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Thread Statistics | Show CCP posts - 16 post(s) |

Inflexible
Shokei
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Posted - 2008.01.31 08:18:00 -
[1]
Didn't read all 11 pages so it is probably mentioned somewhere: lowering highest resist is in fact evening of resists - and it encourages use of omnitanking modules. Most broken are minmatar T2 ships IMO, because they simply use only invuls.
Good example is comparison of Onyx and Broadsword - ships with same slot layout. Ability of broadsword to fit invul instead of EM resist gives it significant advantage in both DPS tanked and in EHP.
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Inflexible
Shokei
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Posted - 2008.01.31 14:37:00 -
[2]
Originally by: CCP Zulupark EM is the highest natural armor resistance on all ships. That means that you don't have to fit any resistance modules to harden specifically against it in pretty much any scenario and by fitting the omni-tank modules you can bring that resistance up to a quite ridiculous level while still hardening the other resistance types decently.
But lowering highest resist will not ppl make to abandon omnitank modules. Lowering the lowest resist will do.
Without holes to patch up or drastic nerf there is no reason to drop omnitanks. If there is need to fit specific hardeners, you don't have room to fit adaptives/invuls - problem solved.
Also, I think EM resist is overrated - on decently fitted T2 ship EM is not usualy highest armor resist.
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Inflexible
Shokei
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Posted - 2008.01.31 17:28:00 -
[3]
Originally by: Yazmina After all, its not just a few ships that their em resist is the highest, its practically all of them.
It is not true for majority of T2 ships. EM damage can be very useful.
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Inflexible
Shokei
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Posted - 2008.01.31 18:13:00 -
[4]
Originally by: Jonny JoJo i would get rid of cap use for lasers altogether. Seriously. There is no point anymore given that every other race has a pvp ship with 0 cap usage. For example, Gallente drone/sentry drone ships, Caldari Missiles Ships, or any minmatar combat ship.
Yep, shooting truckloads of explosive crystals at anything that moves... 
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Inflexible
Shokei
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Posted - 2008.01.31 20:14:00 -
[5]
Originally by: Viro Melchior A generic drop in resists just makes ships more killable in general. A static -10% shouldn't be applied without something else done if you want to keep ships at their current survival levels. This is a drop from 130% total base t1 resists to 120%, so a 5% bonus to all shield and armor hitpoints could have been warranted. Or just raising the "crap" resistance by 10%. Resists of 10/50/35/35 on shields don't seem too "homogenous" to me.
I'd like to point out that difference between 50% and 60% resist is twice as valuable as difference between 0% and 10%. There is nothing like "static 10%" in this case.
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