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Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2008.01.31 12:14:00 -
[31]
Unless they use T1 ammo, in which case they do. 1|2|3|4|5. |

Siigari Kitawa
Gallente The Aduro Protocol
|
Posted - 2008.01.31 12:14:00 -
[32]
Edited by: Siigari Kitawa on 31/01/2008 12:17:42 Not constructive - Navigator
but it sure as hell was funny ^.^ _________________ Burn. |

Reem Fairchild
Minmatar Military Industrial Research
|
Posted - 2008.01.31 12:15:00 -
[33]
Originally by: Cpt Branko
Originally by: Reem Fairchild
Originally by: Akita T Damage gain comparisons
Multifrequency gets a 11.57% to 13.08% damage gain against base armor tanks and no change against shield tanks. EMP gets a 5.13% damage gain against shield tanks, and between 7.04% to 7.58% damage gain against armor tanks.
Whoop-tee-doo !
Which means in all they are boosted by about the same amount (all things considered). You really think that, as an "Amarr fix", this is a good change?
Yes, because PvP ships dual tank all the time 
No, and nor do they only fight one type of ship either.
|

Jonny JoJo
Amarr The Imperial Guards
|
Posted - 2008.01.31 12:17:00 -
[34]
Originally by: Siigari Kitawa THIS JUST IN: AMARR PILOTS ARE NO LONGER ABLE TO USE CAP BOOSTERS
[h3]THIS JUST IN: MODERN PVP OF SCRAM, WEB, MWD MEANS MOST AMARR ARE NO LONGER ABOT TO USE CAP BOOSTERS DUE TO LACK OF SLOTS Sig locked, lack of Eve content |

Grimpak
Gallente Trinity Nova
|
Posted - 2008.01.31 12:17:00 -
[35]
Originally by: Jonny JoJo
Originally by: Jaketh Ivanes
Well, you don't hardly use those 1000 to 5000 shots in lasers either. I was mainly aiming at small fights and AC's. A long long time ago, minnies complained that their DPS were lacking compared to laser, because they had to reload once or twice (before larger fleet battles). So CCP increased the clip size. Now that you are not and people are fearing this boost will help Minnies more than Amarr, it easy to reduce clip size to make it mainly an Amarr boost.. But as I worte, if 
Small fights with a Amarr lasting 1-2 mins and amarr have no cap. By the time you reload - Amarr are already doing 0dps.
Also, Amarr ammo is most expensive, as each crystal carrys around 1k shots before it decays. Amarr do not have infinate ammo btw.

there is a reason why in our killmails we have amarr ships topping the killmails with ships like the megathron and deimos, and that's just because they run out of cap ---
planetary interaction idea! |

Traeon
Sniggerdly Pandemic Legion
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Posted - 2008.01.31 12:17:00 -
[36]
Quote: ...and how much does it take to empty a clip of 10 shells?
about 2 minutes.
|

Grimpak
Gallente Trinity Nova
|
Posted - 2008.01.31 12:18:00 -
[37]
Originally by: Traeon
Quote: ...and how much does it take to empty a clip of 10 shells?
about 2 minutes.
exactly my point ---
planetary interaction idea! |

Siigari Kitawa
Gallente The Aduro Protocol
|
Posted - 2008.01.31 12:19:00 -
[38]
Originally by: Jonny JoJo
Originally by: Siigari Kitawa THIS JUST IN: AMARR PILOTS ARE NO LONGER ABLE TO USE CAP BOOSTERS
[h3]THIS JUST IN: MODERN PVP OF SCRAM, WEB, MWD MEANS MOST AMARR ARE NO LONGER ABOT TO USE CAP BOOSTERS DUE TO LACK OF SLOTS
OMG... THEY MAY NOT BE ACTUALLY THINKING ABOUT ADDING *GASP* ANOTHER MIDSLOT TO SOME AMARR SHIPS?!?!?!?!?! _________________ Burn. |

