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1. do we need the HP buff removed and the T2 ammo boosted? - in Player Features and Ideas Discussion [original thread]
Hrrmm. Maybe giving T2 ammo a chance to penetrate shields > armor? Based on level of specialization? lvl 1 = 10% chance of shield 5% armor lvl 2 = 15% chance of shield 10% armor lvl 3 = 20% chance of shield 15% armor lvl 4 = 25% chance of shi...
- by soltaa - at 2008.02.06 02:39:00
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2. Increase in PVP = FUN = Increase in suscription base, PVP system. - in Player Features and Ideas Discussion [original thread]
Umm I agree with most of what you said. However theres a bad side to pvp as well. A good chunk of the time pvpers are going after people who are trying to do those "mundane tasks". Popping people ratting, mining, transporting, etc. Those are not...
- by soltaa - at 2008.02.05 15:07:00
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3. Gun based stealth "sniper" - in Player Features and Ideas Discussion [original thread]
Ever fired a rifle at something really far away? In the marines we fire from the 500 yard line with open sights on a man sized target. MAN that thing is TIIINY. But it only takes a teeeny movement to keep it in line. Same goes for all targets ...
- by soltaa - at 2008.02.03 20:36:00
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4. Fire and forget drones. - in Player Features and Ideas Discussion [original thread]
This idea is based around drones that could be mounted inside the several varieties of missiles instead of the missiles warhead. rockets = 5m3 worth of drones standard = 10m3 worth of drones heavy = 25m3 worth of drones cruise = 50m3 worth of dro...
- by soltaa - at 2008.02.03 10:37:00
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5. Gun based stealth "sniper" - in Player Features and Ideas Discussion [original thread]
Same ship characteristics as the stealth bomber. Slots 4 high 3 mids 4 lows 4 turrets -99% powergrid/cpu reduction for large turrets. -100% targeting delay after uncloaking. (racial) frigate skill bonus: 5% to large turret damage and 5% to ...
- by soltaa - at 2008.02.03 10:26:00
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6. Invention destroying the game economy - in Test Server Feedback [original thread]
Heh. I am working my way up in invention atm. Those "interface that should wear out" are EXPENSIVE. Minmatar ship rates avg 125mil and gallantre holds the crown at 250mil or so. Somehow (not surprisingly i guess) amar interfaces are cheap. An...
- by soltaa - at 2008.02.02 02:42:00
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7. More realistic ship layouts - in Player Features and Ideas Discussion [original thread]
Moot topic-My last post was supposed to be the last i just ranted abit more than i should have. The post about multiple pilots makes ton of sense. But he is right. About end game apparently. And the whole "all you have to do is fit This and Thi...
- by soltaa - at 2008.02.02 02:26:00
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8. antimissile defence - in Player Features and Ideas Discussion [original thread]
That was a good thread. However the basic concept was ok, could model it after the phalanx system the U.S. uses on its naval ships. Finds target, locks target, saturates target with fast moving lead until its no longer in big enough pieces for i...
- by soltaa - at 2008.02.01 07:06:00
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9. More realistic ship layouts - in Player Features and Ideas Discussion [original thread]
I understand what your saying. So understand what I am trying to say. In the military they cram as much weaponry on anything with a motor that they can reasonably put on it. A TANK with its huge 120mm main gun still has a .50 cal on it. All at...
- by soltaa - at 2008.02.01 06:50:00
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10. More realistic ship layouts - in Player Features and Ideas Discussion [original thread]
My bad. Sorry all forgot about EVE's big ships(even though more expensive on all fronts) should always be vulnerable to smaller ships. Big ships should only fight big ships and be able to deal with smaller ships only through extensive use of al...
- by soltaa - at 2008.01.31 09:32:00
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11. More realistic ship layouts - in Player Features and Ideas Discussion [original thread]
by tackle i also mean target jammed. like you not being able to target anything... Yeah if i could target something and had to be scramed and stasised i could care less in almost any ship except maybe a shuttle or pod. Least i could fight back ...
- by soltaa - at 2008.01.30 17:29:00
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12. warp disruption immune ships - in Player Features and Ideas Discussion [original thread]
This came up in my other topic about multiple batteries but it applies well here. 1. Leave all EW as it is EXCEPT for... 2. Make the cap usage dependant on the size of ship being EW'd. 3. And to make this about as real as it gets, have the cos...
- by soltaa - at 2008.01.30 07:03:00
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13. Tactical & Evasive Maneuvering! - in Player Features and Ideas Discussion [original thread]
Guess EVE could give an option to fly manually ALA freelancer. And that game is OLD but had a sweet intuitive control system. Would let people who wanted to use it-use it, people who want to click-click. BTW the freelancer system was mouse based...
- by soltaa - at 2008.01.30 06:37:00
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14. More realistic ship layouts - in Player Features and Ideas Discussion [original thread]
One question. How is that BS or BC doing any damage when a "tackler" , goes up to it and completely neutralizes it? Lets look at this in a different view? Is there any reason right now in PVP to go UP in ship size? Is there any reason to move p...
- by soltaa - at 2008.01.29 13:47:00
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15. More realistic ship layouts - in Player Features and Ideas Discussion [original thread]
Main motivation is realism. But the second motivation is based on the reality that at this time Battleships have no place in pvp-all pvp is done with t1-t2 frigates, assault ships and heavy assault ships, with a rare logistics or command ship in ...
- by soltaa - at 2008.01.29 11:46:00
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16. More realistic ship layouts - in Player Features and Ideas Discussion [original thread]
"blown up trying to tackle." Thats the main issue. A t1 frigate neutralizing a Battleship by simply running up to it and activating his 3 modules. 100mil for ship alone neutralized by 3 modules costing maybe 3mil. That makes perfect sense. If ...
- by soltaa - at 2008.01.28 21:05:00
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17. More realistic ship layouts - in Player Features and Ideas Discussion [original thread]
I SAID they didn't have to have max 8 slots. And yes their would be smaller ships still around because they would provide their roles. And just because a ship has turret slots-doesn't mean its going to insta poof a ship of that turret size-just...
- by soltaa - at 2008.01.28 19:49:00
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18. More realistic ship layouts - in Player Features and Ideas Discussion [original thread]
Don't think that would really pan out that way. Yeah a big ship would have light weapons-and could deal with small ships but like i said they didnt have to have all 8 light slots. So take a dread for example- have its normal allotment of xl slot...
- by soltaa - at 2008.01.28 19:43:00
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19. More realistic ship layouts - in Player Features and Ideas Discussion [original thread]
Only thing that really annoys me is that as you move up in ships your gun slots never really improve. Max you can get is 8. Sort of does not make sense. I mean a BC can pack 8 guns, and its TINY compared to a BS. But yet the BS can still only carr...
- by soltaa - at 2008.01.28 19:29:00
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