'replaces loses" More info will be on my website later this week. |

Voloses
Mercurialis Inc. RAZOR Alliance
388
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Posted - 2012.02.21 21:18:00 -
[4] - Quote
Grumpy Owly wrote:Noticed this from your manifesto: Voloses wrote:Bounty System
The bounty system is broken and need to be revamped. A contracting system with bounties needs to be implemented. So that a player can accept a contract that will more or less give that player kill rights. Then the "hunter" can go around and find and kill the wanted person. Then using the API system to verify a pod kill or even add ship kills (certain classes) as a qualification for payout would result in the ability to complete the contract. I was wondering if you wished to expand on any views you may have regarding the subject of player policing systems? (I didnt want to simply co-allate your initial statement without giving you an opportunity to fully express things on the subject as desired)
Give me a day to turn my pile of notes into an organized proposal. |

Voloses
Mercurialis Inc. RAZOR Alliance
393
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Posted - 2012.02.26 18:20:00 -
[5] - Quote
*Offers Voloses a paper clip* Gentle, bump.
Yea sorry been a long week at work. I have a plan that is very similar to what you linked. The basis of the idea is very similar, with a few little changes. |

Voloses
Mercurialis Inc. RAZOR Alliance
393
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Posted - 2012.02.26 18:23:00 -
[6] - Quote
The ideas that Malcanis has posted are very similar to what myself and a few corp mates had come up with. I was very sad reading this because I really thought we had come up with an amazing idea, but it seems someone beat us there. Most of the big points where the same. A contract that would transfer "kill rights" to the person accepted the contract. A transfer of "kill rights" can only be accepted by one person. You can put up a contract on anyone, but all rules apply. Gate guns, system security level, and all other low sec/high sec rules. Yes, that means no ganking freighters in high sec under this mechanic. If they person is -5 sec status then low sec rules apply again. Corp/alliance can accept contracts but not for a transfer of "kill rights" that can only go to one player. Now, and alliance/alliance can accept that contract but has to pick one person to receive the "kill rights."
Now, where my idea is different was the pay out. We thought keep it simple. The contract can up to pay different values depending on the ship that died. For Example. I am going to put a contract up for player X. For killing player X you will always get 50 million, but if you kill him in a T2 Cruiser the hunter will get an extra 50 million, If you kill him in a Battleship the hunter will get 75 million. Then if the hunter gets the pod kill he will get 50 million. So if the hunter kills player X in a t2 cruiser but missed the pod he will get 100 million. If it is accepted at the corp/alliance level then the isk goes to the corp/alliance. This would allow for the player placing the contract more options. While may make the hunter wait for the target to bring a bigger ship out. Now you would have to set so that there are only a few different categories to place prices on. I'm thinking about 4 to 5 categories, should be more than enough. This would give more options but without having to set prices for all ship classes.
Malcanis's post... https://forums.eveonline.com/default.aspx?g=posts&m=344786#post344786 Really the ideas are very similar with a few differences. But the big point is still the same. Bounty hunting needs a fix and bad.
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Voloses
Mercurialis Inc. RAZOR Alliance
397
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Posted - 2012.02.29 16:27:00 -
[7] - Quote
Thodoros wrote:Should Corps in 0.0 be able to outgrow their need to visit the Empire for provisions and live as autonomous entity in their own space? Also please expand in your answer regardles if is negative or not.
No. A corp or alliance needs to be able to support its self to a point. Really if you wanted to try you could. The about of ships that are used in the fights we see in 0.0 right now, are so big there is no way. That or we would all be flying T1 Cruisers with only T1 fittings. All of eve depends on the rest of eve to survive. The miners in high sec have to have the wars, or the ship that they just build is worthless. If all the miners stopped mining we would not have ships to fight our 0.0 wars with. Eve has a live market, that lives off of supply and demand. That means anything that happens in high sec effects the people in 0.0, and anything in 0.0 effects high sec.
http://www.e-peen.com/voloses-for-csm/ |

Voloses
Mercurialis Inc. RAZOR Alliance
401
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Posted - 2012.03.03 15:25:00 -
[8] - Quote
I should be at the Impromptu Roundtable thing sunday 1800-2100 game time.
https://forums.eveonline.com/default.aspx?g=posts&t=76433&find=unread
Looks like it should be a lot of fun. |

Voloses
Mercurialis Inc. RAZOR Alliance
401
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Posted - 2012.03.04 21:46:00 -
[9] - Quote
The Eve Radio thing was a lot of fun, but there where way to many of us to really get much done. I wish you guys could hear all the stuff we heard at the end of the program. |

Voloses
Mercurialis Inc. RAZOR Alliance
401
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Posted - 2012.03.08 19:53:00 -
[10] - Quote
Guys voting is up lets see if we can get more 50k votes this year.
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