| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Goonga Malungaboonga
|
Posted - 2008.02.05 09:22:00 -
[1]
Can it tank level 4's without faction/officer mods? Also, can it perma run at all without sacrificing ballistic control units (other wise the dps output looks kinda sad)? Or is this not how this ship is flown?
I know ravens are the go, but i plan to get into command ship and train siege for later on when i can help out in pvp ops, not to mention its probably way cheaper later on when i pimp it out with officer goodies (one day).
The setup i was thinking of trying Level 4's in .. 6x Arbalest HM launchers with kinetic missiles 1x whatever???
Large shield booster 2 Shield boostamp 2 2x invul 1x whatever hardner???
2x pdu 3x bcu
|

Cygore
Amarr Death Cult Armageddon
|
Posted - 2008.02.05 09:32:00 -
[2]
Edited by: Cygore on 05/02/2008 09:32:28 here's what i use for L4's..
6x HML II + Whatever missiles the rats are weak to
2x specific hardeners 1x invuln (unless vs amarr then 2x em, 1x therm) 2x LSE II
2x bcu II 3x Shield power relay II
2x core defence field purger I
tank seems to hold steady around 60-65% with my crappy skills and gives 5.51sec rof, fast enough to pop most ships before they get under 20km 
|

Cpt Cosmic
|
Posted - 2008.02.05 09:38:00 -
[3]
Edited by: Cpt Cosmic on 05/02/2008 09:41:20 yes it can run without pimp mods, just use a passive tank like the above one but for faster missioning...
...here is something you can aim for: [Nighthawk, pimped out] Ballistic Control System II Ballistic Control System II Ballistic Control System II Power Diagnostic System II Damage Control II
Caldari Navy Shield Boost Amplifier Caldari Navy Shield Boost Amplifier Pithi A-Type Small Shield Booster Caldari Navy Invulnerability Field Caldari Navy Invulnerability Field
Heavy Assault Missile Launcher II, Terror Javelin Assault Missile Heavy Assault Missile Launcher II, Terror Javelin Assault Missile Heavy Assault Missile Launcher II, Terror Javelin Assault Missile Heavy Assault Missile Launcher II, Terror Javelin Assault Missile Heavy Assault Missile Launcher II, Terror Javelin Assault Missile Heavy Assault Missile Launcher II, Terror Javelin Assault Missile [empty high slot]
Core Defence Operational Solidifier I Core Defence Operational Solidifier I
even javelins do less dmg than normal ammo they still have more dps then heavy missiles and If something is close, switch to normal ammo and you will have some shredded corpses :) for em heavier dmg switch one amp for em hardener :)
|

Goonga Malungaboonga
|
Posted - 2008.02.05 09:41:00 -
[4]
Wow so no booster, is that what they call a passive tank. I didnt even know it could do that, do you still need to warp out ? What if you get agro from entire spawn? Also shouldnt you be using kinetic at all times because of the bonus.
SO what happens if ships get under 20km?
Sorry for the barrage of questions :)
|

Cpt Cosmic
|
Posted - 2008.02.05 09:44:00 -
[5]
Edited by: Cpt Cosmic on 05/02/2008 09:44:30 passive tank uses the high amounts of shield + passive regeneration of shields to "heal" shield hps.
Dont think It can take whole "room" of aggro but then no one can rly do it, this is somethink you dont wont to happen. Just kill the scrambling frigs first and warp out if needed but most of the time it is a cakewalk, especially if you know the missions well.
|

Goonga Malungaboonga
|
Posted - 2008.02.05 09:44:00 -
[6]
Cpt. Cosmic, so that setup will perma run and tank all level 4s, the reason im asking is that my connection is not that great, so i usually get disconnects or it just pauses for long periods before i can move sometimes.
/me starts saving..
|

Binty
Caldari SpaceWolves Industries
|
Posted - 2008.02.05 09:46:00 -
[7]
The way to go with the Nighthawk is the passive tank. I've done all the lvl4's i can think of using the passive tank. Can't remember the exact figures and set but from what i remember:
6 T2 Heavy Launchers
2 T2 Large Shield Extenders 2 T2 Shield Rechargers 1 T2 INVUL
3 T2 BCU 2 T2 SPR
|

Cpt Cosmic
|
Posted - 2008.02.05 09:47:00 -
[8]
Edited by: Cpt Cosmic on 05/02/2008 09:48:06 yes it will run all day long (with all relevant energy skills at 4: energy management, energy systems operation and shield operations) but you have to be careful and take out energy neutralize towers first (there are a few on some missions)
|

Goonga Malungaboonga
|
Posted - 2008.02.05 09:50:00 -
[9]
Ok guys, thanks for the great info. Ill try the passive setup and aim for cpt. cosmics uber pimped setup :)
|

