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Sethose Olderon
The Phalanx Legion
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Posted - 2008.02.06 08:36:00 -
[1]
Corporate Stores?
First of all let me say that this problem would almost surely eliminate the market as it exists in Eve, but I think this idea has at least some merit.
IÆve noticed many corporations using either in-game or out-of-game websites dedicated to selling their products both to the general eve populace, as well as members of their corporations, allies, and friends.
Now, wouldnÆt it be nice if a system existed where each corporation could have their own store, with inventory and a warehouse management system. IÆve seen my CEO as well as many others at the point of tearing their hair out over trying to manage the corporationÆs product inventory, sales, as well as other marketing information and systems.
I just think it would be awesome to give corporationÆs these tools, and I feel that if it could be harmonized alongside the general market, then this could take the Eve economy to an all new level.
However, I would draw the line with corporations. I donÆt think this would be good for individual players. But to prevent individual players from creating corporations to create stores, there should be a stipulation allowing only corporations of a certain size from being able to create a store. Perhaps 20+ members would be a good starting point.
I think this might also be good for the general Eve consumer as well, in that two or more corporations might get into price wars, thus driving prices down. Providing of course, that they choose not to declare war on each other, I seriously think price wars, as part of capitalism, is good for the end consumer and is something that is missing from the Eve economy. War has negative consequences in this scenario, but I will save that for a later discussion if need be.
All in all, I think this might be something that if carefully implemented might both stimulate the Eve economy and give corporations more tools to grow and prosper. Comments are welcome, but please no flaming. Thanks.
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Sethose Olderon
The Phalanx Legion The Order of New Eden
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Posted - 2008.02.08 04:56:00 -
[2]
Wow, I thought this would generate some interest.
Reshape EVE for the future! Sell the 0.0 gates to player owned corps, and encourage an open ended universe.
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Vested Interest
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Posted - 2008.02.08 08:03:00 -
[3]
I'd be in favor of a corporate storefront being a for-isk option on an office rental, an expensive one at that since the brokerage fees would disappear.
One thing mentioned in another thread was that you could control access, denying your enemies the ability to trade with you.
I don't agree that it would eliminate the market as it exists though. Would be a nice option to supplement the marketplace.
Just thinking out loud...I suppose orders on these corp stores would be visible in the public market, if you were on the store's access list. Otherwise you'd have to search 2 or more markets in the same station each time you're shopping.
Now, would outsiders be able to place limit orders on these "private" markets like they do on the public marketplace, effectively competing with the hosts of that market?
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Adrastos Palisade
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Posted - 2008.02.09 07:21:00 -
[4]
Originally by: Vested Interest I'd be in favor of a corporate storefront being a for-isk option on an office rental, an expensive one at that since the brokerage fees would disappear.
One thing mentioned in another thread was that you could control access, denying your enemies the ability to trade with you.
I don't agree that it would eliminate the market as it exists though. Would be a nice option to supplement the marketplace.
Just thinking out loud...I suppose orders on these corp stores would be visible in the public market, if you were on the store's access list. Otherwise you'd have to search 2 or more markets in the same station each time you're shopping.
Now, would outsiders be able to place limit orders on these "private" markets like they do on the public marketplace, effectively competing with the hosts of that market?
I concur. This Idea has crossed my mind several times. I think it would really make it easier for corporations to generate revinue specific to them, build customer/corporation trust, and make it feel a bit more like a real corporation. (i'm on a trial account but will be paying for my account in just a few days, not sure if that matters, but i think it adds more weight to my voice if i'm actualy a paying player >_> )
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ZerKar
Caldari Zen'Tar
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Posted - 2008.02.09 09:14:00 -
[5]
I would say the Corp should have at least 2 People in it but honestly with how often I have seen Corps with over 20 members in which only 1 logs on anytime in a given YEAR I do not feel that high a number count would really help anything. Besides if single players want to make a Corp for this reason then they invite War Deccing lolz, so more fun for everyone.
I think this idea would be great, I think the Corps should be able to sell their products and possibly even have delivery options (a fee to have one of their members take out an automatic Curour mission to to the Destination, being able specify when the Corp turns it on where they are willing to deliver). The delivery option alone could make the Corp based markets more appealing than the standard Market and they should be visible to everyone in their region like the normal market. +++++++++++++++ For the LAST time Keep your UGLY Typhoon off my Hurricane! |

Johnathon Desoto
I.K.O.N Blood and Steel
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Posted - 2008.02.09 10:30:00 -
[6]
Maybe you could have a three-tear shopping system, let me explain: There is a new section on a station, maybe called something like the 'Promenade' or sommin like that. An shopping space can be brought/rented from the station's owner based on standings or for a set fee. Each station has a set amount of two types of shop. Types of Shop: Sole Trader - Max capacity for selling items is 100 at a time, no stacked quantity limit. Not Available to corporations, only to single players.
Partnership - Max capacity for selling items is 500 at a time, no stacked quantity limit. Available to both corporations and Single Players.
