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Thread Statistics | Show CCP posts - 16 post(s) |

rgreat
Gallente OEG Red Alliance
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Posted - 2008.02.03 12:11:00 -
[1]
Edited by: rgreat on 03/02/2008 12:13:47 By nerfing EM/EXP resistances you will boost all weapons except hybrid.
Hybrid weapons do only Kinetic+Thermal damage.
Also, usually on Gallente T2 cruisers explosive is the already worst resistance. It will be even weaker now.
How about Gallente/Hybrid boost then? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |

rgreat
Gallente OEG Red Alliance
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Posted - 2008.02.03 13:34:00 -
[2]
Edited by: rgreat on 03/02/2008 13:44:11
Originally by: Lyria Skydancer So blasters can do even more stupid damage? I think not.
Effective range = 5 km or less. No point to use 'long range' t2 ammo for blasters as it plain suck. And not like blasters have very good tracking up in close.
Amarr have it very nice with optimal for 'close range' medim lasers of like 30km with t2 ammo. I bet new Zealots will do alot more damage in gangs compared to Deimoses. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |

rgreat
Gallente OEG Red Alliance
|
Posted - 2008.02.03 13:48:00 -
[3]
Edited by: rgreat on 03/02/2008 13:54:33
Originally by: Lyria Skydancer
Originally by: rgreat
No point to use 'long range' t2 ammo for blasters. Not much of a difference.
This is not true.
Null M ammo - 25% range bonus (opt+fallof). (effective range 5 km -> 10 km compared to Antimatter ammo) Scorch M Cristals - 50% range bonus (optimal). (effective range 10 km -> 30+ km compared to Multifreq Cristals)
10 km for Null blasters = still point blank 'web' range, only with less damage and tracking compared to AM. No use for it. Zealot user with Scorch can fire Pulses earlier, and from 'safe' range. Deimos pilot with null ammo - can't. Think again. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |

rgreat
Gallente OEG Red Alliance
|
Posted - 2008.02.03 13:59:00 -
[4]
Edited by: rgreat on 03/02/2008 14:09:38
Originally by: Lyria Skydancer Im pretty sure a blaster pilot will tell you that he uses long range blaster ammo. Its quite common...
Common failures.
In fact ALL T2 Blaster ammo is useless. Null have crap damage and range. Void have crap traking and terrible cap usage.
Simple and faction AntiMatter is the only one ammo type used in blasters. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |

rgreat
Gallente OEG Red Alliance
|
Posted - 2008.02.03 14:14:00 -
[5]
Edited by: rgreat on 03/02/2008 14:15:28 As for damage/range argument.
Damage of all weapons except hybrids was increased due to reduced base resistances on EM/EXP.
You suggest to nerf lasers, missiles and projectiles?
It better boost hybrids only then to nerf all other weapons. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |

rgreat
Gallente OEG Red Alliance
|
Posted - 2008.02.03 15:07:00 -
[6]
Edited by: rgreat on 03/02/2008 15:11:23
Originally by: Lyria Skydancer Youre wrong. Now that there is less EM and EX on armor resp. shields people will try to cover that up instead of sticking another omni resist (wich would bring thermal and kinetic resists up) resulting in hybrids actually getting a small dmg boost technically.
You have a point here, but it is only possible on some configurations.
I dont think people will change tank setups alot just becouse of that. Damage controls and EAMN will still be preferred mod types in armor tanks. Not so sure about shield tanks, as im not useing ones. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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