Jonny JoJo
Amarr The Imperial Guards
|
Posted - 2008.01.31 12:26:00 -
[39]
Originally by: Siigari Kitawa
Originally by: Jonny JoJo
Originally by: Siigari Kitawa THIS JUST IN: AMARR PILOTS ARE NO LONGER ABLE TO USE CAP BOOSTERS
[h3]THIS JUST IN: MODERN PVP OF SCRAM, WEB, MWD MEANS MOST AMARR ARE NO LONGER ABOT TO USE CAP BOOSTERS DUE TO LACK OF SLOTS
OMG... THEY MAY NOT BE ACTUALLY THINKING ABOUT ADDING *GASP* ANOTHER MIDSLOT TO SOME AMARR SHIPS?!?!?!?!?!
Actually, thinking about removing the useless utility slot and giving it to mid. Or do what CCP did with nightmare - take away crap slots and put them in useful places. Sig locked, lack of Eve content |

Venkul Mul
Gallente
|
Posted - 2008.01.31 12:27:00 -
[40]
Originally by: Reem Fairchild
Originally by: Akita T Damage gain comparisons
Multifrequency gets a 11.57% to 13.08% damage gain against base armor tanks and no change against shield tanks. EMP gets a 5.13% damage gain against shield tanks, and between 7.04% to 7.58% damage gain against armor tanks.
Whoop-tee-doo !
Which means in all they are boosted by about the same amount (all things considered). You really think that, as an "Amarr fix", this is a good change?
So one weapon system [lasers] get an advantage on one side, one kind of ammunition [EMP] on the other side and that make it a boost for Minmatar and not for Amarr?
And a 12-13% increase in damage against armor tanks is larger than a 5% against shields and a 7% against armor.
|

Jonny JoJo
Amarr The Imperial Guards
|
Posted - 2008.01.31 12:28:00 -
[41]
Originally by: Akita T Edited by: Akita T on 31/01/2008 12:08:53
Originally by: Jonny JoJo
Originally by: Grimpak
Originally by: Akita T Damage gain comparisons
can I use that to shovel on JoJo's face so that I might shut him up for a while?
It would help if you put damage gain in a proper table in fitted ships. Also, figures in that tabe shows are actually not fully accurate
Hello, are you stupid or just trying to pretend you are ? Same hardeners and different base resists = same damage PERCENTAGE boost. And that goes double for the one thing you do whine about, "omnihardening". Also, please do give ONE example of where exactly the table is NOT accurate.
You table ignores teh Minmatar fix, where CCP moved buffs to ships insted of weapons. Re-do your table with ships. A sly fraud you done, enough to confuse the uneducated reader, but not myself. Sig locked, lack of Eve content |

Cpt Branko
The Bloody Red
|
Posted - 2008.01.31 12:30:00 -
[42]
Edited by: Cpt Branko on 31/01/2008 12:31:05 Edited by: Cpt Branko on 31/01/2008 12:30:25 Edited by: Cpt Branko on 31/01/2008 12:30:04
Originally by: Jonny JoJo
Originally by: Siigari Kitawa THIS JUST IN: AMARR PILOTS ARE NO LONGER ABLE TO USE CAP BOOSTERS
[h3]THIS JUST IN: MODERN PVP OF SCRAM, WEB, MWD MEANS MOST AMARR ARE NO LONGER ABOT TO USE CAP BOOSTERS DUE TO LACK OF SLOTS
THIS JUST IN: AMARR TROLLS NO LONGER ABLE TO USE H3 TAGS. AMARR TROLLING NERFED.
Also, modern PvP of scram, web and MWD + tachs.... oh, wait  Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Jonny JoJo
Amarr The Imperial Guards
|
Posted - 2008.01.31 12:32:00 -
[43]
Originally by: Grimpak
Originally by: Jonny JoJo
Originally by: Jaketh Ivanes
Well, you don't hardly use those 1000 to 5000 shots in lasers either. I was mainly aiming at small fights and AC's. A long long time ago, minnies complained that their DPS were lacking compared to laser, because they had to reload once or twice (before larger fleet battles). So CCP increased the clip size. Now that you are not and people are fearing this boost will help Minnies more than Amarr, it easy to reduce clip size to make it mainly an Amarr boost.. But as I worte, if 
Small fights with a Amarr lasting 1-2 mins and amarr have no cap. By the time you reload - Amarr are already doing 0dps.
Also, Amarr ammo is most expensive, as each crystal carrys around 1k shots before it decays. Amarr do not have infinate ammo btw.

