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soltaa
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Posted - 2008.02.03 10:26:00 -
[1]
Same ship characteristics as the stealth bomber.
Slots 4 high 3 mids 4 lows
4 turrets
-99% powergrid/cpu reduction for large turrets.
-100% targeting delay after uncloaking.
(racial) frigate skill bonus: 5% to large turret damage and 5% to large turret rate of fire per skill level.
covert ops skill: 5% to large turret damage and multiplies the cloaked velocity by 125% per skill level.
Could fit cynosural field generator.
NO bomb deployment.
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LiLChris06
Miami Labs Empire Research
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Posted - 2008.02.03 11:18:00 -
[2]
Edited by: LiLChris06 on 03/02/2008 11:24:32 Fair enough i guess.
2 full dmg bonuses? We have 1 general missile bonus and then a dmg type bonus. Each race has a certain dmg type bonus. Wouldnt be fair, something would have to be changed to that
No rof bonus though. We have the explosion radius, w/e is sorta the same i guess
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Caleese
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Posted - 2008.02.03 11:43:00 -
[3]
With a stealth bomber you can't re cloak until your missiles have hit correct? Guns have no flight time, so you'd be able to uncloak, target, fire-cloak. I think that may be pushing things a little.
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Dutch Baldwin
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Posted - 2008.02.03 17:52:00 -
[4]
This is a terrific idea!
Bring it on CCP!!
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Andreya
Direct Intent
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Posted - 2008.02.03 18:32:00 -
[5]
betcha this OP fliies minmatar battleships 
the minmatar version would be much much better than all the other races 2280 alpha strike.. yes please :P but to be honest, the dps would be similar to a normal SB.... i think this idea WOULD be cool, if it had a huge tracking penalty on it, giving the smaller ship in eve a chance not to get bashed at 180km away :P _________________________________________________________ Only once you've lost everything, are you free to do anything.
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soltaa
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Posted - 2008.02.03 20:36:00 -
[6]
Ever fired a rifle at something really far away?
In the marines we fire from the 500 yard line with open sights on a man sized target. MAN that thing is TIIINY.
But it only takes a teeeny movement to keep it in line.
Same goes for all targets at long range-you might be covering 300km but at 180km you just moved about an inch.
Reason the first thing you do against something firing larger guns is close with it and orbit.
In case of SBs they dont care-the missile IS going to hit and the decreased explosion radius means it can do up to full damage on even the smallest ship(think the ships that get bonuses that decrease their signature radius might get some reduced damage).
I just thought it would be a cool idea.
I know that gallantre and caldarii ships would rock hard as well as minmatars. And amar...do people pvp in amar ships?
Only difference is racial wise most minmatars train up gunnery skills and missiles, other races not so much into gunnery.
As far as their being no ROF bonus-thats because I considered it and considered the "one shot one kill" premise. It does lower their dps, but this ship(like the SB) is not a prolonged combat ship-if your in combat your screwing up. Its an shoot n scoot type ship.
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