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Thread Statistics | Show CCP posts - 16 post(s) |

Rastigan
Caldari Ars ex Discordia GoonSwarm
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Posted - 2008.01.31 13:33:00 -
[1]
Originally by: DDemon CCP Zulupark, play this game before changing it please.....
He does, he obviously has alot of SP in Minmatar and Projectile weapons 
I've never seen so much negative response so quickly to a proposed change, thats a pretty good indicator that you should rethink your decision...
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Rastigan
Caldari Ars ex Discordia GoonSwarm
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Posted - 2008.01.31 14:35:00 -
[2]
Originally by: CCP Zulupark Do you dispute that Gallente get a damage bonus to EM drones when they get a bonus to all drones?
I think you're just trying to misunderstand my answer here.
EM drones are totally useless, to even suggest its usage to defend your argument is silly.. Please stop....
Thermal drones outdps EM drones even vs Sanshas.
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Rastigan
Caldari Ars ex Discordia GoonSwarm
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Posted - 2008.02.01 01:10:00 -
[3]
Originally by: DrAtomic
Then change the EM damage output of EM weapon sources by 25%, or just start off with Amarr, maybe by introducing a crystal that does pure EM damage but has 25% higer raw dps then a mixed damage type crystal.
That works , or make a crystal that does primarily Thermal damage...
Hybrids have roughly 80-90% of the same cap usage as Energy weapons(counting the Amarr bonus) and have no choice for damage types either, and these hybrid weapons work amazingly well..
You are going about the situation in the wrong way... Most Amarr ships have 1 less true bonus per level with the cap usage bonus.. This is NOT an EM damage type issue this is a 'we need to make this gun worth the bonus' issue.
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Rastigan
Caldari Ars ex Discordia GoonSwarm
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Posted - 2008.02.01 14:00:00 -
[4]
Originally by: Shadowsword
Originally by: Hugh Ruka I see no need for such a general change.
Then, how do you propose to deal with a blasterthron fitted with 2 EANM II, 2 damage mods, damage control II, 2 1600 plates and 3 trimark rigs? You can take any amarr gunship to try to kill it.
changing the base EM resist on armor was the right thing to do. Wether 10% are enough, or other races got more of a boost, remain to be seen.
A double plated triple trimarked Blasterthron is incredibly slow, and could be soloed by a Curse.
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Rastigan
Caldari Ars ex Discordia GoonSwarm
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Posted - 2008.02.07 19:00:00 -
[5]
Originally by: Emveedee
Originally by: CCP Zulupark
Quote:
Here's something I've never understood. Why does armor have 20% extra resists on baseline T1 compared to shields?
Shields compensate for armor extra resistances by always having a natural recharge rate.
T1 Armor reppers rep more armor than they use cap for. T1 shield boosters use as much cap as they boost shield. I'd say that compensates for shield recharge rates.
Thats not exactly true if you set it up properly.. A T2 large shield booster with a T2 boost amplifier reps better than two T2 medium (its Powergrid equivalent) armor repper 2's for almost exactly the same amount of cap usage per second..
The same applies to XL-Boosters and Large reppers, of course XL-boosters are a pain to fit CPU wise.
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Rastigan
Caldari Ars ex Discordia GoonSwarm
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Posted - 2008.03.06 02:24:00 -
[6]
Originally by: Corrupt Panda So ... in this Amarr fix: Caldari get a 10% boost to EM and Exp damage with missiles. Gallente get a 10% boost to EM and Exp damage with drones. Minmatar get a 10% boost to EM and Exp damage with ... everything. 20% if you count EMP ammo. Amarr get a 10% boost to EM damage with lasers.
This is not an Amarr fix. This is a stealth Minmatar boost.
QFT.
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