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Kiri Jol
NeRdHeRd
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Posted - 2008.02.15 23:44:00 -
[31]
Bump for the day.
Thank you to everyone who is replied to this post with their suggestions for our program. We have implemented many of the changes suggested here, to include Industrial Ship Training, Drone Training, as well as Advanced Learning Skills.
To any new pilots out there, who think they would be interested in a mining career, feel free to join us in the NDHD RECRUIT channel.
Kiri Jol NeRdHeRd CEO
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Arazel Chainfire
United System's Commonwealth
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Posted - 2008.02.17 00:18:00 -
[32]
To the comments about the industrials, here's the list
Gallente + gets a new itty every level + itty 5 holds the greatest amount of ore of any industrial + its just one step from itty 5 to freighter (2nd highest cargo amount freighter)
- you have to train it to 5 to get really good returns
Amaar + you only have to train it to lvl 1 to get two decent industrial ships + industrials hold more than any other until skills are trained to lvl 4
- once you've got lvl 1, there isn't really any point in training higher
Minmatar + the horder is the second greatest amount of cargo space of any industrial (right after itty 5) + The highest space industrial only needs skill level of 4 to use
- they're ugly?
Caldari + their industrial (at lvl 3 or 4... can't remember) gets the third highest amount of cargo hauled + train to lvl 5 to get the largest freighter out there
- Minmatar is better if you just want low skill hauling
This isn't going into the transports at all, as i have no experience with them. However, I should comment about the itty 5/impel comparison. The itty 5 has two less low slots, but one more rig slot, and a higher base cargo space. Exact numbers are as follows
Itty 5 skill lvl 5: 7500m3 5 cargo expander 2's: 25270m3 5 cargo expander 2's + 3 t1 cargo rigs: 38433
Impel Skill lvl 5: 5000 7 cargo expander 2's: 27387m3 7 cargo expander 2's + 2 t1 cargo rigs: 36219m3
As you can see, if you're willing to dump lots of money in (not including t2 rigs... then you might as well just buy a freighter for similar prices) the itty 5 is your best choice, though it is a bit weak when attacked. If you want something that might survive a casual gank, use a minny deep space transport and put some shield extenders on it.
-Arazel
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Kiri Jol
NeRdHeRd
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Posted - 2008.02.17 18:06:00 -
[33]
bump NeRdHeRd CEO
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Jacob Mei
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Posted - 2008.02.17 21:16:00 -
[34]
Originally by: Arazel Chainfire To the comments about the industrials, here's the list
Gallente + gets a new itty every level + itty 5 holds the greatest amount of ore of any industrial + its just one step from itty 5 to freighter (2nd highest cargo amount freighter)
- you have to train it to 5 to get really good returns
Amaar + you only have to train it to lvl 1 to get two decent industrial ships + industrials hold more than any other until skills are trained to lvl 4
- once you've got lvl 1, there isn't really any point in training higher
Minmatar + the horder is the second greatest amount of cargo space of any industrial (right after itty 5) + The highest space industrial only needs skill level of 4 to use
- they're ugly?
Caldari + their industrial (at lvl 3 or 4... can't remember) gets the third highest amount of cargo hauled + train to lvl 5 to get the largest freighter out there
- Minmatar is better if you just want low skill hauling
This isn't going into the transports at all, as i have no experience with them. However, I should comment about the itty 5/impel comparison. The itty 5 has two less low slots, but one more rig slot, and a higher base cargo space. Exact numbers are as follows
Itty 5 skill lvl 5: 7500m3 5 cargo expander 2's: 25270m3 5 cargo expander 2's + 3 t1 cargo rigs: 38433
Impel Skill lvl 5: 5000 7 cargo expander 2's: 27387m3 7 cargo expander 2's + 2 t1 cargo rigs: 36219m3
As you can see, if you're willing to dump lots of money in (not including t2 rigs... then you might as well just buy a freighter for similar prices) the itty 5 is your best choice, though it is a bit weak when attacked. If you want something that might survive a casual gank, use a minny deep space transport and put some shield extenders on it.
-Arazel
Thank you for going that deep into it. Another point that I would like to bring up is the cost diffrence between an industrial and its t2 counterparts. A fully equiped, rigless iteron 5 will run at about 3-6 million where as its t2 counter parts will run at about 80-85 million.
I generally argue that rigs are not worth the money in that both it will take a while for make a return on putting the rigs on for an addtional four GSCs (last time I checked, said rigs run about 50 million a piece). The major reason I am a fan of the itty V is the fact that it has the most cargo room for the least amount of cash. A retriever pilot can expect to make a return on an itty 5 in a mere day of mining depending on their skills and a hulk pilot mere minutes where as if a t2 transporter was destroyed the set back will be significantly higher.
