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Qutan
Gallente
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Posted - 2008.02.05 15:54:00 -
[1]
I was looking around the eve forums and noticed the amount of posts about lag in high sec but also the lack of targets for pirates in low sec , its not rocket science but both problems could be sorted with one action ,heres goes, make it more attractive to go to low sec by helping the lone pilot to operate by making low sec solo pvp more attractive , at the moment most know that any visit to low sec will see you waking up in a clone vat so most who go are either noobs or pilots looking to pirate themselves . So how do ccp make it more attactive to the average player to operate in low sec heres a few ideas .
1, Increase the the hitting power of gate guns to reduce gate camps harder to tank the gate guns
2, Remove bonus to gangs in low sec
3, Layer the low sec systems wrt pvp eg .4 only frigate and cruiser pvp allowed .3 battlecruiser and battleship pvp allowed concord would arrive if larger ships open fire .2 other low sec as things stand now . 4,No uber pirates in .4 and .3 this could be layered according to their security status eg -10 not allowed below -6 allowed this will not stop the uber pirates but reduce their numbers in .3 and .4 .
5,Concord would arrive if more than 2 ships start an attack on a single ship in ,4 and .3
These are just a few not well thought out ideas and should be treated as such but the idea of more targets for the pvpers and less lag in high sec I think should make everyone happy afterall if things remain as they are now carebears will stay in high sec getting richer and pirates will have to shoot each other .
I expect multiple flames just make it funny ok
Not a pirate I just love the 
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Wid'w M'ker
Amarr Jump Zero
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Posted - 2008.02.05 16:07:00 -
[2]
I will not flame you because I think it's a good idea! cheers!
Wid.
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K'dararle
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Posted - 2008.02.05 16:12:00 -
[3]
Originally by: Qutan I was looking around the eve forums and noticed the amount of posts about lag in high sec but also the lack of targets for pirates in low sec , its not rocket science but both problems could be sorted with one action ,heres goes, make it more attractive to go to low sec by helping the lone pilot to operate by making low sec solo pvp more attractive , at the moment most know that any visit to low sec will see you waking up in a clone vat so most who go are either noobs or pilots looking to pirate themselves . So how do ccp make it more attactive to the average player to operate in low sec heres a few ideas .
1, Increase the the hitting power of gate guns to reduce gate camps harder to tank the gate guns
2, Remove bonus to gangs in low sec
3, Layer the low sec systems wrt pvp eg .4 only frigate and cruiser pvp allowed .3 battlecruiser and battleship pvp allowed concord would arrive if larger ships open fire .2 other low sec as things stand now . 4,No uber pirates in .4 and .3 this could be layered according to their security status eg -10 not allowed below -6 allowed this will not stop the uber pirates but reduce their numbers in .3 and .4 .
5,Concord would arrive if more than 2 ships start an attack on a single ship in ,4 and .3
These are just a few not well thought out ideas and should be treated as such but the idea of more targets for the pvpers and less lag in high sec I think should make everyone happy afterall if things remain as they are now carebears will stay in high sec getting richer and pirates will have to shoot each other .
I expect multiple flames just make it funny ok
Not a pirate I just love the 
One day you will realise that, although all players sign up for nonconsensual pvp when they start playing this game, the actuality is that the vast majority of players are not interested in NON-consensual pvp. That's why 90% of players stay in high sec.
Basically we don't like you and don't want to play with you 
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Dr Slice
mUfFiN fAcToRy Sex Panthers
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Posted - 2008.02.05 16:22:00 -
[4]
Nerfing Pirates isn't the answer to boosting low sec.
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sethfon
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Posted - 2008.02.05 16:36:00 -
[5]
There is no PVP, it's PVG person Against gang! You want the high sec peps to come out and play with us then the need to quit ganking everything that moves! You might try saying no podding in .4 and .3 then concord comes in and insta pops the mean old that is causing his own problems. My self i live in low sec and try to pvp but it is most time pvg even on my part! Because if you don't then your just fish food for all the other gankers! I do like your idea but i do not believe it will happen anytime soon!
We cause most of our own problem so not sure how we will fix this with so many of us ganking everything that moves! 
Good luck OP!
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Gaven Blands
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Posted - 2008.02.05 16:38:00 -
[6]
Originally by: Dr Slice Nerfing Pirates isn't the answer to boosting low sec.
