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Ris Dnalor
Minmatar Ama-gi
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Posted - 2008.01.31 11:08:00 -
[1]
Edited by: Ris Dnalor on 31/01/2008 11:12:04 Let's see... you nerf EM armor resists, you nerf EX shield resists... CCP has insisted giving on us minmatar bonuses for shield tanking for years ( I'm sure someone knows why... ) so now they make EMP ammo ( which does the most dmg of any minmatar ammo ) more effective against any tank... shields or armor. And they are further encouraging us to shield tank more by not touching either TH or EM damage resists on shields? okies .
keep going... a few more boosts like this and we might just start shield tanking after all CCP... in any case, thanks for coming boost, we appreciate your efforts to help us free the enslaved. Finally we can stop using Phased plasma and use EMP ammo. Or we can just continue to use the usual mix of EMP and PP and just do more damage than we used to. Either way it's a win for minmatar.
(points at the Amarrians in the audience and giggles hysterically) -- No love for the Matari |

elorran
Minmatar Department of Defence Hydra Alliance
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Posted - 2008.01.31 11:18:00 -
[2]
Yay, yet another thread on exactly the same topic of the previous ones.
I know the forum doesn't have a direct search function available but you only have to look down the 1st page of general discussion to see the current threads on this topic. - - Department of Defence - Hydra Alliance |

Ris Dnalor
Minmatar Ama-gi
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Posted - 2008.01.31 11:21:00 -
[3]
sorry in my excitement i posted first and looked later. -- No love for the Matari |

Siigari Kitawa
Gallente The Aduro Protocol
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Posted - 2008.01.31 11:23:00 -
[4]
Uh... as far as I know, my base EM resist on my everything Gallente is still 60%. _________________ Burn. |

Sinder Ohm
Infinite Improbability Inc Mostly Harmless
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Posted - 2008.01.31 11:26:00 -
[5]
Originally by: Siigari Kitawa Uh... as far as I know, my base EM resist on my everything Gallente is still 60%.
try sisi  |

Siigari Kitawa
Gallente The Aduro Protocol
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Posted - 2008.01.31 11:28:00 -
[6]
????
Instead of installing the client could you shed some light for me? _________________ Burn. |
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CCP Prism X
C C P

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Posted - 2008.01.31 11:30:00 -
[7]
Edited by: CCP Prism X on 31/01/2008 11:30:59 Shedding light on things: The reason for the homogenous topics on page one!
~ Prism X EvE Database Developer, Relocating your character to a cozy, giant secure container since 2006. |
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Richard Phallus
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Posted - 2008.01.31 11:33:00 -
[8]
Originally by: CCP Prism X Edited by: CCP Prism X on 31/01/2008 11:30:59 Shedding light on things: The reason for the homogenous topics on page one!
Thanks for locking my serious suggestion by the way. You all are obviously being worked way too hard over there and Zulupark is in desperate need of some time alone with a player account on Tranquility.
CCP have a heart, let Zulu actually play the game! --
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Siigari Kitawa
Gallente The Aduro Protocol
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Posted - 2008.01.31 11:34:00 -
[9]
Edited by: Siigari Kitawa on 31/01/2008 11:34:54
Originally by: CCP Prism X Edited by: CCP Prism X on 31/01/2008 11:30:59 Shedding light on things: The reason for the homogenous topics on page one!
I read it.
Oh. All tech 1 ships get a 10% reduction to EM resist...
Dude that's not a very smart idea. _________________ Burn. |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.01.31 11:38:00 -
[10]
Damage gain comparisons
Multifrequency gets a 11.57% to 13.08% damage gain against base armor tanks and no change against shield tanks. EMP gets a 5.13% damage gain against shield tanks, and between 7.04% to 7.58% damage gain against armor tanks.
Whoop-tee-doo !
1|2|3|4|5. |

Grimpak
Gallente Trinity Nova
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Posted - 2008.01.31 11:40:00 -
[11]
Originally by: Akita T Damage gain comparisons
Multifrequency gets a 11.57% to 13.08% damage gain against base armor tanks and no change against shield tanks. EMP gets a 5.13% damage gain against shield tanks, and between 7.04% to 7.58% damage gain against armor tanks.
Whoop-tee-doo !
can I use that to shovel on JoJo's face so that I might shut him up for a while? ---
planetary interaction idea! |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.01.31 11:41:00 -
[12]
Edited by: Akita T on 31/01/2008 11:46:26
Originally by: Grimpak can I use that to shovel on JoJo's face so that I might shut him up for a while?
Oh, please do !
Nevermind, found and posted it myself 
1|2|3|4|5. |

