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Thread Statistics | Show CCP posts - 16 post(s) |

Rells
Caldari Agony Unleashed Agony Empire
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Posted - 2008.01.30 19:10:00 -
[1]
Edited by: Rells on 30/01/2008 19:14:19 Dev Blog basically boils down to:
"We are going to give Minmatar, Missiles and Drones a HUGE BOOST. ...
oh and ya, we will thrwo a tiny bone to Amarr"
There is no assurance there will be an explosive crystal and this is a massive boost to non minmatar ships. Furthermore this is actually a NERF to the Amarr ships since explosive is their highest resist meaning that they can no longer tank as well as before against projectiles, missiles or drones.
Way to do .... well ... NERF Amarr through the backdoor again.
EDIT: The 25% increase in damage for EM is inconsequential to the 25% increase in damage for explosive. Explosive damage is already high due to across the board lower resists than EM. So you give Amarr a 25% bonus to 10 and explosive wielders a 25% bonus to 30 ? I wonder who comes out on top there. 
Four years is long enough to leave the corp interface broken! |

Rells
Caldari Agony Unleashed Agony Empire
|
Posted - 2008.01.30 19:20:00 -
[2]
Originally by: Volucer S
Originally by: Rells Edited by: Rells on 30/01/2008 19:14:19 Dev Blog basically boils down to:
"We are going to give Drones a HUGE BOOST. ...

Drones got huge nerf, they dont restore shield in drone bay.
Boost Gallente!
Wrong thread. You were lookign for the drone whine thread. This is the Amarr whine thread. 
Four years is long enough to leave the corp interface broken! |

Rells
Caldari Agony Unleashed Agony Empire
|
Posted - 2008.01.30 19:24:00 -
[3]
Originally by: Tempest Kane Guys, you seem to be missing the point a bit.
Its not so much the DPS of amarr thats the problem. Its the lack of cap to sustain the weapons even with max level 5 cap & weapon skills.
You need to increase Amarr base capacitor on all ships that use turrets.
ABSOLUTELY! Now how do we get CCP to realize what every single Amarr pilot knows? Any suggestions?
-- Rells
Four years is long enough to leave the corp interface broken! |

Rells
Caldari Agony Unleashed Agony Empire
|
Posted - 2008.01.30 19:42:00 -
[4]
Originally by: LordVodka Changing the amarr again... hmm. Well I have ben 100% amarr PvP for 2 years now, and I'd say I know the race pretty inside and out from the capital Revelation to the favorite little frigate the punisher.
What I've noticed in my time Pvp'ing is that Amarr is hardly as bad as people have made it out to be, Although I would never say it was as easy to fight with as the Gallante ships were, but after the latest nerfs, I'm not complaining.
If there are any changes to the race I'd love to see a cap use change on amarr guns more then anything, Amarr ships are known for there great capacitors, issue being we strap some lasers on and that caps gonna run dry faster then any race hehe. So imo, number one change should be cap use, number two I'd say lower the powergrid usage on the battleship class beam lasers, and the third priority I'd say would be a increse to the thermal damage on crystals.
Despite my amarr ships lacking 4 mids on most occasions, I'd hate to give up a low or high tbh, I like the unique layout of the amarr ships over the other races, and truely feel this should not be changed.
More then anything here I don't want to see amarr boosted to a point where everyone screams for a amarr nerf so, when you think amarr boost just think cap reduction in energy turrets =-).
-LordVodka
If we didnt have to fit solid cap gear in the mids to run just our guns, it would be a lot easier to reclaim that slot for something else.
Four years is long enough to leave the corp interface broken! |
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