Side note: A freighter is only good for transporting ore to a refining location. A freighter can not be used to hold ore while mining (as it can not take items from a jet can in space). You will also expect to spend over a billion ISK in skills, ship and insurance. This is why in my opinion that the Itty V is such a popular choice for transporters who dont have the money or interest to train to get an impel transport.
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Kiri Jol
NeRdHeRd
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Posted - 2008.02.18 20:41:00 -
[35]
bump NeRdHeRd CEO
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Kiri Jol
NeRdHeRd EVOCATI Alliance
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Posted - 2008.02.24 06:42:00 -
[36]
bump NeRdHeRd CEO
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Cap Orestes
Gallente Federal Navy Academy
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Posted - 2008.02.24 18:19:00 -
[37]
I'm a complete noob at this game still, having started playing on friday. However this program sounds extremely interesting.
Before I ask anything that may show my noobness, how much time will this program take? I'm currently attending class and working, so my play time is limited to less than 2 hours a day on weekdays, and maybe 5 or 6 on weekends; would this be enough time to complete the program without angering my sponsors?
Also, this character is currently built as a soldier, would it be better to make another character specialized in the industry field? Thus far I've enoyed the small amount of mining that a player of my skill can produce (Imicus with dual mining lasers, an afterburner and 2 cargo expanders .. pitiful, I know. )
Last but not least, what time zone are ya'll in, or does it make no difference?
-Cap
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Joe Starbreaker
Starbreaker Spaceways Nex Eternus
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Posted - 2008.02.24 21:20:00 -
[38]
Cap Orestes -- you'd be better off mining with your race's mining frigate. Check the ship descriptions to see which frigates get bonuses to what modules. If you stay with Gallente, it should be the Navitas. It can fit the same number of mining lasers but can get more return out of them.
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Cap Orestes
Gallente Federal Navy Academy
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Posted - 2008.02.24 21:58:00 -
[39]
Yeah, I plan to buy a Navitas as soon as I can A) find one .. which I currently cant.. maybe I'm just blind <shrug> and B) afford to lose it if I do something stupid. Which should be with any luck, a few more hours.
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Joe Starbreaker
Starbreaker Spaceways Nex Eternus
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Posted - 2008.02.24 22:04:00 -
[40]
You can probably find one in the Oursulaert system, it's a Gallente market hub. It will be much cheaper than your Incursus.
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O Kithral
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Posted - 2008.02.26 21:22:00 -
[41]
Thank you for interest in our mining program. As of today 26 February, NeRdHeRd has suspended acceptance of miner applications.
All of our miner slots have been filled. We will re-evaluate our data again at the end of March to determine whether any more miner application will be accepted.
O Kithral NDHD VP of Mining Operations |

Nacho Daddy
Caldari Ministry of Funny Walks
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Posted - 2008.02.26 22:03:00 -
[42]
Originally by: Dresden Samos
I'm sort of in agreement with this. Not to insult Kiri's program (it's a good concept in theory), but you don't need (ore specific) Processing at V to get 100% refine rate in Empire space. Heck, Refinery Efficiency III and (ore specific) Processing II is enough for 100% refine rate with a 50% base facility, which are commonplace in Empire. Training each to V just eats up training time best spent elsewhere.
Yes, there are lesser base facilities in Empire (35% I think?) but it's hardly difficult to pick up and move shop over a station/system where there's 50% facilities.
He is correct about the 100% yield, you do not need your skills that high to get a perfect yield.
I have Refinery Efficiency at level 2 (Refining @ 5 ofc) and the ore specifics at 3 and get a perfect yield, no unrecoverable minerals at all on Veld, Scordite, Pyro, & Plagi at a 50% station that I have standings with. Once you've got Refinery Efficiency to 3-4 and the ore specifics to 3-3 You don't have to worry about much unless you plan on moving out of high sec.
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Aaron Ravenwood
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Posted - 2008.02.26 22:08:00 -
[43]
Edited by: Aaron Ravenwood on 26/02/2008 22:22:43 Edited by: Aaron Ravenwood on 26/02/2008 22:16:30 Thanks for all the posts on Industrials.
I'm coming to the same conclusions though I'll probably go with the Impel when I get the money rather than spend all that training time switching the guy already trained to Level V on the Amarr Industrial. The fact that they're somewhat tougher has some appeal as well.
I have one guy trained to Gallente Level IV ... but I've also just trained him to use a Retriever ... so he's moved from the hauler group to the miner group within that gang. We'll see ...
I might look into those cargo rigs though ... I've got one rig blue print I've been saving salvage for for months and have about enough of it to make 3 of them now ... maybe ... So we'll see just what salvage Items that rig calls for and how many of those I have that aren't reserved for the other blue print.
