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Thargat
Caldari North Star Networks Triumvirate.
|
Posted - 2008.01.29 20:35:00 -
[1]
Background
NBSI and NRDS are the two most common ROE employed by sovholder alliances in eve. Not Blue Shoot It is often used because marshalling standings to badguys and protecting your assets and locals is hard with unidentified ships running around. Not Red Dont Shoot the another option available but it's very difficult to punish the right "bad apples" and not shoot innocents. It's also a constant "pain" to adjust standings to small corps (and even individual pilots) who are abusing an sovholders NRDS policy.
NRDS promotes alot of good things. Like trade, freedom of movement and generally makes 0.0 more accessible to the broad public (combined with ratting/farming contracts/deals and dockingrights it also generates income for the sovholders). So why isn't it used more?
Two major factors encourage NBSI over NRDS as the "easy way out".
1) Standings are hard to keep updated properly. Especially in large areas with alot of different neutral corps operating on a daily basis. Pirates and other "unknown" entities needs to be detected visually and hunted down manually, and they can easily hide among "true" neutrals in a system.
2) NRDS means less targets to shoot at and increases the chance of hostile spies running around uncontested.
The Goal
To make the game more dynamic and increasing the level of interaction between players. By: Populating 0.0 by making it more accessible. Giving industrialists (even very small corps) a better chance to experience 0.0. Giving pirates and pvpers new fun challanges. Making sovholding alliances feel more like true powerful factions rather than greedy backscratcher corps.
Ambitious? Maybe... but keep reading.

There's only one sig that matters... and that's Radius. |

Thargat
Caldari North Star Networks Triumvirate.
|
Posted - 2008.01.29 20:35:00 -
[2]
My suggestion
Introduce new tools to encourage alliances and corps to choose a NRDS like stance.
The Tools
Automatic standings:
An alliance style Sec-status with parameters set by the sovholders. Pilots and gangs who do bad stuff in the SOV areas are flagged as "red" to the sovholders (like in empire).
The thresholds are determined by the sovholders. It could be anything from agressing neutrals or entering forbidden/off limit systems, stealing cargo or putting up too large market orders on specific items, opening cynofields, or being reported by sovholding personel with the the right role (like security officers). Depending on the transgression it would result in different kinds of flags, like temporary or permanent "sec-status/standings" loss (in the end resulting in different responses from the pilots in the sovholding alliance).
Fees and taxes:
Different kinds of fees and taxes. Like gatefees, jumpbridge fees and dockingfees. Ignoring a fee at a gate and jumping in anyway would probably result in a "criminal flagging" towards the sovholding corp. Tax on station-trading depandant on the standing of the pilot/corp/alliance.
Markets:
Separate markets for the sovholders and everyone else. An internal market for the sovholders (you don't want an outsider to be able to buy all the hard mined minerals and sell them for tripple).
Licenses:
Sellable licenses that are bound to the pilot/corp/alliance receiving them. A license could allow access to a certain system or systems, dockingrights at certain stations, rights to trade certain goods or items. Permission to shoot neuts (or reds, or blues, whatever the sovholders allow) within the sovholding alliance territory. POS setup, you name it. Licenses would be time-limited and/or revokable at any time by the issuing alliance.
Billboards and information:
Anchorable billboards and/or automatic messages transmitted to pilots in or entering sovheld systems (for example explaining the rules and directing visitors).
My Thoughts
Tools like the ones above would allow sovholding alliances to have both neutrals and pirates roaming around in their systems. Industrial players would have the chance to enjoy 0.0 while being protected by a sovholding alliance (without the regular hassle of rent and obligations to pewpew for their "masters"). Pirates and evildoers would be rewarded with target rich environments and instead of being hunted by concord or lose empire sec-status they could get fun fights by real breathing players.
Sovholding alliances would be competing against eachother to provide the best service and securest space for the "neuts" and war between alliances would get alot more interesting (since it encourages smaller fleets on disruption missions) and the stakes are even higher than before.
This of course is all optional. These are only Tools to encourage a more breathing living 0.0. The regular NBSI stance would still be available. Even a mixed NBSI, NRDS stance could be chosen for different systems and areas.
It would not affect sec-status or dealings in empire or other areas of 0.0 and alliance and corp standings would overrule the parameters set by the sovholders (-10 would always be -10).
More Tools/Suggestions/Feedback?
There's only one sig that matters... and that's Radius. |

Thargat
Caldari North Star Networks Triumvirate.
|
Posted - 2008.01.31 01:35:00 -
[3]
Edited and added some ideas. The first version didn't seem appealing enough I guess.
There's only one sig that matters... and that's Radius. |

Thargat
Caldari North Star Networks Triumvirate.
|
Posted - 2008.01.31 09:38:00 -
[4]
Originally by: Serathii really good idea, but some people are just trigger happy and prefer NBSI, cause a neutral is still a target
I know... I'm one of them 
There's only one sig that matters... and that's Radius. |

Thargat
Caldari North Star Networks Triumvirate.
|
Posted - 2008.03.04 21:40:00 -
[5]
whoa... blast from the past. One month and ticking =D Nice to see that people browse that far back... keep the feedback comming 
There's only one sig that matters... and that's Radius. |

Thargat
Caldari North Star Networks Triumvirate.
|
Posted - 2008.03.05 20:23:00 -
[6]
Originally by: Khyenn LaNayeur i like the ideas, but i agree that completely automatic notification of "bad" behaviour is a little extreme.
maybe it should depend on soveirgnty level: at high sov you can put sensors in place that detect offences, but at low sov you have to rely on manual flags from security officers
Good suggestion. I must say that I personally think "autoflagging" better than "nbsi". And remember that it would only "flag" in sovheld systems. Maybe the security level could be dynamic based on nr of POS structures or level of activity in the system by sov-forces.
There's only one sig that matters... and that's Radius. |

Thargat
North Star Networks Triumvirate.
|
Posted - 2008.03.28 22:45:00 -
[7]
Bump fpr Hardin
There's only one sig that matters... and that's Radius. |

Thargat
Caldari North Star Networks Triumvirate.
|
Posted - 2008.05.04 15:04:00 -
[8]
Great input guys, nice to see that the thread is still alive. Edited some and added (stole) some of the nice feedback. 
Keep the ideas comming and I'll try to keep it updated. |

Thargat
Caldari North Star Networks Triumvirate.
|
Posted - 2008.05.04 21:11:00 -
[9]
Originally by: Sha'ara Sha'amashira I can only see one problem with this, which is low sec will likely become even more sparsely inhabited, thereby screwing low-sec pirates out of most kills they would have, especially since many alliances would fight to defend their lowsec pipelines to try and encourage more trade. So if there would be a way added into this that could also encourage players to live in lowsec while also encouraging them to live in 0.0 like this i would really love this.
*if i think of something that could work ill make sure it post it :P*
Pirates would "hopefully" get more target rich environments to roam in (if they chose to move their huntinggrounds to 0.0), and get to fight the sovholders pvp players instead of concord and sentryguns (the former an impossible task other than suiciding, the latter just a minor nuscience for the hardcore player). Lowsec is lowsec just because no one polices it. It would also "hopefully" provide a smoother transition between empire and 0.0. |
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