Yes it is.
CCP didn't nerf lowsec rewards, lowsec just got over fished. If CCP raise lowsec rewards (again), and fish stocks rise, you'll just get more fisherman.
Seems to be a lot more capitals in lowsec these days too. It's pretty much game over for the vast huge majority of folks as far as lowsec goes.
Kill one pirate, and ten more grow out of the wreck, and the one that died didn't stay dead. -- Anything I said above is subject to the standard provision: Alts subvert it, and make it untrustworthy. |

jnky
Naughty 40 Triumvirate.
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Posted - 2008.02.05 16:54:00 -
[7]
Edited by: jnky on 05/02/2008 16:55:34 Further increase low sec gains so more corps move out there? :-
Better belt rats
Better ore (or even better, have an ore type or 2 unique only to lowsec like ice)
Make all lvl 4's and 50% of lvl 3's low sec (I mean come on these get rich quick lvl 4 missions which are more lucrative then 0.0 ratting need to be a little harder let the players manage the difficulty )
Apart from that whats wrong with pvp'ing pirates, win or loose its a lot more fun fighting ppl with experience then popping over ambitious loners, and they drop better loot.
Im not sure I like any of your solutions and I dont worry about lag in high sec, its the fleet lag that I cant stand 
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jimmyjam
Wise Guys Exquisite Malevolence
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Posted - 2008.02.05 16:57:00 -
[8]
Originally by: Qutan I was looking around the eve forums and noticed the amount of posts about lag in high sec but also the lack of targets for pirates in low sec , its not rocket science but both problems could be sorted with one action ,heres goes, make it more attractive to go to low sec by helping the lone pilot to operate by making low sec solo pvp more attractive , at the moment most know that any visit to low sec will see you waking up in a clone vat so most who go are either noobs or pilots looking to pirate themselves . So how do ccp make it more attactive to the average player to operate in low sec heres a few ideas .
1, Increase the the hitting power of gate guns to reduce gate camps harder to tank the gate guns
2, Remove bonus to gangs in low sec
3, Layer the low sec systems wrt pvp eg .4 only frigate and cruiser pvp allowed .3 battlecruiser and battleship pvp allowed concord would arrive if larger ships open fire .2 other low sec as things stand now . 4,No uber pirates in .4 and .3 this could be layered according to their security status eg -10 not allowed below -6 allowed this will not stop the uber pirates but reduce their numbers in .3 and .4 .
5,Concord would arrive if more than 2 ships start an attack on a single ship in ,4 and .3
These are just a few not well thought out ideas and should be treated as such but the idea of more targets for the pvpers and less lag in high sec I think should make everyone happy afterall if things remain as they are now carebears will stay in high sec getting richer and pirates will have to shoot each other .
I expect multiple flames just make it funny ok
Not a pirate I just love the 
This idea fails leave low sec the way it is?I do agree with better rats in low sec though. -----------------------------------------------
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Commoner
Caldari Emergent Chaos Bedlam Consortium
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Posted - 2008.02.05 17:00:00 -
[9]
Originally by: Gaven Blands
Originally by: Dr Slice Nerfing Pirates isn't the answer to boosting low sec.
Yes it is.
CCP didn't nerf lowsec rewards, lowsec just got over fished. If CCP raise lowsec rewards (again), and fish stocks rise, you'll just get more fisherman.
Seems to be a lot more capitals in lowsec these days too. It's pretty much game over for the vast huge majority of folks as far as lowsec goes.
Kill one pirate, and ten more grow out of the wreck, and the one that died didn't stay dead.
I live in lowsec, and im no pirate, and i don't really think this is the answer. What you're looking for is to make lowsec "diffrent" not "more of the same - semi 0.0". The worst pvp'er in EVE :
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Artanixir
Naughty People The Gurlstas Associates
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Posted - 2008.02.05 17:17:00 -
[10]
Its not called lowsec for nothing lol ;) if you stop pirates being in lowsec, it drives them out to 0.0 to then get ganked by big alliance fleets.
but yeah, more rewards in lowsec would be better, at the moment low sec seems to be alot of risk, for low reward.
hehe, bump up broker % on sales/buys in high sec, and keep them as they are in low sec so we get more haulers to shoot at too :D
yar!  ---
If Common sense is so common, why is it so rare |

Dr Slice
mUfFiN fAcToRy Sex Panthers
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Posted - 2008.02.05 18:15:00 -
[11]
Originally by: Gaven Blands
Yes it is.