I've got my haulers to the point where they can keep up with my miners now, even having to go through a jump to get back and forth but ... I need more capacity to make it worth while to increase the miners output. No point in mining it faster than I can haul it away ... not without leaving it around for ore thieves anyway ...
These are the figures I've gathered on some of the lower levels of Industrials so far. I need to add my Badgers to the list ...
Skill Level: Gallente Industrial III
Iteron Mark III: Basic 5,606 m3 3 Expanded Cargo Hold I's 9,094 m3 3 Expanded Cargo Hold II's11,619 m3
Skill Level: Amarr Industrial III
Bestower: Basic 5,520 m3 4 Expanded Cargo Hold I's10,521 m3 4 Expanded Cargo Hold II's14,587 m3
Skill Level: Amarr Industrial IV
Bestower: Basic 5,760 m3 4 Expanded Cargo Hold I's10,979 m3 4 Expanded Cargo Hold II's15,221 m3
Skill Level: Gallente Industrial IV
Iteron Mark III: Basic 6,300 m3 3 Expanded Cargo Hold I's 9,094 m3 3 Expanded Cargo Hold II's13,057 m3
I suppose I could put the GSC's in there and see how that works out ... since they come in 3000m3 chunks of space ... you might end up with some odd effects ... but for now ... I'll just let anyone who wants to figure that out do that math. For reference GSC's take up 300m3 of space but hold 3900m3 of stuff.
I.E.
volume - 3000m3 capacity - 3900m3
This has something to do with them being "Planck" containers ...
. . . |

Hammer Stevens
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Posted - 2008.02.26 22:37:00 -
[44]
Hi Kiri, I was wondering if there is space available for a new miner casual player in the program. I can get on only about 1-2 hours a week, and 4-5 a weekend at most. (like I said casual). I like this game and want in for the long haul. ( but newly married and have certain responsibilities that come before play time!!) Please let me know if your corp has room for a part time miner.
Thank you
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ceyriot
Crimson Rebellion
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Posted - 2008.02.29 03:03:00 -
[45]
hammer, i think Kiri's in withdrawal right now...but i'm in the same alliance as him and can help ya out 
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Kiri Jol
NeRdHeRd EVOCATI Alliance
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Posted - 2008.03.29 01:53:00 -
[46]
bump NeRdHeRd CEO
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Kiri Jol
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Posted - 2008.03.30 16:55:00 -
[47]
bump NeRdHeRd CEO
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Clrdark4se
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Posted - 2008.03.31 06:52:00 -
[48]
Originally by: Kiri Jol Edited by: Kiri Jol on 29/03/2008 01:51:53 After a little over 6 weeks, our first group of trainees have graduated from the program. All of them are in Retriever's currently, and are well on their way to the Hulk.
We are re-opening the program to new pilots who would like to have a scholarship to the program. Scholarship is valued at 25 million ISK to each member of the program. This is a cost that is totally provided for you. You simply mine, and build your skills.
Just a reminder of what this program offers you:
Free ships of all factions Frigates - with mining bonuses Cruisers - with mining bonuses Industrials - to haul your ore Mining Barges - final ship
Free fittings for all of your ships Including Tech II fittings use in the course of mining
Free drones To protect you when mining solo
Free skillbooks This will provide you with training to get you proficient at mining, and to a point where you are in a Hulk.
If you have any questions, or are interested in this program, please convo me in-game.
Fly Safe!
Kiri Jol
I think I am the 3rd Newb in this thread to ask this. I have not seen a reply yet....So, by joining your Coorp, new pilots get the items mentioned above for free? I am sorry for the question. I (obviously) am very new to this game. I have already decided I wish to focus the vast majority of my time mining. I am currently working on developing my skills to pilot larger ships, etc...
I thought the rules of this game states, "If it seems to good to be true it is!" How does your cooperation benefit from this program? What is the catch? Again, sorry for the Nub question.
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Billy Sastard
Life. Universe. Everything. Rejuvenate
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Posted - 2008.03.31 07:05:00 -
[49]
I don't personally know anything about his setup, but most of the corps that do this sort of thing will have you mining specific ores and will pay you for the ore. What they are getting is another person mining so that they can 'do their thing'.
The things he lists are all relatively inexpensive, but are also invaluable to newer players.
I am not going to say one way or the other wether joining his corp would be right for you, however situations such as this are usually a good way to get started. If down the road you decide that working for them is not in your best interest, you can always leave. -=^=-
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Clrdark4se
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Posted - 2008.03.31 12:22:00 -
[50]
Originally by: Billy Sastard I don't personally know anything about his setup, but most of the corps that do this sort of thing will have you mining specific ores and will pay you for the ore. What they are getting is another person mining so that they can 'do their thing'.
