
BuIIseye
Amarr Pax Amarria Corp
|
Posted - 2008.01.30 14:28:00 -
[1]
Gave this some thought and came up with: (+ means advantage, - means disadvantage, +- depends on your point of view)
All current POS's are transformed into NPCOS's as stated above. What does this mean?
Corporate POS's (NPCOS's):
+ The Offensive Bonus's of the current POS is turned into Bonus's to industrial equipment (example: Caldari Tower / Dread Gurista has bonus's to Advanced and normal Mobile Laboratories, can fit more on a tower, extra ME/PE/copy/invetion slots and so on) (example no2: Minmatar / Domination tower has bonus's to Moon Harvesting cycle so you don't have to put 2 or 3 and so on) +- Barely any offensive modules, could serve as method of introduction for Pirate NPC dreads (example: You can run Pirate lvl 5 missions for corporation only, it requires that your corp owns a NPCOS and it will be like a mock siege with the defender being the players and the atacker being a npc faction with the whole of the bounty going to corp wallet) - Huge Strontium consumption rate in 0.0 space, not influenced by sov level (24h maximum, mostly because you won't need them for Sovereignty while at the same time not messing the high sec personal NPCOS's) - Unable to fit Sovereignty specific modules (Cyno Generator Arrays, Cyno Jammer Arrays) +- Can only be anchored on moons (no change there i guess ) +- Lower HP than what current POS's have +- Cannot claim Sovereignty +- Can be unanchored by anyone when Sovereignty swaps
This could be a good balance betwen what they are now and what could be in the future.
Now for the real deal: Sovereignty POS's (the current Deathstar):
+ The same/increased? Offensive Bonus's as current POS's +- Cost's 1.5Bil + Can only be anchored at Planets + Can claim Sovereignty + Can fit Sovereignty specific modules (Cyno Generator Arrays, Cyno Jammer Arrays) +- Similar/Lowered Strontium consumtion rate to current POS's + Lower Fuel Consumption +- Can be the POS type one can fit the doomsday array thingy we keep hearing about +- Only one type (for each race) of Sovereignty POS, the equivalent of a Large one The only real disadvantages i could think of would be: - More blob warfare to take them down because of cost? - Alliances now have to spend isk on buying them when they come out
So basicly your tradeing normal pos's for a slightly improved combat only POS's that uses realy small ammounts of fuel (unless you want to set up industrial POS's). Not much advantage there except the combat version is limited by planet count per system (max 12 or something) and not moons (which can be 60-80? moons in some systems)
------------------------------ Because of the name I have a higher chance of a wrecking shot, please don't tell the GM's or they'll nerf me =/ |