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1. Corporation Markets, Tabs and Hangers - in Player Features and Ideas Discussion [original thread]
Lavitakus Bromier wrote: Contracts work good for selling to you own corp. Contracts are OK for selling ship kits and officer modules / researched blueprints, but meh for pretty much anything else. Just a couple more options on the market pa...
- by Cheopis - at 2012.10.03 01:51:00
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2. Credit Analysis skill for traders - in Player Features and Ideas Discussion [original thread]
Mark Hadden wrote: another noob who got scammed :-D the margin trading skill is explicitely for the purpose of overstretching your wallet and create buy oders for goods you cant pay. There is no direct harm being done to players by this tradin...
- by Cheopis - at 2012.09.28 01:48:00
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3. Sell all the things. - in Player Features and Ideas Discussion [original thread]
If it's a bunch of low value stuff that you can't be bothered to handle by individual stacks, just trash it. As mentioned above, the potential for crashing a node system by dropping a massive load of hundreds of different simultaneous trades is.....
- by Cheopis - at 2012.09.26 22:45:00
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4. Credit Analysis skill for traders - in Player Features and Ideas Discussion [original thread]
The margin trading skill is very handy, but it's also very abuseable. I suggest allowing traders with Margin Trading 5 to gain access to a new skill: Credit Analysis. Pay a small fee to the Concord Credit Bureau, and get an analysis of any open...
- by Cheopis - at 2012.09.26 06:51:00
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5. PLEASE NERF HIGHSEC MINING ISK/H. (YES, I AM A MINER.) - in Player Features and Ideas Discussion [original thread]
Katarina Damaro wrote: Gelvina wrote: -> The correct solution is to either reduce the demand of high-sec minerals or increase the demand of 0.0 minerals. And this means altering the blueprints. Good luck hoping CCP does that considering h...
- by Cheopis - at 2012.09.21 20:01:00
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6. Ore. Simplified. - in Player Features and Ideas Discussion [original thread]
Furry Commander wrote: I have been lurking this thread for a while now, and i figure i will throw my two cents in before the argumentativeness gets it locked. The idea OP presents is fairly simple and straightforward and easy to do. That stat...
- by Cheopis - at 2012.09.21 03:04:00
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7. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
A couple ideas. Reflection arrays. High slot item which has a potential, based on meta level and skill of pilot, to reflect an ECM pulse. This should NOT be trivial to fit, but it would be a very nice item to have for ships with a non-weapon high...
- by Cheopis - at 2012.09.21 01:42:00
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8. PLEASE NERF HIGHSEC MINING ISK/H. (YES, I AM A MINER.) - in Player Features and Ideas Discussion [original thread]
Katarina Damaro wrote: Thanks for your ideas, but that's not what I'm talking about. My concern is that even with the valuable ores like arconor, the ISK/h can't compete with the ISK/h of highsec mining. Yes, the 0sec ores are more valuable, b...
- by Cheopis - at 2012.09.21 01:08:00
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9. Ore. Simplified. - in Player Features and Ideas Discussion [original thread]
Pipa Porto wrote: Cheopis wrote: Paikis wrote: I am against any simplification of the mining system for a couple of reasons. 1. There is no reason to change it. Our current system works just fine. 2. I learned it. If I can learn it, anyo...
- by Cheopis - at 2012.09.20 23:42:00
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10. Ore. Simplified. - in Player Features and Ideas Discussion [original thread]
Paikis wrote: I am against any simplification of the mining system for a couple of reasons. 1. There is no reason to change it. Our current system works just fine. 2. I learned it. If I can learn it, anyone can learn it. 3. I like the fact tha...
- by Cheopis - at 2012.09.20 17:22:00
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11. Ore. Simplified. - in Player Features and Ideas Discussion [original thread]
Pipa Porto wrote: betoli wrote: Pipa Porto wrote: Is a Car a unit of measure? A Cow? A unit of ore is as much a unit of measure as a car or a cow. A unit of ore is an item which has physical qualities which may be measured using various ...
- by Cheopis - at 2012.09.20 17:16:00
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12. Ore. Simplified. - in Player Features and Ideas Discussion [original thread]
Pipa Porto wrote: Cheopis wrote: Noob miners shouldn't care about all the odd whacked out units of measure and refinery requirements because they should be streamlined and standardized. They serve no meaningful purpose. Try reading your own ...
- by Cheopis - at 2012.09.20 09:00:00
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13. Ore. Simplified. - in Player Features and Ideas Discussion [original thread]
Pipa Porto wrote: Cheopis wrote: Even a noob miner is unlikely to refine less than 1000m3 of ore at a time after they get out of their insurance ship. You only see the unwieldy fractions because you are too obsessed with losing even a singl...
- by Cheopis - at 2012.09.20 08:40:00
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14. Ore. Simplified. - in Player Features and Ideas Discussion [original thread]
Pipa Porto wrote: Cheopis wrote: Pipa Porto wrote: Cheopis wrote: Pipa Porto, Lets say I mined 15000 m3 of veldspar. I look at the chart and see the column labeled "TRIT per 1000m3" has 30,000 in it, and know that I have 450,000 trit....
- by Cheopis - at 2012.09.20 07:41:00
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15. Ore. Simplified. - in Player Features and Ideas Discussion [original thread]
Pipa Porto wrote: Cheopis wrote: Pipa Porto, Lets say I mined 15000 m3 of veldspar. I look at the chart and see the column labeled "TRIT per 1000m3" has 30,000 in it, and know that I have 450,000 trit. 15000/1000*30000 Except that, for m...
- by Cheopis - at 2012.09.20 06:58:00
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16. Ore. Simplified. - in Player Features and Ideas Discussion [original thread]
Pipa Porto, Lets say I mined 15000 m3 of veldspar. I look at the chart and see the column labeled "TRIT per 1000m3" has 30,000 in it, and know that I have 450,000 trit. 15000/1000*30000 Since I mine at @6000m3 per 3 minute cycle, I'll also know ...
- by Cheopis - at 2012.09.20 05:05:00
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17. Ore. Simplified. - in Player Features and Ideas Discussion [original thread]
Poppeteer, I do agree that I was drug down into something dangerously close to trolling while trying to club something resembilng sense into one of the folks who kept contradicting themselves. I'll apologize to all on that regard. The thing is t...
- by Cheopis - at 2012.09.20 04:33:00
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18. Ore. Simplified. - in Player Features and Ideas Discussion [original thread]
I was looking for a good video to describe the volumetric calculations of ore in EVE, and how they impact mining. http://www.flixxy.com/best-rube-goldberg-machine.htm
- by Cheopis - at 2012.09.19 23:29:00
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19. Ore. Simplified. - in Player Features and Ideas Discussion [original thread]
Pipa Porto wrote: betoli wrote: Pipa Porto wrote: betoli wrote: Pipa Porto wrote: You have enough Ore to refine to a whole number of minerals +1m3. Currently you get that 1m3 of Ore back. OP's suggestion is that that 1m3 of Ore is l...
- by Cheopis - at 2012.09.19 23:19:00
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20. Ore. Simplified. - in Player Features and Ideas Discussion [original thread]
Juniorama wrote: Cheopis wrote: The metric system is logical, not because the base unit is inherently more logical than any other unit, but rather because all of the units are tied together in a sensical manner. The decimal system is a wond...
- by Cheopis - at 2012.09.19 08:49:00
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