there is a reason why in our killmails we have amarr ships topping the killmails with ships like the megathron and deimos, and that's just because they run out of cap
And kills done on people within that kind of timespan are just ganks. Even if the player was in a gallente BS, the target would have died anyway, therefor this "topping killmail" nonsese (which is skewed, as Shield has 0 resist giving a false impression of damage dealt, as 1 shot on shield is 2-5x shots on armour)
Ganks - cap does not matter, reload does not matter, nothing really matters as the guy is gonna die.
In battles were reloads DO matter, Amarr have no cap by the time reloads occur, so you supporiting an idiot who beleives that reloads are "penelty" that Amarr do not have is laughable Sig locked, lack of Eve content |

Jaketh Ivanes
Amarr Do Or Die And Live Or Try The Kano Organisation
|
Posted - 2008.01.31 12:34:00 -
[44]
Originally by: Jonny JoJo
Originally by: Jaketh Ivanes
Well, you don't hardly use those 1000 to 5000 shots in lasers either. I was mainly aiming at small fights and AC's. A long long time ago, minnies complained that their DPS were lacking compared to laser, because they had to reload once or twice (before larger fleet battles). So CCP increased the clip size. Now that you are not and people are fearing this boost will help Minnies more than Amarr, it easy to reduce clip size to make it mainly an Amarr boost.. But as I worte, if 
Small fights with a Amarr lasting 1-2 mins and amarr have no cap. By the time you reload - Amarr are already doing 0dps.
Also, Amarr ammo is most expensive, as each crystal carrys around 1k shots before it decays. Amarr do not have infinate ammo btw.
Come back when you can actually read and understand. I'm not talking about Amarr ammo or cap use. Only the effect of the Amarr boost on Mimnatar and how to possibly advert it... But do write more capital letter and spew bile.. it allways helps and have given such a good result so far.
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2008.01.31 12:37:00 -
[45]
Is this change a boost for Amarr ? YES. Do minnies also get an advantage from this change ? YES. Do minnies get more of a relative advantage as Amarr get ? NO. Is Amarr ok after this change and only this change ? NO.
Now STFU.
1|2|3|4|5. |

Skraeling Shortbus
Caldari The Arrow Project Morsus Mihi
|
Posted - 2008.01.31 12:38:00 -
[46]
I feel kinda left out as a hybrid user :(
Love to the Assault Frigate! |

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2008.01.31 12:39:00 -
[47]
Edited by: Akita T on 31/01/2008 12:39:42
Originally by: Skraeling Shortbus I feel kinda left out as a hybrid user :(
Your explosive drones chew through the shield buffer slightly faster ?  More people fit DC/EANM instead of thermal/kin hardeners (as if not almost everybody did already) ?
1|2|3|4|5. |

Grimpak
Gallente Trinity Nova
|
Posted - 2008.01.31 12:53:00 -
[48]
Originally by: Jonny JoJo And kills done on people within that kind of timespan are just ganks. Even if the player was in a gallente BS, the target would have died anyway, therefor this "topping killmail" nonsese (which is skewed, as Shield has 0 resist giving a false impression of damage dealt, as 1 shot on shield is 2-5x shots on armour)
Ganks - cap does not matter, reload does not matter, nothing really matters as the guy is gonna die.
In battles were reloads DO matter, Amarr have no cap by the time reloads occur, so you supporiting an idiot who beleives that reloads are "penelty" that Amarr do not have is laughable
in battles where reloads DO matter, you're either A) too lagged to change targets or B) dead before you can even think about reloading.
...even a megathron caps out in such fleetbattles if given enough time, you know that? ---
planetary interaction idea! |

Ion Hound
Mortis Angelus The Church.
|
Posted - 2008.01.31 12:56:00 -
[49]
sigh... no matter what people say, you never going to miss if you fly minmatar...
*changes skill training from amarr cruiser lvl5 to minmatar cruiser lvl1 |

