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Thread Statistics | Show CCP posts - 2 post(s) |

Lexmana
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Posted - 2012.02.13 15:38:00 -
[1] - Quote
Hunng Ibruin wrote:EVE subs are stagnant at best, this is no longer a growth title.
Hunng Ibruin wrote:IThis community hates FTP revenue models yet their actions are very likely to cause the need to implement FTP.
Get your facts straight and stop your **** posting.
At this time last year EvE hit is all-time high of players on-line. I bet you that if they hadn't tried to push their FTP model on us we would have beat that mark this year. But maybe we still can since PCU numbers has been increasing since Crucible.
EVE has been growing steadily since release for almost a decade - something most game companies can only dream of. EVE is fine because of its loyal and slowly growing subscriber player base. Only Incarna and the NEX business model was able to break that trend.
If anything kan kill EvE it is FTP. Yeah, and people like you. |

Lexmana
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Posted - 2012.02.13 15:56:00 -
[2] - Quote
2bhammered wrote:Also League of Legends which is F2P is the most played online game and their revenue is massive. Hence why DOTA 2 is most likely becoming Valves most expensive and invested project ever etc.
Apples and pears. A FTP model would not work well in CCPs single shard universe. The revenue per players is way too low in FTP games.
League of Legends has about 15 million players and they generate a revenue of 25-50 million USD. That is about $3 per year for every player. Imagine the EVE cluster with 15 million players paying $3/year and they would generate about the same revenue as the current model with 300k subs for about $150/year.
SFPT will generate about as much revenue with 15million players as EVE do now with 300k players. Do you honestly believe that EVE would benefit from such a model? Would you play EvE then?
http://www.businessinsider.com/digital-100#51-riot-games-51
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Lexmana
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Posted - 2012.02.13 16:17:00 -
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2bhammered wrote:Last I heard LoL had over 32 million players with more revenue than you quote.
Problem is of course if EVE can work an F2P model because of their game design with a single server but also the expenses for that kind of server.
So it might now be feasible, however, it could be something down the pipeline when too few people play the game to keep it alive for awhile longer.
Most likely they will make their next big MMO F2P or B2P or CCP and EVE will cover a certain niche? Hmm, in anyway, I appreciate this most interesting discussion that could easily just have been derailed because of the terrible OP.
FTP needs about 10-100 times more players to bring in the same profit that EvE currently does by subscription. These players don't care about forming long term social relationships because well they just play (for free) for a while and the move on to then next FOTM FTP game. It is a horrible idea for EVE where long term engagement is key to build anything in the sandbox.
Imagine how EVE would be like with millions of players that don't care much about the future and are only in it for the instant gratification fix. Do you think such game will thrive or even survive? |

Lexmana
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202
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Posted - 2012.02.13 17:24:00 -
[4] - Quote
Valei Khurelem wrote:Akrasjel Lanate wrote:Mag's wrote:Eve is already FTP for some. EVE won't succed as "real" f2p game Considering players are dumb enough to pay real money for ISK and purchase characters already I'd say it would do far better than most people would think.
That statement just shows how dumb you are. In reality, it is actually smart to pay $$ for ISK if you have a well paid job and don't like PvE or trading. I don't expect you to understand why for obvious reasons. I also don't expect you to understand the difference between the current PLEX system and MT/F2P. I guess if EvE ever goes F2P it is just players like you that will be around.
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Lexmana
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Posted - 2012.02.14 08:15:00 -
[5] - Quote
Valei Khurelem wrote:There should be 200,000 players lagging this server up daily and causing queues to show me this is a popular game people enjoy, but that just isn't happening, even on the weekends and those are the facts, if this game was so awesome then why are their so many accounts just sitting about being unused?
For the same reason not everyone is riding a Ferrari you stupid.
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Lexmana
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Posted - 2012.02.14 10:43:00 -
[6] - Quote
Liang Nuren wrote:Hunng Ibruin wrote:Now we must add some more reality to this: EVE subs are stagnant at best, this is no longer a growth title. You're wrong. You're so wrong that the Euro population is up 11% since the last patch, the US population is up 17% and the AUS TZ is up 45% (at an all time high in fact). Of course, its easy to post good patch over patch numbers when your last patch was an epic failure, but this one's doing damn well. :) -Liang Sources: - http://wp.me/p1WQ0O-4i- http://bit.ly/z55dg6
Damn nice work! And good numbers too. |