Andrue
Amarr
|
Posted - 2008.02.05 10:36:00 -
[10]
Edited by: Andrue on 05/02/2008 10:43:38
Originally by: Goonga Malungaboonga Can it tank level 4's without faction/officer mods?
Yes. One or two missions(*) will require some care but most will be zero risk.
Quote: Also, can it perma run at all without sacrificing ballistic control units (other wise the dps output looks kinda sad)?
Absolutely. A T2 setup that can run any L4 without warping out would be:
6xHML II 2xLSEII;1xSRA II;1xInvul II;1x<rat specific> II 3xSPR II;2xBCU II 2xPurger I
The only possible problem would be with Rachen Masuna on Vengence. The above setup would struggle to output enough damage unless you had very good skills or the right drones to help you out.
Quote: I know ravens are the go, but i plan to get into command ship
The real benefit of the NH is the perma tank. It can't run missions quite as fast as a CNR (maybe 20% slower) but with faction mods it is all but invincible and with semi-passive tank requires no user intervention during the fight. No more tricky balancing of shield and cap. No more need to worry about a connection drop preventing you activating your shield booster.
Most L4 missions you can take full aggro and not even have to fire back.
(*)EA5/5; AE4 Bonus room could probably break your tank given enough time. But even those give you ample time to fight back and reduce the enemy before your tank fails. -- (Battle hardened industrialist)
[Brackley, UK]
My budgie can say "ploppy bottom". You have been warned. |

Andrue
Amarr
|
Posted - 2008.02.05 10:40:00 -
[11]
Edited by: Andrue on 05/02/2008 10:45:03
Originally by: Goonga Malungaboonga Wow so no booster, is that what they call a passive tank.
Personally I would only call it truly passive if there was no capacitor use at all.
If you have active hardeners I would call it semi-passive. It's obviously not sucking as much cap as a booster but is still vulnerable to nos. In fact it might be more vulnerable to nos than an active tank. My mission NH has a cap recharge time of over 20 minutes!
The beauty of a semi-passive tank is that you get a better tank than a true passive while not having to worry about your cap or your shields. It's not recommended for PvP. Then again the NH in general is not good at PvP. -- (Battle hardened industrialist)
[Brackley, UK]
My budgie can say "ploppy bottom". You have been warned. |

Herbaliser
|
Posted - 2008.02.05 13:26:00 -
[12]
Nighthawk with all shield compensation skills to 5 and mission specific passive hardeners is what you need, along with a large shield booster II and Shield Boost Amplifier II.
Also, fit 2 PDU IIs and 3 BCU IIs for some extra punch. You won't need the cap or shield.
Solo's L4's no trouble.
|

Gemineia
Minmatar Scrap Yards Otaku Invasion
|
Posted - 2008.02.05 13:52:00 -
[13]
6x heavy missile launcher II's 2x invul II's (or rat specific if you want) 2x large shield extenders II 1x shield recharger II 3x BCS II 2x Shield power relay II 5x light drones. 2x core defence field purger
Cap stable with 5/5 skills, even if you load rage missiles. Heavy rage missiles will drop rachen mysuna quick enough and any other BS that gets within 40km (depending on skills).
Use kinetic almost exclusively. Against sansha/bloods it might be worth switching to EM.
With scoure rage you can dish out 500dps easily (rage are cheaper than faction). Tanks about 500dps too.
Keep moving (don't sit still) as it'll help against turret NPC's to cut down DPS. Use drones on frigs, missiles to pick off (in order from first to last) Destroyers -> Cruisers -> BC's -> BS. It'll one volley destroyers, so don't waste ammo firing more than one volley.
Recruitment |

Cygore
Amarr Death Cult Armageddon
|
Posted - 2008.02.05 17:29:00 -
[14]
Originally by: Goonga Malungaboonga Wow so no booster, is that what they call a passive tank. I didnt even know it could do that, do you still need to warp out ? What if you get agro from entire spawn? Also shouldnt you be using kinetic at all times because of the bonus.
SO what happens if ships get under 20km?
Sorry for the barrage of questions :)
I've only ever had to warp out of 1 mission so far (Right hand of Zazzmatazz) because i had the wrong tank, as for whole room aggros, this setup will comfortably tank the entire 1st and 2nd rooms of L4 Mordus Headhunters, The Blockade might get tricky if u screw the spawn triggers up but other than that it works just fine.
ships gettin under 20km isn't a problem really, i just like to set myself that target lol
|