Reem Fairchild
Minmatar Military Industrial Research
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Posted - 2008.01.31 11:47:00 -
[13]
Originally by: Akita T Damage gain comparisons
Multifrequency gets a 11.57% to 13.08% damage gain against base armor tanks and no change against shield tanks. EMP gets a 5.13% damage gain against shield tanks, and between 7.04% to 7.58% damage gain against armor tanks.
Whoop-tee-doo !
Which means in all they are boosted by about the same amount (all things considered). You really think that, as an "Amarr fix", this is a good change?
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Jaketh Ivanes
Amarr Do Or Die And Live Or Try The Kano Organisation
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Posted - 2008.01.31 11:50:00 -
[14]
If the Minnies gain to much from this Amarr boost, just reduce the ammo clip in minnie ships. 1 reload will seriously reduce Minnie DPS.
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Grimpak
Gallente Trinity Nova
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Posted - 2008.01.31 11:50:00 -
[15]
Edited by: Grimpak on 31/01/2008 11:50:18
Originally by: Reem Fairchild
Originally by: Akita T Damage gain comparisons
Multifrequency gets a 11.57% to 13.08% damage gain against base armor tanks and no change against shield tanks. EMP gets a 5.13% damage gain against shield tanks, and between 7.04% to 7.58% damage gain against armor tanks.
Whoop-tee-doo !
Which means in all they are boosted by about the same amount (all things considered). You really think that, as an "Amarr fix", this is a good change?
considering that lasers will still do more damage to shield than EMP and that the diference between MF and EMP will be minimal, in comparision with the old values, than it is a good change.
not the BEST change, but good comparing with today.
Originally by: Jaketh Ivanes If the Minnies gain to much from this Amarr boost, just reduce the ammo clip in minnie ships. 1 reload will seriously reduce Minnie DPS.
as it is now? ---
planetary interaction idea! |

Paulo Damarr
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Posted - 2008.01.31 11:50:00 -
[16]
Its possible it could be used a slight Caldari buff as well, Missile boats can you explosive missiles for more consistent damage without having to change ammo. or use 50% EM 50% EXP.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.01.31 11:51:00 -
[17]
Edited by: Akita T on 31/01/2008 11:53:19
Originally by: Reem Fairchild Which means in all they are boosted by about the same amount (all things considered). You really think that, as an "Amarr fix", this is a good change?
Nah, not YET anyway, but it's the first step.
The next step would be removing the "useless" -10% laser cap usage bonus and adding a tanking bonus (either +5% armor resists bonus, or in case armor resists bonus exists on ship, either a +5% to maxcap or +10% to armor HP instead), and add an "Amarr role bonus" of -50% laser cap usage to all Amarr ships from the get-go (yes, on the Abaddon too).
1|2|3|4|5. |

Firkragg
Blue Labs Knights Of the Southerncross
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Posted - 2008.01.31 11:54:00 -
[18]
Originally by: CCP Prism X Edited by: CCP Prism X on 31/01/2008 11:30:59 Shedding light on things: The reason for the homogenous topics on page one!
I wish devs wouldnt do this. You come into a thread hoping for some insightful DEV comment about a much discussed topic and all you get is a pointless and uninteresting one liner.
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Jaketh Ivanes
Amarr Do Or Die And Live Or Try The Kano Organisation
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Posted - 2008.01.31 11:54:00 -
[19]
Originally by: Grimpak
Originally by: Jaketh Ivanes If the Minnies gain to much from this Amarr boost, just reduce the ammo clip in minnie ships. 1 reload will seriously reduce Minnie DPS.
as it is now?
Yes, as it is today, minnies don't reload during a fight. If they had to reload once it would make a lot of difference.
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Grimpak
Gallente Trinity Nova
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Posted - 2008.01.31 11:56:00 -
[20]
Originally by: Jaketh Ivanes
Originally by: Grimpak
Originally by: Jaketh Ivanes If the Minnies gain to much from this Amarr boost, just reduce the ammo clip in minnie ships. 1 reload will seriously reduce Minnie DPS.
as it is now?
Yes, as it is today, minnies don't reload during a fight. If they had to reload once it would make a lot of difference.
sure, in a fleetbattle my TEN shells of EMP L (20 if you slap DU, 10 if you use tremor), will last forever, when compared with the 1000 to 5000 shots that faction/T2 crystals have ---
planetary interaction idea! |

Paulo Damarr
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Posted - 2008.01.31 12:02:00 -
[21]
Richard Phallus sig FTW! 
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Jonny JoJo
Amarr The Imperial Guards
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Posted - 2008.01.31 12:02:00 -
[22]
Originally by: Jaketh Ivanes
Originally by: Grimpak
Originally by: Jaketh Ivanes If the Minnies gain to much from this Amarr boost, just reduce the ammo clip in minnie ships. 1 reload will seriously reduce Minnie DPS.
as it is now?
Yes, as it is today, minnies don't reload during a fight. If they had to reload once it would make a lot of difference.
Amarr run out of cap. Take Amarr tach II vs Minnie 1400. After 1-2 minutes max, Amarr do 0 DPS as they have no cap. Minie do full DPS. So reloading is a non issue. Sig locked, lack of Eve content |