CCP didn't nerf lowsec rewards, lowsec just got over fished. If CCP raise lowsec rewards (again), and fish stocks rise, you'll just get more fisherman.
Seems to be a lot more capitals in lowsec these days too. It's pretty much game over for the vast huge majority of folks as far as lowsec goes.
Kill one pirate, and ten more grow out of the wreck, and the one that died didn't stay dead.
Pirates/Outlaws are already nerfed. The non-Outlaw enjoys 3 distinct advantages over an Outlaw. If you don't know what they are, or think that we are on a level playing field with the rest of Eve, then my heart saddens with disbelief.
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Cpt Fina
Mutually Assured Distraction
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Posted - 2008.02.05 18:37:00 -
[12]
Originally by: sethfon You want the high sec peps to come out and play with us then the need to quit ganking everything that moves!
Low-sec isn't dangerous because pirates shoot everything in sight. Low-sec is dangerous because non-pirate corps failed at securing it.
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Arouu
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Posted - 2008.02.05 18:47:00 -
[13]
What about making more lowsec space...
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Dr Slice
mUfFiN fAcToRy Sex Panthers
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Posted - 2008.02.05 18:54:00 -
[14]
Originally by: Cpt Fina
Low-sec isn't dangerous because pirates shoot everything in sight. Low-sec is dangerous because non-pirate corps failed at securing it.
Which is surprising considering that Pirates in low sec constitute a very small percentage of the total Eve player base.
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Cpt Fina
Mutually Assured Distraction
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Posted - 2008.02.05 19:11:00 -
[15]
Originally by: Dr Slice
Originally by: Cpt Fina
Low-sec isn't dangerous because pirates shoot everything in sight. Low-sec is dangerous because non-pirate corps failed at securing it.
Which is surprising considering that Pirates in low sec constitute a very small percentage of the total Eve player base.
I'll have to disagree. The nature of low-sec promotes loosely structured and mobile corporations over static ones. Space is much easier to guard in 0,0.
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Dr Slice
mUfFiN fAcToRy Sex Panthers
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Posted - 2008.02.05 19:15:00 -
[16]
I wasn't comparing .0 to low sec. Just saying the number of Pirates in the total player population is a very small percentage.
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Cpt Fina
Mutually Assured Distraction
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Posted - 2008.02.05 19:25:00 -
[17]
Originally by: Dr Slice I wasn't comparing .0 to low sec. Just saying the number of Pirates in the total player population is a very small percentage.
It seemed to me that you were saying that it was surprising that non-pirate corps have failed to secure low-sec "considering that Pirates in low sec constitute a very small percentage of the total Eve player base."
And that was what I answered to.
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Vikarion
Caldari United Heavens
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Posted - 2008.02.05 19:45:00 -
[18]
I find it interesting that when someone proposes nerfing pirates, someone usually counter-proposes nerfing carebears. 
If you move level 4 missions out of high-sec, people won't move to low-sec in droves. They'll just take up mining, or trading, or some other form of making ISK.
In addition, you'll probably actually see a net decrease in PvP if you nerf missions, since missions are how a lot of people pay for their PvP.
Besides, I like level 4s...I don't want to have to quit them. And I don't see why CCP should nerf my playing style just to make yours better.
What low-sec needs is increasing rewards - via the introduction of items that can only be produced in low-sec (tech 3, anyone?) and anti-blob area of effect weapons. In my not-so-humble opinion.  --------
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Cpt Fina
Mutually Assured Distraction
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Posted - 2008.02.05 19:54:00 -
[19]
Originally by: Vikarion I find it interesting that when someone proposes nerfing pirates, someone usually counter-proposes nerfing carebears. 
If you move level 4 missions out of high-sec, people won't move to low-sec in droves. They'll just take up mining, or trading, or some other form of making ISK.
As long as the income genererated in high-sec is lowered compared to low/0,0-sec it'd be fine. I couldn't care less if high-sec missionrunners moved to low-sec or not. Low-sec would become worthy to claim and defend.
Originally by: Vikarion
In addition, you'll probably actually see a net decrease in PvP if you nerf missions, since missions are how a lot of people pay for their PvP.
