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521. Mining complexity reduction - in Player Features and Ideas Discussion [original thread]
If asteroid size were actually based on m3 of ore content, A asteroid 1000m in radius would contain roughly 4.186 Billion, yes 4.186 thousand millions of m3 of ore. Volume of a sphere is 4/3 * <pi> * radius^3 A 16000m radius veldspar astero...
- by Cheopis - at 2006.04.25 18:58:00
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522. Mining complexity reduction - in Player Features and Ideas Discussion [original thread]
The server already has to track the ore content of every asteroid, and send that information to the clients. If the display size on the client were linked to the ore volume remaining in the asteroid, there would be zero additional work for the ser...
- by Cheopis - at 2006.04.23 03:09:00
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523. Mining complexity reduction - in Player Features and Ideas Discussion [original thread]
Mining is not THAT complex, but there are some needless complexities that have been around for a very long time. A) Can we measure all ores and minerals in m3, rather than each and every one having it's own volume per unit? In an industrial socie...
- by Cheopis - at 2006.04.22 20:44:00
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524. Electronic Warfare suggestion - in Player Features and Ideas Discussion [original thread]
Decoys and Masking A decoy launcher would be a low power, high CPU device that launches a fairly expensive probe that mimic's your ship's signature. They would pop out directly on top of your ship, and slowly move away from your ship, flying in ...
- by Cheopis - at 2006.04.21 22:52:00
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525. Deadspace structures need more reward - in Player Features and Ideas Discussion [original thread]
Many deadspace structures exist that are listed as being "wanted" but have no ISK reward for their destruction. None of the biggest and hardest to destroy structures ever drop loot, or drop loot so incredibly rarely that destroying them is a painf...
- by Cheopis - at 2006.04.21 22:34:00
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526. The Log Server - in Issues, Workarounds & Localization [original thread]
Why is this not an automated feature? Keep a 2 minute log. If the game crashes send the log, and whatever other environment data you can salvage. Easy, simple, and it has been done by hundreds of other companies. I attempted to use this silly L...
- by Cheopis - at 2005.03.07 05:26:00
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