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Thread Statistics | Show CCP posts - 6 post(s) |

ArmyOfMe
Exotic Dancers Club
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Posted - 2008.02.02 08:32:00 -
[1]
For the love of god dont ruin the deimos this way, nobody has even complained about it at all now and still you go and change it without even asking the ppl that fly it a lot.
If you want to change it then at least move the 6th high slot to a mid, but taking away a low slot will ruin what this ship does best.
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ArmyOfMe
Exotic Dancers Club
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Posted - 2008.02.02 12:04:00 -
[2]
give us 7 lows rather then 4 mids
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ArmyOfMe
Exotic Dancers Club
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Posted - 2008.02.02 12:40:00 -
[3]
Originally by: Iwant Flooz That's a lot of planned change, one more slot for damage is enormous in terms of DPS.
Why no balancing for minmatar though ? Target painters need some love please.
dont forget the muninn as well
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ArmyOfMe
Exotic Dancers Club
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Posted - 2008.02.02 14:25:00 -
[4]
would be so nice if a dev could post something trying to explain the reason for this deimos change
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ArmyOfMe
Exotic Dancers Club Scalar Federation
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Posted - 2008.02.02 22:05:00 -
[5]
can a dev please post the reasons for the deimos changes?
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ArmyOfMe
Exotic Dancers Club Scalar Federation
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Posted - 2008.02.03 21:50:00 -
[6]
Edited by: ArmyOfMe on 03/02/2008 21:53:00
Originally by: CCP Nozh Thanks for all the good feedback,
With regards to the Deimos changes, after we changed the Zealot on our development servers, the Zealot won every single close range encounter it had with the Deimos. After a lot of calculations, weird setups and play testing, we came up with the current slot layout and bonuses. We felt the Deimos needed more sustainability, and with the fourth mid slot it certainly performs a lot better in close range combat. I suggest you logon to Singularity and at least try out the changed Deimos before judging it so harshly.
Like Fendahl said, we're going to be monitoring Singularity closely, the changes might not be final.
must be your deimos pilots there is something wrong with then
on a more serious note, why didnt the 6th high slot get moved rather then the low slot?
oh, and ive been on sisi and done tests, and i can tell you right now that i want the deimos as it is on tranq, the loss of the low slot ruins the deimos
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ArmyOfMe
Exotic Dancers Club Scalar Federation
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Posted - 2008.02.03 22:36:00 -
[7]
Originally by: Zoltar Torzoid I feel though that any change that removes a low slot on an armor tanked ship, and is explained as a "tank Boost" is folly at best and should be rethought.
-Zoltar
well said
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ArmyOfMe
Exotic Dancers Club Scalar Federation
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Posted - 2008.02.04 16:35:00 -
[8]
Originally by: Berand Increase its gank somehow. Stick with the role it currently fills. But frankly, people just don't want you to even touch it. Leave it be. Thanks. :)
changing the hac damage bonus from 5% to 10% would be so sweet
just wishfull thinking on my part sadly
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ArmyOfMe
Exotic Dancers Club Scalar Federation
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Posted - 2008.02.05 20:19:00 -
[9]
Edited by: ArmyOfMe on 05/02/2008 20:24:41
Originally by: CCP Fendahl Edited by: CCP Fendahl on 05/02/2008 20:14:26 Thanks for the feedback so far. A couple of comments:
As mentioned, the Deimos change is intended as a boost, not a nerf, and we feel that the revised Deimos is indeed superior. If the change is still remains unpopular after proper testing (not just in EFT ), it's not unlikely that we might decide to revert it. We are looking into seeding both versions of the Deimos so you have a better frame of reference.
Can you please explain how removing a low slot on a armor tanking ship makes it a better tanker? would also like to know the reason for not moving the last high slot to the mids or lows rather then what you have done now. and have you given any thought to the fact that you have now reduced the cap on the deimos as well when you removed the mwd bonus?
and can we please have the setups on the deimos vs zealot fights you had when you desided it was underpowerd, cause if you havnt noticed a lot of ppl on the forums now have stated that there was nothing wrong with it. And nerfing a ship cause of how it does in 1vs1's seems very strange when you consider how pvp is in eve these days
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ArmyOfMe
Exotic Dancers Club Scalar Federation
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Posted - 2008.02.06 00:33:00 -
[10]
Originally by: TigerWoman well again on the zeal: my normal standard setup was (gang)
4 hvy pulse mwd, tracking comp, cap booster 3 hs 2, anp, eanm, 3x hs 2, n type thermic hardener, med repper 2
and it was allrdy quite tight.
now i got 1 more turret slot but i cannot use it. which setup with hvy pulse is that thing you talking about?
Do as us deimos pilots and drop the repper
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ArmyOfMe
hirr Morsus Mihi
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Posted - 2008.03.03 21:02:00 -
[11]
Originally by: CCP Fendahl A small update: Based on the feedback we have received on the Deimos changes, we have decided not to implement them and will instead keep an eye it's performance when the patch is released.
thank you
you can still consider changing the 6th high slot to a low slot or medium if you really have to(wouldnt mind one more low slot at all tbh
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