Lexmana
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Posted - 2012.02.14 17:48:00 -
[7] - Quote
brainfart |

Lexmana
Imperial Stout
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Posted - 2012.02.14 18:05:00 -
[8] - Quote
Cipher Jones wrote:Ranger 1 wrote:Cipher Jones wrote:Your chart is about subscribers.
My post says less people are on tranquility.
Your chart in now way shape or form demerits what I am saying.
Your information is > 6 months old, and therefore inaccurate. I am not saying I posted numbers. I am saying I observed it.
If you could post something that contradicts my observation I would love to see it. No chart based on subscription numbers will ever disprove what I am saying, which is that less people log onto the server nowadays. Unless your point is that "although more people are subscribing (and CCP revenue increases), fewer seem to be on at peak times), I would say his point is entirely relevant. the point is the chart is inaccurate due to age.
Well, that doesn't mean that it is wrong either. Also, pcu numbers are up since october suggesting that subscription numbers are also likely to be up. It is not proof but it is a very good indication that Crucible might have restored the slow and steady growth rate that EVE enjoyed for years up and until the Incarna fiasko.
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Lexmana
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Posted - 2012.02.15 22:24:00 -
[9] - Quote
Cipher Jones wrote:I am not saying its "really low", I am saying its lower than it could be and has been. You do realize that numbers will always be lower than "has been" except on the rare occasions you reach all-time high. |

Lexmana
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Posted - 2012.02.16 12:29:00 -
[10] - Quote
Rodj Blake wrote:Switching to "free" to play won't help Eve increase the size of its player base because I and a lot of other players will quit in disgust.
This ^^ and if EVE ever goes FTP it better bring in an extra couple million players or CCP will have to lay off more of its staff. |

Lexmana
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Posted - 2012.02.17 10:07:00 -
[11] - Quote
Skydell wrote: And as someone else pointed out, if another space sim comes out that doesn't put you in a gold fish bowl like STO tried, EVE is in serious ****. Another reason for CCP to keep the current business model of relatively few subscribers that pay a premium fee instead of going FTP hoping to get millions of players that pay almost nothing but risk attention from the competition that want in on the cake.
A small niche product with loyal customers that pay premium is not such a bad business model. |

Lexmana
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Posted - 2012.02.17 10:51:00 -
[12] - Quote
Sasha Azala wrote:Lexmana wrote:Skydell wrote: And as someone else pointed out, if another space sim comes out that doesn't put you in a gold fish bowl like STO tried, EVE is in serious ****. Another reason for CCP to keep the current business model of relatively few subscribers that pay a premium fee instead of going FTP hoping to get millions of players that pay almost nothing but risk attention from the competition that want in on the cake. A small niche product with loyal customers that pay premium is not such a bad business model. There's a lot of gamers who play free games because they don't have the money to actually subscribe. From a business sense they're not the people you want to attract under normal circumstances (not that there is anything wrong with them but they won't be putting much financially into your business). However, in MMOs when an MMO is failing these people become more valuable to the business as they will help bolster the numbers and hopefully help keep the remaining subscribers.
True. It might keep a failing MMO in business a few more months. But there are also games designed as FPT from the start with a business model that needs millions of players to make a profit near that of EVE. Some of them are also very successful.
Fortunately, EVE is neither of the above no matter how much some people wants it to be. |

Lexmana
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Posted - 2012.02.17 12:16:00 -
[13] - Quote
Valei Khurelem wrote:Quote:To me EVE Communtity is already self regulating, in the fact we get rid of the weak and whiney. This keeps the game WE love as it should be played. Please explain to me then why 0.0 space in EVE Online isn't a warzone right now and there are entire regions of space being farmed for profit by huge alliances? What makes you think it is not a warzone? Why don't you to there and farm your own profit ... Ohh yeah you did (kind of). |