I think that alot of 0,0 players who got high-sec alts would switch to 0,0-ISKsources since a hish-sec nerf would mean an indirect buff to those sources. Further increase rewards in low and 0,0 is also needed.
Originally by: Vikarion
Besides, I like level 4s...I don't want to have to quit them. And I don't see why CCP should nerf my playing style just to make yours better.
By having/introducing level 4-mission in high-sec they nerfed the low-sec players play style. How is that fair?
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Dr Slice
mUfFiN fAcToRy Sex Panthers
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Posted - 2008.02.05 19:58:00 -
[20]
Originally by: Cpt Fina
Low-sec isn't dangerous because pirates shoot everything in sight. Low-sec is dangerous because non-pirate corps failed at securing it.
Alright, since we're playing Devil's Advocate today.
You say low sec isn't dangerous because Pirates shoot everything in sight, but because non-Pirate Corps have failed at securing it. Failure to secure it results in Pirates shooting everything in sight, hence making it dangerous.
If it wasn't for Pirates, low sec would be safer.
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Cpt Fina
Mutually Assured Distraction
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Posted - 2008.02.05 20:08:00 -
[21]
Edited by: Cpt Fina on 05/02/2008 20:08:44
Originally by: Dr Slice
Alright, since we're playing Devil's Advocate today.
You say low sec isn't dangerous because Pirates shoot everything in sight, but because non-Pirate Corps have failed at securing it.
Yes, the fact that pirates shoots everything in sight doesn't make a system less secure. The frequency of pirates shooting everything in sight, in said system is a factor on the other hand. A pirate would be as ruthless in 0,0 as in low-sec. However alot of 0,0-space is practically safer than some low-sec systems.
Originally by: Dr Slice Failure to secure it results in Pirates shooting everything in sight, hence making it dangerous.
No, failure in securing a system results in easier access to pirates and the level of their presence. Not meaner pirates.
Originally by: Dr Slice
If it wasn't for Pirates, low sec would be safer.
Never said it wouldn't.
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Dr Slice
mUfFiN fAcToRy Sex Panthers
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Posted - 2008.02.05 20:36:00 -
[22]
Meh, I'll have to discuss this with you on Vent sometime. 
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Twilight Mourning
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Posted - 2008.02.05 20:58:00 -
[23]
I vote for CCP to open up a second server where people can start fresh. No tons of caps everywhere. Lowsec would again be fertile fishing!
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Ishido Hideyori
No Fear Buccaneers
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Posted - 2008.02.05 21:06:00 -
[24]
Originally by: sethfon There is no PVP, it's PVG person Against gang! You want the high sec peps to come out and play with us then the need to quit ganking everything that moves! You might try saying no podding in .4 and .3 then concord comes in and insta pops the mean old that is causing his own problems. My self i live in low sec and try to pvp but it is most time pvg even on my part! Because if you don't then your just fish food for all the other gankers! I do like your idea but i do not believe it will happen anytime soon!
We cause most of our own problem so not sure how we will fix this with so many of us ganking everything that moves! 
Good luck OP!
Anyone with this many smileys in their post should be shot... Now come to low sec so I can shoot you!
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Exlegion
Caldari New Light Hydra Alliance
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Posted - 2008.02.05 21:07:00 -
[25]
Edited by: Exlegion on 05/02/2008 21:23:40
Originally by: Cpt Fina
Originally by: sethfon You want the high sec peps to come out and play with us then the need to quit ganking everything that moves!
Low-sec isn't dangerous because pirates shoot everything in sight. Low-sec is dangerous because non-pirate corps failed at securing it.
But how can you 'secure' space without becoming a pirate yourself? It's not that non-pirate corps failed at it. It's that the current game mechanics make it extremely difficult for non-pirate corps to even attempt to stabilize low sec space. The security hit is a non-discriminating *****. Now, if players were free to shoot at players with negative security status without incurring any security penalties themselves... That I'd like to see happen in low sec. Basically, in 0.0 you can shoot at anyone without a sec hit (stays the same). In low sec you'd be allowed to shoot at only negative sec players without incurring penalties yourself. High sec stays the same.
