
Xolve
The Suicide Kings Test Alliance Please Ignore
876
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Posted - 2012.02.14 21:19:00 -
[1] - Quote
ElQuirko wrote:As you've said, titans themselves are fine as they are.
Why not, instead of nerfing damage or tank, nerf availability? A titan is a very desirable ship, as shown by the massive numbers of them brought to the battlefield. Currently, big alliances can press the "I win" button and drop fourty titans onto a battlefield, winning instantly.
Why not make it so the cost of those fourty titans can only build one titan? Delete 99 in every 100 titans, compensate the current owners with the material cost of the titans at that time and stash the fittings in Jita 4-4. After this, make titans 40x (or even 100 if you're feeling Shari'ah-ic) more costly to build.
Problem solved.
*Dusts off hands and walks away*
There really isn't a way to do this properly. If you limit the production of Titans (with exception to the point of rediculous costs) the people with the most will stay in a comfortable relative state of absolute power and the small alliances won't have a chance at competing against them.
If you remove CSAA's from the game, and stop production of titans, the same thing will happen.
If you completely remove a Titan's combat capabilities, then its effectively reduced to a really expensive jump bridge to system of choice.
The only way to 'limit' the super cap blob would be to nerf its maneuverability, and implement a 'cooldown' or some sort of aspect limiting the actual movement of Titans. All it takes now (aside from heaps of fuel) is 5 minutes and a pre-arranged alt army of cyno lighting kestrels. PL has demonstrated time and time again that they can deploy their supers literally in minutes to just about anywhere in the game. Shadoo has even commented on the price of hiring PL service's being expensive because "25b won't even cover the fuel" (not an exact quote).
I don't think Titans should lose their turrets, I don't think they should lose their tank. For 60b ISK they should be a power house ship, but maybe limited in some other way.The only idea I have is to either make them Sov dependant (which will still cause alot of crying) or limit their movement under some lore-based "massive engines take heat damage jumping extreme distances" fluff reasoning.
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