PLC - Max Capacity for selling items is 1000 at a time, no stacked quantity limit. Available only to corporations, not to single players.
Sommin like that?
I fly a giant piece of gosa... sorry, I fly a Raven |

Sethose Olderon
The Phalanx Legion The Order of New Eden
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Posted - 2008.02.10 09:17:00 -
[7]
Nice addition Johnathon! I like the Promenade concept as well as the three-tired system!
Very Nice!
And thanks for posting guys! I hope we get a dev in here! That would be awesome.
Reshape EVE for the future! Sell the 0.0 gates to player owned corps, and encourage an open ended universe.
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Ikar Kaltin
Amarr Imperial Dreams Curatores Veritatis Alliance
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Posted - 2008.02.10 12:38:00 -
[8]
There would need to be some limit to stop it from replacing the market system, perhaps you could only have a corp shop in the same station where your corporation has an office?
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Sethose Olderon
The Phalanx Legion The Order of New Eden
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Posted - 2008.02.11 08:52:00 -
[9]
Well, yes. Preventing it from replacing the current market system was concerning me from the beginning. And only allowing them per station, might be a good way to limit it.
However though, if even single players can create stores, as well as corporations, who would post things on the market?
I guess my main point of this was to allow corporations to track their product inventory. Essentially, allow the system to be more specific as to what's sold, and when they get sold, etc.
Reshape EVE for the future! Sell the 0.0 gates to player owned corps, and encourage an open ended universe.
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Sethose Olderon
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Posted - 2008.03.22 04:21:00 -
[10]
Any other comments, ideas?
Reshape EVE for the future! Sell the 0.0 gates to player owned corps, and encourage an open ended universe.
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grgjegb gergerg
School of Applied Knowledge
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Posted - 2008.03.22 07:40:00 -
[11]
It sounds kind of self-limiting.
If you have to fly there or get a courier contract, there's only so many people willing to do that. The rest WILL want the instant gratification of an open market.
And really, if the prices are good, people will resell the stuff, and if the prices are bad, people will go to market first.
But in the right circumstances, it could be very interesting. Like a lowsec/0sec station, but not allowing people you don't like to buy stuff. Or discounts for people you DO like.
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Sethose Olderon
The Plexus Syndicate The Order of New Eden
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Posted - 2008.03.25 01:18:00 -
[12]
Edited by: Sethose Olderon on 25/03/2008 01:21:13 Primarily, I think this would be most beneficial to corps that wanted to sell items to their members or allies at a cheaper rate.
But given the cost of materials and compensation for the person who manufactured or salvaged the item, the price will reflect that when sold to the general population, either through a corporate store, or through the general market.
The point is, that a corporation would have more of an ability to see whats being sold, to whom, and when. And they might be able to sell more item at a time through a corporate store than through the general market.
Therefore no matter where you go that price will be pretty close to the same, so I don't much of an advantage buying from corp A at a certain price, and then selling it on the general market. It would be any different than the current price index is now.
As far as couriers, I think that it could create more of an incentive for individuals who wished to due that kind of business to make more money than they currently do.
But I agree with you, grg, in that limiting people to your store is a good option.
Reshape EVE for the future! Sell the 0.0 gates to player owned corps, and encourage an open ended universe.
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Sethose Olderon
The Plexus Syndicate
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Posted - 2008.04.28 08:26:00 -
[13]
Anyone else have any comments or ideas? Reshape EVE for the future! Sell the 0.0 gates to player owned corps, and encourage an open ended universe.
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BlondieBC
Minmatar Ardent Industrial Hydra Alliance
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Posted - 2008.04.28 11:01:00 -
[14]
I like the concept
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Sethose Olderon
The Plexus Syndicate
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Posted - 2008.04.28 23:02:00 -
[15]
Thanks Blondie! Reshape EVE for the future! Sell the 0.0 gates to player owned corps, and encourage an open ended universe.
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Astria Tiphareth
Caldari
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Posted - 2008.04.29 11:18:00 -
[16]
Superb idea. Even if it needs some reshaping to fit exploits that people come up with over time, the notion of limiting who can buy your product for a given price is a great one, and a corporate store/promenade of stores seems a good way to do this.
A corporate store also highlights who you are buying from, which is something manufacturers have been asking for for some time; a first step towards the ability to distinguish their products from other people's. ___ "If you can't debate using logic & fact, and at least recognise other people's point of view, don't waste time posting on forums. It only makes you look like a teenage idiot." |

Sethose Olderon
The Plexus Syndicate
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Posted - 2008.05.01 03:24:00 -
[17]
Not only would allow manufacturers to see who they were selling to, but perhaps it could allow a corporation to track it's inventory as well.
But thanks for the positive comments, I hope a Dev reads this. Reshape EVE for the future! Sell the 0.0 gates to player owned corps, and encourage an open ended universe.