This way, pirates can continue to pirate in low sec, but they become fair game to anyone with a high security status. Otherwise they'll have to grind up their sec status back to positive if they don't want to be shot at by the local anti-pirate forces. This would atleast keep the 'carebear' pirates (those only looking for consensual PVP themselves in low sec) a little bit more preocupied grinding their sec status up and atleast not pirating as often. If they choose to pirate with low security then more power to them :), but they are game to all non-pirates.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Guru |

Cygnus Scott
Caldari Deep Core Mining Inc.
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Posted - 2008.02.05 21:11:00 -
[26]
I see some very interesting points in this thread, and as someone who may fall under the "overly ambitious noob" category, I'll put in my point of view.
- 1) The guy who said low sec is over-fished is definitely right. If a corp wants to have a mining op into low sec to acquire some of the better ores they don't even get a chance to set up shop before they are set upon by pirates. If someone is ratting in low sec, even if there are 3 people in the system, the other 2 will be looking to blow up the ratter and will often succeed if they are lucky. There is hardly any chance to break even let alone reap some rewards, hence people don't go there, and the pirates cry that nobody goes to low sec.
- 2) The person who mentioned its dangerous because the Non-Pirate corps fail to secure the low sec systems is correct as well. I notice how the Pirate corps seem to control the low-sec systems, and the non-pirate players and corps seem to have no interest in driving them off. I mean there can be 50 people in the .5 system nearby, many with missions in the neighboring .4 system yet 5 pirates will be hunting that .4 system with impunity while the 50 people nearby skip missions and avoid the system. They could band together and wipe the floor with the 5 pirates yet they don't...I dun get it.
The problem I see with securing a low sec system by a "non-pirate" corp is three fold. First, if they attempt to secure the system with their forces and a constant presence its like pouring blood into shark infested waters; the pirates will come in ever increasing numbers to the system drawn by the promise of regular targets & loot. Second, any corp who tries to secure a low sec system will soon basically become a pirate corp themselves, because they will have to take the security hits to keep their system safe from would be pirates who may not yet have a -5 security rating. Podding the pirates would also cause a large hit and I assure you its necessary in keeping them from just warping to the nearest station getting in their n00b ship and scouting your region. Third, taking and holding a region costs ISK. Why would a corp take and hold a low sec region just for some random corp to come in flying a few hulks and chew through all their belts? Again back to being Pirate, they would either have to charge for usage of their space or blow people up. Sounds a bit like ransom to me, how about you?
Also to the person who mentioned "securing" low sec by a Non- Pirate Player corp just how would you go about that in light of what I have mentioned?
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techzer0
IDLE GUNS
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Posted - 2008.02.05 21:23:00 -
[27]
Originally by: Cygnus Scott 2) The person who mentioned its dangerous because the Non-Pirate corps fail to secure the low sec systems is correct as well. I notice how the Pirate corps seem to control the low-sec systems, and the non-pirate players and corps seem to have no interest in driving them off. I mean there can be 50 people in the .5 system nearby, many with missions in the neighboring .4 system yet 5 pirates will be hunting that .4 system with impunity while the 50 people nearby skip missions and avoid the system. They could band together and wipe the floor with the 5 pirates yet they don't...I dun get it.
The problem I see with securing a low sec system by a "non-pirate" corp is three fold. First, if they attempt to secure the system with their forces and a constant presence its like pouring blood into shark infested waters; the pirates will come in ever increasing numbers to the system drawn by the promise of regular targets & loot. Second, any corp who tries to secure a low sec system will soon basically become a pirate corp themselves, because they will have to take the security hits to keep their system safe from would be pirates who may not yet have a -5 security rating. Podding the pirates would also cause a large hit and I assure you its necessary in keeping them from just warping to the nearest station getting in their n00b ship and scouting your region. Third, taking and holding a region costs ISK. Why would a corp take and hold a low sec region just for some random corp to come in flying a few hulks and chew through all their belts? Again back to being Pirate, they would either have to charge for usage of their space or blow people up. Sounds a bit like ransom to me, how about you? [/list]
Also to the person who mentioned "securing" low sec by a Non- Pirate Player corp just how would you go about that in light of what I have mentioned?
This. And to answer your question: the non-pirate corp would have to secure lowsec by pirating. Plain and simple. Pirates Pirate Pirates? 
This is the worst troll thread ever, and should be banished to the older than 90 days + locked area as soon as possible. Is having overpowered NPC's, sentries, and concord to protect carebears in 0.5 and above not enough for these guys? Really... faction NPC's are tankable, but oh wait... they web you down to nothing and perma jam you, ruining any chance of doing anything if your sec status is low. It's classed as an exploit to deploy drones and destroy the faction NPC's now for the purpose of flying anything bigger than a shuttle or an i-stab inty through highsec.