Lexmana
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Posted - 2012.02.17 16:56:00 -
[14] - Quote
Cipher Jones wrote: Wow increased income even tho it lost subs.
Your point is EVE is fail because it might be beat by one other game in history? |

Lexmana
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Posted - 2012.02.20 21:12:00 -
[15] - Quote
Cipher Jones wrote: Microtransactions were introduced before I started playing in late '08.
Bad troll is bad troll ... and i guess you mean PLEX. PLEX is not MT, it is only a token item where one party buys game time for another player in exchange for ISK. That is not the same as MT where Gé¼Gé¼ is used to buy items/ISK that is spawned out of thin air. Think about it for a few minutes and you (might) see the difference (light) and how it would affect the economy of EVE.
BTW, you should really red Tippias posts one more time. |

Lexmana
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Posted - 2012.02.20 21:34:00 -
[16] - Quote
Cipher Jones wrote:Transactions under 20 bucks are microtransactions, unless you have more clout than Visa I consider their definition valid.
I guess that means you didn't think about it?? |

Lexmana
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Posted - 2012.02.20 21:37:00 -
[17] - Quote
Mara Rinn wrote:Tippia wrote:So what non-NeX MT is there in EVE? How is PLEX not MT?
If PLEX is MT subs is MT ... everything is MT and it has no meaning. Think. |

Lexmana
Imperial Stout
221
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Posted - 2012.02.20 21:44:00 -
[18] - Quote
Mara Rinn wrote:Lexmana wrote:If PLEX is MT subs is MT ... everything is MT and it has no meaning. Think. You're not making sense. When I'm buying PLEX to sell for ISK, I am converting my dollars to in game currency. I'm not converting my dollars to someone else's subscription. Someone else converts their work hours to ISK, then converts that ISK to a subscription. The two are very different transactions involving the same item. ISK that are "earned" through work hours are not micro transactions because they don't represent real money. ISK that are "bought" through PLEX do represent real money, placing a real world value on the transactions which that ISK is used to fund. Would you argue that all ISK represents NPC bounties, and thus everyone who conducts a transaction using ISK is a bother? Does paying a subscription give me a certain amount of ISK? No it doesn't, so how on Earth would subscriptions count as MT? There is no direct exchange between currencies.
Read your post again. It does not make any sense. 1/10 |

Lexmana
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Posted - 2012.02.20 21:48:00 -
[19] - Quote
Cipher Jones wrote:Lexmana wrote:Cipher Jones wrote:Transactions under 20 bucks are microtransactions, unless you have more clout than Visa I consider their definition valid.
I guess that means you didn't think about it?? It means what it ******* means. Understand it or don't. Draw any conclusion you like. Your post does not offer any other conclusion than: you didn't think! 1/10 |

Lexmana
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Posted - 2012.02.20 22:17:00 -
[20] - Quote
Mara Rinn wrote:This is how most micro transaction systems work: you make one real world transaction for a suitable sum (say, $30), which buys you some tokens: those tokens might be Turbine Points, Agenda Points or ISK. Then you use those tokens to make small purchases which would otherwise be prohibitively expensive. you know, on a very superficial level you have a point. Both PLEX and MT will give a player means to buy virtual items for Gé¼Gé¼.
But the similarity ends there. With MT, whatever you need is spawned out of thin air in your hanger (bypassing any industry, crafting, inventing, hauling, protecting, mining, trading usually needed to produce such item in your hangar) and will obsolete the majority of EVE players economic activity from the sandbox. MT is not compatible with a player driven industry or market. It is compatible with NPC buy and sell orders.
Is that the kind of EVE you are advocating, an EVE where all the industry, mining and markets are just NPCs?
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Lexmana
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Posted - 2012.02.20 22:55:00 -
[21] - Quote
Ai Shun wrote:I It seems useful to add that a Microtransaction is independent of the game economy. Which a PLEX is not. As far as definitions go I think you nailed it when calling MT independent of game economy but it does inject into the game economy.
Edit: is that really independent? Edit2: I guess it means that one side (Gé¼Gé¼Gé¼) is independent but the other is not (ISK). |