The things he lists are all relatively inexpensive, but are also invaluable to newer players.
Well if that is the case then I would like to join. I defiantly need all the help I can get and I do not mind performing such tasks for others if it will benefit me as well. I have applied to the "Eve University" Now I don't know what I should do. I would really like to learn about this game from the EU but the deal he offers is tempting. I do know that I want to get into mining though.
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Kiri Jol
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Posted - 2008.04.01 00:23:00 -
[51]
bump NeRdHeRd CEO
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Echo Vector
The Wild Bunch
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Posted - 2008.04.01 13:24:00 -
[52]
RE: The Itty V capacity,
A properly skilled pilot flying an outfitted Itty V with T2 Cargo Exp's and T2 Cargo rigs carries a base hold of 43,667 M3. Add the 14 GSC's for an additional 12,600 M3 in "bonus space" and you get a ridiculous capacity of 56,267 M3.
Now, this excercise is purely academic, because for the same amount of money and one more skill you can fly an Obelisk Freighter.............
But you can't cloak a freighter ( would you want to anyway? ) or fit any modules on it ( see previous question )..........the info above soley provided in the interests of keeping the whole truth told.............
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Clrdark4se
State War Academy
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Posted - 2008.04.01 19:21:00 -
[53]
Kiri Jol, I do not know how to open your channel. I will look for you again when I log in.
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The Geoman
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Posted - 2008.04.01 21:51:00 -
[54]
Edited by: The Geoman on 01/04/2008 21:51:52
Originally by: Echo Vector RE: The Itty V capacity,
A properly skilled pilot flying an outfitted Itty V with T2 Cargo Exp's and T2 Cargo rigs carries a base hold of 43,667 M3. Add the 14 GSC's for an additional 12,600 M3 in "bonus space" and you get a ridiculous capacity of 56,267 M3.
Now, this excercise is purely academic, because for the same amount of money and one more skill you can fly an Obelisk Freighter.............
But you can't cloak a freighter ( would you want to anyway? ) or fit any modules on it ( see previous question )..........the info above soley provided in the interests of keeping the whole truth told.............
Putting t2 cargo expander rigs on an Itty V is a frightening thing. You're going to spend close to a billion isk on a ship that is such easy prey to a suicide ganker? Because I have to assume here that you're setting it up for hauling, and without much of a tank. Yeah, I know it was purely academic, but t2 rig prices are scary 
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Kiri Jol
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Posted - 2008.04.02 05:43:00 -
[55]
bump NeRdHeRd CEO
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Joe Starbreaker
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Posted - 2008.04.02 15:33:00 -
[56]
RE the haulers. I put Bestowers in my corp's hangar for one simple reason: If we need somebody to haul something, we can train him to pilot the hauler in 40 minutes. To train somebody to Gallente Industrial V takes what, a month? Iteron V is great for the hard-core miner who lives for veldspar, but practically speaking you want everyone in the corp to have the capability to move a load when they need to (e.g., when you get a hauler rat spawn).
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Artheon
NeRdHeRd EVOCATI Alliance
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Posted - 2008.04.02 17:18:00 -
[57]
Re: If it is too good of a thing then it probably is --
So I joined the NDHD about 2 months ago through this program and there is no catch I can think of. The corp is an industrial one so miners are pretty much at the center of the corp activities and the CEO (Kiri) is a miner. You have the choice to sell your ore to the corp or to the market but the prices that the corp purchases at are reasonable so pretty much everyone sells what they get to the corp. You have the option of leaving after the program is over but pretty much everyone is still with it even if they have finished their training path. Also the corp refines your ore for free at 100% efficiency so that helps a lot compared to trying to do that on your own.
The reason this doesn't bankrupt the corp (as someone mentioned above) is that if even 2 or 3 people out of 5 who join the program stick with the corp then the marginal cost of helping new pilots with their training / ships is payed off and then some. Also, frankly, it is also just nice to have new people in the corp so even if it takes more out of our profit then by following the more normal path - it is more fun this way :P
Artheon
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Surfin's PlunderBunny
GoonFleet GoonSwarm
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Posted - 2008.04.02 18:46:00 -
[58]
So, what systems do these infid... miner training camps occur in?
------------------Sig-------------------------- J. Kerouac said it best in The Vanity of Duluoz: "Go droppeth a turd."
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ceyriot
Crimson Rebellion Cold Star Alliance
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Posted - 2008.04.02 18:52:00 -
[59]
I've heard its somewhere in Amarr space...
Faction Store |

charming wanderer
Center for Advanced Studies
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Posted - 2008.04.02 19:34:00 -
[60]
Ronne...
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