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Joseph Dredd
UK Corp Brutally Clever Empire
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Posted - 2008.05.01 07:51:00 -
[18]
Had the same though myself. Our corp in 0.0 like to sell our members cheap T2 items but due to security issues ie all members having access to the T2 hangers we need a director or manager to contract or pass these items out after we have checked that the isk has been paid for them plus look up on our forum what the cost is. Atm we put items on the market and if one of our members buy an item we refund the corp discount to them, so as you can imagine its a very time consuming process. Having a corp "shop" if you like would help a lot so we could drop items into this with a price that an only be accessed by our corp members you could even extend it so corp members could drop their own items into this to sell to each other. It would not affect the open market in any way as the items the corp or individual can still sell there to whoever they wish. A corp shop could be set up at any station thet the corp has offices. Perhaps down the line this could be linked to the market were we have a corp to member sell only area and a corp to general player which is linked to the present market but you would be able to see who is selling so you dont go and buy from a corp that you dont want to help fund ie an enermy of your corp/alliance.
Perhaps another way is to extend the current market screen so you can see the corp/alliance of the person selling an item and when you put an item for sale you can set a selling price as you do now but also a corp and alliance price if you want. Prices can be set individually or as a % discount of the max selling price. Only people in your corp or alliance can purchase at those discounted prices. Having the market like this might also have an effect of bringing in more players to your corp when they see the discounts you are offering
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Cheopis
Imperial Shipment
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Posted - 2008.05.01 11:56:00 -
[19]
As a Tycoon skill lvl 3 pilot, I would surely like a better interface for actually tracking stock. An ingame tool to tell me when I need to build more of this or that would be nice.
Base corporate store capabilities on the marketing skills of the players in the corp, not the number of players.
I've got more points in trade than anyone else I've met that I know of (I'm not 100% maxxed in every trade skill, but close ) I would be highly upset if a small corp with me in it somehow did not have access to a new game feature for trade. An idea to restrict access to the corporate store might be to require <x> total skill points in trade across the entire corp to access the feature, and then special skills in trade to utilize it to it's fullest?
Things I'd like to see?
1) Stock level monitoring eve-mail me when I drop below 100K of <x> ammo (or whatever)
2) Competitor price monitoring - a clear indicator of how your prices compare to other nearby pricing for the same items, without having to individually look at every single item you sell. Variable range monitoring with filters(within X jumps, highsec, lowsec) Indication by % on both buy and sell orders.
3) Automatic mineral purchase order generation at preset prices after you sell enough to afford to cover (or simply set) the order.
Lots more possibilities - I'd love to see trade get fleshed out some with some interesting new features - like for example:
Limited cross regional in-game searches - say one item per 24 hours at lvl 1 cross regional. 2 itema at lvl 2, then 4, 8, 16 As many looks at current prices as you want, but only for a skill dependent number of items.
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Jacob Mei
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Posted - 2008.05.01 17:51:00 -
[20]
I could have sworn I posted in this. I love this idea though I dont think it would kill the current external market. What this would do however is eliminate the issue of corp theivery as you could "sell" equipment to members and buy it back from them when they are done using it. I know that you can do something similar like that with contracts however with contracts you have to renew them every 2 weeks were as you can put the equipment up in the corp store for three months to be bought and sold as leasure.
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ViolenTUK
Gallente Vindicated Exiles
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Posted - 2008.05.01 18:40:00 -
[21]
Edited by: ViolenTUK on 01/05/2008 18:41:54
I think the principle of this idea is very good indeed. I think that corporate market orders should appear on the public market also and as such wouldnÆt have an effect on the public market as it stands. Perhaps there should be an option to allow certain orders to be restricted to corporation or alliance members.
I think that this idea in tandem with a pos overhaul would be quite exciting. If you could add a module to a player owned station that would allow a nominal amount of players to dock then products could be sold at the player owned station. This would be great. I would imagine that this component would need to be external to the pos force field and in the instance of public orders the access should be free to any player. The mechanics would have to be hammered out but overall the idea is great.
www.eve-players.com |

Sethose Olderon
The Plexus Syndicate
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Posted - 2008.06.16 05:15:00 -
[22]
Edited by: Sethose Olderon on 16/06/2008 05:16:38 Thanks to everyone for the positive comments.
KEEP 'EM COMMIN' !!
Originally by: Cheopis I would be highly upset if a small corp with me in it somehow did not have access to a new game feature for trade. An idea to restrict access to the corporate store might be to require <x> total skill points in trade across the entire corp to access the feature, and then special skills in trade to utilize it to it's fullest?
I'm confused. Are you suggesting that the entire corp needs to have certain skills at certain levels in order for the corporation to have a store and utilize the inventory and warehouse management tools we're discussing? Or, do you mean that each person must have the skills at certain levels in order to use the corporate store and tools?
However, I do like the idea of using skills instead of corp population, but I don't like the idea of a skill requirement similar to the way a corp (not an individual) needs standing to deploy a POS. Corporate Owned Stargates
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