Lexmana
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Posted - 2012.02.21 10:47:00 -
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Mara Rinn wrote:Lexmana wrote:With MT, whatever you need is spawned out of thin air in your hanger (bypassing any industry, crafting, inventing, hauling, protecting, mining, trading usually needed to produce such item in your hangar) and will obsolete the majority of EVE players economic activity from the sandbox. You're conflating the concepts of "micro transaction" and "item store". Here, I wrote two articles that might help people understand the difference:
- What is a Microtransaction?
- What is a Virtual Goods Store?
The NeX is a virtual goods store where some of the items might be considered micro-transactions, PLEX-for-ISK is another means of providing micro transactions which has existed longer than the NeX. Both systems offer transactions that are far larger than "micro" (e.g.: a titan is hardly a micro transaction).
You are just a little confused aren't you? And writing long articles just proves it even more. You really don't want to se the difference between PLEX and MT (as it is used throughout the gaming industry). Instead you invent such a broad definition of MT that it also includes subscriptions and of course, by that definition, MT has been around in EVE since release and it becomes useless as a construct.
You think of PLEX as an item when it is not. it is merely a token representing future game time. When someone buys a PLEX for Gé¼Gé¼ nothing is added to the game except one more month of payed subscription. Nothing!!!
When someone tries to convert a PLEX to ISK they can't - instead they have to find a player that is willing to take from his own hard earned ISK and buy that token of one month payed subscription. Nothing is added to the game.Nothing!!! In fact, most of the time ISK is even removed from the game when that happen.
That is very different from how MT works e.g. in NEX. When something is bought from the NEX it is created out of thin air, bypassing the whole player driven industry and market in EVE. If ships and modules would be added to NEX, every time someone bought something it would devalue all the ships and modules produced by players in EVE. Even mission runners would feel the pain when they can't sell their loot anymore. If CCP decides to put ISK in the NEX shop it would be possible to convert PLEX to ISK and every time someone does that it injects ISK into the game creating inflation in EVE.
That is the difference between the MT and PLEX model and it is not just semantics. It is game breaking in EVE.
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Lexmana
Imperial Stout
223
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Posted - 2012.02.21 12:32:00 -
[23] - Quote
Sasha Azala wrote:PLEX are an ingame item they're an object that enter the virtual world via a redeem button. In other games you may get a purchase from the MT store delivered via the ingame mailbox. In the case of a PLEX or item from the MT store they are both items which are now in the virtual world which were not there before. You know, PLEX is just payed subscription. Payed subscriptions exist in all games that have a subscription. Does that make them MT?
In EVE you can trade subscriptions on the in-game market. AFAIK that is a unique concept and does not make it a game item like the rest. It is just a token to facilitate one player paying subscription for another player. It could be done without the PLEX token too but in EVE it is not. Wich is kind of cool since it actually creates more gameplay opportunities in the sandbox.
That is very different from any other virtual goods sale that only removes gameplay .
Now, troll-on with your semantics tricks PLEX=MT.
If you don't want to get it you wont. That is all. |

Lexmana
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223
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Posted - 2012.02.21 13:00:00 -
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Sasha Azala wrote:You could buy a PLEX or two (single PLEX is an expensive way to buy them) and use them to purchase a monocle from the shop for example. You don't need to tell me that NEX and AUR is MT. And I do agree that since Incarna PLEX is somewhat contaminated with MT. Before that it was just a token representing payed subscription and I would change it back if I could. MT is probably what will ultimately kill this game. |

Lexmana
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Posted - 2012.02.21 13:17:00 -
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Sasha Azala wrote:The cost of the subscription is covered by another player as in the fact someone buys the PLEX for real currency from CCP, but what I was talking about is the cost being covered by CCPs pricing strategy. Ahh ... I see, you are just trolling.
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Lexmana
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Posted - 2012.02.21 13:26:00 -
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Sasha Azala wrote:Lexmana wrote:Sasha Azala wrote:The cost of the subscription is covered by another player as in the fact someone buys the PLEX for real currency from CCP, but what I was talking about is the cost being covered by CCPs pricing strategy. Ahh ... I see, you are just trolling. Is that all you could come up with, a standard answer from someone that has nothing of any value to add to the discussion. Isn't it classic trolling strategy to bring in irrelevant things in the discussion?
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