Taloic
Caldari Black Watch Regiment New Eden Conglomerate
|
Posted - 2008.02.05 18:14:00 -
[15]
This topic comes up alot so im just gonna copy paste my usual answer with my setup from now on. 
Well I may as well toss in my 2 cents. My Universal level 4 Mish setup IE Never change Hardeners Never change Damage types. Cost me just over 1 bil Ship and Mods though I did have 2 CN BCS already when I went from a Torp CNR to a Nighthawk. To be honest im haveing alot more fun in the NH then my old CNR and seeing standard heavys break 2.5 mil BS's is halarious.
Highs 6 Caldari Navy HML - useing standard scourges for 420 dps, Command Ship 5 and Rapid Reload 5 boost it up.
Even the Blood Raider and Gurista Vengence 2.5mil BS's go pop. Standard scourges because Navy are just not cost effective 25isk per missle or 1500isk per missle hmmm. With navys 482 dps ya its 62 more but not cost effective.
Mids Em 69 Therm 91 Kin 88 Exp 87 2 DG Invuln fields 3 Large Shield Extender 2's 106 peak regen 623 defense rateing according to EFT dont really pay much attention to the latter though.
This tank has been more then enough for every misson ive run and ive run Level 4's in all but Minmar space. " Yea im collecting the whole set of Navial Ships and getting JC's all over the place "
Im currently running mish for the Amarr Ministry of War so ive been hit by everything the Sansha and Blood Raiders can throw at me still never got below 40% so 68% resist is plenty.
Lows
3 Caldari Navy BCS - Extra Dps > Extra Tanking there is such a thing as overtanking a mission class. 2 SPR II's
Rigs
2 Core Defense Purger I's
Not sure if I really want to waste the cash on 2's since ive never needed any extra Tanking ability on a level 4.
Drones
5 mish specific tech 2 light scout drones I do swap these depending on what im fighting.
|

adriaans
Amarr Advanced Capital Ship Designs Hephaestus Rising
|
Posted - 2008.02.06 13:51:00 -
[16]
this is what i am using:
High: 6x heavy launchers (t2 in 3 days :D) (kin missiles on all but sansha/blood and occasionally drones) 1x whatever
Med: 1x t2 large shield booster 1x shield boost amplifier (i have a domination atm (2.5% better than t1, t1 is fine)) 3x t2 hardeners
Lows: 3x t2 ballistic control system 2x capacitor power relays
Rigs: 2x capacitor control circuits (-15% recharge)
Drones: 5x t2 light
cap holds forever. dps is around 400-500, and it can tank any lvl 4 so far including full aggro.
-sig-
Support the introduction of Blaze M crystals for Amarr! (Or make Amarr the only race able to deal EM damage from turrets).
|

Suicul
|
Posted - 2008.02.06 19:22:00 -
[17]
The nighhawk has an excellent tank if set up properly. It should be passive tanked. (Although I use invulns so technically it's not completely passive). Keep in mind you need pretty decent skills to properly fit this ship.
Here's a mixed Tank/DPS setup I use for ratting/complexes. It will laugh at lvl4s. It will tank about 650dps (evenly distributed damage types). Switch out the EM amp for a rat specific one and that will go up quite a bit. It also puts out about 450 DPS according to EFT, but once again that will go up when you use the right ammo/drone types for the rats you're killing. Even with the SPRs it has enough cap to run the invulns for over an hour.
[Nighthawk] Ballistic Control System II Ballistic Control System II Shield Power Relay II Shield Power Relay II Shield Power Relay II
Large Shield Extender II Large Shield Extender II Magnetic Scattering Amplifier II Invulnerability Field II Invulnerability Field II
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile [empty high slot]
Core Defence Field Purger I Core Defence Field Purger I
Hornet II x5
If you want a pure tank, drop the the BCUs, replace them with a PDSII and another SPRII, drop the resist amp, and add another LSE II. That setup will tank well over 1000 DPS distributed. (I can only get this to work with Arby launchers, which have the same rate of fire, but a smaller PG requirement). Have someone throw a shield repper on you, and the thing is damn near invincible.
|

Goonga Malungaboonga
|
Posted - 2008.02.06 19:49:00 -
[18]
out of curiosity, how much dps would you need to tank constantly to cover all level 4s? Is 500+ realistic, i think i can get about 600 dps sustained evenly distributed. I just have to make sure, because the first level 4 i get that i stuff up and agro the entire spawn my pc turns into a slideshow, yes its sad but such is life of being to poor to afford a good pc.
|

Weeka
Amarr Imperial Shipment
|
Posted - 2008.02.06 20:43:00 -
[19]
Just don't agro the whole room .. tbh you can have a faction/deadspace fitted nighthawk and still use it, if you don't know what you are doing.
http://eve-survival.org/missions/
This should give you all the necessary information for your first lvl 4 mission, the nighthawk is a forgiving ship, start with something you feel might be overtanked, and see what you can get away with while you are learning each mission, its spawns and triggers.
|
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |