
yessir Icanboogie
Science and Trade Institute
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Posted - 2008.02.06 11:34:00 -
[1]
More entrypoints, less bottlenecks in low-sec. Apart from that keep it as it is.
It'll make more carebears attracted to take the risk to move in, it'll reduce the amount of camped sweetspots that make people stay away, and ultimately: it will give roaming pirates more prey.
We need more pirates in low sec, but less big gang camps. Low sec needs a buff to piracy as well as carebearing.
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yessir Icanboogie
Science and Trade Institute
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Posted - 2008.02.07 12:26:00 -
[2]
Originally by: techzer0
Originally by: Exlegion
Originally by: yessir Icanboogie More entrypoints, less bottlenecks in low-sec.
Nice idea.
Flip it around and it's perfect... more bottlenecks, less entrypoints. Lowsec is not fecking 0.0, which needs all the entry points it can get, because you can camp a gate solo with a Mobile Warp Disruptor and never have to tank sentries. 
I should put my background here, as reference to back up my suggestion:
I started in 2005, as a pirate. I stole ore, worked with bookmark schemes (undercut market price to phony locations, usually the noob start area). My very first home from day one was in 0.4.
Later on I moved to be 'security' for industrial corps, so I moved to 0.0, got part of the wolfpack roaming and homeland defence, etc. Up to this point low sec was still fine, I often went in there and roamed and had some 1v1 or 1v2 or 2v1.
A bit later I joined a roaming pvp corp that had no home, no base. We just went where we wanted, pew pew what we wanted. At this point suddenly low sec went crap. At the start I could do 50-100 jumps from one side of the map to the other, pew pew a bit, then do all the jumps back. Occationally there was some 0.0 bubbles, at the start it was fun and worked well.
However, some things really ruined low sec, from a pvp point of view, today. I'm not talking mining/mission running, I don't do that. The problem today is multiple: pirates found ways to bubble gates without bubbling.
One way is to use scouts and make sure you park on the side someone decloak. With enough people you will web/neut them before they can warp off of rush back to the gate.
Another is to use the same system but instead of waiting, you stand at a spot aligned towards a gate. When your scout report they are incoming on the other side, you initiate warp. Gang lands on top of the person and they're screwed.
HIC's.
Try to see where I base my point that low sec piracy today is crap. From a pvp point of view. It's no risk for the pirates, purely rewards. To be anti-pirate you'll need a really dedicated team that is good enough to pull off a trap, considering the scouts.
Just to wrap it up, I'll simply note that I have personally only lost one ship recently in these low sec camps, but mainly because I stopped running them because of above mentioned reasons. And when I do, I use a covert ops frig with cloak or an interceptor.
It might be that low sec camps look different on other sides of Empire, I mostly move in 3-5 pipes and can only talk about those. And there it's quite common you face 5-20 pirates that usually sport recons for long range web/scramb, sometimes capital ships, and the rest is assorted battleships (the occational hac).
In my view, it lies in the pirates interest to get more people travelling through lowsec. That gives more potential targets. And actually, that might pull me back to low sec as well. As it is now, it's simply not appealing that I have to bring an army and have a fleet fight just to get to/through low sec. And the amount of targets in belts/space in low sec is just tragic. Depleted. Is it purely the camps that drained low sec of prey? Partly. But as other people mentioned, the reward in low sec is really low as it is. I remember when it was a good starting ground, where you leared to pvp while making money for your first battlecruiser. It would be an excellent space for young players and small-gang pvp today as well.
More entrypoints would make that more viable. Not more bottlenecks.
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