Jonny JoJo
Amarr The Imperial Guards
|
Posted - 2008.01.31 13:15:00 -
[50]
Edited by: Jonny JoJo on 31/01/2008 13:17:12 Edited by: Jonny JoJo on 31/01/2008 13:15:44
Originally by: Grimpak
Originally by: Jonny JoJo And kills done on people within that kind of timespan are just ganks. Even if the player was in a gallente BS, the target would have died anyway, therefor this "topping killmail" nonsese (which is skewed, as Shield has 0 resist giving a false impression of damage dealt, as 1 shot on shield is 2-5x shots on armour)
Ganks - cap does not matter, reload does not matter, nothing really matters as the guy is gonna die.
In battles were reloads DO matter, Amarr have no cap by the time reloads occur, so you supporiting an idiot who beleives that reloads are "penelty" that Amarr do not have is laughable
in battles where reloads DO matter, you're either A) too lagged to change targets or B) dead before you can even think about reloading.
...even a megathron caps out in such fleetbattles if given enough time, you know that?
lol. I guess you just proved to everyone what you are - A ganker who flys in blobs and does not understand pvp unless it is a 1 man getting ganged upon by 20 ships or nanoblob.
The vast majority of battles last more than 2 minutes. Only ganks happen in less time, where ships dont matter. Capital Fleet battles can take a lot of time, where support fleet need sustainability, and small gang battles can take a lot of time as well. Point is simple. like reproduction, some people think 2 minutes is more than enough. But for the more serious individual who wants to enjoy the game rather than take pride from shallow experiences, the time involved is a lot longer. If the Amarr players cap is limp, then I am afraid that demonstrates a broken concept and ccp need to add in the viagra.
But of course, you are the ganker - someone who thinks he knows pvp because he kills a ratting raven with help from 20 of his mates and first you support the person who thints reloads are some kind of "penelty" to amarr, and now you are saying reloads dont matter?
please make up your mind. Sig locked, lack of Eve content |

Jakus Cemendur
Caldari The Graduates Brutally Clever Empire
|
Posted - 2008.01.31 13:21:00 -
[51]
Originally by: Jonny JoJo lol. I guess you just proved to everyone what you are - A ganker who flys in blobs and does not understand pvp unless it is a 1 man getting ganged upon by 20 ships or nanoblob.
The vast majority of battles last more than 2 minutes. Only ganks happen in less time, where ships dont matter. Capital Fleet battles can take a lot of time, where support fleet need sustainability, and small gang battles can take a lot of time as well. Point is simple. like reproduction, some people think 2 minutes is more than enough. But for the more serious individual who wants to enjoy the game rather than take pride from shallow experiences, the time involved is a lot longer. If the Amarr players cap is limp, then I am afraid that demonstrates a broken concept and ccp need to add in the viagra.
But of course, you are the ganker - someone who thinks he knows pvp because he kills a ratting raven with help from 20 of his mates and first you support the person who thints reloads are some kind of "penelty" to amarr, and now you are saying reloads dont matter?
please make up your mind.
I believe you've just set yourself up nicely for Grimpak to knock you down.
|

Cpt Branko
The Bloody Red
|
Posted - 2008.01.31 13:25:00 -
[52]
Edited by: Cpt Branko on 31/01/2008 13:26:07
Originally by: Jonny JoJo
lol. I guess you just proved to everyone what you are - A ganker who flys in blobs and does not understand pvp unless it is a 1 man getting ganged upon by 20 ships or nanoblob.
The vast majority of battles last more than 2 minutes.
Rubbish. Most solo fights or small gang fights are over in under two minutes and before you have to actually reload.
Unless it's two totally tank/plate-fit ships fighting or something.
At any rate, JoJo, you are the least qualified to talk about 'PvP', considering I can't find any record of you actually doing any 
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Neon Genesis
The Landed Gentry
|
Posted - 2008.01.31 13:27:00 -
[53]
Originally by: Jonny JoJo Crap
Why do you even bother? _
|

Jonny JoJo
Amarr The Imperial Guards
|
Posted - 2008.01.31 13:29:00 -
[54]
Originally by: Jakus Cemendur
Originally by: Jonny JoJo lol. I guess you just proved to everyone what you are - A ganker who flys in blobs and does not understand pvp unless it is a 1 man getting ganged upon by 20 ships or nanoblob.
The vast majority of battles last more than 2 minutes. Only ganks happen in less time, where ships dont matter. Capital Fleet battles can take a lot of time, where support fleet need sustainability, and small gang battles can take a lot of time as well. Point is simple. like reproduction, some people think 2 minutes is more than enough. But for the more serious individual who wants to enjoy the game rather than take pride from shallow experiences, the time involved is a lot longer. If the Amarr players cap is limp, then I am afraid that demonstrates a broken concept and ccp need to add in the viagra.
But of course, you are the ganker - someone who thinks he knows pvp because he kills a ratting raven with help from 20 of his mates and first you support the person who thints reloads are some kind of "penelty" to amarr, and now you are saying reloads dont matter?
please make up your mind.
I believe you've just set yourself up nicely for Grimpak to knock you down.
he has already kocked himself down. First he is on eht sides of "reloads matter". Now he is on the sides of "reloads dont matter".
Sig locked, lack of Eve content |

Cpt Cosmic
|
Posted - 2008.01.31 13:45:00 -
[55]
jonny jojo is right and this is why
|

Space Explorer
Minmatar Evil Fluffy Bunnies
|
Posted - 2008.01.31 13:47:00 -
[56]
Originally by: Jonny JoJo
Originally by: Siigari Kitawa THIS JUST IN: AMARR PILOTS ARE NO LONGER ABLE TO USE CAP BOOSTERS
[h3]THIS JUST IN: MODERN PVP OF SCRAM, WEB, MWD MEANS MOST AMARR ARE NO LONGER ABOT TO USE CAP BOOSTERS DUE TO LACK OF SLOTS
This is just in:
Cap boosters are the only mod in game that add to your cap recharge... o.. wait...
o/ |

Grimpak
Gallente Trinity Nova
|
Posted - 2008.01.31 14:01:00 -
[57]
Edited by: Grimpak on 31/01/2008 14:01:27
Originally by: Jonny JoJo lol. I guess you just proved to everyone what you are - A ganker who flys in blobs and does not understand pvp unless it is a 1 man getting ganged upon by 20 ships or nanoblob.
The vast majority of battles last more than 2 minutes. Only ganks happen in less time, where ships dont matter. Capital Fleet battles can take a lot of time, where support fleet need sustainability, and small gang battles can take a lot of time as well. Point is simple. like reproduction, some people think 2 minutes is more than enough. But for the more serious individual who wants to enjoy the game rather than take pride from shallow experiences, the time involved is a lot longer. If the Amarr players cap is limp, then I am afraid that demonstrates a broken concept and ccp need to add in the viagra.
But of course, you are the ganker - someone who thinks he knows pvp because he kills a ratting raven with help from 20 of his mates and first you support the person who thints reloads are some kind of "penelty" to amarr, and now you are saying reloads dont matter?
please make up your mind.
I soooo love how you descend into downplaying and insulting people like that.
sure ganks happen. I've ganked people. everybody that has made some sort of pvp, ganked people sometime in their life.
but until you manage how to solo kill ships that go 3 times as fast as you, outsmart your opponent, surviving in 0.0 and low-sec ALONE and not get blown'd up, outwitting people that think that just because they have this omfguber setup and win in situations where you are outnumbered, you don't even have the right to call me a "ganker".
the vast majority of battles that last more than 2 minutes, and where cap matters, are uberblobs lagdoom where you struggle even to lock a target.
cap matters there? oh yes, allot.
if you manage to survive or even LOCK your target in such lag-riddled environment.
no, don't come with me with "buts". it happens with such staggering frequency that I left that side of EVE back in 2005 when I participated in the twin VV-VCR battles back in Syndicate, where I was flying this tempest and I didn't managed to shoot no more than 10 shells in TOTAL because I was either lagged to hell or finally dead by being declared primary.
and lag was much better back then.
sure you cap out in your abbadon.
but you cap out in your megathron if fitted in such manner.
don't believe it? try it. if you manage to shoot for more than 2 minutes at the same target that is.
if you're not ECM'ed to hell and back that is.
if you're not lagged to hell and back that is.
if you're not primary'ed to hell and back that is.
if the target you're shooting survives more than 10 seconds over concentrated fire that is.
but hey, who am I than just a ganker that flies in gangs that are no bigger than 6-7 people at most of the times and has over 4 years of experience in all fields of EVE bar production and R&D...
....see what this guy made me do? hate when I get serious on forums ---
planetary interaction idea! |

Jonny JoJo
Amarr The Imperial Guards
|
Posted - 2008.01.31 14:03:00 -
[58]
Originally by: Grimpak Edited by: Grimpak on 31/01/2008 14:01:27
Originally by: Jonny JoJo lol. I guess you just proved to everyone what you are - A ganker who flys in blobs and does not understand pvp unless it is a 1 man getting ganged upon by 20 ships or nanoblob.
The vast majority of battles last more than 2 minutes. Only ganks happen in less time, where ships dont matter. Capital Fleet battles can take a lot of time, where support fleet need sustainability, and small gang battles can take a lot of time as well. Point is simple. like reproduction, some people think 2 minutes is more than enough. But for the more serious individual who wants to enjoy the game rather than take pride from shallow experiences, the time involved is a lot longer. If the Amarr players cap is limp, then I am afraid that demonstrates a broken concept and ccp need to add in the viagra.
But of course, you are the ganker - someone who thinks he knows pvp because he kills a ratting raven with help from 20 of his mates and first you support the person who thints reloads are some kind of "penelty" to amarr, and now you are saying reloads dont matter?
please make up your mind.
I soooo love how you descend into downplaying and insulting people like that.
sure ganks happen. I've ganked people. everybody that has made some sort of pvp, ganked people sometime in their life.
but until you manage how to solo kill ships that go 3 times as fast as you, outsmart your opponent, surviving in 0.0 and low-sec ALONE and not get blown'd up, outwitting people that think that just because they have this omfguber setup and win in situations where you are outnumbered, you don't even have the right to call me a "ganker".
the vast majority of battles that last more than 2 minutes, and where cap matters, are uberblobs lagdoom where you struggle even to lock a target.
cap matters there? oh yes, allot.
if you manage to survive or even LOCK your target in such lag-riddled environment.
no, don't come with me with "buts". it happens with such staggering frequency that I left that side of EVE back in 2005 when I participated in the twin VV-VCR battles back in Syndicate, where I was flying this tempest and I didn't managed to shoot no more than 10 shells in TOTAL because I was either lagged to hell or finally dead by being declared primary.
and lag was much better back then.
sure you cap out in your abbadon.
but you cap out in your megathron if fitted in such manner.
don't believe it? try it. if you manage to shoot for more than 2 minutes at the same target that is.
if you're not ECM'ed to hell and back that is.
if you're not lagged to hell and back that is.
if you're not primary'ed to hell and back that is.
if the target you're shooting survives more than 10 seconds over concentrated fire that is.
but hey, who am I than just a ganker that flies in gangs that are no bigger than 6-7 people at most of the times and has over 4 years of experience in all fields of EVE bar production and R&D...
....see what this guy made me do? hate when I get serious on forums
Oh I forgot - Nano = PvP Pimpology. Sig locked, lack of Eve content |

Grimpak
Gallente Trinity Nova
|
Posted - 2008.01.31 14:09:00 -
[59]
Originally by: Jonny JoJo Oh I forgot - Nano = PvP Pimpology.
you are calling me a nano-***** now?

btw, that case of ships going 3 times faster than me, was me in a tanked 3km/sec taranis vs a nano 8km/sec stilleto.
solo.
and if you knew me better, you'll know that I seldom fit nanos in any ship. ---
planetary interaction idea! |
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