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81. Perfect Mining Op. - in Science and Industry [original thread]
Originally by: Kara Rhane There is a very simple way to never, ever, ever have a void cycle. Mine ice People always need it, and generally it makes a steady profit since you never have to move from doing it. Some 0.0 ice's give 1000 ...
- by Cheopis - at 2008.12.14 12:55:00
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82. Perfect Mining Op. - in Science and Industry [original thread]
OK, some of this stuff you are probably already doing, but I'll say it anyway. Assume typical Highsec horseshoe belts 1) Know what you want to mine. If you are mining to resell for isk, figure out ores for best isk. If you are mining for product...
- by Cheopis - at 2008.12.14 12:50:00
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83. Perfect Mining Op. - in Science and Industry [original thread]
2 minutes before I'm done with work, lol, I'll have to answer this from home in about an hour or so. The biggest thing to try to avoid is "void cycles" where you waste a full cycle of a laser and get less than a full cycle worth of yield. Most of...
- by Cheopis - at 2008.12.14 10:59:00
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84. Perfect Mining Op. - in Science and Industry [original thread]
Mine roids while chatting in vent with friends. Pop a couple ore thieves. Collect a reasonable amount of ore. One person't perfect mining op is much different from another's. I can tell you all sorts of tactics to make mining ops more efficie...
- by Cheopis - at 2008.12.14 10:52:00
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85. Also Known As - in Player Features and Ideas Discussion [original thread]
Edited by: Cheopis on 14/12/2008 10:46:57 /signed The biggest problem I see is that people might change their names, and you might not note immediately who they are, and that confusion might be used to advantage. I would suggest that if a pl...
- by Cheopis - at 2008.12.14 10:45:00
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86. Manufacturing/Trade Agent Missions - in Player Features and Ideas Discussion [original thread]
Edited by: Cheopis on 14/12/2008 10:35:46 I would like to suggest that manufacturing agents start requiring manufacturing of t1 goods, and trade agents start requiring the acquisition of the same types of goods. * EDIT * The T1 goods to be ac...
- by Cheopis - at 2008.12.14 10:32:00
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87. more info on blue prints please - in Science and Industry [original thread]
Originally by: Kwint Sommer Originally by: EBANK Ricdic Science & Industry Seconded and reported. Reported? Why? It seems to me that he is asking how to sort through contracts for original blueprints, not copies. Contr...
- by Cheopis - at 2008.12.14 10:16:00
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88. ferrogel, tulip bulbs, and how it will end - in Market Discussions [original thread]
Edited by: Cheopis on 14/12/2008 10:04:22 Originally by: Treelox Edited by: Treelox on 14/12/2008 04:50:12 Originally by: Kazzac Elentria What I find amusing is that since the hiring of an economic adviser, the constant i...
- by Cheopis - at 2008.12.14 10:03:00
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89. lvl4 pulse abaddon? - in Missions & Complexes [original thread]
Edited by: Cheopis on 14/12/2008 09:42:22 Edited by: Cheopis on 14/12/2008 09:41:17 Edited by: Cheopis on 14/12/2008 09:40:37 Originally by: small chimp Some people like to use this for lvl4. But how can people kill the long r...
- by Cheopis - at 2008.12.14 09:39:00
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90. Lowsec / 0.0 mining yield bonus POS or field generator module - in Player Features and Ideas Discussion [original thread]
I'm actually suprised that this recieved no responses. If it falls off the front page untouched again I'll be puzzled but let it die, I guess.
- by Cheopis - at 2008.12.14 08:49:00
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91. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
/whew caught it before it fell off the front page where it belongs. re-sticky please.
- by Cheopis - at 2008.12.14 08:44:00
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92. more info on blue prints please - in Science and Industry [original thread]
Originally by: Ihateeve I haven't been in game for almost 9ms, as well as I have forgotten most of what I learned. I am just hoping that someone would be willing to tell me how to get only original prints only not 100 runs. ty If you a...
- by Cheopis - at 2008.12.14 08:39:00
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93. more info on blue prints please - in Science and Industry [original thread]
Wow, something is phantastically phorked up with that link, Ric, I can't even get it to allow me to quote respond to it. What were you trying to link to? The link is broken.
- by Cheopis - at 2008.12.14 08:35:00
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94. more info on blue prints please - in Science and Industry [original thread]
Edited by: Cheopis on 14/12/2008 08:33:33 Edited by: Cheopis on 14/12/2008 08:33:13 Originally by: EBANK Ricdic http://oldforums.eveonline.com/?a=channel&channelID=3514
- by Cheopis - at 2008.12.14 08:33:00
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95. Dumping redux, part I - in Market Discussions [original thread]
Some below market value activity is second-stage activity, meaning that a buyer with a very low offer price on something collects a lot of it over time, then turns around and sells it at a much higher price, making a lot of isk. They might not nee...
- by Cheopis - at 2008.12.14 06:09:00
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96. T3 - Will it be "true" crafting? - in Science and Industry [original thread]
Originally by: Nemo Leroux Why not add a "builder" component? Add the ship builders skills into the mix in order to vary the stats a bit. Sort of like people used to judge the quality of a product by who manufactured it ex. Louis Vutton, R...
- by Cheopis - at 2008.12.14 05:20:00
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97. Do we need a CCP bail out plan? - in Market Discussions [original thread]
While everyone else continues to speculate on t2 modules and materials, I'll just keep buying what T1 stuff people don't want, melting it down, and turning it into cap ship parts. Increased cost of T2 will mean some level of increased demand for ...
- by Cheopis - at 2008.12.14 04:54:00
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98. My first 10 Days as a trader - in Market Discussions [original thread]
\o/ Kinda fun figuring out how it works, isn't it?
- by Cheopis - at 2008.12.14 04:40:00
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99. Market Discussions û Ask Questions Here - in Market Discussions [original thread]
Originally by: Dakt NiRuthgar Originally by: Kazzac Elentria Manipulation is the effort you exert using your inventory and orders in an attempt to move prices one way or the other for your benefit, whether that be profit or lower...
- by Cheopis - at 2008.12.14 03:29:00
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100. Lowsec / 0.0 mining yield bonus POS or field generator module - in Player Features and Ideas Discussion [original thread]
CCP wants people to move into lowsec and 0.0 The ores in lowsec really aren't worth it in most cases. Why not change that by allowing a POS module that will distribute mining yield bonuses to the corp/alliance that owns the POS it's mounted at...
- by Cheopis - at 2008.12.13 14:55:00
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