Grimpak
Gallente Trinity Nova
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Posted - 2008.01.31 12:03:00 -
[23]
Originally by: Jonny JoJo
Originally by: Jaketh Ivanes
Originally by: Grimpak
Originally by: Jaketh Ivanes If the Minnies gain to much from this Amarr boost, just reduce the ammo clip in minnie ships. 1 reload will seriously reduce Minnie DPS.
as it is now?
Yes, as it is today, minnies don't reload during a fight. If they had to reload once it would make a lot of difference.
Amarr run out of cap. Take Amarr tach II vs Minnie 1400. After 1-2 minutes max, Amarr do 0 DPS as they have no cap. Minie do full DPS. So reloading is a non issue.
...and how much does it take to empty a clip of 10 shells? ---
planetary interaction idea! |

Siigari Kitawa
Gallente The Aduro Protocol
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Posted - 2008.01.31 12:03:00 -
[24]
Edited by: Siigari Kitawa on 31/01/2008 12:04:27
Originally by: Jonny JoJo Amarr run out of cap. Take Amarr tach II vs Minnie 1400. After 1-2 minutes max, Amarr do 0 DPS as they have no cap. Minie do full DPS. So reloading is a non issue.
Dude you are comparing apples and oranges.
Shut your face and log in.
PS: the Armageddon would simply obliterate the Tempest before it ran out of cap. _________________ Burn. |

Jonny JoJo
Amarr The Imperial Guards
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Posted - 2008.01.31 12:04:00 -
[25]
Originally by: Grimpak
Originally by: Akita T Damage gain comparisons
Multifrequency gets a 11.57% to 13.08% damage gain against base armor tanks and no change against shield tanks. EMP gets a 5.13% damage gain against shield tanks, and between 7.04% to 7.58% damage gain against armor tanks.
Whoop-tee-doo !
can I use that to shovel on JoJo's face so that I might shut him up for a while?
It would help if you put damage gain in a proper table in fitted ships. Also, figures in that tabe shows are actually not fully accurate Sig locked, lack of Eve content |

F90OEX
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Posted - 2008.01.31 12:05:00 -
[26]
Originally by: Paulo Damarr Richard Phallus sig FTW! 
   
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Jaketh Ivanes
Amarr Do Or Die And Live Or Try The Kano Organisation
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Posted - 2008.01.31 12:07:00 -
[27]
Originally by: Grimpak Edited by: Grimpak on 31/01/2008 11:57:06
Originally by: Jaketh Ivanes
Originally by: Grimpak
Originally by: Jaketh Ivanes If the Minnies gain to much from this Amarr boost, just reduce the ammo clip in minnie ships. 1 reload will seriously reduce Minnie DPS.
as it is now?
Yes, as it is today, minnies don't reload during a fight. If they had to reload once it would make a lot of difference.
sure, in a fleetbattle my TEN shells of EMP L (20 if you slap DU, 10 if you use tremor), will last forever in my 1400's, when compared with the 1000 to 5000 shots that faction/T2 crystals have
Well, you don't hardly use those 1000 to 5000 shots in lasers either. I was mainly aiming at small fights and AC's. A long long time ago, minnies complained that their DPS were lacking compared to laser, because they had to reload once or twice (before larger fleet battles). So CCP increased the clip size. Now that you are not and people are fearing this boost will help Minnies more than Amarr, it easy to reduce clip size to make it mainly an Amarr boost.. But as I worte, if 
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.01.31 12:07:00 -
[28]
Originally by: Jonny JoJo
Originally by: Grimpak
Originally by: Akita T Damage gain comparisons
can I use that to shovel on JoJo's face so that I might shut him up for a while?
It would help if you put damage gain in a proper table in fitted ships. Also, figures in that tabe shows are actually not fully accurate
Hello, are you stupid or just trying to pretend you are ? Same hardeners and different base resists = same damage PERCENTAGE boost. Also, please do give ONE example of where exactly the table is NOT accurate.
1|2|3|4|5. |

Cpt Branko
The Bloody Red
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Posted - 2008.01.31 12:11:00 -
[29]
Originally by: Reem Fairchild
Originally by: Akita T Damage gain comparisons
Multifrequency gets a 11.57% to 13.08% damage gain against base armor tanks and no change against shield tanks. EMP gets a 5.13% damage gain against shield tanks, and between 7.04% to 7.58% damage gain against armor tanks.
Whoop-tee-doo !
Which means in all they are boosted by about the same amount (all things considered). You really think that, as an "Amarr fix", this is a good change?
Yes, because PvP ships dual tank all the time  Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Jonny JoJo
Amarr The Imperial Guards
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Posted - 2008.01.31 12:13:00 -
[30]
Originally by: Jaketh Ivanes
Well, you don't hardly use those 1000 to 5000 shots in lasers either. I was mainly aiming at small fights and AC's. A long long time ago, minnies complained that their DPS were lacking compared to laser, because they had to reload once or twice (before larger fleet battles). So CCP increased the clip size. Now that you are not and people are fearing this boost will help Minnies more than Amarr, it easy to reduce clip size to make it mainly an Amarr boost.. But as I worte, if 
Small fights with a Amarr lasting 1-2 mins and amarr have no cap. By the time you reload - Amarr are already doing 0dps.
Also, Amarr ammo is most expensive, as each crystal carrys around 1k shots before it decays. Amarr do not have infinate ammo btw. Sig locked, lack of Eve content |
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