Boost piracy, make more systems lowsec, and move all the friggin ice out of highsec to get rid of those annoying ice farmers. 
/me grumbles 
------------
Originally by: Praxis1452 you win eve
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Cygnus Scott
Caldari Deep Core Mining Inc.
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Posted - 2008.02.05 21:52:00 -
[28]
Pretty much what I'm saying is there isn't really any good solution to the conundrum of low sec.
Probably the best would be the one mentioned above about modifying the security hit, that would allow Non-Pirate corps to actually maintain their sec rating and attempt to secure low sec systems. In addition might be a limited form of sovereignty where a corp can claim the system as their own under the Empire that controls the system. People would be free to move through the system as they please and run missions, however mining and POS setup could only be approved by the controlling corp. The controlling corp could sell writs (or get a percentage if sold by the controlling empire) that allow mining for X amount of time in their space, and a POS in their system would require the purchase of a charter that gets split between the Empire and the controlling corp. If you mine without a writ you get a flag just like you had stolen from someone's wreck and the controlling corp can kill your ship with no security hit. Acting as the "police force" with limited sovereignty would require most of the corp to have acceptable security ratings (able to enter all sec levels of space), like 80-90% if it drops below that you have X amount of time to raise it back up or the corp loses its percentages of Mining Writs & Starbase Contracts, under 60% with an acceptable rating and you lose your limited sovereignty over the system.
The corp gets incentive to take an hold the low sec systems, doesn't get a security hit for killing the pirates, the pirates get people in low sec to attack, and everyone comes out better. I think...there are probably holes I haven't thought of in this.
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Cpt Fina
Mutually Assured Distraction
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Posted - 2008.02.05 22:05:00 -
[29]
Originally by: Exlegion Edited by: Exlegion on 05/02/2008 21:23:40
Originally by: Cpt Fina
Originally by: sethfon You want the high sec peps to come out and play with us then the need to quit ganking everything that moves!
Low-sec isn't dangerous because pirates shoot everything in sight. Low-sec is dangerous because non-pirate corps failed at securing it.
But how can you 'secure' space without becoming a pirate yourself? It's not that non-pirate corps failed at it. It's that the current game mechanics make it extremely difficult for non-pirate corps to even attempt to stabilize low sec space. The security hit is a non-discriminating *****. Now, if players were free to shoot at players with negative security status without incurring any security penalties themselves... That I'd like to see happen in low sec. Basically, in 0.0 you can shoot at anyone without a sec hit (stays the same). In low sec you'd be allowed to shoot at only negative sec players without incurring penalties yourself. High sec stays the same.
This way, pirates can continue to pirate in low sec, but they become fair game to anyone with a high security status. Otherwise they'll have to grind up their sec status back to positive if they don't want to be shot at by the local anti-pirate forces. This would atleast keep the 'carebear' pirates (those only looking for consensual PVP themselves in low sec) a little bit more preocupied grinding their sec status up and atleast not pirating as often. If they choose to pirate with low security then more power to them :), but they are game to all non-pirates.
I never said that they failed due to lack of skills or that the system is perfect.
Yes, one of the major reasons why most low-sec isn't secured is due to bad gamemechanics. Alot of people complain about the wrong stuff basicly.
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Wordsworth Fireheart
Gallente Freeform Industries
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Posted - 2008.02.05 22:12:00 -
[30]
Hmm, chucking in my two isk worth. 1) Low sec can be secured without resorting to piracy, although it has more in common with playing a roving patrol gang looking for known pirate groups, tricky but do-able.
2) I'd like to see faction spawns in low sec and 0.0 missions only. The difference in reward between angel ext with and without angel loot is significant.
3)Maybe tightening up the security restrictions for entering low sec, requiring higher than -10 sec status to enter a 0.1 system without the gate guns opening up on you. It would make piracy more of a balancing act between keeping the (concord) law sweet with destruction of faction npc's and picking and choosing your pvp targets to maximise your player derived loot.
4) as a minor point I'm not sure if people are aware that you get faction spawns in low sec belts, they aren't common, but they are nice  'If you can't do something smart, do something psychotic' |
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